mirror of https://github.com/OpenRCT2/OpenRCT2.git
Refactor Banner to use new Window framework
Also tidy up a couple of bits of duplicated code Pulled out into CreateViewport method and tileElement member
This commit is contained in:
parent
72b6160b65
commit
1229ce6b22
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@ -69,264 +69,218 @@ static rct_widget window_banner_widgets[] = {
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{ WIDGETS_END },
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};
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static void window_banner_mouseup(rct_window *w, rct_widgetindex widgetIndex);
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static void window_banner_mousedown(rct_window *w, rct_widgetindex widgetIndex, rct_widget* widget);
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static void window_banner_dropdown(rct_window *w, rct_widgetindex widgetIndex, int32_t dropdownIndex);
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static void window_banner_textinput(rct_window *w, rct_widgetindex widgetIndex, char *text);
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static void window_banner_viewport_rotate(rct_window *w);
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static void window_banner_invalidate(rct_window *w);
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static void window_banner_paint(rct_window *w, rct_drawpixelinfo *dpi);
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static rct_window_event_list window_banner_events([](auto& events)
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{
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events.mouse_up = &window_banner_mouseup;
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events.mouse_down = &window_banner_mousedown;
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events.dropdown = &window_banner_dropdown;
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events.text_input = &window_banner_textinput;
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events.viewport_rotate = &window_banner_viewport_rotate;
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events.invalidate = &window_banner_invalidate;
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events.paint = &window_banner_paint;
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});
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// clang-format on
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class BannerWindow final : public Window
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{
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private:
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Banner* banner;
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CoordsXYZ bannerViewPos;
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TileElement* tileElement = nullptr;
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void CreateViewport()
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{
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rct_widget* viewportWidget = &window_banner_widgets[WIDX_VIEWPORT];
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viewport_create(
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this, windowPos + ScreenCoordsXY{ viewportWidget->left + 1, viewportWidget->top + 1 },
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(viewportWidget->width()) - 1, (viewportWidget->height()) - 1, 0, bannerViewPos, 0, SPRITE_INDEX_NULL);
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if (viewport != nullptr)
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viewport->flags = gConfigGeneral.always_show_gridlines ? VIEWPORT_FLAG_GRIDLINES : 0;
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Invalidate();
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}
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void InitTileElement()
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{
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TileElement* tile_element = map_get_first_element_at(banner->position.ToCoordsXY().ToTileCentre());
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if (tile_element == nullptr)
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{
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tileElement = nullptr;
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return;
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}
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while (1)
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{
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if ((tile_element->GetType() == TILE_ELEMENT_TYPE_BANNER) && (tile_element->AsBanner()->GetIndex() == number))
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break;
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tile_element++;
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}
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tileElement = tile_element;
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}
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public:
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void OnOpen() override
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{
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widgets = window_banner_widgets;
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enabled_widgets = (1 << WIDX_CLOSE) | (1 << WIDX_BANNER_TEXT) | (1 << WIDX_BANNER_NO_ENTRY)
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| (1 << WIDX_BANNER_DEMOLISH) | (1 << WIDX_MAIN_COLOUR) | (1 << WIDX_TEXT_COLOUR_DROPDOWN)
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| (1 << WIDX_TEXT_COLOUR_DROPDOWN_BUTTON);
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WindowInitScrollWidgets(this);
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}
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BannerWindow* Initialise(rct_windownumber _number)
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{
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number = _number;
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banner = GetBanner(number);
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InitTileElement();
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if (tileElement == nullptr)
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return nullptr;
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frame_no = tileElement->GetBaseZ();
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bannerViewPos = CoordsXYZ{ banner->position.ToCoordsXY().ToTileCentre(), frame_no };
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CreateViewport();
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return this;
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}
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void OnMouseDown(rct_widgetindex widgetIndex) override
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{
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rct_widget* widget = &widgets[widgetIndex];
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switch (widgetIndex)
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{
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case WIDX_MAIN_COLOUR:
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WindowDropdownShowColour(this, widget, TRANSLUCENT(colours[1]), banner->colour);
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break;
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case WIDX_TEXT_COLOUR_DROPDOWN_BUTTON:
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for (int32_t i = 0; i < 13; ++i)
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{
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gDropdownItemsFormat[i] = STR_DROPDOWN_MENU_LABEL;
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gDropdownItemsArgs[i] = BannerColouredTextFormats[i + 1];
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}
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// Switch to the dropdown box widget.
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widget--;
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WindowDropdownShowTextCustomWidth(
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{ widget->left + windowPos.x, widget->top + windowPos.y }, widget->height() + 1, colours[1], 0,
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Dropdown::Flag::StayOpen, 13, widget->width() - 3);
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Dropdown::SetChecked(banner->text_colour - 1, true);
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break;
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}
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}
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void OnMouseUp(rct_widgetindex widgetIndex) override
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{
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switch (widgetIndex)
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{
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case WIDX_CLOSE:
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Close();
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break;
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case WIDX_BANNER_DEMOLISH:
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{
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auto bannerRemoveAction = BannerRemoveAction(
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{ banner->position.ToCoordsXY(), tileElement->GetBaseZ(), tileElement->AsBanner()->GetPosition() });
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GameActions::Execute(&bannerRemoveAction);
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break;
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}
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case WIDX_BANNER_TEXT:
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window_text_input_raw_open(
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this, WIDX_BANNER_TEXT, STR_BANNER_TEXT, STR_ENTER_BANNER_TEXT, banner->GetText().c_str(), 32);
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break;
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case WIDX_BANNER_NO_ENTRY:
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{
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textinput_cancel();
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auto bannerSetStyle = BannerSetStyleAction(
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BannerSetStyleType::NoEntry, number, banner->flags ^ BANNER_FLAG_NO_ENTRY);
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GameActions::Execute(&bannerSetStyle);
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break;
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}
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}
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}
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void OnDropdown(rct_widgetindex widgetIndex, int32_t dropdownIndex) override
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{
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switch (widgetIndex)
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{
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case WIDX_MAIN_COLOUR:
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{
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if (dropdownIndex == -1)
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break;
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auto bannerSetStyle = BannerSetStyleAction(BannerSetStyleType::PrimaryColour, number, dropdownIndex);
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GameActions::Execute(&bannerSetStyle);
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break;
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}
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case WIDX_TEXT_COLOUR_DROPDOWN_BUTTON:
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{
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if (dropdownIndex == -1)
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break;
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auto bannerSetStyle = BannerSetStyleAction(BannerSetStyleType::TextColour, number, dropdownIndex + 1);
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GameActions::Execute(&bannerSetStyle);
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break;
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}
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}
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}
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void OnTextInput(rct_widgetindex widgetIndex, std::string_view text) override
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{
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if (widgetIndex == WIDX_BANNER_TEXT)
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{
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auto bannerSetNameAction = BannerSetNameAction(number, std::string(text));
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GameActions::Execute(&bannerSetNameAction);
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}
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}
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void OnViewportRotate() override
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{
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RemoveViewport();
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CreateViewport();
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}
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void OnDraw(rct_drawpixelinfo& dpi) override
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{
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DrawWidgets(dpi);
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if (viewport != nullptr)
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{
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window_draw_viewport(&dpi, this);
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}
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}
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void OnPrepareDraw() override
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{
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rct_widget* colour_btn = &window_banner_widgets[WIDX_MAIN_COLOUR];
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colour_btn->type = WindowWidgetType::Empty;
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// Scenery item not sure why we use this instead of banner?
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rct_scenery_entry* sceneryEntry = get_banner_entry(banner->type);
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if (sceneryEntry != nullptr && (sceneryEntry->banner.flags & BANNER_ENTRY_FLAG_HAS_PRIMARY_COLOUR))
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{
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colour_btn->type = WindowWidgetType::ColourBtn;
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}
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pressed_widgets &= ~(1ULL << WIDX_BANNER_NO_ENTRY);
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disabled_widgets &= ~(
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(1ULL << WIDX_BANNER_TEXT) | (1ULL << WIDX_TEXT_COLOUR_DROPDOWN) | (1ULL << WIDX_TEXT_COLOUR_DROPDOWN_BUTTON));
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if (banner->flags & BANNER_FLAG_NO_ENTRY)
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{
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pressed_widgets |= (1ULL << WIDX_BANNER_NO_ENTRY);
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disabled_widgets |= (1ULL << WIDX_BANNER_TEXT) | (1ULL << WIDX_TEXT_COLOUR_DROPDOWN)
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| (1ULL << WIDX_TEXT_COLOUR_DROPDOWN_BUTTON);
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}
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colour_btn->image = SPRITE_ID_PALETTE_COLOUR_1(banner->colour) | IMAGE_TYPE_TRANSPARENT | SPR_PALETTE_BTN;
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rct_widget* drop_down_widget = &window_banner_widgets[WIDX_TEXT_COLOUR_DROPDOWN];
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drop_down_widget->text = BannerColouredTextFormats[banner->text_colour];
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}
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};
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/**
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*
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* rct2: 0x006BA305
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*/
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rct_window* window_banner_open(rct_windownumber number)
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{
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rct_window* w;
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rct_widget* viewportWidget;
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auto w = static_cast<BannerWindow*>(window_bring_to_front_by_number(WC_BANNER, number));
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// Check if window is already open
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w = window_bring_to_front_by_number(WC_BANNER, number);
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if (w != nullptr)
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return w;
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w = WindowCreateAutoPos(WW, WH, &window_banner_events, WC_BANNER, WF_NO_SCROLLING);
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w->widgets = window_banner_widgets;
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w->enabled_widgets = (1 << WIDX_CLOSE) | (1 << WIDX_BANNER_TEXT) | (1 << WIDX_BANNER_NO_ENTRY) | (1 << WIDX_BANNER_DEMOLISH)
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| (1 << WIDX_MAIN_COLOUR) | (1 << WIDX_TEXT_COLOUR_DROPDOWN) | (1 << WIDX_TEXT_COLOUR_DROPDOWN_BUTTON);
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w = WindowCreate<BannerWindow>(WC_BANNER, WW, WH, 0);
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w->number = number;
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WindowInitScrollWidgets(w);
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auto banner = GetBanner(w->number);
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auto bannerViewPos = banner->position.ToCoordsXY().ToTileCentre();
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TileElement* tile_element = map_get_first_element_at(bannerViewPos);
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if (tile_element == nullptr)
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return nullptr;
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while (1)
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{
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if ((tile_element->GetType() == TILE_ELEMENT_TYPE_BANNER) && (tile_element->AsBanner()->GetIndex() == w->number))
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{
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break;
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}
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tile_element++;
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}
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int32_t view_z = tile_element->GetBaseZ();
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w->frame_no = view_z;
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// Create viewport
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viewportWidget = &window_banner_widgets[WIDX_VIEWPORT];
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viewport_create(
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w, w->windowPos + ScreenCoordsXY{ viewportWidget->left + 1, viewportWidget->top + 1 }, viewportWidget->width() - 2,
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viewportWidget->height() - 2, 0, { bannerViewPos, view_z }, 0, SPRITE_INDEX_NULL);
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w->viewport->flags = gConfigGeneral.always_show_gridlines ? VIEWPORT_FLAG_GRIDLINES : 0;
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w->Invalidate();
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if (w != nullptr)
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w = w->Initialise(number);
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return w;
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}
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/**
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*
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* rct2: 0x6ba4d6
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*/
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static void window_banner_mouseup(rct_window* w, rct_widgetindex widgetIndex)
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{
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auto banner = GetBanner(w->number);
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auto bannerPos = banner->position.ToCoordsXY();
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TileElement* tile_element = map_get_first_element_at(bannerPos);
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if (tile_element == nullptr)
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return;
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while (1)
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{
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if ((tile_element->GetType() == TILE_ELEMENT_TYPE_BANNER) && (tile_element->AsBanner()->GetIndex() == w->number))
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break;
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tile_element++;
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}
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switch (widgetIndex)
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{
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case WIDX_CLOSE:
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window_close(w);
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break;
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case WIDX_BANNER_DEMOLISH:
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{
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auto bannerRemoveAction = BannerRemoveAction(
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{ bannerPos, tile_element->GetBaseZ(), tile_element->AsBanner()->GetPosition() });
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GameActions::Execute(&bannerRemoveAction);
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break;
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}
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case WIDX_BANNER_TEXT:
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window_text_input_raw_open(
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w, WIDX_BANNER_TEXT, STR_BANNER_TEXT, STR_ENTER_BANNER_TEXT, banner->GetText().c_str(), 32);
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break;
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case WIDX_BANNER_NO_ENTRY:
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{
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textinput_cancel();
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auto bannerSetStyle = BannerSetStyleAction(
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BannerSetStyleType::NoEntry, w->number, banner->flags ^ BANNER_FLAG_NO_ENTRY);
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GameActions::Execute(&bannerSetStyle);
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break;
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}
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}
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}
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/**
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*
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* rct2: 0x6ba4ff
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*/
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static void window_banner_mousedown(rct_window* w, rct_widgetindex widgetIndex, rct_widget* widget)
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{
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auto banner = GetBanner(w->number);
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switch (widgetIndex)
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{
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case WIDX_MAIN_COLOUR:
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WindowDropdownShowColour(w, widget, TRANSLUCENT(w->colours[1]), banner->colour);
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break;
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case WIDX_TEXT_COLOUR_DROPDOWN_BUTTON:
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for (int32_t i = 0; i < 13; ++i)
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{
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gDropdownItemsFormat[i] = STR_DROPDOWN_MENU_LABEL;
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gDropdownItemsArgs[i] = BannerColouredTextFormats[i + 1];
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}
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// Switch to the dropdown box widget.
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widget--;
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WindowDropdownShowTextCustomWidth(
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{ widget->left + w->windowPos.x, widget->top + w->windowPos.y }, widget->height() + 1, w->colours[1], 0,
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Dropdown::Flag::StayOpen, 13, widget->width() - 3);
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Dropdown::SetChecked(banner->text_colour - 1, true);
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break;
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}
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}
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/**
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*
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* rct2: 0x6ba517
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*/
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static void window_banner_dropdown(rct_window* w, rct_widgetindex widgetIndex, int32_t dropdownIndex)
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{
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switch (widgetIndex)
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{
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case WIDX_MAIN_COLOUR:
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{
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if (dropdownIndex == -1)
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break;
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auto bannerSetStyle = BannerSetStyleAction(BannerSetStyleType::PrimaryColour, w->number, dropdownIndex);
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GameActions::Execute(&bannerSetStyle);
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break;
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}
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case WIDX_TEXT_COLOUR_DROPDOWN_BUTTON:
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{
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if (dropdownIndex == -1)
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break;
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auto bannerSetStyle = BannerSetStyleAction(BannerSetStyleType::TextColour, w->number, dropdownIndex + 1);
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GameActions::Execute(&bannerSetStyle);
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break;
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}
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}
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}
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/**
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*
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* rct2: 0x6ba50c
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*/
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static void window_banner_textinput(rct_window* w, rct_widgetindex widgetIndex, char* text)
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{
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if (widgetIndex == WIDX_BANNER_TEXT && text != nullptr)
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{
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auto bannerSetNameAction = BannerSetNameAction(w->number, text);
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GameActions::Execute(&bannerSetNameAction);
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}
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}
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/**
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*
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* rct2: 0x006BA44D
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*/
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static void window_banner_invalidate(rct_window* w)
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{
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auto banner = GetBanner(w->number);
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rct_widget* colour_btn = &window_banner_widgets[WIDX_MAIN_COLOUR];
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colour_btn->type = WindowWidgetType::Empty;
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// Scenery item not sure why we use this instead of banner?
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rct_scenery_entry* sceneryEntry = get_banner_entry(banner->type);
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if (sceneryEntry != nullptr && (sceneryEntry->banner.flags & BANNER_ENTRY_FLAG_HAS_PRIMARY_COLOUR))
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{
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colour_btn->type = WindowWidgetType::ColourBtn;
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}
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w->pressed_widgets &= ~(1ULL << WIDX_BANNER_NO_ENTRY);
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w->disabled_widgets &= ~(
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(1ULL << WIDX_BANNER_TEXT) | (1ULL << WIDX_TEXT_COLOUR_DROPDOWN) | (1ULL << WIDX_TEXT_COLOUR_DROPDOWN_BUTTON));
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if (banner->flags & BANNER_FLAG_NO_ENTRY)
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{
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w->pressed_widgets |= (1ULL << WIDX_BANNER_NO_ENTRY);
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w->disabled_widgets |= (1ULL << WIDX_BANNER_TEXT) | (1ULL << WIDX_TEXT_COLOUR_DROPDOWN)
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| (1ULL << WIDX_TEXT_COLOUR_DROPDOWN_BUTTON);
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}
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colour_btn->image = SPRITE_ID_PALETTE_COLOUR_1(banner->colour) | IMAGE_TYPE_TRANSPARENT | SPR_PALETTE_BTN;
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rct_widget* drop_down_widget = &window_banner_widgets[WIDX_TEXT_COLOUR_DROPDOWN];
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drop_down_widget->text = BannerColouredTextFormats[banner->text_colour];
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}
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/* rct2: 0x006BA4C5 */
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static void window_banner_paint(rct_window* w, rct_drawpixelinfo* dpi)
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{
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WindowDrawWidgets(w, dpi);
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// Draw viewport
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if (w->viewport != nullptr)
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{
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window_draw_viewport(dpi, w);
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}
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}
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/**
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*
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* rct2: 0x6BA7B5
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*/
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static void window_banner_viewport_rotate(rct_window* w)
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{
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w->RemoveViewport();
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auto banner = GetBanner(w->number);
|
||||
auto bannerViewPos = CoordsXYZ{ banner->position.ToCoordsXY().ToTileCentre(), w->frame_no };
|
||||
|
||||
// Create viewport
|
||||
rct_widget* viewportWidget = &window_banner_widgets[WIDX_VIEWPORT];
|
||||
viewport_create(
|
||||
w, w->windowPos + ScreenCoordsXY{ viewportWidget->left + 1, viewportWidget->top + 1 }, (viewportWidget->width()) - 1,
|
||||
(viewportWidget->height()) - 1, 0, bannerViewPos, 0, SPRITE_INDEX_NULL);
|
||||
|
||||
if (w->viewport != nullptr)
|
||||
w->viewport->flags = gConfigGeneral.always_show_gridlines ? VIEWPORT_FLAG_GRIDLINES : 0;
|
||||
w->Invalidate();
|
||||
}
|
||||
|
|
|
@ -1562,6 +1562,8 @@ void window_event_textinput_call(rct_window* w, rct_widgetindex widgetIndex, cha
|
|||
|
||||
void window_event_viewport_rotate_call(rct_window* w)
|
||||
{
|
||||
if (w->event_handlers == nullptr)
|
||||
w->OnViewportRotate();
|
||||
if (w->event_handlers != nullptr)
|
||||
if (w->event_handlers->viewport_rotate != nullptr)
|
||||
w->event_handlers->viewport_rotate(w);
|
||||
|
|
|
@ -179,6 +179,9 @@ struct rct_window
|
|||
virtual void OnToolAbort(rct_widgetindex widgetIndex)
|
||||
{
|
||||
}
|
||||
virtual void OnViewportRotate()
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
#ifdef __WARN_SUGGEST_FINAL_METHODS__
|
||||
|
|
Loading…
Reference in New Issue