network refactoring

This commit is contained in:
zsilencer 2015-07-10 13:53:41 -06:00
parent 73211b4215
commit 149b3d86af
6 changed files with 381 additions and 290 deletions

View File

@ -46,6 +46,10 @@ typedef int (*cmdline_action)(const char **argv, int argc);
int gExitCode = 0;
int gNetworkStart = NETWORK_MODE_NONE;
char gNetworkStartHost[128];
int gNetworkStartPort = NETWORK_DEFAULT_PORT;
static void print_launch_information();
static int cmdline_call_action(const char **argv, int argc);
@ -93,12 +97,12 @@ int cmdline_run(const char **argv, int argc)
_log_levels[DIAGNOSTIC_LEVEL_VERBOSE] = 1;
if (port != 0) {
gNetworkStart = NETWORK_SERVER;
gNetworkStart = NETWORK_MODE_SERVER;
gNetworkStartPort = port;
}
if (server != NULL) {
gNetworkStart = NETWORK_CLIENT;
gNetworkStart = NETWORK_MODE_CLIENT;
strncpy(gNetworkStartHost, server, sizeof(gNetworkStartHost));
}

View File

@ -28,6 +28,10 @@ extern int gExitCode;
int sprite_mode;
extern int gNetworkStart;
extern char gNetworkStartHost[128];
extern int gNetworkStartPort;
int cmdline_run(const char **argv, int argc);
int cmdline_for_sprite(const char **argv, int argc);

View File

@ -233,8 +233,8 @@ void game_update()
numUpdates = clamp(1, numUpdates, 4);
}
if (gNetworkStatus == NETWORK_CLIENT) {
if (gNetworkServerTick - RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) >= 10) {
if (network_get_mode() == NETWORK_MODE_CLIENT) {
if (network_get_server_tick() - RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) >= 10) {
// make sure client doesn't fall behind the server too much
numUpdates += 10;
}
@ -311,8 +311,9 @@ void game_update()
void game_logic_update()
{
network_update();
if (gNetworkStatus == NETWORK_CLIENT) {
if (RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) == gNetworkServerTick) {
if (network_get_mode() == NETWORK_MODE_CLIENT) {
if (RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) == network_get_server_tick()) {
// dont run past the server
return;
}
}
@ -446,9 +447,9 @@ int game_do_command_p(int command, int *eax, int *ebx, int *ecx, int *edx, int *
return cost;
}
if (gNetworkStatus != NETWORK_NONE && !(flags & (1 << 31)) && RCT2_GLOBAL(0x009A8C28, uint8) == 1) {
if (network_get_mode() != NETWORK_MODE_NONE && !(flags & (1 << 31)) && RCT2_GLOBAL(0x009A8C28, uint8) == 1) {
network_send_gamecmd(*eax, *ebx, *ecx, *edx, *esi, *edi, *ebp);
if (gNetworkStatus == NETWORK_CLIENT) {
if (network_get_mode() == NETWORK_MODE_CLIENT) {
// Decrement nest count
RCT2_GLOBAL(0x009A8C28, uint8)--;
return cost;
@ -735,7 +736,7 @@ int game_load_sv6(SDL_RWops* rw)
reset_0x69EBE4();
openrct2_reset_object_tween_locations();
game_convert_strings_to_utf8();
if (gNetworkStatus == NETWORK_SERVER) {
if (network_get_mode() == NETWORK_MODE_SERVER) {
network_send_map();
}
return 1;

View File

@ -34,33 +34,24 @@ extern "C" {
#pragma comment(lib, "Ws2_32.lib")
int gNetworkStart = NETWORK_NONE;
char gNetworkStartHost[128];
int gNetworkStartPort = NETWORK_DEFAULT_PORT;
int gNetworkStatus = NETWORK_NONE;
uint32 gNetworkServerTick = 0;
Network gNetwork;
struct GameCommand
{
GameCommand(uint32 args[8]) { tick = args[0], eax = args[1], ebx = args[2], ecx = args[3], edx = args[4], esi = args[5], edi = args[6], ebp = args[7]; };
uint32 tick;
uint32 eax, ebx, ecx, edx, esi, edi, ebp;
bool operator<(const GameCommand& comp) const {
return tick < comp.tick;
}
enum {
NETWORK_SUCCESS,
NETWORK_NO_DATA,
NETWORK_MORE_DATA,
NETWORK_DISCONNECTED
};
static int _wsaInitialised = 0;
static WSADATA _wsaData;
static SOCKET _listeningSocket = INVALID_SOCKET;
static SOCKET _serverSocket = INVALID_SOCKET;
static SOCKET _clientSocket = INVALID_SOCKET;
static std::vector<uint8> _chunkBuffer;
static NetworkConnection _serverConnection;
static std::list<std::unique_ptr<NetworkConnection>> _clientConnectionList;
static std::multiset<GameCommand> _gameCommandQueue;
static void network_process_packet(NetworkPacket& packet);
enum {
NETWORK_COMMAND_AUTH,
NETWORK_COMMAND_MAP,
NETWORK_COMMAND_CHAT,
NETWORK_COMMAND_GAMECMD,
NETWORK_COMMAND_TICK,
NETWORK_COMMAND_PLAYER,
NETWORK_COMMAND_MAX
};
NetworkPacket::NetworkPacket()
{
@ -129,10 +120,6 @@ int NetworkConnection::ReadPacket()
int NetworkConnection::SendPacket(NetworkPacket& packet)
{
if (gNetworkStatus == NETWORK_NONE) {
return 0;
}
while (1) {
if (packet.read < sizeof(packet.size)) {
// send packet size
@ -170,231 +157,289 @@ void NetworkConnection::SendQueuedPackets()
}
}
int network_init()
Network::Network()
{
if (!_wsaInitialised) {
wsa_initialized = false;
mode = NETWORK_MODE_NONE;
last_tick_sent_time = 0;
}
Network::~Network()
{
Close();
}
bool Network::Init()
{
if (!wsa_initialized) {
log_verbose("Initialising WSA");
if (WSAStartup(MAKEWORD(2, 2), &_wsaData) != 0) {
WSADATA wsa_data;
if (WSAStartup(MAKEWORD(2, 2), &wsa_data) != 0) {
log_error("Unable to initialise winsock.");
return 0;
return false;
}
_wsaInitialised = 1;
wsa_initialized = true;
}
return true;
}
void Network::Close()
{
if (mode == NETWORK_MODE_CLIENT) {
mode = NETWORK_MODE_NONE;
closesocket(server_socket);
} else
if (mode == NETWORK_MODE_SERVER) {
mode = NETWORK_MODE_NONE;
closesocket(listening_socket);
for(auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
closesocket((*it)->socket);
}
client_connection_list.clear();
}
return 1;
if (wsa_initialized) {
WSACleanup();
wsa_initialized = false;
}
}
void network_close()
bool Network::BeginClient(const char* host, unsigned short port)
{
if (!_wsaInitialised)
return;
if (!Init())
return false;
if (gNetworkStatus == NETWORK_CLIENT)
network_end_client();
else if (gNetworkStatus == NETWORK_SERVER)
network_end_server();
log_verbose("Closing WSA");
WSACleanup();
_wsaInitialised = 0;
}
int network_begin_client(const char *host, int port)
{
SOCKADDR_IN serverAddress;
u_long iMode;
if (!network_init())
return 0;
_serverSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (_serverSocket == INVALID_SOCKET) {
server_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (server_socket == INVALID_SOCKET) {
log_error("Unable to create socket.");
return 0;
}
serverAddress.sin_family = AF_INET;
serverAddress.sin_addr.S_un.S_addr = inet_addr(host);
serverAddress.sin_port = htons(port);
SOCKADDR_IN server_address;
server_address.sin_family = AF_INET;
server_address.sin_addr.S_un.S_addr = inet_addr(host);
server_address.sin_port = htons(port);
if (connect(_serverSocket, (SOCKADDR*)&serverAddress, sizeof(SOCKADDR_IN)) != 0) {
if (connect(server_socket, (SOCKADDR*)&server_address, sizeof(SOCKADDR_IN)) != 0) {
log_error("Unable to connect to host.");
return 0;
return false;
} else {
printf("Connected to server!\n");
}
iMode = 1;
if (ioctlsocket(_serverSocket, FIONBIO, &iMode) != NO_ERROR) {
closesocket(_serverSocket);
u_long nonblocking = 1;
if (ioctlsocket(server_socket, FIONBIO, &nonblocking) != NO_ERROR) {
closesocket(server_socket);
log_error("Failed to set non-blocking mode.");
}
_serverConnection.socket = _serverSocket;
server_connection.socket = server_socket;
gNetworkStatus = NETWORK_CLIENT;
return 1;
mode = NETWORK_MODE_CLIENT;
return true;
}
void network_end_client()
bool Network::BeginServer(unsigned short port)
{
gNetworkStatus = NETWORK_NONE;
closesocket(_serverSocket);
}
int network_begin_server(int port)
{
SOCKADDR_IN localAddress;
u_long iMode;
if (!network_init())
return 0;
if (!Init())
return false;
log_verbose("Begin listening for clients");
_listeningSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (_listeningSocket == INVALID_SOCKET) {
listening_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (listening_socket == INVALID_SOCKET) {
log_error("Unable to create socket.");
return 0;
return false;
}
localAddress.sin_family = AF_INET;
localAddress.sin_addr.S_un.S_addr = INADDR_ANY;
localAddress.sin_port = htons(port);
if (bind(_listeningSocket, (SOCKADDR*)&localAddress, sizeof(SOCKADDR_IN)) != 0) {
closesocket(_listeningSocket);
SOCKADDR_IN local_address;
local_address.sin_family = AF_INET;
local_address.sin_addr.S_un.S_addr = INADDR_ANY;
local_address.sin_port = htons(port);
if (bind(listening_socket, (SOCKADDR*)&local_address, sizeof(SOCKADDR_IN)) != 0) {
closesocket(listening_socket);
log_error("Unable to bind to socket.");
return 0;
return false;
}
if (listen(_listeningSocket, SOMAXCONN) != 0) {
closesocket(_listeningSocket);
if (listen(listening_socket, SOMAXCONN) != 0) {
closesocket(listening_socket);
log_error("Unable to listen on socket.");
return 0;
return false;
}
iMode = 1;
if (ioctlsocket(_listeningSocket, FIONBIO, &iMode) != NO_ERROR) {
closesocket(_listeningSocket);
u_long nonblocking = 1;
if (ioctlsocket(listening_socket, FIONBIO, &nonblocking) != NO_ERROR) {
closesocket(listening_socket);
log_error("Failed to set non-blocking mode.");
return 0;
return false;
}
printf("Ready for clients...\n");
gNetworkStatus = NETWORK_SERVER;
return 1;
mode = NETWORK_MODE_SERVER;
return true;
}
void network_end_server()
int Network::GetMode()
{
gNetworkStatus = NETWORK_NONE;
closesocket(_clientSocket);
return mode;
}
void network_add_client(SOCKET socket)
uint32 Network::GetServerTick()
{
printf("New client connection\n");
auto networkconnection = std::unique_ptr<NetworkConnection>(new NetworkConnection); // change to make_unique in c++14
networkconnection->socket = socket;
_clientConnectionList.push_back(std::move(networkconnection));
return server_tick;
}
void network_remove_client(std::unique_ptr<NetworkConnection>& networkconnection)
void Network::Update()
{
printf("Client removed\n");
_clientConnectionList.remove(networkconnection);
if (GetMode() == NETWORK_MODE_NONE)
return;
if (GetMode() == NETWORK_MODE_CLIENT) {
if (!ProcessConnection(server_connection)) {
Close();
} else {
ProcessGameCommandQueue();
}
} else
if (GetMode() == NETWORK_MODE_SERVER) {
auto it = client_connection_list.begin();
while(it != client_connection_list.end()) {
if (!ProcessConnection(*(*it))) {
RemoveClient((*it));
it = client_connection_list.begin();
} else {
it++;
}
}
if (SDL_GetTicks() - last_tick_sent_time >= 25) {
last_tick_sent_time = SDL_GetTicks();
Send_TICK();
}
SOCKET socket = accept(listening_socket, NULL, NULL);
if (socket == INVALID_SOCKET) {
if (WSAGetLastError() != WSAEWOULDBLOCK) {
PrintError();
log_error("Failed to accept client.");
}
} else {
u_long nonblocking = 1;
if (ioctlsocket(socket, FIONBIO, &nonblocking) != NO_ERROR) {
closesocket(socket);
log_error("Failed to set non-blocking mode.");
} else {
AddClient(socket);
}
}
}
}
int network_process_connection(NetworkConnection& networkconnection)
void Network::Send_TICK()
{
std::unique_ptr<NetworkPacket> packet = NetworkPacket::AllocatePacket();
packet->Write((uint32)NETWORK_COMMAND_TICK);
packet->Write((uint32)RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32));
for(auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
(*it)->QueuePacket(NetworkPacket::DuplicatePacket(*packet));
}
}
void Network::Send_MAP()
{
if (GetMode() == NETWORK_MODE_SERVER) {
int buffersize = 0x600000;
std::vector<uint8> buffer(buffersize);
SDL_RWops* rw = SDL_RWFromMem(&buffer[0], buffersize);
scenario_save(rw, 0);
int size = (int)SDL_RWtell(rw);
int chunksize = 1000;
for (int i = 0; i < size; i += chunksize) {
int datasize = min(chunksize, size - i);
std::unique_ptr<NetworkPacket> packet = NetworkPacket::AllocatePacket();
packet->Write((uint32)NETWORK_COMMAND_MAP);
packet->Write((uint32)size);
packet->Write((uint32)i);
packet->Write(&buffer[i], datasize);
for(auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
(*it)->QueuePacket(NetworkPacket::DuplicatePacket(*packet));
}
}
SDL_RWclose(rw);
}
}
void Network::Send_CHAT(const char* text)
{
std::unique_ptr<NetworkPacket> packet = NetworkPacket::AllocatePacket();
packet->Write((uint32)NETWORK_COMMAND_CHAT);
packet->Write((uint8*)text, strlen(text) + 1);
if (GetMode() == NETWORK_MODE_SERVER) {
for(auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
(*it)->QueuePacket(NetworkPacket::DuplicatePacket(*packet));
}
} else {
server_connection.QueuePacket(std::move(packet));
}
}
void Network::Send_GAMECMD(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp)
{
std::unique_ptr<NetworkPacket> packet = NetworkPacket::AllocatePacket();
packet->Write((uint32)NETWORK_COMMAND_GAMECMD);
packet->Write((uint32)RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32));
packet->Write((uint32)eax);
packet->Write((uint32)ebx | (1 << 31));
packet->Write((uint32)ecx);
packet->Write((uint32)edx);
packet->Write((uint32)esi);
packet->Write((uint32)edi);
packet->Write((uint32)ebp);
if (GetMode() == NETWORK_MODE_SERVER) {
for(auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
(*it)->QueuePacket(NetworkPacket::DuplicatePacket(*packet));
}
} else {
server_connection.QueuePacket(std::move(packet));
}
}
bool Network::ProcessConnection(NetworkConnection& connection)
{
int packetStatus;
do {
packetStatus = networkconnection.ReadPacket();
packetStatus = connection.ReadPacket();
switch(packetStatus) {
case NETWORK_DISCONNECTED:
network_print_error();
if (gNetworkStatus == NETWORK_CLIENT) {
network_end_client();
// closed connection or network error
PrintError();
if (GetMode() == NETWORK_MODE_CLIENT) {
printf("Server disconnected...\n");
return 0;
} else if (gNetworkStatus == NETWORK_SERVER) {
return false;
} else
if (GetMode() == NETWORK_MODE_SERVER) {
printf("Client disconnected...\n");
return 0;
return false;
}
break;
case NETWORK_SUCCESS:
// done reading in packet
network_process_packet(networkconnection.inboundpacket);
ProcessPacket(connection.inboundpacket);
break;
case NETWORK_MORE_DATA:
// more data required to be read
break;
case NETWORK_NO_DATA:
// could not read anything from socket
break;
}
} while (packetStatus == NETWORK_MORE_DATA || packetStatus == NETWORK_SUCCESS);
networkconnection.SendQueuedPackets();
return 1;
connection.SendQueuedPackets();
return true;
}
void network_process_gamecmdqueue()
{
while (_gameCommandQueue.begin() != _gameCommandQueue.end() && _gameCommandQueue.begin()->tick < RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32)) {
_gameCommandQueue.erase(_gameCommandQueue.begin());
}
while (_gameCommandQueue.begin() != _gameCommandQueue.end() && _gameCommandQueue.begin()->tick == RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32)) {
const GameCommand& gc = (*_gameCommandQueue.begin());
game_do_command(gc.eax, gc.ebx, gc.ecx, gc.edx, gc.esi, gc.edi, gc.ebp);
_gameCommandQueue.erase(_gameCommandQueue.begin());
}
}
void network_update()
{
static uint32 lastTickUpdate = 0;
u_long iMode;
if (gNetworkStatus == NETWORK_NONE)
return;
if (gNetworkStatus == NETWORK_CLIENT) {
network_process_connection(_serverConnection);
network_process_gamecmdqueue();
} else {
auto it = _clientConnectionList.begin();
while(it != _clientConnectionList.end()) {
if (!network_process_connection(*(*it))) {
network_remove_client((*it));
it = _clientConnectionList.begin();
} else {
it++;
}
}
if (SDL_GetTicks() - lastTickUpdate >= 25) {
lastTickUpdate = SDL_GetTicks();
network_send_tick();
}
SOCKET socket = accept(_listeningSocket, NULL, NULL);
if (socket == INVALID_SOCKET) {
if (WSAGetLastError() != WSAEWOULDBLOCK) {
network_print_error();
closesocket(_listeningSocket);
log_error("Failed to accept client.");
}
} else {
iMode = 1;
if (ioctlsocket(socket, FIONBIO, &iMode) != NO_ERROR) {
closesocket(socket);
log_error("Failed to set non-blocking mode.");
} else {
network_add_client(socket);
}
}
}
}
static void network_process_packet(NetworkPacket& packet)
void Network::ProcessPacket(NetworkPacket& packet)
{
uint32 *args;
int command;
@ -413,13 +458,13 @@ static void network_process_packet(NetworkPacket& packet)
// too big
} else {
int chunksize = packet.size - 4 - 4 - 4;
if (offset + chunksize > _chunkBuffer.size()) {
_chunkBuffer.resize(offset + chunksize);
if (offset + chunksize > chunk_buffer.size()) {
chunk_buffer.resize(offset + chunksize);
}
memcpy(&_chunkBuffer[offset], (void*)&packet.GetData()[4 + 4 + 4], chunksize);
memcpy(&chunk_buffer[offset], (void*)&packet.GetData()[4 + 4 + 4], chunksize);
if (offset + chunksize == size) {
printf("Loading new map from network...\n");
SDL_RWops* rw = SDL_RWFromMem(&_chunkBuffer[0], size);
SDL_RWops* rw = SDL_RWFromMem(&chunk_buffer[0], size);
if (game_load_sv6(rw)) {
game_load_init();
}
@ -439,92 +484,46 @@ static void network_process_packet(NetworkPacket& packet)
news_item_add_to_queue_custom(&newsItem);
}break;
case NETWORK_COMMAND_GAMECMD:{
if (gNetworkStatus == NETWORK_SERVER) {
network_send_gamecmd(args[2], args[3], args[4], args[5], args[6], args[7], args[8]);
if (GetMode() == NETWORK_MODE_SERVER) {
Send_GAMECMD(args[2], args[3], args[4], args[5], args[6], args[7], args[8]);
game_do_command(args[2], args[3], args[4], args[5], args[6], args[7], args[8]);
} else {
GameCommand gc = GameCommand(&args[1]);
_gameCommandQueue.insert(gc);
game_command_queue.insert(gc);
}
}break;
case NETWORK_COMMAND_TICK:{
gNetworkServerTick = args[1];
server_tick = args[1];
}break;
}
packet.Clear();
}
void network_send_tick()
void Network::ProcessGameCommandQueue()
{
std::unique_ptr<NetworkPacket> packet = NetworkPacket::AllocatePacket();
packet->Write((uint32)NETWORK_COMMAND_TICK);
packet->Write((uint32)RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32));
for(auto it = _clientConnectionList.begin(); it != _clientConnectionList.end(); it++) {
(*it)->QueuePacket(NetworkPacket::DuplicatePacket(*packet));
}
}
void network_send_map()
{
if (gNetworkStatus == NETWORK_SERVER) {
int buffersize = 0x600000;
std::vector<uint8> buffer(buffersize);
SDL_RWops* rw = SDL_RWFromMem(&buffer[0], buffersize);
scenario_save(rw, 0);
int size = (int)SDL_RWtell(rw);
int chunksize = 1000;
for (int i = 0; i < size; i += chunksize) {
int datasize = min(chunksize, size - i);
std::unique_ptr<NetworkPacket> packet = NetworkPacket::AllocatePacket();
packet->Write((uint32)NETWORK_COMMAND_MAP);
packet->Write((uint32)size);
packet->Write((uint32)i);
packet->Write(&buffer[i], datasize);
for(auto it = _clientConnectionList.begin(); it != _clientConnectionList.end(); it++) {
(*it)->QueuePacket(NetworkPacket::DuplicatePacket(*packet));
}
}
SDL_RWclose(rw);
while (game_command_queue.begin() != game_command_queue.end() && game_command_queue.begin()->tick == RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32)) {
// run all the game commands at the current tick
const GameCommand& gc = (*game_command_queue.begin());
game_do_command(gc.eax, gc.ebx, gc.ecx, gc.edx, gc.esi, gc.edi, gc.ebp);
game_command_queue.erase(game_command_queue.begin());
}
}
void network_send_chat(const char* text)
void Network::AddClient(SOCKET socket)
{
std::unique_ptr<NetworkPacket> packet = NetworkPacket::AllocatePacket();
packet->Write((uint32)NETWORK_COMMAND_CHAT);
packet->Write((uint8*)text, strlen(text) + 1);
if (gNetworkStatus == NETWORK_SERVER) {
for(auto it = _clientConnectionList.begin(); it != _clientConnectionList.end(); it++) {
(*it)->QueuePacket(NetworkPacket::DuplicatePacket(*packet));
}
} else {
_serverConnection.QueuePacket(std::move(packet));
}
printf("New client connection\n");
auto networkconnection = std::unique_ptr<NetworkConnection>(new NetworkConnection); // change to make_unique in c++14
networkconnection->socket = socket;
client_connection_list.push_back(std::move(networkconnection));
}
void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp)
void Network::RemoveClient(std::unique_ptr<NetworkConnection>& networkconnection)
{
std::unique_ptr<NetworkPacket> packet = NetworkPacket::AllocatePacket();
packet->Write((uint32)NETWORK_COMMAND_GAMECMD);
packet->Write((uint32)RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32));
packet->Write((uint32)eax);
packet->Write((uint32)ebx | (1 << 31));
packet->Write((uint32)ecx);
packet->Write((uint32)edx);
packet->Write((uint32)esi);
packet->Write((uint32)edi);
packet->Write((uint32)ebp);
if (gNetworkStatus == NETWORK_SERVER) {
for(auto it = _clientConnectionList.begin(); it != _clientConnectionList.end(); it++) {
(*it)->QueuePacket(NetworkPacket::DuplicatePacket(*packet));
}
} else {
_serverConnection.QueuePacket(std::move(packet));
}
printf("Client removed\n");
client_connection_list.remove(networkconnection);
}
void network_print_error()
void Network::PrintError()
{
wchar_t *s = NULL;
FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, WSAGetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&s, 0, NULL);
@ -532,4 +531,54 @@ void network_print_error()
LocalFree(s);
}
int network_init()
{
return gNetwork.Init();
}
void network_close()
{
gNetwork.Close();
}
int network_begin_client(const char *host, int port)
{
return gNetwork.BeginClient(host, port);
}
int network_begin_server(int port)
{
return gNetwork.BeginServer(port);
}
void network_update()
{
gNetwork.Update();
}
int network_get_mode()
{
return gNetwork.GetMode();
}
uint32 network_get_server_tick()
{
return gNetwork.GetServerTick();
}
void network_send_map()
{
gNetwork.Send_MAP();
}
void network_send_chat(const char* text)
{
gNetwork.Send_CHAT(text);
}
void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp)
{
gNetwork.Send_GAMECMD(eax, ebx, ecx, edx, esi, edi, ebp);
}
#endif /* DISABLE_NETWORK */

View File

@ -23,6 +23,14 @@
#ifndef DISABLE_NETWORK
#define NETWORK_DEFAULT_PORT 11753
enum {
NETWORK_MODE_NONE,
NETWORK_MODE_CLIENT,
NETWORK_MODE_SERVER
};
#ifdef __cplusplus
#include <list>
@ -66,48 +74,73 @@ private:
std::list<std::unique_ptr<NetworkPacket>> outboundpackets;
};
class NetworkPlayer
{
public:
uint8 name[16 + 1];
uint16 ping;
};
class Network
{
public:
Network();
~Network();
bool Init();
void Close();
bool BeginClient(const char* host, unsigned short port);
bool BeginServer(unsigned short port);
int GetMode();
uint32 GetServerTick();
void Update();
void Send_TICK();
void Send_MAP();
void Send_CHAT(const char* text);
void Send_GAMECMD(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp);
private:
bool ProcessConnection(NetworkConnection& connection);
void ProcessPacket(NetworkPacket& packet);
void ProcessGameCommandQueue();
void AddClient(SOCKET socket);
void RemoveClient(std::unique_ptr<NetworkConnection>& connection);
void PrintError();
struct GameCommand
{
GameCommand(uint32 args[8]) { tick = args[0], eax = args[1], ebx = args[2], ecx = args[3], edx = args[4], esi = args[5], edi = args[6], ebp = args[7]; };
uint32 tick;
uint32 eax, ebx, ecx, edx, esi, edi, ebp;
bool operator<(const GameCommand& comp) const {
return tick < comp.tick;
}
};
int mode;
bool wsa_initialized;
SOCKET server_socket;
SOCKET listening_socket;
NetworkConnection server_connection;
uint32 last_tick_sent_time;
uint32 server_tick;
std::list<std::unique_ptr<NetworkConnection>> client_connection_list;
std::multiset<GameCommand> game_command_queue;
std::vector<uint8> chunk_buffer;
};
extern "C" {
#endif
#define NETWORK_DEFAULT_PORT 11753
enum {
NETWORK_NONE,
NETWORK_CLIENT,
NETWORK_SERVER
};
enum {
NETWORK_SUCCESS,
NETWORK_NO_DATA,
NETWORK_MORE_DATA,
NETWORK_DISCONNECTED
};
enum {
NETWORK_COMMAND_AUTH,
NETWORK_COMMAND_MAP,
NETWORK_COMMAND_CHAT,
NETWORK_COMMAND_GAMECMD,
NETWORK_COMMAND_TICK
};
extern int gNetworkStart;
extern char gNetworkStartHost[128];
extern int gNetworkStartPort;
extern int gNetworkStatus;
extern uint32 gNetworkServerTick;
int network_init();
void network_close();
int network_begin_client(const char *host, int port);
void network_end_client();
int network_begin_server(int port);
void network_end_server();
void network_update();
int network_get_mode();
uint32 network_get_server_tick();
void network_send_tick();
void network_send_map();
void network_send_chat(const char* text);
void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp);

View File

@ -251,9 +251,9 @@ void openrct2_launch()
break;
}
if (gNetworkStart == NETWORK_CLIENT) {
if (gNetworkStart == NETWORK_MODE_CLIENT) {
network_begin_client(gNetworkStartHost, gNetworkStartPort);
} else if (gNetworkStart == NETWORK_SERVER) {
} else if (gNetworkStart == NETWORK_MODE_SERVER) {
network_begin_server(gNetworkStartPort);
}