mirror of https://github.com/OpenRCT2/OpenRCT2.git
Make review changes fix clang format
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c1546a92b7
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07b372f4c6
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@ -31,6 +31,7 @@
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#include "RideSetName.hpp"
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#include "RideSetName.hpp"
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#include "RideSetPriceAction.hpp"
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#include "RideSetPriceAction.hpp"
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#include "RideSetStatus.hpp"
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#include "RideSetStatus.hpp"
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#include "RideSetVehiclesAction.hpp"
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#include "SetParkEntranceFeeAction.hpp"
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#include "SetParkEntranceFeeAction.hpp"
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#include "SignSetNameAction.hpp"
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#include "SignSetNameAction.hpp"
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#include "SignSetStyleAction.hpp"
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#include "SignSetStyleAction.hpp"
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@ -42,7 +43,6 @@
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#include "TrackPlaceAction.hpp"
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#include "TrackPlaceAction.hpp"
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#include "TrackRemoveAction.hpp"
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#include "TrackRemoveAction.hpp"
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#include "WallRemoveAction.hpp"
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#include "WallRemoveAction.hpp"
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#include "RideSetVehiclesAction.hpp"
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namespace GameActions
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namespace GameActions
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{
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{
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@ -1,5 +1,5 @@
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/*****************************************************************************
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/*****************************************************************************
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* Copyright (c) 2014-2018 OpenRCT2 developers
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* Copyright (c) 2014-2019 OpenRCT2 developers
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*
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*
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* For a complete list of all authors, please refer to contributors.md
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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@ -57,7 +57,7 @@ public:
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uint16_t GetActionFlags() const override
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uint16_t GetActionFlags() const override
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{
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{
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return GameAction::GetActionFlags();
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return GameAction::GetActionFlags() | GA_FLAGS::ALLOW_WHILE_PAUSED;
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}
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}
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void Serialise(DataSerialiser & stream) override
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void Serialise(DataSerialiser & stream) override
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@ -229,9 +229,8 @@ private:
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int32_t rideTypeIterator, rideTypeIteratorMax;
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int32_t rideTypeIterator, rideTypeIteratorMax;
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if (gCheatsShowVehiclesFromOtherTrackTypes
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if (gCheatsShowVehiclesFromOtherTrackTypes
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&& !(
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&& !(ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_FLAT_RIDE) || ride->type == RIDE_TYPE_MAZE
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ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_FLAT_RIDE) || ride->type == RIDE_TYPE_MAZE
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|| ride->type == RIDE_TYPE_MINI_GOLF))
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|| ride->type == RIDE_TYPE_MINI_GOLF))
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{
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{
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selectionShouldBeExpanded = true;
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selectionShouldBeExpanded = true;
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rideTypeIterator = 0;
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rideTypeIterator = 0;
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@ -15,8 +15,8 @@
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#include "../Game.h"
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#include "../Game.h"
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#include "../Input.h"
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#include "../Input.h"
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#include "../OpenRCT2.h"
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#include "../OpenRCT2.h"
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#include "../actions/TrackRemoveAction.hpp"
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#include "../actions/RideSetVehiclesAction.hpp"
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#include "../actions/RideSetVehiclesAction.hpp"
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#include "../actions/TrackRemoveAction.hpp"
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#include "../audio/AudioMixer.h"
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#include "../audio/AudioMixer.h"
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#include "../audio/audio.h"
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#include "../audio/audio.h"
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#include "../common.h"
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#include "../common.h"
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@ -1963,15 +1963,18 @@ static money32 place_track_design(int16_t x, int16_t y, int16_t z, uint8_t flags
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{
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{
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auto colour = ride_get_unused_preset_vehicle_colour(entryIndex);
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auto colour = ride_get_unused_preset_vehicle_colour(entryIndex);
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auto rideSetVehicleAction = RideSetVehicleAction(ride->id, RideSetVehicleType::RideEntry, entryIndex, colour);
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auto rideSetVehicleAction = RideSetVehicleAction(ride->id, RideSetVehicleType::RideEntry, entryIndex, colour);
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GameActions::ExecuteNested(&rideSetVehicleAction);
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flags& GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&rideSetVehicleAction)
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: GameActions::QueryNested(&rideSetVehicleAction);
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}
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}
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game_do_command(0, flags | (td6->ride_mode << 8), 0, ride->id | (0 << 8), GAME_COMMAND_SET_RIDE_SETTING, 0, 0);
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game_do_command(0, flags | (td6->ride_mode << 8), 0, ride->id | (0 << 8), GAME_COMMAND_SET_RIDE_SETTING, 0, 0);
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auto rideSetVehicleAction2 = RideSetVehicleAction(ride->id, RideSetVehicleType::NumTrains, td6->number_of_trains);
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auto rideSetVehicleAction2 = RideSetVehicleAction(ride->id, RideSetVehicleType::NumTrains, td6->number_of_trains);
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GameActions::ExecuteNested(&rideSetVehicleAction2);
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flags& GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&rideSetVehicleAction2)
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: GameActions::QueryNested(&rideSetVehicleAction2);
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auto rideSetVehicleAction3 = RideSetVehicleAction(
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auto rideSetVehicleAction3 = RideSetVehicleAction(
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ride->id, RideSetVehicleType::NumCarsPerTrain, td6->number_of_cars_per_train);
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ride->id, RideSetVehicleType::NumCarsPerTrain, td6->number_of_cars_per_train);
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GameActions::ExecuteNested(&rideSetVehicleAction3);
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flags& GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&rideSetVehicleAction3)
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: GameActions::QueryNested(&rideSetVehicleAction3);
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game_do_command(0, flags | (td6->depart_flags << 8), 0, ride->id | (1 << 8), GAME_COMMAND_SET_RIDE_SETTING, 0, 0);
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game_do_command(0, flags | (td6->depart_flags << 8), 0, ride->id | (1 << 8), GAME_COMMAND_SET_RIDE_SETTING, 0, 0);
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game_do_command(0, flags | (td6->min_waiting_time << 8), 0, ride->id | (2 << 8), GAME_COMMAND_SET_RIDE_SETTING, 0, 0);
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game_do_command(0, flags | (td6->min_waiting_time << 8), 0, ride->id | (2 << 8), GAME_COMMAND_SET_RIDE_SETTING, 0, 0);
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game_do_command(0, flags | (td6->max_waiting_time << 8), 0, ride->id | (3 << 8), GAME_COMMAND_SET_RIDE_SETTING, 0, 0);
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game_do_command(0, flags | (td6->max_waiting_time << 8), 0, ride->id | (3 << 8), GAME_COMMAND_SET_RIDE_SETTING, 0, 0);
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