mirror of https://github.com/OpenRCT2/OpenRCT2.git
Use vector for soundParamList instead of array
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@ -998,35 +998,36 @@ rct_vehicle_sound_params Vehicle::CreateSoundParam(uint16_t priority) const
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*
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* rct2: 0x006BB9FF
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*/
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void Vehicle::UpdateSoundParams(
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std::array<rct_vehicle_sound_params, AUDIO_MAX_VEHICLE_SOUNDS> vehicleSoundParamsList,
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rct_vehicle_sound_params* vehicleSoundParamsListEnd) const
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void Vehicle::UpdateSoundParams(std::vector<rct_vehicle_sound_params>& vehicleSoundParamsList) const
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{
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if (!SoundCanPlay())
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return;
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uint16_t soundPriority = GetSoundPriority();
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rct_vehicle_sound_params* soundParam;
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// Find a sound param of lower priority to use
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for (soundParam = &vehicleSoundParamsList[0];
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soundParam < vehicleSoundParamsListEnd && soundPriority <= soundParam->priority; soundParam++)
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;
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auto soundParamIter = std::find_if(
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vehicleSoundParamsList.begin(), vehicleSoundParamsList.end(),
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[soundPriority](rct_vehicle_sound_params param) { return soundPriority > param.priority; });
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if (soundParam >= &vehicleSoundParamsList[std::size(vehicleSoundParamsList)])
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return;
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if (vehicleSoundParamsListEnd < &vehicleSoundParamsList[std::size(vehicleSoundParamsList)])
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if (soundParamIter == std::end(vehicleSoundParamsList))
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{
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vehicleSoundParamsListEnd++;
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if (vehicleSoundParamsList.size() < AUDIO_MAX_VEHICLE_SOUNDS)
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{
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vehicleSoundParamsList.push_back(CreateSoundParam(soundPriority));
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}
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}
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// Shift all sound params down one if using a free space
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if (soundParam != vehicleSoundParamsListEnd)
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else
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{
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std::memmove(
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soundParam + 1, soundParam, ((vehicleSoundParamsListEnd - soundParam) - 1) * sizeof(rct_vehicle_sound_params));
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if (vehicleSoundParamsList.size() < AUDIO_MAX_VEHICLE_SOUNDS)
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{
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// Shift all sound params down one if using a free space
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vehicleSoundParamsList.insert(soundParamIter, CreateSoundParam(soundPriority));
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}
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else
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{
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*soundParamIter = CreateSoundParam(soundPriority);
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}
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}
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*soundParam = CreateSoundParam(soundPriority);
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}
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static void vehicle_sounds_update_window_setup()
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@ -1273,15 +1274,14 @@ void vehicle_sounds_update()
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if (gAudioCurrentDevice == -1 || gGameSoundsOff || !gConfigSound.sound_enabled || gOpenRCT2Headless)
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return;
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std::array<rct_vehicle_sound_params, AUDIO_MAX_VEHICLE_SOUNDS> vehicleSoundParamsList;
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rct_vehicle_sound_params* vehicleSoundParamsListEnd;
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std::vector<rct_vehicle_sound_params> vehicleSoundParamsList;
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vehicleSoundParamsList.reserve(AUDIO_MAX_VEHICLE_SOUNDS);
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vehicle_sounds_update_window_setup();
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vehicleSoundParamsListEnd = &vehicleSoundParamsList[0];
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for (uint16_t i = gSpriteListHead[SPRITE_LIST_VEHICLE_HEAD]; i != SPRITE_INDEX_NULL; i = get_sprite(i)->vehicle.next)
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{
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get_sprite(i)->vehicle.UpdateSoundParams(vehicleSoundParamsList, vehicleSoundParamsListEnd);
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get_sprite(i)->vehicle.UpdateSoundParams(vehicleSoundParamsList);
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}
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// Stop all playing sounds that no longer have priority to play after vehicle_update_sound_params
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@ -1290,10 +1290,9 @@ void vehicle_sounds_update()
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if (vehicle_sound.id != SOUND_ID_NULL)
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{
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bool keepPlaying = false;
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for (rct_vehicle_sound_params* vehicle_sound_params = &vehicleSoundParamsList[0];
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vehicle_sound_params != vehicleSoundParamsListEnd; vehicle_sound_params++)
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for (auto vehicleSoundParams : vehicleSoundParamsList)
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{
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if (vehicle_sound.id == vehicle_sound_params->id)
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if (vehicle_sound.id == vehicleSoundParams.id)
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{
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keepPlaying = true;
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break;
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@ -1315,21 +1314,20 @@ void vehicle_sounds_update()
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}
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}
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for (rct_vehicle_sound_params* vehicleSoundParams = &vehicleSoundParamsList[0];
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vehicleSoundParams < vehicleSoundParamsListEnd; vehicleSoundParams++)
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for (auto& vehicleSoundParams : vehicleSoundParamsList)
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{
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uint8_t panVol = vehicle_sounds_update_get_pan_volume(vehicleSoundParams);
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uint8_t panVol = vehicle_sounds_update_get_pan_volume(&vehicleSoundParams);
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rct_vehicle_sound* vehicleSound = vehicle_sounds_update_get_vehicle_sound(vehicleSoundParams);
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rct_vehicle_sound* vehicleSound = vehicle_sounds_update_get_vehicle_sound(&vehicleSoundParams);
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// No free vehicle sound slots (RCT2 corrupts the pointer here)
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if (vehicleSound == nullptr)
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continue;
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// Move the Sound Volume towards the SoundsParam Volume
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int32_t tempvolume = vehicleSound->volume;
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if (tempvolume != vehicleSoundParams->volume)
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if (tempvolume != vehicleSoundParams.volume)
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{
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if (tempvolume < vehicleSoundParams->volume)
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if (tempvolume < vehicleSoundParams.volume)
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{
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tempvolume += 4;
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}
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@ -1341,9 +1339,9 @@ void vehicle_sounds_update()
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vehicleSound->volume = tempvolume;
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panVol = std::max(0, panVol - tempvolume);
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Vehicle* vehicle = GET_VEHICLE(vehicleSoundParams->id);
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vehicle_sounds_update_sound_1(vehicle, vehicleSoundParams, vehicleSound, panVol);
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vehicle_sounds_update_sound_2(vehicle, vehicleSoundParams, vehicleSound, panVol);
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Vehicle* vehicle = GET_VEHICLE(vehicleSoundParams.id);
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vehicle_sounds_update_sound_1(vehicle, &vehicleSoundParams, vehicleSound, panVol);
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vehicle_sounds_update_sound_2(vehicle, &vehicleSoundParams, vehicleSound, panVol);
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}
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}
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@ -7921,7 +7919,8 @@ static void sub_6DBF3E(Vehicle* vehicle)
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if (vehicleEntry->flags & VEHICLE_ENTRY_FLAG_GO_KART)
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{
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// Determine the stop positions for the karts. If in left lane it's further along the track than the right lane.
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// Since it's not possible to overtake when the race has ended, this does not check for overtake states (7 and 8).
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// Since it's not possible to overtake when the race has ended, this does not check for overtake states (7 and
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// 8).
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cx = vehicle->TrackSubposition == VEHICLE_TRACK_SUBPOSITION_GO_KARTS_RIGHT_LANE ? 18 : 20;
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}
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@ -302,9 +302,7 @@ struct Vehicle : SpriteBase
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void Invalidate();
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void SetState(VEHICLE_STATUS vehicleStatus, uint8_t subState = 0);
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bool IsGhost() const;
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void UpdateSoundParams(
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std::array<rct_vehicle_sound_params, AUDIO_MAX_VEHICLE_SOUNDS> vehicleSoundParamsList,
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rct_vehicle_sound_params* vehicleSoundParamsListEnd) const;
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void UpdateSoundParams(std::vector<rct_vehicle_sound_params>& vehicleSoundParamsList) const;
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private:
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bool SoundCanPlay() const;
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