Merge pull request #2779 from zsilencer/multiplayer

small mp fixes
This commit is contained in:
Ted John 2016-01-19 20:31:00 +00:00
commit 0e96cb53cf
3 changed files with 14 additions and 4 deletions

View File

@ -885,6 +885,9 @@ bool game_load_save(const utf8 *path)
if (network_get_mode() == NETWORK_MODE_SERVER) {
network_send_map();
}
if (network_get_mode() == NETWORK_MODE_CLIENT) {
network_close();
}
return true;
} else {
// If loading the SV6 failed, the current park state will be corrupted

View File

@ -218,8 +218,8 @@ static void window_player_list_scrollmousedown(rct_window *w, int scrollIndex, i
window_invalidate(w);
rct_widget *listWidget = &w->widgets[WIDX_LIST];
int ddx = w->x + listWidget->left + x;
int ddy = w->y + listWidget->top + y;
int ddx = w->x + listWidget->left + x - w->scrolls[0].h_left;
int ddy = w->y + listWidget->top + y - w->scrolls[0].v_top;
if (index == 0) {
return;

View File

@ -211,6 +211,13 @@ static void window_server_list_mouseup(rct_window *w, int widgetIndex)
case WIDX_PLAYER_NAME_INPUT:
window_start_textbox(w, widgetIndex, 1170, (uint32)_playerName, 63);
break;
case WIDX_LIST:{
int serverIndex = w->selected_list_item;
if (serverIndex >= 0 && serverIndex < _numSavedServers) {
char *serverAddress = _savedServers[serverIndex].address;
join_server(serverAddress);
}
}break;
case WIDX_FETCH_SERVERS:
fetch_servers();
break;
@ -270,8 +277,8 @@ static void window_server_list_scroll_mousedown(rct_window *w, int scrollIndex,
char *serverAddress = _savedServers[serverIndex].address;
rct_widget *listWidget = &w->widgets[WIDX_LIST];
int ddx = w->x + listWidget->left + x;
int ddy = w->y + listWidget->top + y;
int ddx = w->x + listWidget->left + x + 2 - w->scrolls[0].h_left;
int ddy = w->y + listWidget->top + y + 2 - w->scrolls[0].v_top;
gDropdownItemsFormat[0] = STR_JOIN_GAME;
if (_savedServers[serverIndex].favorite) {