Merge pull request #2903 from OpenRCT2/peep

Staff Path Finding
This commit is contained in:
Duncan 2016-02-14 09:29:55 +00:00
commit 0cbc8d9372
6 changed files with 709 additions and 15 deletions

View File

@ -7820,7 +7820,7 @@ static uint16 sub_69A997(sint16 x, sint16 y, uint8 z, uint8 counter, uint16 scor
*
* rct2: 0x0069A5F0
*/
static int guest_pathfind_choose_direction(sint16 x, sint16 y, uint8 z, rct_peep *peep, rct_map_element *map_element) {
int peep_pathfind_choose_direction(sint16 x, sint16 y, uint8 z, rct_peep *peep) {
RCT2_GLOBAL(0x00F1AEDC, uint8) = sub_69A60A(peep);
uint8 x_goal = RCT2_GLOBAL(RCT2_ADDRESS_PEEP_PATHFINDING_GOAL_X, sint16) / 32;
uint8 y_goal = RCT2_GLOBAL(RCT2_ADDRESS_PEEP_PATHFINDING_GOAL_Y, sint16) / 32;
@ -7945,7 +7945,7 @@ static int guest_path_find_entering_park(rct_peep *peep, rct_map_element *map_el
RCT2_GLOBAL(0x00F1AEE0, uint8) = 1;
RCT2_GLOBAL(0x00F1AEE1, uint8) = 0xFF;
int chosenDirection = guest_pathfind_choose_direction(peep->next_x, peep->next_y, peep->next_z, peep, map_element);
int chosenDirection = peep_pathfind_choose_direction(peep->next_x, peep->next_y, peep->next_z, peep);
if (chosenDirection == -1)
return guest_path_find_aimless(peep, edges);
@ -7980,7 +7980,7 @@ static int guest_path_find_leaving_park(rct_peep *peep, rct_map_element *map_ele
RCT2_GLOBAL(0x00F1AEE0, uint8) = 1;
RCT2_GLOBAL(0x00F1AEE1, uint8) = 0xFF;
direction = guest_pathfind_choose_direction(peep->next_x, peep->next_y, peep->next_z, peep, map_element);
direction = peep_pathfind_choose_direction(peep->next_x, peep->next_y, peep->next_z, peep);
if (direction == 0xFF)
return guest_path_find_aimless(peep, edges);
else
@ -8035,7 +8035,7 @@ static int guest_path_find_park_entrance(rct_peep* peep, rct_map_element *map_el
RCT2_GLOBAL(0x00F1AEE0, uint8) = 1;
RCT2_GLOBAL(0x00F1AEE1, uint8) = 0xFF;
int chosenDirection = guest_pathfind_choose_direction(peep->next_x, peep->next_y, peep->next_z, peep, map_element);
int chosenDirection = peep_pathfind_choose_direction(peep->next_x, peep->next_y, peep->next_z, peep);
if (chosenDirection == -1)
return guest_path_find_aimless(peep, edges);
@ -8344,7 +8344,7 @@ static int guest_path_finding(rct_peep* peep)
RCT2_GLOBAL(RCT2_ADDRESS_PEEP_PATHFINDING_GOAL_Z, uint8) = (uint8)z;
RCT2_GLOBAL(0x00F1AEE0, uint8) = 1;
direction = guest_pathfind_choose_direction(peep->next_x, peep->next_y, peep->next_z, peep, mapElement);
direction = peep_pathfind_choose_direction(peep->next_x, peep->next_y, peep->next_z, peep);
if (direction == -1){
return guest_path_find_aimless(peep, edges);
}
@ -8376,7 +8376,7 @@ static int sub_693C9E(rct_peep *peep)
result = guest_path_finding(peep);
}
else{
result = RCT2_CALLPROC_X(0x006BF926, x, 0, y, 0, (int)peep, 0, 0) & 0x100;
result = staff_path_finding(peep);
}
if (result != 0)

View File

@ -647,4 +647,6 @@ void peep_update_names(bool realNames);
void game_command_set_peep_name(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp);
int peep_pathfind_choose_direction(sint16 x, sint16 y, uint8 z, rct_peep *peep);
#endif

View File

@ -25,7 +25,9 @@
#include "../interface/viewport.h"
#include "../localisation/string_ids.h"
#include "../management/finance.h"
#include "../util/util.h"
#include "../world/sprite.h"
#include "../world/footpath.h"
#include "peep.h"
#include "staff.h"
@ -460,7 +462,7 @@ void staff_update_greyed_patrol_areas()
}
}
int staff_is_location_in_patrol_area(rct_peep *peep, int x, int y)
static int staff_is_location_in_patrol_area(rct_peep *peep, int x, int y)
{
// Patrol quads are stored in a bit map (8 patrol quads per byte)
// Each patrol quad is 4x4
@ -478,17 +480,52 @@ int staff_is_location_in_patrol_area(rct_peep *peep, int x, int y)
*
* rct2: 0x006C0905
*/
int mechanic_is_location_in_patrol(rct_peep *mechanic, int x, int y)
int staff_is_location_in_patrol(rct_peep *staff, int x, int y)
{
// Check if location is in the park
if (!map_is_location_owned(x, y, mechanic->z))
if (!map_is_location_owned(x, y, staff->z))
return 0;
// Check if mechanic has patrol area
if (!(RCT2_ADDRESS(RCT2_ADDRESS_STAFF_MODE_ARRAY, uint8)[mechanic->staff_id] & 2))
// Check if staff has patrol area
if (!(RCT2_ADDRESS(RCT2_ADDRESS_STAFF_MODE_ARRAY, uint8)[staff->staff_id] & 2))
return 1;
return staff_is_location_in_patrol_area(mechanic, x, y);
return staff_is_location_in_patrol_area(staff, x, y);
}
/**
*
* rct2: 0x006C095B
* returns 0xF if not in a valid patrol area
*/
static uint8 staff_get_valid_patrol_directions(rct_peep* peep, sint16 x, sint16 y) {
uint8 directions = 0;
if (staff_is_location_in_patrol(peep, x - 32, y)) {
directions |= (1 << 0);
}
if (staff_is_location_in_patrol(peep, x, y + 32)) {
directions |= (1 << 1);
}
if (staff_is_location_in_patrol(peep, x + 32, y)) {
directions |= (1 << 2);
}
if (staff_is_location_in_patrol(peep, x, y - 32)) {
directions |= (1 << 3);
}
if (directions == 0) {
directions = 0xF;
}
// For backwards compatibility.
// Remove when all references to 0x00F43910 removed
RCT2_GLOBAL(0x00F43910, uint32) = directions;
return directions;
}
/**
@ -521,3 +558,657 @@ bool staff_is_patrol_area_set(int staffIndex, int x, int y)
int bitIndex = (x | y) & 0x1F;
return gStaffPatrolAreas[peepOffset + offset] & (1 << bitIndex);
}
/**
*
* rct2: 0x006BFBE8
*
* Returns 0xFF when no nearby litter or unpathable litter
*/
static uint8 staff_handyman_direction_to_nearest_litter(rct_peep* peep){
uint16 nearestLitterDist = (uint16)-1;
rct_litter* nearestLitter = NULL;
rct_litter* litter = NULL;
for(uint16 litterIndex = RCT2_GLOBAL(RCT2_ADDRESS_SPRITES_START_LITTER, uint16); litterIndex != 0xFFFF; litterIndex = litter->next){
litter = &g_sprite_list[litterIndex].litter;
uint16 distance =
abs(litter->x - peep->x) +
abs(litter->y - peep->y) +
abs(litter->z - peep->z) / 4;
if (distance < nearestLitterDist){
nearestLitterDist = distance;
nearestLitter = litter;
}
}
if (nearestLitterDist > 0x60){
return 0xFF;
}
rct_xy16 litterTile = {
.x = litter->x & 0xFFE0,
.y = litter->y & 0xFFE0
};
if (!staff_is_location_in_patrol(peep, litterTile.x, litterTile.y)){
return 0xFF;
}
litterTile.x += 16;
litterTile.y += 16;
sint16 x_diff = litterTile.x - peep->x;
sint16 y_diff = litterTile.y - peep->y;
uint8 nextDirection = 0;
if (abs(x_diff) <= abs(y_diff)){
nextDirection = y_diff < 0 ? 3 : 1;
}
else {
nextDirection = x_diff < 0 ? 0 : 2;
}
rct_xy16 nextTile = {
.x = (litter->x & 0xFFE0) - TileDirectionDelta[nextDirection].x,
.y = (litter->y & 0xFFE0) - TileDirectionDelta[nextDirection].y
};
sint16 nextZ = ((peep->z + 8) & 0xFFF0) / 8;
rct_map_element* mapElement = map_get_first_element_at(nextTile.x / 32, nextTile.y / 32);
do {
if (mapElement->base_height != nextZ)
continue;
if (map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_ENTRANCE ||
map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_TRACK){
return 0xFF;
}
} while(!map_element_is_last_for_tile(mapElement++));
nextTile.x = (peep->x & 0xFFE0) + TileDirectionDelta[nextDirection].x;
nextTile.y = (peep->y & 0xFFE0) + TileDirectionDelta[nextDirection].y;
mapElement = map_get_first_element_at(nextTile.x / 32, nextTile.y / 32);
do {
if (mapElement->base_height != nextZ)
continue;
if (map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_ENTRANCE ||
map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_TRACK){
return 0xFF;
}
} while(!map_element_is_last_for_tile(mapElement++));
return nextDirection;
}
/**
*
* rct2: 0x006BF931
*/
static uint8 staff_handyman_direction_to_uncut_grass(rct_peep* peep, uint8 valid_directions) {
if (!(peep->next_var_29 & 0x18)) {
rct_map_element* mapElement = map_get_surface_element_at(peep->next_x / 32, peep->next_y / 32);
if (peep->next_z != mapElement->base_height)
return 0xFF;
if (peep->next_var_29 & 0x4) {
if ((mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK) != RCT2_ADDRESS(0x0098D800, uint8)[peep->next_var_29 & 0x3])
return 0xFF;
}
else if ((mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK) != 0)
return 0xFF;
}
uint8 chosenDirection = scenario_rand() & 0x3;
for (uint8 i = 0; i < 4; ++i, ++chosenDirection) {
chosenDirection &= 0x3;
if (!(valid_directions & (1 << chosenDirection))) {
continue;
}
rct_xy16 chosenTile = {
.x = peep->next_x + TileDirectionDelta[chosenDirection].x,
.y = peep->next_y + TileDirectionDelta[chosenDirection].y,
};
if (chosenTile.x > 0x1FFF || chosenTile.y > 0x1FFF)
continue;
rct_map_element* mapElement = map_get_surface_element_at(chosenTile.x / 32, chosenTile.y / 32);
if (map_element_get_terrain(mapElement) != 0)
continue;
if (abs(mapElement->base_height - peep->next_z) > 2)
continue;
if (!(mapElement->properties.surface.grass_length & GRASS_LENGTH_CLUMPS_2))
continue;
return chosenDirection;
}
return 0xFF;
}
/**
*
* rct2: 0x006BFD9C
*/
static int staff_handyman_direction_rand_surface(rct_peep* peep, uint8 validDirections) {
uint8 direction = scenario_rand() & 3;
for (int i = 0; i < 4; ++i, ++direction) {
direction &= 3;
if (!(validDirections & (1 << direction)))
continue;
rct_xy16 chosenTile = {
.x = peep->next_x + TileDirectionDelta[direction].x,
.y = peep->next_y + TileDirectionDelta[direction].y,
};
if (map_surface_is_blocked(chosenTile.x, chosenTile.y))
continue;
break;
}
// If it tries all directions this is required
// to make it back to the first direction and
// override validDirections
direction &= 3;
return direction;
}
/**
*
* rct2: 0x006BFBA8
*/
static int staff_path_finding_handyman(rct_peep* peep) {
peep->var_E2++;
RCT2_GLOBAL(0x00F43918, uint8) = 0xFF;
uint8 validDirections = staff_get_valid_patrol_directions(peep, peep->next_x, peep->next_y);
if (peep->staff_orders & STAFF_ORDERS_SWEEPING &&
((RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) + peep->sprite_index) & 0xFFF) > 110) {
RCT2_GLOBAL(0x00F43918, uint8) = staff_handyman_direction_to_nearest_litter(peep);
}
uint8 direction = 0xFF;
if (RCT2_GLOBAL(0x00F43918, uint8) == 0xFF &&
(peep->staff_orders & STAFF_ORDERS_MOWING) &&
peep->var_E2 >= 12) {
direction = staff_handyman_direction_to_uncut_grass(peep, validDirections);
}
if (direction == 0xFF) {
if (peep->next_var_29 & 0x18) {
direction = staff_handyman_direction_rand_surface(peep, validDirections);
}
else {
rct_map_element* mapElement = map_get_path_element_at(
peep->next_x / 32,
peep->next_y / 32,
peep->next_z);
if (mapElement == NULL)
return 1;
uint8 pathDirections = (mapElement->properties.path.edges & validDirections) & 0xF;
if (pathDirections == 0) {
direction = staff_handyman_direction_rand_surface(peep, validDirections);
}
else {
bool chooseRandom = true;
if (RCT2_GLOBAL(0x00F43918, uint8) != 0xFF &&
pathDirections & (1 << RCT2_GLOBAL(0x00F43918, uint8))) {
if ((scenario_rand() & 0xFFFF) >= 0x1999) {
chooseRandom = false;
direction = RCT2_GLOBAL(0x00F43918, uint8);
}
}
else {
pathDirections &= ~(1 << (peep->var_78 ^ (1 << 1)));
if (pathDirections == 0) {
pathDirections |= 1 << (peep->var_78 ^ (1 << 1));
}
}
if (chooseRandom == true) {
do {
direction = scenario_rand() & 3;
} while ((pathDirections & (1 << direction)) == 0);
}
}
}
}
rct_xy16 chosenTile = {
.x = peep->next_x + TileDirectionDelta[direction].x,
.y = peep->next_y + TileDirectionDelta[direction].y
};
while (chosenTile.x > 0x1FFF || chosenTile.y > 0x1FFF) {
direction = staff_handyman_direction_rand_surface(peep, validDirections);
chosenTile.x = peep->next_x + TileDirectionDelta[direction].x;
chosenTile.y = peep->next_y + TileDirectionDelta[direction].y;
}
peep->var_78 = direction;
peep->destination_x = chosenTile.x + 16;
peep->destination_y = chosenTile.y + 16;
peep->destination_tolerence = 3;
if (peep->state == PEEP_STATE_QUEUING) {
peep->destination_tolerence = (scenario_rand() & 7) + 2;
}
return 0;
}
uint8 staff_direction_surface(rct_peep* peep, uint8 initialDirection) {
uint8 direction = initialDirection;
for (int i = 0; i < 2; ++i) {
// Looks left and right from initial direction
switch (i) {
case 1:
direction++;
if (scenario_rand() & 1) {
direction -= 2;
}
break;
case 2:
direction -= 2;
break;
}
direction &= 3;
if (fence_in_the_way(
peep->next_x,
peep->next_y,
peep->next_z,
peep->next_z + 4,
direction) == true)
continue;
if (fence_in_the_way(
peep->next_x,
peep->next_y,
peep->next_z,
peep->next_z + 4,
direction ^ (1 << 1)) == true)
continue;
rct_xy16 chosenTile = {
.x = peep->next_x + TileDirectionDelta[direction].x,
.y = peep->next_y + TileDirectionDelta[direction].y
};
if (map_surface_is_blocked(chosenTile.x, chosenTile.y) == false) {
return direction;
}
}
return initialDirection;
}
/**
*
* rct2: 0x006BFF45
*/
static uint8 staff_mechanic_direction_surface(rct_peep* peep) {
uint8 direction = scenario_rand() & 3;
if ((peep->state == PEEP_STATE_ANSWERING || peep->state == PEEP_STATE_HEADING_TO_INSPECTION) &&
scenario_rand() & 1) {
rct_ride* ride = get_ride(peep->current_ride);
uint16 location = ride->exits[peep->current_ride_station];
if (location == 0xFFFF) {
location = ride->entrances[peep->current_ride_station];
}
rct_xy16 chosenTile = {
.x = (location & 0xFF) * 32,
.y = (location >> 8) * 32
};
sint16 x_diff = chosenTile.x - peep->x;
sint16 y_diff = chosenTile.y - peep->y;
if (abs(x_diff) <= abs(y_diff)) {
direction = y_diff < 0 ? 3 : 1;
}
else {
direction = x_diff < 0 ? 0 : 2;
}
}
return staff_direction_surface(peep, direction);
}
/**
*
* rct2: 0x006C02D1
*/
static uint8 staff_mechanic_direction_path_rand(rct_peep* peep, uint8 pathDirections) {
if (scenario_rand() & 1) {
if (pathDirections & (1 << peep->var_78))
return peep->var_78;
}
// Modified from original to spam scenario_rand less
uint8 direction = scenario_rand() & 3;
for (int i = 0; i < 4; ++i, ++direction) {
direction &= 3;
if (pathDirections & (1 << direction))
return direction;
}
// This will never happen as pathDirections always has a bit set.
return peep->var_78;
}
/**
*
* rct2: 0x006C0121
*/
static uint8 staff_mechanic_direction_path(rct_peep* peep, uint8 validDirections, rct_map_element* pathElement) {
uint8 direction = 0xFF;
uint8 pathDirections = pathElement->properties.path.edges & 0xF;
if (peep->state != PEEP_STATE_ANSWERING && peep->state != PEEP_STATE_HEADING_TO_INSPECTION) {
pathDirections &= validDirections;
}
if (pathDirections == 0) {
return staff_mechanic_direction_surface(peep);
}
pathDirections &= ~(1 << (peep->var_78 ^ (1 << 1)));
if (pathDirections == 0) {
pathDirections |= (1 << (peep->var_78 ^ (1 << 1)));
}
direction = bitscanforward(pathDirections);
pathDirections &= ~(1 << direction);
if (pathDirections == 0) {
if (peep->state != PEEP_STATE_ANSWERING && peep->state != PEEP_STATE_HEADING_TO_INSPECTION) {
return direction;
}
if (peep->sub_state != 2) {
return direction;
}
peep->sub_state = 3;
}
pathDirections |= (1 << direction);
if (peep->state == PEEP_STATE_ANSWERING || peep->state == PEEP_STATE_HEADING_TO_INSPECTION) {
rct_ride* ride = get_ride(peep->current_ride);
uint8 z = ride->station_heights[peep->current_ride_station];
RCT2_GLOBAL(RCT2_ADDRESS_PEEP_PATHFINDING_GOAL_Z, uint8) = z;
uint16 location = ride->exits[peep->current_ride_station];
if (location == 0xFFFF) {
location = ride->entrances[peep->current_ride_station];
}
rct_xy16 chosenTile = {
.x = (location & 0xFF) * 32,
.y = (location >> 8) * 32
};
RCT2_GLOBAL(RCT2_ADDRESS_PEEP_PATHFINDING_GOAL_X, sint16) = chosenTile.x;
RCT2_GLOBAL(RCT2_ADDRESS_PEEP_PATHFINDING_GOAL_Y, sint16) = chosenTile.y;
bool entranceFound = false;
rct_map_element* mapElement = map_get_first_element_at(chosenTile.x / 32, chosenTile.y / 32);
do {
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_ENTRANCE)
continue;
if (mapElement->base_height != z)
continue;
if (mapElement->properties.entrance.type != ENTRANCE_TYPE_RIDE_ENTRANCE &&
mapElement->properties.entrance.type != ENTRANCE_TYPE_RIDE_EXIT)
continue;
entranceFound = true;
break;
} while (!map_element_is_last_for_tile(mapElement++));
if (entranceFound == false) {
return staff_mechanic_direction_path_rand(peep, pathDirections);
}
uint8 entranceDirection = map_element_get_direction(mapElement);
chosenTile.x -= TileDirectionDelta[entranceDirection].x;
chosenTile.y -= TileDirectionDelta[entranceDirection].y;
RCT2_GLOBAL(RCT2_ADDRESS_PEEP_PATHFINDING_GOAL_X, sint16) = chosenTile.x;
RCT2_GLOBAL(RCT2_ADDRESS_PEEP_PATHFINDING_GOAL_Y, sint16) = chosenTile.y;
if (chosenTile.x == peep->next_x &&
chosenTile.y == peep->next_y &&
z == peep->next_z) {
return entranceDirection;
}
RCT2_GLOBAL(0x00F1AEE0, uint8) = 0;
RCT2_GLOBAL(0x00F1AEE1, uint8) = 0xFF;
int pathfindDirection = peep_pathfind_choose_direction(peep->next_x, peep->next_y, peep->next_z, peep);
if (pathfindDirection == -1) {
return staff_mechanic_direction_path_rand(peep, pathDirections);
}
return (uint8)pathfindDirection;
}
return staff_mechanic_direction_path_rand(peep, pathDirections);
}
/**
*
* rct2: 0x006BFF2C
*/
static int staff_path_finding_mechanic(rct_peep* peep) {
uint8 validDirections = staff_get_valid_patrol_directions(peep, peep->next_x, peep->next_y);
uint8 direction = 0xFF;
if (peep->next_var_29 & 0x18) {
direction = staff_mechanic_direction_surface(peep);
}
else {
rct_map_element* pathElement = map_get_path_element_at(peep->next_x / 32, peep->next_y / 32, peep->next_z);
if (pathElement == NULL)
return 1;
direction = staff_mechanic_direction_path(peep, validDirections, pathElement);
}
rct_xy16 chosenTile = {
.x = peep->next_x + TileDirectionDelta[direction].x,
.y = peep->next_y + TileDirectionDelta[direction].y
};
while (chosenTile.x > 0x1FFF || chosenTile.y > 0x1FFF) {
direction = staff_mechanic_direction_surface(peep);
chosenTile.x = peep->next_x + TileDirectionDelta[direction].x;
chosenTile.y = peep->next_y + TileDirectionDelta[direction].y;
}
peep->var_78 = direction;
peep->destination_x = chosenTile.x + 16;
peep->destination_y = chosenTile.y + 16;
peep->destination_tolerence = (scenario_rand() & 7) + 2;
return 0;
}
/**
*
* rct2: 0x006C050B
*/
static uint8 staff_direction_path(rct_peep* peep, uint8 validDirections, rct_map_element* pathElement) {
uint8 direction = 0xFF;
uint8 pathDirections = pathElement->properties.path.edges & 0xF;
if (peep->state != PEEP_STATE_ANSWERING && peep->state != PEEP_STATE_HEADING_TO_INSPECTION) {
pathDirections &= validDirections;
}
if (pathDirections == 0) {
return staff_direction_surface(peep, scenario_rand() & 3);
}
pathDirections &= ~(1 << (peep->var_78 ^ (1 << 1)));
if (pathDirections == 0) {
pathDirections |= (1 << (peep->var_78 ^ (1 << 1)));
}
direction = bitscanforward(pathDirections);
pathDirections &= ~(1 << direction);
if (pathDirections == 0) {
return direction;
}
pathDirections |= (1 << direction);
direction = scenario_rand() & 3;
for (int i = 0; i < 4; ++i, ++direction) {
direction &= 3;
if (pathDirections & (1 << direction))
return direction;
}
// This will never happen as pathDirections will always have a bit set
return direction;
}
/**
*
* rct2: 0x006C0351
*/
static int staff_path_finding_misc(rct_peep* peep) {
uint8 validDirections = staff_get_valid_patrol_directions(peep, peep->next_x, peep->next_y);
uint8 direction = 0xFF;
if (peep->next_var_29 & 0x18) {
direction = staff_direction_surface(peep, scenario_rand() & 3);
}
else {
rct_map_element* pathElement = map_get_path_element_at(peep->next_x / 32, peep->next_y / 32, peep->next_z);
if (pathElement == NULL)
return 1;
direction = staff_direction_path(peep, validDirections, pathElement);
}
rct_xy16 chosenTile = {
.x = peep->next_x + TileDirectionDelta[direction].x,
.y = peep->next_y + TileDirectionDelta[direction].y
};
while (chosenTile.x > 0x1FFF || chosenTile.y > 0x1FFF) {
direction = staff_direction_surface(peep, scenario_rand() & 3);
chosenTile.x = peep->next_x + TileDirectionDelta[direction].x;
chosenTile.y = peep->next_y + TileDirectionDelta[direction].y;
}
peep->var_78 = direction;
peep->destination_x = chosenTile.x + 16;
peep->destination_y = chosenTile.y + 16;
peep->destination_tolerence = (scenario_rand() & 7) + 2;
return 0;
}
/**
*
* rct2: 0x006C086D
*/
static void staff_entertainer_update_nearby_peeps(rct_peep* peep) {
uint16 spriteIndex;
rct_peep* guest;
FOR_ALL_GUESTS(spriteIndex, guest) {
if (guest->x == SPRITE_LOCATION_NULL)
continue;
sint16 z_dist = abs(peep->z - guest->z);
if (z_dist > 48)
continue;
sint16 x_dist = abs(peep->x - guest->x);
sint16 y_dist = abs(peep->y - guest->y);
if (x_dist > 96)
continue;
if (y_dist > 96)
continue;
if (peep->state == PEEP_STATE_WALKING) {
peep->happiness_growth_rate = min(peep->happiness_growth_rate + 4, 255);
}
else if (peep->state == PEEP_STATE_QUEUING) {
peep->time_in_queue -= 200;
peep->happiness_growth_rate = min(peep->happiness_growth_rate + 3, 255);
}
}
}
/**
*
* rct2: 0x006C05AE
*/
static int staff_path_finding_entertainer(rct_peep* peep) {
if (((scenario_rand() & 0xFFFF) <= 0x4000) &&
(peep->action == PEEP_ACTION_NONE_1 || peep->action == PEEP_ACTION_NONE_2)) {
invalidate_sprite_2((rct_sprite*)peep);
peep->action = scenario_rand() & 1 ? PEEP_ACTION_WAVE_2 : PEEP_ACTION_JOY;
peep->action_frame = 0;
peep->action_sprite_image_offset = 0;
sub_693B58(peep);
invalidate_sprite_2((rct_sprite*)peep);
staff_entertainer_update_nearby_peeps(peep);
}
return staff_path_finding_misc(peep);
}
/**
*
* rct2: 0x006BF926
*/
int staff_path_finding(rct_peep* peep) {
switch (peep->staff_type) {
case STAFF_TYPE_HANDYMAN:
return staff_path_finding_handyman(peep);
case STAFF_TYPE_MECHANIC:
return staff_path_finding_mechanic(peep);
case STAFF_TYPE_SECURITY:
return staff_path_finding_misc(peep);
case STAFF_TYPE_ENTERTAINER:
return staff_path_finding_entertainer(peep);
default:
assert(false);
return 0;
}
}

View File

@ -62,7 +62,8 @@ void staff_reset_modes();
void update_staff_colour(uint8 staffType, uint16 color);
uint16 hire_new_staff_member(uint8 staffType);
void staff_update_greyed_patrol_areas();
int mechanic_is_location_in_patrol(rct_peep *mechanic, int x, int y);
int staff_is_location_in_patrol(rct_peep *mechanic, int x, int y);
int staff_path_finding(rct_peep* peep);
void staff_reset_stats();
bool staff_is_patrol_area_set(int staffIndex, int x, int y);

View File

@ -2522,7 +2522,7 @@ rct_peep *find_closest_mechanic(int x, int y, int forInspection)
}
if (map_is_location_in_park(x, y))
if (!mechanic_is_location_in_patrol(peep, x & 0xFFE0, y & 0xFFE0))
if (!staff_is_location_in_patrol(peep, x & 0xFFE0, y & 0xFFE0))
continue;
if (peep->x == (sint16)0x8000)

View File

@ -353,7 +353,7 @@ static void window_staff_list_tooldown(rct_window *w, int widgetIndex, int x, in
if (!(gStaffModes[peep->staff_id] & 2)) {
continue;
}
if (!mechanic_is_location_in_patrol(peep, x, y)) {
if (!staff_is_location_in_patrol(peep, x, y)) {
continue;
}
}