Remove superfluous checks from track_design.c

This commit is contained in:
Michał Janiszewski 2017-08-01 08:44:20 +02:00 committed by GitHub
parent 7872380bc1
commit 15ba00d570
1 changed files with 4 additions and 4 deletions

View File

@ -365,7 +365,7 @@ static void track_design_load_scenery_objects(rct_track_td6 *td6)
// Load scenery objects
rct_td6_scenery_element *scenery = td6->scenery_elements;
for (; (scenery->scenery_object.end_flag & 0xFF) != 0xFF; scenery++) {
for (; scenery->scenery_object.end_flag != 0xFF; scenery++) {
rct_object_entry * sceneryEntry = &scenery->scenery_object;
object_manager_load_object(sceneryEntry);
}
@ -378,7 +378,7 @@ static void track_design_load_scenery_objects(rct_track_td6 *td6)
static void track_design_mirror_scenery(rct_track_td6 *td6)
{
rct_td6_scenery_element *scenery = td6->scenery_elements;
for (; (scenery->scenery_object.end_flag & 0xFF) != 0xFF; scenery++) {
for (; scenery->scenery_object.end_flag != 0xFF; scenery++) {
uint8 entry_type, entry_index;
if (!find_object_in_entry_group(&scenery->scenery_object, &entry_type, &entry_index)) {
entry_type = scenery->scenery_object.flags & 0xF;
@ -558,7 +558,7 @@ static void track_design_update_max_min_coordinates(sint16 x, sint16 y, sint16 z
static sint32 track_design_place_scenery(rct_td6_scenery_element *scenery_start, uint8 rideIndex, sint32 originX, sint32 originY, sint32 originZ)
{
for (uint8 mode = 0; mode <= 1; mode++) {
if ((scenery_start->scenery_object.end_flag & 0xFF) != 0xFF) {
if (scenery_start->scenery_object.end_flag != 0xFF) {
_trackDesignPlaceStateHasScenery = true;
}
@ -566,7 +566,7 @@ static sint32 track_design_place_scenery(rct_td6_scenery_element *scenery_start,
continue;
}
for (rct_td6_scenery_element *scenery = scenery_start; (scenery->scenery_object.end_flag & 0xFF) != 0xFF; scenery++) {
for (rct_td6_scenery_element *scenery = scenery_start; scenery->scenery_object.end_flag != 0xFF; scenery++) {
uint8 rotation = _currentTrackPieceDirection;
rct_xy8 tile = { .x = originX / 32, .y = originY / 32 };
switch (rotation & 3){