Refactor Banner to use new Window framework

Also tidy up a couple of bits of duplicated code
Pulled out into CreateViewport method and tileElement member
This commit is contained in:
Daniel Karandikar 2021-03-15 19:55:36 +00:00
parent 72b6160b65
commit 1229ce6b22
3 changed files with 204 additions and 245 deletions

View File

@ -69,264 +69,218 @@ static rct_widget window_banner_widgets[] = {
{ WIDGETS_END },
};
static void window_banner_mouseup(rct_window *w, rct_widgetindex widgetIndex);
static void window_banner_mousedown(rct_window *w, rct_widgetindex widgetIndex, rct_widget* widget);
static void window_banner_dropdown(rct_window *w, rct_widgetindex widgetIndex, int32_t dropdownIndex);
static void window_banner_textinput(rct_window *w, rct_widgetindex widgetIndex, char *text);
static void window_banner_viewport_rotate(rct_window *w);
static void window_banner_invalidate(rct_window *w);
static void window_banner_paint(rct_window *w, rct_drawpixelinfo *dpi);
static rct_window_event_list window_banner_events([](auto& events)
{
events.mouse_up = &window_banner_mouseup;
events.mouse_down = &window_banner_mousedown;
events.dropdown = &window_banner_dropdown;
events.text_input = &window_banner_textinput;
events.viewport_rotate = &window_banner_viewport_rotate;
events.invalidate = &window_banner_invalidate;
events.paint = &window_banner_paint;
});
// clang-format on
class BannerWindow final : public Window
{
private:
Banner* banner;
CoordsXYZ bannerViewPos;
TileElement* tileElement = nullptr;
void CreateViewport()
{
rct_widget* viewportWidget = &window_banner_widgets[WIDX_VIEWPORT];
viewport_create(
this, windowPos + ScreenCoordsXY{ viewportWidget->left + 1, viewportWidget->top + 1 },
(viewportWidget->width()) - 1, (viewportWidget->height()) - 1, 0, bannerViewPos, 0, SPRITE_INDEX_NULL);
if (viewport != nullptr)
viewport->flags = gConfigGeneral.always_show_gridlines ? VIEWPORT_FLAG_GRIDLINES : 0;
Invalidate();
}
void InitTileElement()
{
TileElement* tile_element = map_get_first_element_at(banner->position.ToCoordsXY().ToTileCentre());
if (tile_element == nullptr)
{
tileElement = nullptr;
return;
}
while (1)
{
if ((tile_element->GetType() == TILE_ELEMENT_TYPE_BANNER) && (tile_element->AsBanner()->GetIndex() == number))
break;
tile_element++;
}
tileElement = tile_element;
}
public:
void OnOpen() override
{
widgets = window_banner_widgets;
enabled_widgets = (1 << WIDX_CLOSE) | (1 << WIDX_BANNER_TEXT) | (1 << WIDX_BANNER_NO_ENTRY)
| (1 << WIDX_BANNER_DEMOLISH) | (1 << WIDX_MAIN_COLOUR) | (1 << WIDX_TEXT_COLOUR_DROPDOWN)
| (1 << WIDX_TEXT_COLOUR_DROPDOWN_BUTTON);
WindowInitScrollWidgets(this);
}
BannerWindow* Initialise(rct_windownumber _number)
{
number = _number;
banner = GetBanner(number);
InitTileElement();
if (tileElement == nullptr)
return nullptr;
frame_no = tileElement->GetBaseZ();
bannerViewPos = CoordsXYZ{ banner->position.ToCoordsXY().ToTileCentre(), frame_no };
CreateViewport();
return this;
}
void OnMouseDown(rct_widgetindex widgetIndex) override
{
rct_widget* widget = &widgets[widgetIndex];
switch (widgetIndex)
{
case WIDX_MAIN_COLOUR:
WindowDropdownShowColour(this, widget, TRANSLUCENT(colours[1]), banner->colour);
break;
case WIDX_TEXT_COLOUR_DROPDOWN_BUTTON:
for (int32_t i = 0; i < 13; ++i)
{
gDropdownItemsFormat[i] = STR_DROPDOWN_MENU_LABEL;
gDropdownItemsArgs[i] = BannerColouredTextFormats[i + 1];
}
// Switch to the dropdown box widget.
widget--;
WindowDropdownShowTextCustomWidth(
{ widget->left + windowPos.x, widget->top + windowPos.y }, widget->height() + 1, colours[1], 0,
Dropdown::Flag::StayOpen, 13, widget->width() - 3);
Dropdown::SetChecked(banner->text_colour - 1, true);
break;
}
}
void OnMouseUp(rct_widgetindex widgetIndex) override
{
switch (widgetIndex)
{
case WIDX_CLOSE:
Close();
break;
case WIDX_BANNER_DEMOLISH:
{
auto bannerRemoveAction = BannerRemoveAction(
{ banner->position.ToCoordsXY(), tileElement->GetBaseZ(), tileElement->AsBanner()->GetPosition() });
GameActions::Execute(&bannerRemoveAction);
break;
}
case WIDX_BANNER_TEXT:
window_text_input_raw_open(
this, WIDX_BANNER_TEXT, STR_BANNER_TEXT, STR_ENTER_BANNER_TEXT, banner->GetText().c_str(), 32);
break;
case WIDX_BANNER_NO_ENTRY:
{
textinput_cancel();
auto bannerSetStyle = BannerSetStyleAction(
BannerSetStyleType::NoEntry, number, banner->flags ^ BANNER_FLAG_NO_ENTRY);
GameActions::Execute(&bannerSetStyle);
break;
}
}
}
void OnDropdown(rct_widgetindex widgetIndex, int32_t dropdownIndex) override
{
switch (widgetIndex)
{
case WIDX_MAIN_COLOUR:
{
if (dropdownIndex == -1)
break;
auto bannerSetStyle = BannerSetStyleAction(BannerSetStyleType::PrimaryColour, number, dropdownIndex);
GameActions::Execute(&bannerSetStyle);
break;
}
case WIDX_TEXT_COLOUR_DROPDOWN_BUTTON:
{
if (dropdownIndex == -1)
break;
auto bannerSetStyle = BannerSetStyleAction(BannerSetStyleType::TextColour, number, dropdownIndex + 1);
GameActions::Execute(&bannerSetStyle);
break;
}
}
}
void OnTextInput(rct_widgetindex widgetIndex, std::string_view text) override
{
if (widgetIndex == WIDX_BANNER_TEXT)
{
auto bannerSetNameAction = BannerSetNameAction(number, std::string(text));
GameActions::Execute(&bannerSetNameAction);
}
}
void OnViewportRotate() override
{
RemoveViewport();
CreateViewport();
}
void OnDraw(rct_drawpixelinfo& dpi) override
{
DrawWidgets(dpi);
if (viewport != nullptr)
{
window_draw_viewport(&dpi, this);
}
}
void OnPrepareDraw() override
{
rct_widget* colour_btn = &window_banner_widgets[WIDX_MAIN_COLOUR];
colour_btn->type = WindowWidgetType::Empty;
// Scenery item not sure why we use this instead of banner?
rct_scenery_entry* sceneryEntry = get_banner_entry(banner->type);
if (sceneryEntry != nullptr && (sceneryEntry->banner.flags & BANNER_ENTRY_FLAG_HAS_PRIMARY_COLOUR))
{
colour_btn->type = WindowWidgetType::ColourBtn;
}
pressed_widgets &= ~(1ULL << WIDX_BANNER_NO_ENTRY);
disabled_widgets &= ~(
(1ULL << WIDX_BANNER_TEXT) | (1ULL << WIDX_TEXT_COLOUR_DROPDOWN) | (1ULL << WIDX_TEXT_COLOUR_DROPDOWN_BUTTON));
if (banner->flags & BANNER_FLAG_NO_ENTRY)
{
pressed_widgets |= (1ULL << WIDX_BANNER_NO_ENTRY);
disabled_widgets |= (1ULL << WIDX_BANNER_TEXT) | (1ULL << WIDX_TEXT_COLOUR_DROPDOWN)
| (1ULL << WIDX_TEXT_COLOUR_DROPDOWN_BUTTON);
}
colour_btn->image = SPRITE_ID_PALETTE_COLOUR_1(banner->colour) | IMAGE_TYPE_TRANSPARENT | SPR_PALETTE_BTN;
rct_widget* drop_down_widget = &window_banner_widgets[WIDX_TEXT_COLOUR_DROPDOWN];
drop_down_widget->text = BannerColouredTextFormats[banner->text_colour];
}
};
/**
*
* rct2: 0x006BA305
*/
rct_window* window_banner_open(rct_windownumber number)
{
rct_window* w;
rct_widget* viewportWidget;
auto w = static_cast<BannerWindow*>(window_bring_to_front_by_number(WC_BANNER, number));
// Check if window is already open
w = window_bring_to_front_by_number(WC_BANNER, number);
if (w != nullptr)
return w;
w = WindowCreateAutoPos(WW, WH, &window_banner_events, WC_BANNER, WF_NO_SCROLLING);
w->widgets = window_banner_widgets;
w->enabled_widgets = (1 << WIDX_CLOSE) | (1 << WIDX_BANNER_TEXT) | (1 << WIDX_BANNER_NO_ENTRY) | (1 << WIDX_BANNER_DEMOLISH)
| (1 << WIDX_MAIN_COLOUR) | (1 << WIDX_TEXT_COLOUR_DROPDOWN) | (1 << WIDX_TEXT_COLOUR_DROPDOWN_BUTTON);
w = WindowCreate<BannerWindow>(WC_BANNER, WW, WH, 0);
w->number = number;
WindowInitScrollWidgets(w);
auto banner = GetBanner(w->number);
auto bannerViewPos = banner->position.ToCoordsXY().ToTileCentre();
TileElement* tile_element = map_get_first_element_at(bannerViewPos);
if (tile_element == nullptr)
return nullptr;
while (1)
{
if ((tile_element->GetType() == TILE_ELEMENT_TYPE_BANNER) && (tile_element->AsBanner()->GetIndex() == w->number))
{
break;
}
tile_element++;
}
int32_t view_z = tile_element->GetBaseZ();
w->frame_no = view_z;
// Create viewport
viewportWidget = &window_banner_widgets[WIDX_VIEWPORT];
viewport_create(
w, w->windowPos + ScreenCoordsXY{ viewportWidget->left + 1, viewportWidget->top + 1 }, viewportWidget->width() - 2,
viewportWidget->height() - 2, 0, { bannerViewPos, view_z }, 0, SPRITE_INDEX_NULL);
w->viewport->flags = gConfigGeneral.always_show_gridlines ? VIEWPORT_FLAG_GRIDLINES : 0;
w->Invalidate();
if (w != nullptr)
w = w->Initialise(number);
return w;
}
/**
*
* rct2: 0x6ba4d6
*/
static void window_banner_mouseup(rct_window* w, rct_widgetindex widgetIndex)
{
auto banner = GetBanner(w->number);
auto bannerPos = banner->position.ToCoordsXY();
TileElement* tile_element = map_get_first_element_at(bannerPos);
if (tile_element == nullptr)
return;
while (1)
{
if ((tile_element->GetType() == TILE_ELEMENT_TYPE_BANNER) && (tile_element->AsBanner()->GetIndex() == w->number))
break;
tile_element++;
}
switch (widgetIndex)
{
case WIDX_CLOSE:
window_close(w);
break;
case WIDX_BANNER_DEMOLISH:
{
auto bannerRemoveAction = BannerRemoveAction(
{ bannerPos, tile_element->GetBaseZ(), tile_element->AsBanner()->GetPosition() });
GameActions::Execute(&bannerRemoveAction);
break;
}
case WIDX_BANNER_TEXT:
window_text_input_raw_open(
w, WIDX_BANNER_TEXT, STR_BANNER_TEXT, STR_ENTER_BANNER_TEXT, banner->GetText().c_str(), 32);
break;
case WIDX_BANNER_NO_ENTRY:
{
textinput_cancel();
auto bannerSetStyle = BannerSetStyleAction(
BannerSetStyleType::NoEntry, w->number, banner->flags ^ BANNER_FLAG_NO_ENTRY);
GameActions::Execute(&bannerSetStyle);
break;
}
}
}
/**
*
* rct2: 0x6ba4ff
*/
static void window_banner_mousedown(rct_window* w, rct_widgetindex widgetIndex, rct_widget* widget)
{
auto banner = GetBanner(w->number);
switch (widgetIndex)
{
case WIDX_MAIN_COLOUR:
WindowDropdownShowColour(w, widget, TRANSLUCENT(w->colours[1]), banner->colour);
break;
case WIDX_TEXT_COLOUR_DROPDOWN_BUTTON:
for (int32_t i = 0; i < 13; ++i)
{
gDropdownItemsFormat[i] = STR_DROPDOWN_MENU_LABEL;
gDropdownItemsArgs[i] = BannerColouredTextFormats[i + 1];
}
// Switch to the dropdown box widget.
widget--;
WindowDropdownShowTextCustomWidth(
{ widget->left + w->windowPos.x, widget->top + w->windowPos.y }, widget->height() + 1, w->colours[1], 0,
Dropdown::Flag::StayOpen, 13, widget->width() - 3);
Dropdown::SetChecked(banner->text_colour - 1, true);
break;
}
}
/**
*
* rct2: 0x6ba517
*/
static void window_banner_dropdown(rct_window* w, rct_widgetindex widgetIndex, int32_t dropdownIndex)
{
switch (widgetIndex)
{
case WIDX_MAIN_COLOUR:
{
if (dropdownIndex == -1)
break;
auto bannerSetStyle = BannerSetStyleAction(BannerSetStyleType::PrimaryColour, w->number, dropdownIndex);
GameActions::Execute(&bannerSetStyle);
break;
}
case WIDX_TEXT_COLOUR_DROPDOWN_BUTTON:
{
if (dropdownIndex == -1)
break;
auto bannerSetStyle = BannerSetStyleAction(BannerSetStyleType::TextColour, w->number, dropdownIndex + 1);
GameActions::Execute(&bannerSetStyle);
break;
}
}
}
/**
*
* rct2: 0x6ba50c
*/
static void window_banner_textinput(rct_window* w, rct_widgetindex widgetIndex, char* text)
{
if (widgetIndex == WIDX_BANNER_TEXT && text != nullptr)
{
auto bannerSetNameAction = BannerSetNameAction(w->number, text);
GameActions::Execute(&bannerSetNameAction);
}
}
/**
*
* rct2: 0x006BA44D
*/
static void window_banner_invalidate(rct_window* w)
{
auto banner = GetBanner(w->number);
rct_widget* colour_btn = &window_banner_widgets[WIDX_MAIN_COLOUR];
colour_btn->type = WindowWidgetType::Empty;
// Scenery item not sure why we use this instead of banner?
rct_scenery_entry* sceneryEntry = get_banner_entry(banner->type);
if (sceneryEntry != nullptr && (sceneryEntry->banner.flags & BANNER_ENTRY_FLAG_HAS_PRIMARY_COLOUR))
{
colour_btn->type = WindowWidgetType::ColourBtn;
}
w->pressed_widgets &= ~(1ULL << WIDX_BANNER_NO_ENTRY);
w->disabled_widgets &= ~(
(1ULL << WIDX_BANNER_TEXT) | (1ULL << WIDX_TEXT_COLOUR_DROPDOWN) | (1ULL << WIDX_TEXT_COLOUR_DROPDOWN_BUTTON));
if (banner->flags & BANNER_FLAG_NO_ENTRY)
{
w->pressed_widgets |= (1ULL << WIDX_BANNER_NO_ENTRY);
w->disabled_widgets |= (1ULL << WIDX_BANNER_TEXT) | (1ULL << WIDX_TEXT_COLOUR_DROPDOWN)
| (1ULL << WIDX_TEXT_COLOUR_DROPDOWN_BUTTON);
}
colour_btn->image = SPRITE_ID_PALETTE_COLOUR_1(banner->colour) | IMAGE_TYPE_TRANSPARENT | SPR_PALETTE_BTN;
rct_widget* drop_down_widget = &window_banner_widgets[WIDX_TEXT_COLOUR_DROPDOWN];
drop_down_widget->text = BannerColouredTextFormats[banner->text_colour];
}
/* rct2: 0x006BA4C5 */
static void window_banner_paint(rct_window* w, rct_drawpixelinfo* dpi)
{
WindowDrawWidgets(w, dpi);
// Draw viewport
if (w->viewport != nullptr)
{
window_draw_viewport(dpi, w);
}
}
/**
*
* rct2: 0x6BA7B5
*/
static void window_banner_viewport_rotate(rct_window* w)
{
w->RemoveViewport();
auto banner = GetBanner(w->number);
auto bannerViewPos = CoordsXYZ{ banner->position.ToCoordsXY().ToTileCentre(), w->frame_no };
// Create viewport
rct_widget* viewportWidget = &window_banner_widgets[WIDX_VIEWPORT];
viewport_create(
w, w->windowPos + ScreenCoordsXY{ viewportWidget->left + 1, viewportWidget->top + 1 }, (viewportWidget->width()) - 1,
(viewportWidget->height()) - 1, 0, bannerViewPos, 0, SPRITE_INDEX_NULL);
if (w->viewport != nullptr)
w->viewport->flags = gConfigGeneral.always_show_gridlines ? VIEWPORT_FLAG_GRIDLINES : 0;
w->Invalidate();
}

View File

@ -1562,6 +1562,8 @@ void window_event_textinput_call(rct_window* w, rct_widgetindex widgetIndex, cha
void window_event_viewport_rotate_call(rct_window* w)
{
if (w->event_handlers == nullptr)
w->OnViewportRotate();
if (w->event_handlers != nullptr)
if (w->event_handlers->viewport_rotate != nullptr)
w->event_handlers->viewport_rotate(w);

View File

@ -179,6 +179,9 @@ struct rct_window
virtual void OnToolAbort(rct_widgetindex widgetIndex)
{
}
virtual void OnViewportRotate()
{
}
};
#ifdef __WARN_SUGGEST_FINAL_METHODS__