Fix replays not working in some cases. (#8552)

This commit is contained in:
ζeh Matt 2019-01-04 10:45:21 +01:00 committed by Michał Janiszewski
parent 31298bd772
commit 069052c685
1 changed files with 2 additions and 2 deletions

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@ -98,14 +98,14 @@ enum GAME_COMMAND
enum : uint32_t
{
GAME_COMMAND_FLAG_APPLY = (1 << 0), // If this flag is set, the command is applied, otherwise only the cost is retrieved
GAME_COMMAND_FLAG_APPLY = (1 << 0), // If this flag is set, the command is applied, otherwise only the cost is retrieved
GAME_COMMAND_FLAG_REPLAY = (1 << 1), // Command was issued from replay manager.
GAME_COMMAND_FLAG_2 = (1 << 2),
GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED = (1 << 3), // Allow while paused
GAME_COMMAND_FLAG_4 = (1 << 4),
GAME_COMMAND_FLAG_5 = (1 << 5),
GAME_COMMAND_FLAG_GHOST = (1 << 6),
GAME_COMMAND_FLAG_PATH_SCENERY = (1 << 7),
GAME_COMMAND_FLAG_REPLAY = (1u << 30), // Command was issued from replay manager.
GAME_COMMAND_FLAG_NETWORKED = (1u << 31) // Game command is coming from network
};