Merge pull request #3548 from zsilencer/paint-setup/river-rapids

Remaining vehicle paint setups
This commit is contained in:
Duncan 2016-05-10 19:34:45 +01:00
commit 04b3103fa9
12 changed files with 1613 additions and 27 deletions

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@ -13,3 +13,26 @@
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../../addresses.h"
#include "../../config.h"
#include "../../interface/viewport.h"
#include "../../world/sprite.h"
#include "../../paint/paint.h"
#include "../vehicle_paint.h"
/**
*
* rct2: 0x006D4453
*/
void vehicle_visual_reverser(int x, int imageDirection, int y, int z, rct_vehicle *vehicle, const rct_ride_entry_vehicle *vehicleEntry)
{
rct_vehicle *v1 = GET_VEHICLE(vehicle->prev_vehicle_on_ride);
rct_vehicle *v2 = GET_VEHICLE(vehicle->next_vehicle_on_ride);
x = (v1->x + v2->x) / 2;
y = (v1->y + v2->y) / 2;
z = (v1->z + v2->z) / 2;
RCT2_GLOBAL(0x9DE568, sint16) = x;
RCT2_GLOBAL(0x9DE56C, sint16) = y;
vehicle_visual_default(x, imageDirection, y, z, vehicle, vehicleEntry);
}

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@ -19,6 +19,20 @@
#include "../../interface/viewport.h"
#include "../../world/sprite.h"
#include "../../paint/paint.h"
#include "../vehicle_paint.h"
// 0x009927E6:
static const vehicle_boundbox _virginiaReelBoundbox[] = {
{ -11, -11, 1, 22, 22, 13 },
{ -11, -11, 1, 22, 22, 13 },
{ -11, -11, 1, 22, 22, 13 },
{ -11, -11, 1, 22, 22, 13 },
{ -11, -11, 1, 22, 22, 13 },
{ -11, -11, 1, 22, 22, 13 },
{ -11, -11, 1, 22, 22, 13 },
{ -11, -11, 1, 22, 22, 13 },
{ -11, -11, 1, 22, 22, 13 },
};
/**
*
@ -56,14 +70,9 @@ void vehicle_visual_virginia_reel(int x, int imageDirection, int y, int z, rct_v
}
baseImage_id += vehicleEntry->base_image_id;
sint16 bbo_x = RCT2_ADDRESS(0x009927E6, sint8)[j * 8];
sint16 bbo_y = RCT2_ADDRESS(0x009927E7, sint8)[j * 8];
sint16 bbo_z = RCT2_ADDRESS(0x009927E8, sint8)[j * 8] + z;
uint16 bbl_x = RCT2_ADDRESS(0x009927E9, uint8)[j * 8];
uint16 bbl_y = RCT2_ADDRESS(0x009927EA, uint8)[j * 8];
uint8 bbl_z = RCT2_ADDRESS(0x009927EB, uint8)[j * 8];
const vehicle_boundbox *bb = &_virginiaReelBoundbox[j];
image_id = baseImage_id | (vehicle->colours.body_colour << 19) | (vehicle->colours.trim_colour << 24) | 0xA0000000;
sub_98197C(image_id, 0, 0, bbl_x, bbl_y, bbl_z, z, bbo_x, bbo_y, bbo_z, get_current_rotation());
sub_98197C(image_id, 0, 0, bb->length_x, bb->length_y, bb->length_z, z, bb->offset_x, bb->offset_y, bb->offset_z + z, get_current_rotation());
if (RCT2_GLOBAL(0x140E9A8, rct_drawpixelinfo*)->zoom_level < 2 && vehicle->num_peeps > 0) {
uint8 riding_peep_sprites[4] = {0xFF, 0xFF, 0xFF, 0xFF};
@ -74,10 +83,10 @@ void vehicle_visual_virginia_reel(int x, int imageDirection, int y, int z, rct_v
for (int i = 0; i < countof(draw_order); i++) {
if (riding_peep_sprites[draw_order[i]] != 0xFF) {
image_id = (baseImage_id + ((draw_order[i] + 1) * 72)) | (riding_peep_sprites[draw_order[i]] << 19) | 0x20000000;
sub_98199C(image_id, 0, 0, bbl_x, bbl_y, bbl_z, z, bbo_x, bbo_y, bbo_z, get_current_rotation());
sub_98199C(image_id, 0, 0, bb->length_x, bb->length_y, bb->length_z, z, bb->offset_x, bb->offset_y, bb->offset_z + z, get_current_rotation());
}
}
}
assert(vehicleEntry->pad_5E == 1);
assert(vehicleEntry->effect_visual == 1);
}

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@ -54,5 +54,5 @@ void vehicle_visual_observation_tower(int x, int imageDirection, int y, int z, r
ps->tertiary_colour = vehicle->colours_extended;
}
assert(vehicleEntry->pad_5E == 1);
assert(vehicleEntry->effect_visual == 1);
}

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@ -1504,7 +1504,7 @@ const rct_ride_entry_vehicle CableLiftVehicle = {
.powered_acceleration = 0,
.powered_max_speed = 0,
.car_visual = 0,
.pad_5E = 1,
.effect_visual = 1,
.draw_order = 14,
.special_frames = 0,
.peep_loading_positions = NULL

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@ -61,5 +61,5 @@ void vehicle_visual_launched_freefall(int x, int imageDirection, int y, int z, r
}
}
assert(vehicleEntry->pad_5E == 1);
assert(vehicleEntry->effect_visual == 1);
}

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@ -66,7 +66,6 @@ void vehicle_visual_roto_drop(int x, int imageDirection, int y, int z, rct_vehic
}
};
assert(vehicleEntry->pad_5E == 1);
// 0x5E is treated as another car_visual paint setup jump table like in viewport_vehicle_paint_setup
// in the original code right here but appears to only ever be 1 which goes to a nullsub so it was taken out.
assert(vehicleEntry->effect_visual == 1);
// Although called in original code, effect_visual (splash effects) are not used for many rides and does not make sense so it was taken out
}

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@ -70,7 +70,7 @@ typedef struct {
uint8 powered_acceleration; // 0x5B , 0x75
uint8 powered_max_speed; // 0x5C , 0x76
uint8 car_visual; // 0x5D , 0x77
uint8 pad_5E;
uint8 effect_visual;
uint8 draw_order;
uint8 special_frames; // 0x60 , 0x7A
sint8* peep_loading_positions; // 0x61 , 0x7B
@ -330,7 +330,12 @@ enum {
VEHICLE_VISUAL_REVERSER,
VEHICLE_VISUAL_SPLASH_BOATS_OR_WATER_COASTER,
VEHICLE_VISUAL_ROTO_DROP,
VEHICLE_VISUAL_VIRGINIA_REEL = 15,
VEHICLE_VISUAL_SPLASH1_EFFECT,
VEHICLE_VISUAL_SPLASH2_EFFECT,
VEHICLE_VISUAL_SPLASH3_EFFECT,
VEHICLE_VISUAL_SPLASH4_EFFECT,
VEHICLE_VISUAL_SPLASH5_EFFECT,
VEHICLE_VISUAL_VIRGINIA_REEL,
VEHICLE_VISUAL_SUBMARINE
};

File diff suppressed because it is too large Load Diff

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@ -32,9 +32,14 @@ extern const vehicle_boundbox VehicleBoundboxes[16][224];
void vehicle_paint(rct_vehicle *vehicle, int imageDirection);
void vehicle_visual_default(int x, int imageDirection, int y, int z, rct_vehicle *vehicle, const rct_ride_entry_vehicle *vehicleEntry);
void vehicle_visual_roto_drop(int x, int imageDirection, int y, int z, rct_vehicle *vehicle, const rct_ride_entry_vehicle *vehicleEntry);
void vehicle_visual_observation_tower(int x, int imageDirection, int y, int z, rct_vehicle *vehicle, const rct_ride_entry_vehicle *vehicleEntry);
void vehicle_visual_river_rapids(int x, int imageDirection, int y, int z, rct_vehicle *vehicle, const rct_ride_entry_vehicle *vehicleEntry);
void vehicle_visual_reverser(int x, int imageDirection, int y, int z, rct_vehicle *vehicle, const rct_ride_entry_vehicle *vehicleEntry);
void vehicle_visual_splash_boats_or_water_coaster(int x, int imageDirection, int y, int z, rct_vehicle *vehicle, const rct_ride_entry_vehicle *vehicleEntry);
void vehicle_visual_launched_freefall(int x, int imageDirection, int y, int z, rct_vehicle *vehicle, const rct_ride_entry_vehicle *vehicleEntry);
void vehicle_visual_splash_effect(int z, rct_vehicle *vehicle, const rct_ride_entry_vehicle *vehicleEntry);
void vehicle_visual_virginia_reel(int x, int imageDirection, int y, int z, rct_vehicle *vehicle, const rct_ride_entry_vehicle *vehicleEntry);
void vehicle_visual_submarine(int x, int imageDirection, int y, int z, rct_vehicle *vehicle, const rct_ride_entry_vehicle *vehicleEntry);

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@ -13,3 +13,89 @@
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../../addresses.h"
#include "../../config.h"
#include "../../interface/viewport.h"
#include "../../world/sprite.h"
#include "../../paint/paint.h"
#include "../vehicle_paint.h"
#include "../../game.h"
// 0x0099279E:
static const vehicle_boundbox _riverRapidsBoundbox[] = {
{ -13, -13, 1, 26, 26, 13 },
{ -13, -13, 1, 26, 26, 13 },
{ -13, -13, 1, 26, 26, 13 },
{ -13, -13, 1, 26, 26, 13 },
{ -13, -13, 1, 26, 26, 13 },
{ -13, -13, 1, 26, 26, 13 },
{ -13, -13, 1, 26, 26, 13 },
{ -13, -13, 1, 26, 26, 13 },
{ -13, -13, 1, 26, 26, 13 }
};
/**
*
* rct2: 0x006D5889
*/
void vehicle_visual_river_rapids(int x, int imageDirection, int y, int z, rct_vehicle *vehicle, const rct_ride_entry_vehicle *vehicleEntry)
{
int image_id;
int baseImage_id = imageDirection;
int ecx = ((vehicle->var_BA / 8) + (get_current_rotation() * 8)) & 31;
int j = 0;
if (vehicle->vehicle_sprite_type == 0) {
baseImage_id = ecx & 7;
} else {
if (vehicle->vehicle_sprite_type == 1 || vehicle->vehicle_sprite_type == 5) {
if (vehicle->vehicle_sprite_type == 5){
baseImage_id = imageDirection ^ 16;
}
baseImage_id &= 24;
j = (baseImage_id / 8) + 1;
baseImage_id += (ecx & 7);
baseImage_id += 8;
} else
if (vehicle->vehicle_sprite_type == 2 || vehicle->vehicle_sprite_type == 6) {
if (vehicle->vehicle_sprite_type == 6){
baseImage_id = imageDirection ^ 16;
}
baseImage_id &= 24;
j = (baseImage_id / 8) + 5;
baseImage_id += (ecx & 7);
baseImage_id += 40;
} else {
baseImage_id = ecx & 7;
}
}
baseImage_id += vehicleEntry->base_image_id;
const vehicle_boundbox *bb = &_riverRapidsBoundbox[j];
image_id = baseImage_id | (vehicle->colours.body_colour << 19) | (vehicle->colours.trim_colour << 24) | 0xA0000000;
sub_98197C(image_id, 0, 0, bb->length_x, bb->length_y, bb->length_z, z, bb->offset_x, bb->offset_y, bb->offset_z + z, get_current_rotation());
if (RCT2_GLOBAL(0x140E9A8, rct_drawpixelinfo*)->zoom_level < 2 && vehicle->num_peeps > 0) {
// Draw peeps: (this particular vehicle doesn't sort them back to front like others so the back ones sometimes clip, but thats how the original does it...)
int peeps = ((ecx / 8) + 0) & 3;
image_id = (baseImage_id + ((peeps + 1) * 72)) | (vehicle->peep_tshirt_colours[0] << 19) | (vehicle->peep_tshirt_colours[1] << 24) | 0xA0000000;
sub_98199C(image_id, 0, 0, bb->length_x, bb->length_y, bb->length_z, z, bb->offset_x, bb->offset_y, bb->offset_z + z, get_current_rotation());
if (vehicle->num_peeps > 2) {
peeps = ((ecx / 8) + 2) & 3;
image_id = (baseImage_id + ((peeps + 1) * 72)) | (vehicle->peep_tshirt_colours[2] << 19) | (vehicle->peep_tshirt_colours[3] << 24) | 0xA0000000;
sub_98199C(image_id, 0, 0, bb->length_x, bb->length_y, bb->length_z, z, bb->offset_x, bb->offset_y, bb->offset_z + z, get_current_rotation());
}
if (vehicle->num_peeps > 4) {
peeps = ((ecx / 8) + 1) & 3;
image_id = (baseImage_id + ((peeps + 1) * 72)) | (vehicle->peep_tshirt_colours[4] << 19) | (vehicle->peep_tshirt_colours[5] << 24) | 0xA0000000;
sub_98199C(image_id, 0, 0, bb->length_x, bb->length_y, bb->length_z, z, bb->offset_x, bb->offset_y, bb->offset_z + z, get_current_rotation());
}
if (vehicle->num_peeps > 6) {
peeps = ((ecx / 8) + 3) & 3;
image_id = (baseImage_id + ((peeps + 1) * 72)) | (vehicle->peep_tshirt_colours[6] << 19) | (vehicle->peep_tshirt_colours[7] << 24) | 0xA0000000;
sub_98199C(image_id, 0, 0, bb->length_x, bb->length_y, bb->length_z, z, bb->offset_x, bb->offset_y, bb->offset_z + z, get_current_rotation());
}
}
vehicle_visual_splash_effect(z, vehicle, vehicleEntry);
}

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@ -13,3 +13,28 @@
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../../addresses.h"
#include "../../config.h"
#include "../../interface/viewport.h"
#include "../../world/sprite.h"
#include "../../paint/paint.h"
#include "../vehicle_paint.h"
/**
*
* rct2: 0x006D4295
*/
void vehicle_visual_splash_boats_or_water_coaster(int x, int imageDirection, int y, int z, rct_vehicle *vehicle, const rct_ride_entry_vehicle *vehicleEntry)
{
if (vehicle->is_child) {
vehicle = GET_VEHICLE(vehicle->prev_vehicle_on_ride);
} else {
vehicle = GET_VEHICLE(vehicle->next_vehicle_on_ride);
}
RCT2_GLOBAL(0x009DE578, rct_vehicle*) = vehicle;
imageDirection = ((get_current_rotation() * 8) + vehicle->sprite_direction) & 0x1F;
RCT2_GLOBAL(0x9DE568, sint16) = vehicle->x;
RCT2_GLOBAL(0x9DE56C, sint16) = vehicle->y;
vehicle_paint(vehicle, imageDirection);
}

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@ -62,5 +62,5 @@ void vehicle_visual_submarine(int x, int imageDirection, int y, int z, rct_vehic
ps->tertiary_colour = vehicle->colours_extended;
}
assert(vehicleEntry->pad_5E == 1);
assert(vehicleEntry->effect_visual == 1);
}