mirror of https://github.com/OpenRCT2/OpenRCT2.git
Added game speed button sprites
Also added empty.png to resources to fill in g2 sprites reserved by other contributors.
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data/g2.dat
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data/g2.dat
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@ -348,7 +348,10 @@ enum {
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SPR_G2_BEGIN = 324288,
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SPR_G2_LOGO = SPR_G2_BEGIN + 0,
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SPR_G2_TITLE = SPR_G2_BEGIN + 1
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SPR_G2_TITLE = SPR_G2_BEGIN + 1,
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SPR_G2_FASTFORWARD = SPR_G2_BEGIN + 2,
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SPR_G2_SPEED_ARROW = SPR_G2_BEGIN + 3,
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SPR_G2_HYPER_ARROWS = SPR_G2_BEGIN + 4
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};
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#endif
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@ -640,17 +640,16 @@ static void window_top_toolbar_paint()
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y = w->y + window_top_toolbar_widgets[WIDX_FASTFORWARD].top + 0;
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if (widget_is_pressed(w, WIDX_FASTFORWARD))
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y++;
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//imgId = 5229;//SPR_NEXT;
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//gfx_draw_sprite(dpi, imgId, x - 1, y - 2, 0);
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imgId = SPR_NEXT;
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gfx_draw_sprite(dpi, imgId, x + 4, y, 0);
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imgId = SPR_G2_FASTFORWARD;
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gfx_draw_sprite(dpi, imgId, x + 6, y + 3, 0);
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char speedStr[] = { FORMAT_MEDIUMFONT, FORMAT_OUTLINE,
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(gGameSpeed >= 5 ? FORMAT_YELLOW : FORMAT_GREEN),
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175, (gGameSpeed >= 2 ? 175 : '\0'), (gGameSpeed >= 3 ? 175 : '\0'), (gGameSpeed >= 4 ? 175 : '\0'), '\0'
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};
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format_string_raw(RCT2_ADDRESS(RCT2_ADDRESS_COMMON_STRING_FORMAT_BUFFER, char), speedStr, NULL);
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gfx_draw_string(dpi, speedStr, 0, x + 5, y + 14);
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for (int i = 0; i < gGameSpeed && gGameSpeed <= 4; i++) {
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gfx_draw_sprite(dpi, SPR_G2_SPEED_ARROW, x + 5 + i * 5, y + 15, 0);
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}
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if (gGameSpeed == 8) {
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gfx_draw_sprite(dpi, SPR_G2_HYPER_ARROWS, x + 5, y + 15, 0);
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}
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}
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// Draw cheats button
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