Merge pull request #21454 from Gymnasiast/more-to-gamestate

Move _rides, _tileElements and _restrictedScenery to GameState_t
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Michael Steenbeek 2024-02-27 16:53:49 +01:00 committed by GitHub
commit 11ccbbfc5e
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5 changed files with 63 additions and 42 deletions

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@ -10,9 +10,11 @@
#pragma once
#include "Date.h"
#include "Limits.h"
#include "interface/ZoomLevel.h"
#include "management/Finance.h"
#include "management/NewsItem.h"
#include "ride/Ride.h"
#include "scenario/Scenario.h"
#include "world/Banner.h"
#include "world/Climate.h"
@ -76,6 +78,11 @@ namespace OpenRCT2
std::string ScenarioCompletedBy;
std::vector<Banner> Banners;
// Ride storage for all the rides in the park, rides with RideId::Null are considered free.
std::array<Ride, OpenRCT2::Limits::MaxRidesInPark> Rides{};
std::vector<TileElement> TileElements;
std::vector<ScenerySelection> RestrictedScenery;
News::ItemQueues NewsItems;

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@ -439,7 +439,7 @@ void News::DisableNewsItems(News::ItemType type, uint32_t assoc)
{
auto& gameState = GetGameState();
// TODO: write test invalidating windows
gameState.NewsItems.ForeachRecentNews([type, assoc, gameState](auto& newsItem) {
gameState.NewsItems.ForeachRecentNews([type, assoc, &gameState](auto& newsItem) {
if (type == newsItem.Type && assoc == newsItem.Assoc)
{
newsItem.SetFlags(News::ItemFlags::HasButton);

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@ -96,10 +96,7 @@ static constexpr int32_t RideInspectionInterval[] = {
10, 20, 30, 45, 60, 120, 0, 0,
};
// Ride storage for all the rides in the park, rides with RideId::Null are considered free.
static std::array<Ride, OpenRCT2::Limits::MaxRidesInPark> _rides{};
// This is the highest used index + 1 of the _rides array.
// This is the highest used index + 1 of the GameState_t::Rides array.
static size_t _endOfUsedRange = 0;
// A special instance of Ride that is used to draw previews such as the track designs.
@ -131,10 +128,11 @@ RideManager GetRideManager()
size_t RideManager::size() const
{
auto& gameState = GetGameState();
size_t count = 0;
for (size_t i = 0; i < _endOfUsedRange; i++)
{
if (!_rides[i].id.IsNull())
if (!gameState.Rides[i].id.IsNull())
{
count++;
}
@ -159,9 +157,10 @@ RideManager::Iterator RideManager::get(RideId rideId)
RideId GetNextFreeRideId()
{
for (RideId::UnderlyingType i = 0; i < _rides.size(); i++)
auto& gameState = GetGameState();
for (RideId::UnderlyingType i = 0; i < gameState.Rides.size(); i++)
{
if (_rides[i].id.IsNull())
if (gameState.Rides[i].id.IsNull())
{
return RideId::FromUnderlying(i);
}
@ -174,7 +173,7 @@ Ride* RideAllocateAtIndex(RideId index)
const auto idx = index.ToUnderlying();
_endOfUsedRange = std::max<size_t>(idx + 1, _endOfUsedRange);
auto result = &_rides[idx];
auto result = &GetGameState().Rides[idx];
assert(result->id == RideId::GetNull());
result->id = index;
@ -196,16 +195,17 @@ static void RideReset(Ride& ride)
void RideDelete(RideId id)
{
auto& gameState = GetGameState();
const auto idx = id.ToUnderlying();
assert(idx < _rides.size());
assert(_rides[idx].type != RIDE_TYPE_NULL);
assert(idx < gameState.Rides.size());
assert(gameState.Rides[idx].type != RIDE_TYPE_NULL);
auto& ride = _rides[idx];
auto& ride = gameState.Rides[idx];
RideReset(ride);
// Shrink maximum ride size.
while (_endOfUsedRange > 0 && _rides[_endOfUsedRange - 1].id.IsNull())
while (_endOfUsedRange > 0 && gameState.Rides[_endOfUsedRange - 1].id.IsNull())
{
_endOfUsedRange--;
}
@ -218,14 +218,15 @@ Ride* GetRide(RideId index)
return nullptr;
}
auto& gameState = GetGameState();
const auto idx = index.ToUnderlying();
assert(idx < _rides.size());
if (idx >= _rides.size())
assert(idx < gameState.Rides.size());
if (idx >= gameState.Rides.size())
{
return nullptr;
}
auto& ride = _rides[idx];
auto& ride = gameState.Rides[idx];
if (ride.type != RIDE_TYPE_NULL)
{
assert(ride.id == index);
@ -942,7 +943,8 @@ bool Ride::SupportsStatus(RideStatus s) const
*/
void RideInitAll()
{
std::for_each(std::begin(_rides), std::end(_rides), RideReset);
auto& gameState = GetGameState();
std::for_each(std::begin(gameState.Rides), std::end(gameState.Rides), RideReset);
_endOfUsedRange = 0;
}

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@ -106,7 +106,6 @@ uint32_t gLandRemainingConstructionSales;
bool gMapLandRightsUpdateSuccess;
static TilePointerIndex<TileElement> _tileIndex;
static std::vector<TileElement> _tileElements;
static TilePointerIndex<TileElement> _tileIndexStash;
static std::vector<TileElement> _tileElementsStash;
static size_t _tileElementsInUse;
@ -116,8 +115,9 @@ static int32_t _currentRotationStash;
void StashMap()
{
auto& gameState = GetGameState();
_tileIndexStash = std::move(_tileIndex);
_tileElementsStash = std::move(_tileElements);
_tileElementsStash = std::move(gameState.TileElements);
_mapSizeStash = GetGameState().MapSize;
_currentRotationStash = gCurrentRotation;
_tileElementsInUseStash = _tileElementsInUse;
@ -125,8 +125,9 @@ void StashMap()
void UnstashMap()
{
auto& gameState = GetGameState();
_tileIndex = std::move(_tileIndexStash);
_tileElements = std::move(_tileElementsStash);
gameState.TileElements = std::move(_tileElementsStash);
GetGameState().MapSize = _mapSizeStash;
gCurrentRotation = _currentRotationStash;
_tileElementsInUse = _tileElementsInUseStash;
@ -150,14 +151,16 @@ CoordsXY GetMapSizeMaxXY()
const std::vector<TileElement>& GetTileElements()
{
return _tileElements;
return GetGameState().TileElements;
}
void SetTileElements(std::vector<TileElement>&& tileElements)
{
_tileElements = std::move(tileElements);
_tileIndex = TilePointerIndex<TileElement>(MAXIMUM_MAP_SIZE_TECHNICAL, _tileElements.data(), _tileElements.size());
_tileElementsInUse = _tileElements.size();
auto& gameState = GetGameState();
gameState.TileElements = std::move(tileElements);
_tileIndex = TilePointerIndex<TileElement>(
MAXIMUM_MAP_SIZE_TECHNICAL, gameState.TileElements.data(), gameState.TileElements.size());
_tileElementsInUse = gameState.TileElements.size();
}
static TileElement GetDefaultSurfaceElement()
@ -180,7 +183,7 @@ static TileElement GetDefaultSurfaceElement()
std::vector<TileElement> GetReorganisedTileElementsWithoutGhosts()
{
std::vector<TileElement> newElements;
newElements.reserve(std::max(MIN_TILE_ELEMENTS, _tileElements.size()));
newElements.reserve(std::max(MIN_TILE_ELEMENTS, GetGameState().TileElements.size()));
for (int32_t y = 0; y < MAXIMUM_MAP_SIZE_TECHNICAL; y++)
{
for (int32_t x = 0; x < MAXIMUM_MAP_SIZE_TECHNICAL; x++)
@ -245,7 +248,7 @@ static void ReorganiseTileElements(size_t capacity)
void ReorganiseTileElements()
{
ReorganiseTileElements(_tileElements.size());
ReorganiseTileElements(GetGameState().TileElements.size());
}
static bool MapCheckFreeElementsAndReorganise(size_t numElementsOnTile, size_t numNewElements)
@ -256,19 +259,20 @@ static bool MapCheckFreeElementsAndReorganise(size_t numElementsOnTile, size_t n
return false;
}
auto& gameState = GetGameState();
auto totalElementsRequired = numElementsOnTile + numNewElements;
auto freeElements = _tileElements.capacity() - _tileElements.size();
auto freeElements = gameState.TileElements.capacity() - gameState.TileElements.size();
if (freeElements >= totalElementsRequired)
{
return true;
}
// if space issue is due to fragmentation then Reorg Tiles without increasing capacity
if (_tileElements.size() > totalElementsRequired + _tileElementsInUse)
if (gameState.TileElements.size() > totalElementsRequired + _tileElementsInUse)
{
ReorganiseTileElements();
// This check is not expected to fail
freeElements = _tileElements.capacity() - _tileElements.size();
freeElements = gameState.TileElements.capacity() - gameState.TileElements.size();
if (freeElements >= totalElementsRequired)
{
return true;
@ -276,7 +280,7 @@ static bool MapCheckFreeElementsAndReorganise(size_t numElementsOnTile, size_t n
}
// Capacity must increase to handle the space (Note capacity can go above MAX_TILE_ELEMENTS)
auto newCapacity = _tileElements.capacity() * 2;
auto newCapacity = gameState.TileElements.capacity() * 2;
ReorganiseTileElements(newCapacity);
return true;
}
@ -524,7 +528,8 @@ void MapCountRemainingLandRights()
*/
void MapStripGhostFlagFromElements()
{
for (auto& element : _tileElements)
auto& gameState = GetGameState();
for (auto& element : gameState.TileElements)
{
element.SetGhost(false);
}
@ -1033,9 +1038,10 @@ void TileElementRemove(TileElement* tileElement)
(tileElement - 1)->SetLastForTile(true);
tileElement->BaseHeight = MAX_ELEMENT_HEIGHT;
_tileElementsInUse--;
if (tileElement == &_tileElements.back())
auto& gameState = GetGameState();
if (tileElement == &gameState.TileElements.back())
{
_tileElements.pop_back();
gameState.TileElements.pop_back();
}
}
@ -1160,10 +1166,11 @@ static TileElement* AllocateTileElements(size_t numElementsOnTile, size_t numNew
return nullptr;
}
auto oldSize = _tileElements.size();
_tileElements.resize(_tileElements.size() + numElementsOnTile + numNewElements);
auto& gameState = GetGameState();
auto oldSize = gameState.TileElements.size();
gameState.TileElements.resize(gameState.TileElements.size() + numElementsOnTile + numNewElements);
_tileElementsInUse += numNewElements;
return &_tileElements[oldSize];
return &gameState.TileElements[oldSize];
}
/**

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@ -60,7 +60,7 @@ int16_t gSceneryCtrlPressZ;
money64 gClearSceneryCost;
static std::vector<ScenerySelection> _restrictedScenery;
using namespace OpenRCT2;
// rct2: 0x009A3E74
const CoordsXY SceneryQuadrantOffsets[] = {
@ -373,17 +373,19 @@ static bool IsSceneryEntryValid(const ScenerySelection& item)
bool IsSceneryItemRestricted(const ScenerySelection& item)
{
return std::find(std::begin(_restrictedScenery), std::end(_restrictedScenery), item) != std::end(_restrictedScenery);
auto& gameState = GetGameState();
return std::find(std::begin(gameState.RestrictedScenery), std::end(gameState.RestrictedScenery), item)
!= std::end(gameState.RestrictedScenery);
}
void ClearRestrictedScenery()
{
_restrictedScenery.clear();
GetGameState().RestrictedScenery.clear();
}
std::vector<ScenerySelection>& GetRestrictedScenery()
{
return _restrictedScenery;
return GetGameState().RestrictedScenery;
}
static std::vector<ScenerySelection> GetAllMiscScenery()
@ -418,16 +420,19 @@ static std::vector<ScenerySelection> GetAllMiscScenery()
void RestrictAllMiscScenery()
{
auto& gameState = GetGameState();
auto miscScenery = GetAllMiscScenery();
_restrictedScenery.insert(_restrictedScenery.begin(), miscScenery.begin(), miscScenery.end());
gameState.RestrictedScenery.insert(gameState.RestrictedScenery.begin(), miscScenery.begin(), miscScenery.end());
}
void MarkAllUnrestrictedSceneryAsInvented()
{
auto& gameState = GetGameState();
auto miscScenery = GetAllMiscScenery();
for (const auto& sceneryItem : miscScenery)
{
if (std::find(_restrictedScenery.begin(), _restrictedScenery.end(), sceneryItem) == _restrictedScenery.end())
if (std::find(gameState.RestrictedScenery.begin(), gameState.RestrictedScenery.end(), sceneryItem)
== gameState.RestrictedScenery.end())
{
ScenerySetInvented(sceneryItem);
}