mirror of https://github.com/OpenRCT2/OpenRCT2.git
remove network type from loadsave
Fixes a crash that happened when loading a saved game from the start server window.
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parent
7eeb59b1aa
commit
16527e749a
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@ -487,8 +487,6 @@ enum {
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LOADSAVETYPE_LANDSCAPE = 1 << 1,
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LOADSAVETYPE_LANDSCAPE = 1 << 1,
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LOADSAVETYPE_SCENARIO = 2 << 1,
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LOADSAVETYPE_SCENARIO = 2 << 1,
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LOADSAVETYPE_TRACK = 3 << 1,
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LOADSAVETYPE_TRACK = 3 << 1,
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LOADSAVETYPE_NETWORK = 1 << 4,
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};
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};
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enum {
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enum {
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@ -189,6 +189,9 @@ rct_window *window_loadsave_open(int type, char *defaultName)
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case (LOADSAVETYPE_LOAD | LOADSAVETYPE_TRACK) :
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case (LOADSAVETYPE_LOAD | LOADSAVETYPE_TRACK) :
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w->widgets[WIDX_TITLE].image = STR_FILE_DIALOG_TITLE_INSTALL_NEW_TRACK_DESIGN;
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w->widgets[WIDX_TITLE].image = STR_FILE_DIALOG_TITLE_INSTALL_NEW_TRACK_DESIGN;
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break;
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break;
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default:
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log_error("Unsupported load / save type: %d", type & 0x0F);
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return NULL;
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}
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}
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w->no_list_items = 0;
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w->no_list_items = 0;
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@ -727,10 +730,6 @@ static void window_loadsave_select(rct_window *w, const char *path)
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}
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}
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window_loadsave_invoke_callback(MODAL_RESULT_OK);
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window_loadsave_invoke_callback(MODAL_RESULT_OK);
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} else if (game_load_save(path)) {
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} else if (game_load_save(path)) {
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if (_loadsaveType & LOADSAVETYPE_NETWORK) {
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network_begin_server(gConfigNetwork.default_port);
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}
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safe_strcpy(gScenarioSavePath, path, MAX_PATH);
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safe_strcpy(gScenarioSavePath, path, MAX_PATH);
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gFirstTimeSave = 0;
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gFirstTimeSave = 0;
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@ -160,6 +160,13 @@ static void window_server_start_scenarioselect_callback(const utf8 *path)
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}
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}
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}
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}
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static void window_server_start_loadsave_callback(int result)
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{
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if (result == MODAL_RESULT_OK) {
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network_begin_server(gConfigNetwork.default_port);
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}
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}
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static void window_server_start_mouseup(rct_window *w, int widgetIndex)
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static void window_server_start_mouseup(rct_window *w, int widgetIndex)
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{
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{
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switch (widgetIndex) {
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switch (widgetIndex) {
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@ -199,7 +206,8 @@ static void window_server_start_mouseup(rct_window *w, int widgetIndex)
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break;
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break;
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case WIDX_LOAD_SERVER:
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case WIDX_LOAD_SERVER:
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network_set_password(_password);
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network_set_password(_password);
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window_loadsave_open(LOADSAVETYPE_LOAD | LOADSAVETYPE_GAME | LOADSAVETYPE_NETWORK, NULL);
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window_loadsave_open(LOADSAVETYPE_LOAD | LOADSAVETYPE_GAME, NULL);
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gLoadSaveCallback = window_server_start_loadsave_callback;
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break;
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break;
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}
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}
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}
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}
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