Merge pull request #9264 from duncanspumpkin/tilemodify

Tile Modify GameAction
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Duncan 2019-06-12 18:59:43 +01:00 committed by GitHub
commit 17cc6a862d
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12 changed files with 652 additions and 523 deletions

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@ -14,6 +14,7 @@
#include <openrct2-ui/windows/Window.h>
#include <openrct2/Game.h>
#include <openrct2/Input.h>
#include <openrct2/actions/TileModifyAction.hpp>
#include <openrct2/common.h>
#include <openrct2/core/Guard.hpp>
#include <openrct2/localisation/Localisation.h>
@ -29,7 +30,6 @@
#include <openrct2/world/Scenery.h>
#include <openrct2/world/SmallScenery.h>
#include <openrct2/world/Surface.h>
#include <openrct2/world/TileInspector.h>
// clang-format off
static constexpr const rct_string_id TerrainTypeStringIds[] = {
@ -619,25 +619,25 @@ static void window_tile_inspector_load_tile(rct_window* w, TileElement* elementT
static void window_tile_inspector_insert_corrupt_element(int32_t elementIndex)
{
openrct2_assert(elementIndex >= 0 && elementIndex < windowTileInspectorElementCount, "elementIndex out of range");
game_do_command(
TILE_INSPECTOR_ANY_INSERT_CORRUPT, GAME_COMMAND_FLAG_APPLY, windowTileInspectorTileX | (windowTileInspectorTileY << 8),
elementIndex, GAME_COMMAND_MODIFY_TILE, 0, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::AnyInsertCorrupt, elementIndex);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_remove_element(int32_t elementIndex)
{
openrct2_assert(elementIndex >= 0 && elementIndex < windowTileInspectorElementCount, "elementIndex out of range");
game_do_command(
TILE_INSPECTOR_ANY_REMOVE, GAME_COMMAND_FLAG_APPLY, windowTileInspectorTileX | (windowTileInspectorTileY << 8),
elementIndex, GAME_COMMAND_MODIFY_TILE, 0, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::AnyRemove, elementIndex);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_rotate_element(int32_t elementIndex)
{
openrct2_assert(elementIndex >= 0 && elementIndex < windowTileInspectorElementCount, "elementIndex out of range");
game_do_command(
TILE_INSPECTOR_ANY_ROTATE, GAME_COMMAND_FLAG_APPLY, windowTileInspectorTileX | (windowTileInspectorTileY << 8),
elementIndex, GAME_COMMAND_MODIFY_TILE, 0, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::AnyRotate, elementIndex);
GameActions::Execute(&modifyTile);
}
// Swap element with its parent
@ -645,17 +645,16 @@ static void window_tile_inspector_swap_elements(int16_t first, int16_t second)
{
openrct2_assert(first >= 0 && first < windowTileInspectorElementCount, "first out of range");
openrct2_assert(second >= 0 && second < windowTileInspectorElementCount, "second out of range");
game_do_command(
TILE_INSPECTOR_ANY_SWAP, GAME_COMMAND_FLAG_APPLY, windowTileInspectorTileX | (windowTileInspectorTileY << 8), first,
GAME_COMMAND_MODIFY_TILE, second, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::AnySwap, first, second);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_sort_elements()
{
openrct2_assert(windowTileInspectorTileSelected, "No tile selected");
game_do_command(
TILE_INSPECTOR_ANY_SORT, GAME_COMMAND_FLAG_APPLY, windowTileInspectorTileX | (windowTileInspectorTileY << 8), 0,
GAME_COMMAND_MODIFY_TILE, 0, 0);
auto modifyTile = TileModifyAction({ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::AnySort);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_copy_element(rct_window* w)
@ -672,127 +671,130 @@ static void window_tile_inspector_paste_element(rct_window* w)
int32_t data[2];
std::memcpy(&data[0], &tileInspectorCopiedElement, 8);
assert_struct_size(data, sizeof(tileInspectorCopiedElement));
game_do_command(
TILE_INSPECTOR_ANY_PASTE, GAME_COMMAND_FLAG_APPLY, windowTileInspectorTileX | (windowTileInspectorTileY << 8), data[0],
GAME_COMMAND_MODIFY_TILE, data[1], 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::AnyPaste, 0, 0,
tileInspectorCopiedElement);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_base_height_offset(int16_t elementIndex, int8_t heightOffset)
{
game_do_command(
TILE_INSPECTOR_ANY_BASE_HEIGHT_OFFSET, GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8), elementIndex, GAME_COMMAND_MODIFY_TILE, heightOffset, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::AnyBaseHeightOffset, elementIndex,
heightOffset);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_surface_show_park_fences(bool showFences)
{
game_do_command(
TILE_INSPECTOR_SURFACE_SHOW_PARK_FENCES, GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8), showFences, GAME_COMMAND_MODIFY_TILE, 0, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::SurfaceShowParkFences, showFences);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_surface_toggle_corner(int32_t cornerIndex)
{
game_do_command(
TILE_INSPECTOR_SURFACE_TOGGLE_CORNER, GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8), cornerIndex, GAME_COMMAND_MODIFY_TILE, 0, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::SurfaceToggleCorner, cornerIndex);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_surface_toggle_diagonal()
{
game_do_command(
TILE_INSPECTOR_SURFACE_TOGGLE_DIAGONAL, GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8), 0, GAME_COMMAND_MODIFY_TILE, 0, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::SurfaceToggleDiagonal);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_path_set_sloped(int32_t elementIndex, bool sloped)
{
game_do_command(
TILE_INSPECTOR_PATH_SET_SLOPE, GAME_COMMAND_FLAG_APPLY, windowTileInspectorTileX | (windowTileInspectorTileY << 8),
elementIndex, GAME_COMMAND_MODIFY_TILE, sloped, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::PathSetSlope, elementIndex, sloped);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_path_set_broken(int32_t elementIndex, bool broken)
{
game_do_command(
TILE_INSPECTOR_PATH_SET_BROKEN, GAME_COMMAND_FLAG_APPLY, windowTileInspectorTileX | (windowTileInspectorTileY << 8),
elementIndex, GAME_COMMAND_MODIFY_TILE, broken, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::PathSetBroken, elementIndex, broken);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_path_toggle_edge(int32_t elementIndex, int32_t cornerIndex)
{
openrct2_assert(elementIndex >= 0 && elementIndex < windowTileInspectorElementCount, "elementIndex out of range");
openrct2_assert(cornerIndex >= 0 && cornerIndex < 8, "cornerIndex out of range");
game_do_command(
TILE_INSPECTOR_PATH_TOGGLE_EDGE, GAME_COMMAND_FLAG_APPLY, windowTileInspectorTileX | (windowTileInspectorTileY << 8),
elementIndex, GAME_COMMAND_MODIFY_TILE, cornerIndex, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::PathToggleEdge, elementIndex,
cornerIndex);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_entrance_make_usable(int32_t elementIndex)
{
Guard::ArgumentInRange(elementIndex, 0, windowTileInspectorElementCount - 1);
game_do_command(
TILE_INSPECTOR_ENTRANCE_MAKE_USABLE, GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8), elementIndex, GAME_COMMAND_MODIFY_TILE, 0, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::EntranceMakeUsable, elementIndex);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_wall_set_slope(int32_t elementIndex, int32_t slopeValue)
{
// Make sure only the correct bits are set
openrct2_assert((slopeValue & 3) == slopeValue, "slopeValue doesn't match its mask");
game_do_command(
TILE_INSPECTOR_WALL_SET_SLOPE, GAME_COMMAND_FLAG_APPLY, windowTileInspectorTileX | (windowTileInspectorTileY << 8),
elementIndex, GAME_COMMAND_MODIFY_TILE, slopeValue, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::WallSetSlope, elementIndex, slopeValue);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_track_block_height_offset(int32_t elementIndex, int8_t heightOffset)
{
game_do_command(
TILE_INSPECTOR_TRACK_BASE_HEIGHT_OFFSET, GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8), elementIndex, GAME_COMMAND_MODIFY_TILE, heightOffset, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::TrackBaseHeightOffset, elementIndex,
heightOffset);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_track_block_set_lift(int32_t elementIndex, bool entireTrackBlock, bool chain)
{
game_do_command(
TILE_INSPECTOR_TRACK_SET_CHAIN, GAME_COMMAND_FLAG_APPLY, windowTileInspectorTileX | (windowTileInspectorTileY << 8),
elementIndex, GAME_COMMAND_MODIFY_TILE, entireTrackBlock, chain);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY },
entireTrackBlock ? TileModifyType::TrackSetChainBlock : TileModifyType::TrackSetChain, elementIndex, chain);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_track_set_block_brake(int32_t elementIndex, bool blockBrake)
{
game_do_command(
TILE_INSPECTOR_TRACK_SET_BLOCK_BRAKE, GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8), elementIndex, GAME_COMMAND_MODIFY_TILE, blockBrake, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::TrackSetBlockBrake, elementIndex,
blockBrake);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_track_set_indestructible(int32_t elementIndex, bool isIndestructible)
{
game_do_command(
TILE_INSPECTOR_TRACK_SET_INDESTRUCTIBLE, GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8), elementIndex, GAME_COMMAND_MODIFY_TILE, isIndestructible,
0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::TrackSetIndestructible, elementIndex,
isIndestructible);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_quarter_tile_set(int32_t elementIndex, const int32_t quarterIndex)
{
// quarterIndex is widget index relative to WIDX_SCENERY_CHECK_QUARTER_N, so a value from 0-3
openrct2_assert(quarterIndex >= 0 && quarterIndex < 4, "quarterIndex out of range");
game_do_command(
TILE_INSPECTOR_SCENERY_SET_QUARTER_LOCATION, GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8), elementIndex, GAME_COMMAND_MODIFY_TILE,
(quarterIndex - get_current_rotation()) & 3, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::ScenerySetQuarterLocation, elementIndex,
(quarterIndex - get_current_rotation()) & 3);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_toggle_quadrant_collosion(int32_t elementIndex, const int32_t quadrantIndex)
{
game_do_command(
TILE_INSPECTOR_SCENERY_SET_QUARTER_COLLISION, GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8), elementIndex, GAME_COMMAND_MODIFY_TILE,
(quadrantIndex + 2 - get_current_rotation()) & 3, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::ScenerySetQuarterCollision, elementIndex,
(quadrantIndex + 2 - get_current_rotation()) & 3);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_banner_toggle_block(int32_t elementIndex, int32_t edgeIndex)
@ -801,17 +803,17 @@ static void window_tile_inspector_banner_toggle_block(int32_t elementIndex, int3
// Make edgeIndex abstract
edgeIndex = (edgeIndex - get_current_rotation()) & 3;
game_do_command(
TILE_INSPECTOR_BANNER_TOGGLE_BLOCKING_EDGE, GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8), elementIndex, GAME_COMMAND_MODIFY_TILE, edgeIndex, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::BannerToggleBlockingEdge, elementIndex,
edgeIndex);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_clamp_corrupt(int32_t elementIndex)
{
game_do_command(
TILE_INSPECTOR_CORRUPT_CLAMP, GAME_COMMAND_FLAG_APPLY, windowTileInspectorTileX | (windowTileInspectorTileY << 8),
elementIndex, GAME_COMMAND_MODIFY_TILE, 0, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::CorruptClamp, elementIndex);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_mouseup(rct_window* w, rct_widgetindex widgetIndex)

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@ -1225,7 +1225,7 @@ GAME_COMMAND_POINTER* new_game_command_table[GAME_COMMAND_COUNT] = {
game_command_pickup_guest,
game_command_pickup_staff,
nullptr,
game_command_modify_tile,
nullptr,
nullptr,
NULL,
};

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@ -87,8 +87,8 @@ enum GAME_COMMAND
GAME_COMMAND_CHEAT, // GA
GAME_COMMAND_PICKUP_GUEST,
GAME_COMMAND_PICKUP_STAFF,
GAME_COMMAND_BALLOON_PRESS, // GA
GAME_COMMAND_MODIFY_TILE,
GAME_COMMAND_BALLOON_PRESS, // GA
GAME_COMMAND_MODIFY_TILE, // GA
GAME_COMMAND_EDIT_SCENARIO_OPTIONS, // GA
GAME_COMMAND_PLACE_PEEP_SPAWN, // GA, TODO: refactor to separate array for just game actions
GAME_COMMAND_SET_CLIMATE, // GA

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@ -19,6 +19,7 @@
#include "actions/RideEntranceExitPlaceAction.hpp"
#include "actions/RideSetSetting.hpp"
#include "actions/SetCheatAction.hpp"
#include "actions/TileModifyAction.hpp"
#include "actions/TrackPlaceAction.hpp"
#include "config/Config.h"
#include "core/DataSerialiser.h"
@ -537,6 +538,28 @@ namespace OpenRCT2
result.action->SetFlags(command.ebx & 0xFF);
break;
}
case GAME_COMMAND_MODIFY_TILE:
{
int32_t param1 = command.edx;
int32_t param2 = command.edi;
CoordsXY loc = { static_cast<int16_t>((command.ecx & 0xFF) * 32),
static_cast<int16_t>(((command.ecx >> 8) & 0xFF) * 32) };
TileModifyType type = static_cast<TileModifyType>(command.eax & 0xFF);
if (type == TileModifyType::AnyPaste)
{
TileElement copiedElement{};
uint32_t data[2] = { command.edx, command.edi };
std::memcpy(&copiedElement, &data[0], 8);
result.action = std::make_unique<TileModifyAction>(loc, type, 0, 0, copiedElement);
}
else
{
result.action = std::make_unique<TileModifyAction>(loc, type, param1, param2);
}
result.action->SetFlags(command.ebx & 0xFF);
break;
}
default:
throw std::runtime_error("Deprecated game command requires replay translation.");
}

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@ -74,6 +74,7 @@
#include "StaffSetOrdersAction.hpp"
#include "StaffSetPatrolAreaAction.hpp"
#include "SurfaceSetStyleAction.hpp"
#include "TileModifyAction.hpp"
#include "TrackPlaceAction.hpp"
#include "TrackRemoveAction.hpp"
#include "TrackSetBrakeSpeedAction.hpp"
@ -151,6 +152,7 @@ namespace GameActions
Register<LandSetHeightAction>();
Register<LandSetRightsAction>();
Register<LandSmoothAction>();
Register<TileModifyAction>();
Register<TrackPlaceAction>();
Register<TrackRemoveAction>();
Register<TrackSetBrakeSpeedAction>();

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@ -0,0 +1,262 @@
/*****************************************************************************
* Copyright (c) 2014-2019 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "../world/TileInspector.h"
#include "GameAction.h"
enum class TileModifyType : uint8_t
{
AnyRemove,
AnySwap,
AnyInsertCorrupt,
AnyRotate,
AnyPaste,
AnySort,
AnyBaseHeightOffset,
SurfaceShowParkFences,
SurfaceToggleCorner,
SurfaceToggleDiagonal,
PathSetSlope,
PathSetBroken,
PathToggleEdge,
EntranceMakeUsable,
WallSetSlope,
TrackBaseHeightOffset,
TrackSetChain,
TrackSetChainBlock,
TrackSetBlockBrake,
TrackSetIndestructible,
ScenerySetQuarterLocation,
ScenerySetQuarterCollision,
BannerToggleBlockingEdge,
CorruptClamp,
Count,
};
DEFINE_GAME_ACTION(TileModifyAction, GAME_COMMAND_MODIFY_TILE, GameActionResult)
{
private:
CoordsXY _loc;
uint8_t _setting{ 0 };
uint32_t _value1{ 0 };
uint32_t _value2{ 0 };
TileElement _pasteElement{};
public:
TileModifyAction()
{
}
TileModifyAction(
CoordsXY loc, TileModifyType setting, uint32_t value1 = 0, uint32_t value2 = 0, TileElement pasteElement = {})
: _loc(loc)
, _setting(static_cast<uint8_t>(setting))
, _value1(value1)
, _value2(value2)
, _pasteElement(pasteElement)
{
}
uint16_t GetActionFlags() const override
{
return GameAction::GetActionFlags() | GA_FLAGS::ALLOW_WHILE_PAUSED;
}
void Serialise(DataSerialiser & stream) override
{
GameAction::Serialise(stream);
stream << DS_TAG(_loc) << DS_TAG(_setting) << DS_TAG(_value1) << DS_TAG(_value2) << DS_TAG(_pasteElement);
}
GameActionResult::Ptr Query() const override
{
return QueryExecute(false);
}
GameActionResult::Ptr Execute() const override
{
return QueryExecute(true);
}
private:
GameActionResult::Ptr QueryExecute(bool isExecuting) const
{
auto res = MakeResult();
switch (static_cast<TileModifyType>(_setting))
{
case TileModifyType::AnyRemove:
{
const auto elementIndex = _value1;
res = tile_inspector_remove_element_at(_loc, elementIndex, isExecuting);
break;
}
case TileModifyType::AnySwap:
{
const auto firstIndex = _value1;
const auto secondIndex = _value2;
res = tile_inspector_swap_elements_at(_loc, firstIndex, secondIndex, isExecuting);
break;
}
case TileModifyType::AnyInsertCorrupt:
{
const auto elementIndex = _value1;
res = tile_inspector_insert_corrupt_at(_loc, elementIndex, isExecuting);
break;
}
case TileModifyType::AnyRotate:
{
const auto elementIndex = _value1;
res = tile_inspector_rotate_element_at(_loc, elementIndex, isExecuting);
break;
}
case TileModifyType::AnyPaste:
{
res = tile_inspector_paste_element_at(_loc, _pasteElement, isExecuting);
break;
}
case TileModifyType::AnySort:
{
res = tile_inspector_sort_elements_at(_loc, isExecuting);
break;
}
case TileModifyType::AnyBaseHeightOffset:
{
const auto elementIndex = _value1;
const auto heightOffset = _value2;
res = tile_inspector_any_base_height_offset(_loc, elementIndex, heightOffset, isExecuting);
break;
}
case TileModifyType::SurfaceShowParkFences:
{
const bool showFences = _value1;
res = tile_inspector_surface_show_park_fences(_loc, showFences, isExecuting);
break;
}
case TileModifyType::SurfaceToggleCorner:
{
const auto cornerIndex = _value1;
res = tile_inspector_surface_toggle_corner(_loc, cornerIndex, isExecuting);
break;
}
case TileModifyType::SurfaceToggleDiagonal:
{
res = tile_inspector_surface_toggle_diagonal(_loc, isExecuting);
break;
}
case TileModifyType::PathSetSlope:
{
const auto elementIndex = _value1;
const bool sloped = _value2;
res = tile_inspector_path_set_sloped(_loc, elementIndex, sloped, isExecuting);
break;
}
case TileModifyType::PathSetBroken:
{
const auto elementIndex = _value1;
const bool broken = _value2;
res = tile_inspector_path_set_broken(_loc, elementIndex, broken, isExecuting);
break;
}
case TileModifyType::PathToggleEdge:
{
const auto elementIndex = _value1;
const auto edgeIndex = _value2;
res = tile_inspector_path_toggle_edge(_loc, elementIndex, edgeIndex, isExecuting);
break;
}
case TileModifyType::EntranceMakeUsable:
{
const auto elementIndex = _value1;
res = tile_inspector_entrance_make_usable(_loc, elementIndex, isExecuting);
break;
}
case TileModifyType::WallSetSlope:
{
const auto elementIndex = _value1;
const auto slopeValue = _value2;
res = tile_inspector_wall_set_slope(_loc, elementIndex, slopeValue, isExecuting);
break;
}
case TileModifyType::TrackBaseHeightOffset:
{
const auto elementIndex = _value1;
const auto heightOffset = _value2;
res = tile_inspector_track_base_height_offset(_loc, elementIndex, heightOffset, isExecuting);
break;
}
case TileModifyType::TrackSetChainBlock:
{
const auto elementIndex = _value1;
const bool setChain = _value2;
res = tile_inspector_track_set_chain(_loc, elementIndex, true, setChain, isExecuting);
break;
}
case TileModifyType::TrackSetChain:
{
const auto elementIndex = _value1;
const bool setChain = _value2;
res = tile_inspector_track_set_chain(_loc, elementIndex, false, setChain, isExecuting);
break;
}
case TileModifyType::TrackSetBlockBrake:
{
const auto elementIndex = _value1;
const bool blockBrake = _value2;
res = tile_inspector_track_set_block_brake(_loc, elementIndex, blockBrake, isExecuting);
break;
}
case TileModifyType::TrackSetIndestructible:
{
const auto elementIndex = _value1;
const bool isIndestructible = _value2;
res = tile_inspector_track_set_indestructible(_loc, elementIndex, isIndestructible, isExecuting);
break;
}
case TileModifyType::ScenerySetQuarterLocation:
{
const auto elementIndex = _value1;
const auto quarterIndex = _value2;
res = tile_inspector_scenery_set_quarter_location(_loc, elementIndex, quarterIndex, isExecuting);
break;
}
case TileModifyType::ScenerySetQuarterCollision:
{
const auto elementIndex = _value1;
const auto quarterIndex = _value2;
res = tile_inspector_scenery_set_quarter_collision(_loc, elementIndex, quarterIndex, isExecuting);
break;
}
case TileModifyType::BannerToggleBlockingEdge:
{
const auto elementIndex = _value1;
const auto edgeIndex = _value2;
res = tile_inspector_banner_toggle_blocking_edge(_loc, elementIndex, edgeIndex, isExecuting);
break;
}
case TileModifyType::CorruptClamp:
{
const auto elementIndex = _value1;
res = tile_inspector_corrupt_clamp(_loc, elementIndex, isExecuting);
break;
}
default:
log_error("invalid instruction");
return MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_NONE);
break;
}
res->Position.x = _loc.x;
res->Position.y = _loc.y;
res->Position.z = tile_element_height(_loc.x, _loc.y);
return res;
}
};

View File

@ -16,6 +16,7 @@
#include "../network/network.h"
#include "../ride/Ride.h"
#include "../world/Location.hpp"
#include "../world/TileElement.h"
#include "DataSerialiserTag.h"
#include "Endianness.h"
#include "MemoryStream.h"
@ -381,6 +382,40 @@ template<> struct DataSerializerTraits<MapRange>
}
};
template<> struct DataSerializerTraits<TileElement>
{
static void encode(IStream* stream, const TileElement& tileElement)
{
stream->WriteValue(tileElement.type);
stream->WriteValue(tileElement.flags);
stream->WriteValue(tileElement.base_height);
stream->WriteValue(tileElement.clearance_height);
for (int i = 0; i < 4; ++i)
{
stream->WriteValue(tileElement.pad_04[i]);
}
}
static void decode(IStream* stream, TileElement& tileElement)
{
tileElement.type = stream->ReadValue<uint8_t>();
tileElement.flags = stream->ReadValue<uint8_t>();
tileElement.base_height = stream->ReadValue<uint8_t>();
tileElement.clearance_height = stream->ReadValue<uint8_t>();
for (int i = 0; i < 4; ++i)
{
tileElement.pad_04[i] = stream->ReadValue<uint8_t>();
}
}
static void log(IStream* stream, const TileElement& tileElement)
{
char msg[128] = {};
snprintf(
msg, sizeof(msg), "TileElement(type = %u, flags = %u, base_height = %u)", tileElement.type, tileElement.flags,
tileElement.base_height);
stream->Write(msg, strlen(msg));
}
};
template<> struct DataSerializerTraits<CoordsXY>
{
static void encode(IStream* stream, const CoordsXY& coords)

View File

@ -33,7 +33,7 @@
// This string specifies which version of network stream current build uses.
// It is used for making sure only compatible builds get connected, even within
// single OpenRCT2 version.
#define NETWORK_STREAM_VERSION "40"
#define NETWORK_STREAM_VERSION "41"
#define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION
static Peep* _pickup_peep = nullptr;

View File

@ -2245,186 +2245,6 @@ void map_clear_all_elements()
}
}
void game_command_modify_tile(
int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, [[maybe_unused]] int32_t* esi, int32_t* edi, int32_t* ebp)
{
const int32_t flags = *ebx;
const int32_t x = *ecx & 0xFF;
const int32_t y = (*ecx >> 8) & 0xFF;
const TILE_INSPECTOR_INSTRUCTION_TYPE instruction = static_cast<TILE_INSPECTOR_INSTRUCTION_TYPE>(*eax);
switch (instruction)
{
case TILE_INSPECTOR_ANY_REMOVE:
{
const int16_t elementIndex = *edx;
*ebx = tile_inspector_remove_element_at(x, y, elementIndex, flags);
break;
}
case TILE_INSPECTOR_ANY_SWAP:
{
const int32_t firstIndex = *edx;
const int32_t secondIndex = *edi;
*ebx = tile_inspector_swap_elements_at(x, y, firstIndex, secondIndex, flags);
break;
}
case TILE_INSPECTOR_ANY_INSERT_CORRUPT:
{
const int16_t elementIndex = *edx;
*ebx = tile_inspector_insert_corrupt_at(x, y, elementIndex, flags);
break;
}
case TILE_INSPECTOR_ANY_ROTATE:
{
const int16_t elementIndex = *edx;
*ebx = tile_inspector_rotate_element_at(x, y, elementIndex, flags);
break;
}
case TILE_INSPECTOR_ANY_PASTE:
{
TileElement elementToPaste;
const int32_t data[] = { *edx, *edi };
assert_struct_size(data, sizeof(elementToPaste));
std::memcpy(&elementToPaste, data, 8);
*ebx = tile_inspector_paste_element_at(x, y, elementToPaste, flags);
break;
}
case TILE_INSPECTOR_ANY_SORT:
{
*ebx = tile_inspector_sort_elements_at(x, y, flags);
break;
}
case TILE_INSPECTOR_ANY_BASE_HEIGHT_OFFSET:
{
const int16_t elementIndex = *edx;
const int8_t heightOffset = *edi;
*ebx = tile_inspector_any_base_height_offset(x, y, elementIndex, heightOffset, flags);
break;
}
case TILE_INSPECTOR_SURFACE_SHOW_PARK_FENCES:
{
const bool showFences = *edx;
*ebx = tile_inspector_surface_show_park_fences(x, y, showFences, flags);
break;
}
case TILE_INSPECTOR_SURFACE_TOGGLE_CORNER:
{
const int32_t cornerIndex = *edx;
*ebx = tile_inspector_surface_toggle_corner(x, y, cornerIndex, flags);
break;
}
case TILE_INSPECTOR_SURFACE_TOGGLE_DIAGONAL:
{
*ebx = tile_inspector_surface_toggle_diagonal(x, y, flags);
break;
}
case TILE_INSPECTOR_PATH_SET_SLOPE:
{
const int32_t elementIndex = *edx;
const bool sloped = *edi;
*ebx = tile_inspector_path_set_sloped(x, y, elementIndex, sloped, flags);
break;
}
case TILE_INSPECTOR_PATH_SET_BROKEN:
{
const int32_t elementIndex = *edx;
const bool broken = *edi;
*ebx = tile_inspector_path_set_broken(x, y, elementIndex, broken, flags);
break;
}
case TILE_INSPECTOR_PATH_TOGGLE_EDGE:
{
const int32_t elementIndex = *edx;
const int32_t edgeIndex = *edi;
*ebx = tile_inspector_path_toggle_edge(x, y, elementIndex, edgeIndex, flags);
break;
}
case TILE_INSPECTOR_ENTRANCE_MAKE_USABLE:
{
const int32_t elementIndex = *edx;
*ebx = tile_inspector_entrance_make_usable(x, y, elementIndex, flags);
break;
}
case TILE_INSPECTOR_WALL_SET_SLOPE:
{
const int32_t elementIndex = *edx;
const int32_t slopeValue = *edi;
*ebx = tile_inspector_wall_set_slope(x, y, elementIndex, slopeValue, flags);
break;
}
case TILE_INSPECTOR_TRACK_BASE_HEIGHT_OFFSET:
{
const int32_t elementIndex = *edx;
const int8_t heightOffset = *edi;
*ebx = tile_inspector_track_base_height_offset(x, y, elementIndex, heightOffset, flags);
break;
}
case TILE_INSPECTOR_TRACK_SET_CHAIN:
{
const int32_t elementIndex = *edx;
const bool entireTrackBlock = *edi;
const bool setChain = *ebp;
*ebx = tile_inspector_track_set_chain(x, y, elementIndex, entireTrackBlock, setChain, flags);
break;
}
case TILE_INSPECTOR_TRACK_SET_BLOCK_BRAKE:
{
const int32_t elementIndex = *edx;
const bool blockBrake = *edi;
*ebx = tile_inspector_track_set_block_brake(x, y, elementIndex, blockBrake, flags);
break;
}
case TILE_INSPECTOR_TRACK_SET_INDESTRUCTIBLE:
{
const int32_t elementIndex = *edx;
const bool isIndestructible = *edi;
*ebx = tile_inspector_track_set_indestructible(x, y, elementIndex, isIndestructible, flags);
break;
}
case TILE_INSPECTOR_SCENERY_SET_QUARTER_LOCATION:
{
const int32_t elementIndex = *edx;
const int32_t quarterIndex = *edi;
*ebx = tile_inspector_scenery_set_quarter_location(x, y, elementIndex, quarterIndex, flags);
break;
}
case TILE_INSPECTOR_SCENERY_SET_QUARTER_COLLISION:
{
const int32_t elementIndex = *edx;
const int32_t quarterIndex = *edi;
*ebx = tile_inspector_scenery_set_quarter_collision(x, y, elementIndex, quarterIndex, flags);
break;
}
case TILE_INSPECTOR_BANNER_TOGGLE_BLOCKING_EDGE:
{
const int32_t elementIndex = *edx;
const int32_t edgeIndex = *edi;
*ebx = tile_inspector_banner_toggle_blocking_edge(x, y, elementIndex, edgeIndex, flags);
break;
}
case TILE_INSPECTOR_CORRUPT_CLAMP:
{
const int32_t elementIndex = *edx;
*ebx = tile_inspector_corrupt_clamp(x, y, elementIndex, flags);
break;
}
default:
log_error("invalid instruction");
*ebx = MONEY32_UNDEFINED;
break;
}
if (flags & GAME_COMMAND_FLAG_APPLY && gGameCommandNestLevel == 1 && !(flags & GAME_COMMAND_FLAG_GHOST)
&& *ebx != MONEY32_UNDEFINED)
{
LocationXYZ16 coord;
coord.x = (x << 5) + 16;
coord.y = (y << 5) + 16;
coord.z = tile_element_height(coord.x, coord.y);
network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
}
}
/**
* Gets the track element at x, y, z.
* @param x x units, not tiles.

View File

@ -187,8 +187,6 @@ int32_t map_can_construct_at(int32_t x, int32_t y, int32_t zLow, int32_t zHigh,
void rotate_map_coordinates(int16_t* x, int16_t* y, int32_t rotation);
LocationXY16 coordinate_3d_to_2d(const LocationXYZ16* coordinate_3d, int32_t rotation);
void game_command_modify_tile(int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
struct tile_element_iterator
{
int32_t x;

View File

@ -11,6 +11,7 @@
#include "../Context.h"
#include "../Game.h"
#include "../actions/GameAction.h"
#include "../common.h"
#include "../core/Guard.hpp"
#include "../interface/Window.h"
@ -34,10 +35,10 @@ uint32_t windowTileInspectorTileY;
int32_t windowTileInspectorElementCount = 0;
int32_t windowTileInspectorSelectedIndex;
static bool map_swap_elements_at(int32_t x, int32_t y, int16_t first, int16_t second)
static bool map_swap_elements_at(CoordsXY loc, int16_t first, int16_t second)
{
TileElement* const firstElement = map_get_nth_element_at(x, y, first);
TileElement* const secondElement = map_get_nth_element_at(x, y, second);
TileElement* const firstElement = map_get_nth_element_at(loc.x / 32, loc.y / 32, first);
TileElement* const secondElement = map_get_nth_element_at(loc.x / 32, loc.y / 32, second);
if (firstElement == nullptr)
{
@ -77,28 +78,29 @@ static bool map_swap_elements_at(int32_t x, int32_t y, int16_t first, int16_t se
* @param elementIndex The nth element on this tile
* Returns 0 on success, MONEY_UNDEFINED otherwise.
*/
int32_t tile_inspector_insert_corrupt_at(int32_t x, int32_t y, int16_t elementIndex, int32_t flags)
GameActionResult::Ptr tile_inspector_insert_corrupt_at(CoordsXY loc, int16_t elementIndex, bool isExecuting)
{
// Make sure there is enough space for the new element
if (!map_check_free_elements_and_reorganise(1))
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::NO_FREE_ELEMENTS, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
// Create new corrupt element
TileElement* corruptElement = tile_element_insert(x, y, -1, 0); // Ugly hack: -1 guarantees this to be placed first
TileElement* corruptElement = tile_element_insert(
loc.x / 32, loc.y / 32, -1, 0); // Ugly hack: -1 guarantees this to be placed first
if (corruptElement == nullptr)
{
log_warning("Failed to insert corrupt element.");
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
}
corruptElement->SetType(TILE_ELEMENT_TYPE_CORRUPT);
// Set the base height to be the same as the selected element
TileElement* const selectedElement = map_get_nth_element_at(x, y, elementIndex + 1);
TileElement* const selectedElement = map_get_nth_element_at(loc.x / 32, loc.y / 32, elementIndex + 1);
if (!selectedElement)
{
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
}
corruptElement->base_height = corruptElement->clearance_height = selectedElement->base_height;
@ -106,7 +108,7 @@ int32_t tile_inspector_insert_corrupt_at(int32_t x, int32_t y, int16_t elementIn
// this way it's placed under the selected element, even when there are multiple elements with the same base height
for (int16_t i = 0; i < elementIndex; i++)
{
if (!map_swap_elements_at(x, y, i, i + 1))
if (!map_swap_elements_at(loc, i, i + 1))
{
// don't return error here, we've already inserted an element
// and moved it as far as we could, the only sensible thing left
@ -115,12 +117,12 @@ int32_t tile_inspector_insert_corrupt_at(int32_t x, int32_t y, int16_t elementIn
}
}
map_invalidate_tile_full(x << 5, y << 5);
map_invalidate_tile_full(loc.x, loc.y);
// Update the tile inspector's list for everyone who has the tile selected
rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
&& (uint32_t)y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32_t)(loc.x / 32) == windowTileInspectorTileX
&& (uint32_t)(loc.y / 32) == windowTileInspectorTileY)
{
windowTileInspectorElementCount++;
@ -135,7 +137,7 @@ int32_t tile_inspector_insert_corrupt_at(int32_t x, int32_t y, int16_t elementIn
}
// Nothing went wrong
return 0;
return std::make_unique<GameActionResult>();
}
/**
@ -144,23 +146,23 @@ int32_t tile_inspector_insert_corrupt_at(int32_t x, int32_t y, int16_t elementIn
* @param y The y coordinate of the tile
* @param elementIndex The nth element on this tile
*/
int32_t tile_inspector_remove_element_at(int32_t x, int32_t y, int16_t elementIndex, int32_t flags)
GameActionResult::Ptr tile_inspector_remove_element_at(CoordsXY loc, int16_t elementIndex, bool isExecuting)
{
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
// Forcefully remove the element
TileElement* const tileElement = map_get_nth_element_at(x, y, elementIndex);
TileElement* const tileElement = map_get_nth_element_at(loc.x / 32, loc.y / 32, elementIndex);
if (!tileElement)
{
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
}
tile_element_remove(tileElement);
map_invalidate_tile_full(x << 5, y << 5);
map_invalidate_tile_full(loc.x, loc.y);
// Update the window
rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
&& (uint32_t)y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32_t)(loc.x / 32) == windowTileInspectorTileX
&& (uint32_t)(loc.y / 32) == windowTileInspectorTileY)
{
windowTileInspectorElementCount--;
@ -177,23 +179,23 @@ int32_t tile_inspector_remove_element_at(int32_t x, int32_t y, int16_t elementIn
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_swap_elements_at(int32_t x, int32_t y, int16_t first, int16_t second, int32_t flags)
GameActionResult::Ptr tile_inspector_swap_elements_at(CoordsXY loc, int16_t first, int16_t second, bool isExecuting)
{
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
if (!map_swap_elements_at(x, y, first, second))
if (!map_swap_elements_at(loc, first, second))
{
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
}
map_invalidate_tile_full(x << 5, y << 5);
map_invalidate_tile_full(loc.x, loc.y);
// Update the window
rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
&& (uint32_t)y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32_t)(loc.x / 32) == windowTileInspectorTileX
&& (uint32_t)(loc.y / 32) == windowTileInspectorTileY)
{
// If one of them was selected, update selected list item
if (windowTileInspectorSelectedIndex == first)
@ -205,19 +207,19 @@ int32_t tile_inspector_swap_elements_at(int32_t x, int32_t y, int16_t first, int
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_rotate_element_at(int32_t x, int32_t y, int32_t elementIndex, int32_t flags)
GameActionResult::Ptr tile_inspector_rotate_element_at(CoordsXY loc, int32_t elementIndex, bool isExecuting)
{
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
uint8_t newRotation, pathEdges, pathCorners;
TileElement* const tileElement = map_get_nth_element_at(x, y, elementIndex);
TileElement* const tileElement = map_get_nth_element_at(loc.x / 32, loc.y / 32, elementIndex);
if (!tileElement)
{
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
}
switch (tileElement->GetType())
{
@ -247,11 +249,12 @@ int32_t tile_inspector_rotate_element_at(int32_t x, int32_t y, int32_t elementIn
uint8_t z = tileElement->base_height;
// Make sure this is the correct entrance or exit
if (entranceType == ENTRANCE_TYPE_RIDE_ENTRANCE && entrance.x == x && entrance.y == y && entrance.z == z)
if (entranceType == ENTRANCE_TYPE_RIDE_ENTRANCE && entrance.x == loc.x / 32 && entrance.y == loc.y / 32
&& entrance.z == z)
{
ride_set_entrance_location(ride, stationIndex, { entrance.x, entrance.y, entrance.z, newRotation });
}
else if (entranceType == ENTRANCE_TYPE_RIDE_EXIT && exit.x == x && exit.y == y && exit.z == z)
else if (entranceType == ENTRANCE_TYPE_RIDE_EXIT && exit.x == loc.x / 32 && exit.y == loc.y / 32 && exit.z == z)
{
ride_set_exit_location(ride, stationIndex, { exit.x, exit.y, exit.z, newRotation });
}
@ -273,41 +276,41 @@ int32_t tile_inspector_rotate_element_at(int32_t x, int32_t y, int32_t elementIn
}
}
map_invalidate_tile_full(x << 5, y << 5);
map_invalidate_tile_full(loc.x, loc.y);
if ((uint32_t)x == windowTileInspectorTileX && (uint32_t)y == windowTileInspectorTileY)
if ((uint32_t)(loc.x / 32) == windowTileInspectorTileX && (uint32_t)(loc.y / 32) == windowTileInspectorTileY)
{
window_invalidate_by_class(WC_TILE_INSPECTOR);
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_paste_element_at(int32_t x, int32_t y, TileElement element, int32_t flags)
GameActionResult::Ptr tile_inspector_paste_element_at(CoordsXY loc, TileElement element, bool isExecuting)
{
// Make sure there is enough space for the new element
if (!map_check_free_elements_and_reorganise(1))
{
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::NO_FREE_ELEMENTS, STR_NONE);
}
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
// Check if the element to be pasted refers to a banner index
BannerIndex bannerIndex = tile_element_get_banner_index(&element);
if (bannerIndex != BANNER_INDEX_NULL)
{
// The element to be pasted refers to a banner index - make a copy of it
BannerIndex newBannerIndex = create_new_banner(flags);
BannerIndex newBannerIndex = create_new_banner(GAME_COMMAND_FLAG_APPLY);
if (newBannerIndex == BANNER_INDEX_NULL)
{
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
}
rct_banner& newBanner = gBanners[newBannerIndex];
newBanner = gBanners[bannerIndex];
newBanner.x = x;
newBanner.y = y;
newBanner.x = loc.x / 32;
newBanner.y = loc.y / 32;
// Use the new banner index
tile_element_set_banner_index(&element, newBannerIndex);
@ -321,13 +324,13 @@ int32_t tile_inspector_paste_element_at(int32_t x, int32_t y, TileElement elemen
rct_string_id newStringIdx = user_string_allocate(USER_STRING_DUPLICATION_PERMITTED, buffer);
if (newStringIdx == 0)
{
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::NO_FREE_ELEMENTS, STR_NONE);
}
gBanners[newBannerIndex].string_idx = newStringIdx;
}
}
TileElement* const pastedElement = tile_element_insert(x, y, element.base_height, 0);
TileElement* const pastedElement = tile_element_insert(loc.x / 32, loc.y / 32, element.base_height, 0);
bool lastForTile = pastedElement->IsLastForTile();
*pastedElement = element;
@ -337,16 +340,16 @@ int32_t tile_inspector_paste_element_at(int32_t x, int32_t y, TileElement elemen
pastedElement->flags |= TILE_ELEMENT_FLAG_LAST_TILE;
}
map_invalidate_tile_full(x << 5, y << 5);
map_invalidate_tile_full(loc.x, loc.y);
rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
&& (uint32_t)y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32_t)(loc.x / 32) == windowTileInspectorTileX
&& (uint32_t)(loc.y / 32) == windowTileInspectorTileY)
{
windowTileInspectorElementCount++;
// Select new element if there was none selected already
int16_t newIndex = (int16_t)(pastedElement - map_get_first_element_at(x, y));
int16_t newIndex = (int16_t)(pastedElement - map_get_first_element_at(loc.x / 32, loc.y / 32));
if (windowTileInspectorSelectedIndex == -1)
windowTileInspectorSelectedIndex = newIndex;
else if (windowTileInspectorSelectedIndex >= newIndex)
@ -356,14 +359,14 @@ int32_t tile_inspector_paste_element_at(int32_t x, int32_t y, TileElement elemen
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_sort_elements_at(int32_t x, int32_t y, int32_t flags)
GameActionResult::Ptr tile_inspector_sort_elements_at(CoordsXY loc, bool isExecuting)
{
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
const TileElement* const firstElement = map_get_first_element_at(x, y);
const TileElement* const firstElement = map_get_first_element_at(loc.x / 32, loc.y / 32);
// Count elements on tile
int32_t numElement = 0;
@ -387,7 +390,7 @@ int32_t tile_inspector_sort_elements_at(int32_t x, int32_t y, int32_t flags)
|| (otherElement->base_height == currentElement->base_height
&& otherElement->clearance_height > currentElement->clearance_height)))
{
if (!map_swap_elements_at(x, y, currentId - 1, currentId))
if (!map_swap_elements_at(loc, currentId - 1, currentId))
{
// don't return error here, we've already ran some actions
// and moved things as far as we could, the only sensible
@ -401,35 +404,36 @@ int32_t tile_inspector_sort_elements_at(int32_t x, int32_t y, int32_t flags)
}
}
map_invalidate_tile_full(x << 5, y << 5);
map_invalidate_tile_full(loc.x, loc.y);
// Deselect tile for clients who had it selected
rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
&& (uint32_t)y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32_t)(loc.x / 32) == windowTileInspectorTileX
&& (uint32_t)(loc.y / 32) == windowTileInspectorTileY)
{
windowTileInspectorSelectedIndex = -1;
window_invalidate(tileInspectorWindow);
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_any_base_height_offset(int32_t x, int32_t y, int16_t elementIndex, int8_t heightOffset, int32_t flags)
GameActionResult::Ptr tile_inspector_any_base_height_offset(
CoordsXY loc, int16_t elementIndex, int8_t heightOffset, bool isExecuting)
{
TileElement* const tileElement = map_get_nth_element_at(x, y, elementIndex);
TileElement* const tileElement = map_get_nth_element_at(loc.x / 32, loc.y / 32, elementIndex);
if (tileElement == nullptr)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
int16_t newBaseHeight = (int16_t)tileElement->base_height + heightOffset;
int16_t newClearanceHeight = (int16_t)tileElement->clearance_height + heightOffset;
if (newBaseHeight < 0 || newBaseHeight > 0xff || newClearanceHeight < 0 || newClearanceHeight > 0xff)
{
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
}
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
if (tileElement->GetType() == TILE_ELEMENT_TYPE_ENTRANCE)
{
@ -444,10 +448,11 @@ int32_t tile_inspector_any_base_height_offset(int32_t x, int32_t y, int16_t elem
uint8_t z = tileElement->base_height;
// Make sure this is the correct entrance or exit
if (entranceType == ENTRANCE_TYPE_RIDE_ENTRANCE && entrance.x == x && entrance.y == y && entrance.z == z)
if (entranceType == ENTRANCE_TYPE_RIDE_ENTRANCE && entrance.x == loc.x / 32 && entrance.y == loc.y / 32
&& entrance.z == z)
ride_set_entrance_location(
ride, entranceIndex, { entrance.x, entrance.y, z + heightOffset, entrance.direction });
else if (entranceType == ENTRANCE_TYPE_RIDE_EXIT && exit.x == x && exit.y == y && exit.z == z)
else if (entranceType == ENTRANCE_TYPE_RIDE_EXIT && exit.x == loc.x / 32 && exit.y == loc.y / 32 && exit.z == z)
ride_set_exit_location(ride, entranceIndex, { exit.x, exit.y, z + heightOffset, exit.direction });
}
}
@ -455,56 +460,56 @@ int32_t tile_inspector_any_base_height_offset(int32_t x, int32_t y, int16_t elem
tileElement->base_height += heightOffset;
tileElement->clearance_height += heightOffset;
map_invalidate_tile_full(x << 5, y << 5);
map_invalidate_tile_full(loc.x, loc.y);
rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
&& (uint32_t)y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32_t)(loc.x / 32) == windowTileInspectorTileX
&& (uint32_t)(loc.y / 32) == windowTileInspectorTileY)
{
window_invalidate(tileInspectorWindow);
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_surface_show_park_fences(int32_t x, int32_t y, bool showFences, int32_t flags)
GameActionResult::Ptr tile_inspector_surface_show_park_fences(CoordsXY loc, bool showFences, bool isExecuting)
{
TileElement* const surfaceelement = map_get_surface_element_at(x, y);
TileElement* const surfaceelement = map_get_surface_element_at(loc);
// No surface element on tile
if (surfaceelement == nullptr)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
if (!showFences)
surfaceelement->AsSurface()->SetParkFences(0);
else
update_park_fences({ x << 5, y << 5 });
update_park_fences(loc);
map_invalidate_tile_full(x << 5, y << 5);
map_invalidate_tile_full(loc.x, loc.y);
rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
&& (uint32_t)y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32_t)(loc.x / 32) == windowTileInspectorTileX
&& (uint32_t)(loc.y / 32) == windowTileInspectorTileY)
{
window_invalidate(tileInspectorWindow);
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_surface_toggle_corner(int32_t x, int32_t y, int32_t cornerIndex, int32_t flags)
GameActionResult::Ptr tile_inspector_surface_toggle_corner(CoordsXY loc, int32_t cornerIndex, bool isExecuting)
{
TileElement* const surfaceElement = map_get_surface_element_at(x, y);
TileElement* const surfaceElement = map_get_surface_element_at(loc);
// No surface element on tile
if (surfaceElement == nullptr)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
const uint8_t originalSlope = surfaceElement->AsSurface()->GetSlope();
const bool diagonal = (originalSlope & TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT) >> 4;
@ -550,28 +555,28 @@ int32_t tile_inspector_surface_toggle_corner(int32_t x, int32_t y, int32_t corne
surfaceElement->clearance_height = surfaceElement->base_height + (diagonal ? 2 : 0);
}
map_invalidate_tile_full(x << 5, y << 5);
map_invalidate_tile_full(loc.x, loc.y);
rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
&& (uint32_t)y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32_t)(loc.x / 32) == windowTileInspectorTileX
&& (uint32_t)(loc.y / 32) == windowTileInspectorTileY)
{
window_invalidate(tileInspectorWindow);
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_surface_toggle_diagonal(int32_t x, int32_t y, int32_t flags)
GameActionResult::Ptr tile_inspector_surface_toggle_diagonal(CoordsXY loc, bool isExecuting)
{
TileElement* const surfaceElement = map_get_surface_element_at(x, y);
TileElement* const surfaceElement = map_get_surface_element_at(loc);
// No surface element on tile
if (surfaceElement == nullptr)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
uint8_t newSlope = surfaceElement->AsSurface()->GetSlope() ^ TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT;
surfaceElement->AsSurface()->SetSlope(newSlope);
@ -588,105 +593,105 @@ int32_t tile_inspector_surface_toggle_diagonal(int32_t x, int32_t y, int32_t fla
surfaceElement->clearance_height = surfaceElement->base_height;
}
map_invalidate_tile_full(x << 5, y << 5);
map_invalidate_tile_full(loc.x, loc.y);
rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
&& (uint32_t)y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32_t)(loc.x / 32) == windowTileInspectorTileX
&& (uint32_t)(loc.y / 32) == windowTileInspectorTileY)
{
window_invalidate(tileInspectorWindow);
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_path_set_sloped(int32_t x, int32_t y, int32_t elementIndex, bool sloped, int32_t flags)
GameActionResult::Ptr tile_inspector_path_set_sloped(CoordsXY loc, int32_t elementIndex, bool sloped, bool isExecuting)
{
TileElement* const pathElement = map_get_nth_element_at(x, y, elementIndex);
TileElement* const pathElement = map_get_nth_element_at(loc.x / 32, loc.y / 32, elementIndex);
if (pathElement == nullptr || pathElement->GetType() != TILE_ELEMENT_TYPE_PATH)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
pathElement->AsPath()->SetSloped(sloped);
map_invalidate_tile_full(x << 5, y << 5);
map_invalidate_tile_full(loc.x, loc.y);
rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
&& (uint32_t)y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32_t)(loc.x / 32) == windowTileInspectorTileX
&& (uint32_t)(loc.y / 32) == windowTileInspectorTileY)
{
window_invalidate(tileInspectorWindow);
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_path_set_broken(int32_t x, int32_t y, int32_t elementIndex, bool broken, int32_t flags)
GameActionResult::Ptr tile_inspector_path_set_broken(CoordsXY loc, int32_t elementIndex, bool broken, bool isExecuting)
{
TileElement* const pathElement = map_get_nth_element_at(x, y, elementIndex);
TileElement* const pathElement = map_get_nth_element_at(loc.x / 32, loc.y / 32, elementIndex);
if (pathElement == nullptr || pathElement->GetType() != TILE_ELEMENT_TYPE_PATH)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
pathElement->AsPath()->SetIsBroken(broken);
map_invalidate_tile_full(x << 5, y << 5);
map_invalidate_tile_full(loc.x, loc.y);
rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
&& (uint32_t)y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32_t)(loc.x / 32) == windowTileInspectorTileX
&& (uint32_t)(loc.y / 32) == windowTileInspectorTileY)
{
window_invalidate(tileInspectorWindow);
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_path_toggle_edge(int32_t x, int32_t y, int32_t elementIndex, int32_t edgeIndex, int32_t flags)
GameActionResult::Ptr tile_inspector_path_toggle_edge(CoordsXY loc, int32_t elementIndex, int32_t edgeIndex, bool isExecuting)
{
TileElement* const pathElement = map_get_nth_element_at(x, y, elementIndex);
TileElement* const pathElement = map_get_nth_element_at(loc.x / 32, loc.y / 32, elementIndex);
if (pathElement == nullptr || pathElement->GetType() != TILE_ELEMENT_TYPE_PATH)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
uint8_t newEdges = pathElement->AsPath()->GetEdgesAndCorners() ^ (1 << edgeIndex);
pathElement->AsPath()->SetEdgesAndCorners(newEdges);
map_invalidate_tile_full(x << 5, y << 5);
map_invalidate_tile_full(loc.x, loc.y);
rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
&& (uint32_t)y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32_t)(loc.x / 32) == windowTileInspectorTileX
&& (uint32_t)(loc.y / 32) == windowTileInspectorTileY)
{
window_invalidate(tileInspectorWindow);
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_entrance_make_usable(int32_t x, int32_t y, int32_t elementIndex, int32_t flags)
GameActionResult::Ptr tile_inspector_entrance_make_usable(CoordsXY loc, int32_t elementIndex, bool isExecuting)
{
TileElement* const entranceElement = map_get_nth_element_at(x, y, elementIndex);
TileElement* const entranceElement = map_get_nth_element_at(loc.x / 32, loc.y / 32, elementIndex);
if (entranceElement == nullptr || entranceElement->GetType() != TILE_ELEMENT_TYPE_ENTRANCE)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
Ride* ride = get_ride(entranceElement->AsEntrance()->GetRideIndex());
if (ride == nullptr)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
uint8_t stationIndex = entranceElement->AsEntrance()->GetStationIndex();
@ -694,67 +699,70 @@ int32_t tile_inspector_entrance_make_usable(int32_t x, int32_t y, int32_t elemen
{
case ENTRANCE_TYPE_RIDE_ENTRANCE:
ride_set_entrance_location(
ride, stationIndex, { x, y, entranceElement->base_height, (uint8_t)entranceElement->GetDirection() });
ride, stationIndex,
{ loc.x / 32, loc.y / 32, entranceElement->base_height, (uint8_t)entranceElement->GetDirection() });
break;
case ENTRANCE_TYPE_RIDE_EXIT:
ride_set_exit_location(
ride, stationIndex, { x, y, entranceElement->base_height, (uint8_t)entranceElement->GetDirection() });
ride, stationIndex,
{ loc.x / 32, loc.y / 32, entranceElement->base_height, (uint8_t)entranceElement->GetDirection() });
break;
}
rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
&& (uint32_t)y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32_t)(loc.x / 32) == windowTileInspectorTileX
&& (uint32_t)(loc.y / 32) == windowTileInspectorTileY)
{
window_invalidate(tileInspectorWindow);
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_wall_set_slope(int32_t x, int32_t y, int32_t elementIndex, int32_t slopeValue, int32_t flags)
GameActionResult::Ptr tile_inspector_wall_set_slope(CoordsXY loc, int32_t elementIndex, int32_t slopeValue, bool isExecuting)
{
TileElement* const wallElement = map_get_nth_element_at(x, y, elementIndex);
TileElement* const wallElement = map_get_nth_element_at(loc.x / 32, loc.y / 32, elementIndex);
if (wallElement == nullptr || wallElement->GetType() != TILE_ELEMENT_TYPE_WALL)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
// Set new slope value
wallElement->AsWall()->SetSlope(slopeValue);
map_invalidate_tile_full(x << 5, y << 5);
map_invalidate_tile_full(loc.x, loc.y);
rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
&& (uint32_t)y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32_t)(loc.x / 32) == windowTileInspectorTileX
&& (uint32_t)(loc.y / 32) == windowTileInspectorTileY)
{
window_invalidate(tileInspectorWindow);
}
}
return 0;
return std::make_unique<GameActionResult>();
}
// Changes the height of all track elements that belong to the same track piece
// Broxzier: Copied from track_remove and stripped of unneeded code, but I think this should be smaller
int32_t tile_inspector_track_base_height_offset(int32_t x, int32_t y, int32_t elementIndex, int8_t offset, int32_t flags)
GameActionResult::Ptr tile_inspector_track_base_height_offset(
CoordsXY loc, int32_t elementIndex, int8_t offset, bool isExecuting)
{
TileElement* const trackElement = map_get_nth_element_at(x, y, elementIndex);
TileElement* const trackElement = map_get_nth_element_at(loc.x / 32, loc.y / 32, elementIndex);
if (offset == 0)
return 0;
return std::make_unique<GameActionResult>();
if (trackElement == nullptr || trackElement->GetType() != TILE_ELEMENT_TYPE_TRACK)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
uint8_t type = trackElement->AsTrack()->GetTrackType();
int16_t originX = x << 5;
int16_t originY = y << 5;
int16_t originX = loc.x;
int16_t originY = loc.y;
int16_t originZ = trackElement->base_height * 8;
uint8_t rotation = trackElement->GetDirection();
ride_id_t rideIndex = trackElement->AsTrack()->GetRideIndex();
@ -809,7 +817,7 @@ int32_t tile_inspector_track_base_height_offset(int32_t x, int32_t y, int32_t el
if (!found)
{
log_error("Track map element part not found!");
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
}
// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is for when
@ -827,20 +835,20 @@ int32_t tile_inspector_track_base_height_offset(int32_t x, int32_t y, int32_t el
// TODO: Only invalidate when one of the affected tiles is selected
window_invalidate_by_class(WC_TILE_INSPECTOR);
return 0;
return std::make_unique<GameActionResult>();
}
// Sets chainlift, optionally for an entire track block
// Broxzier: Basically a copy of the above function, with just two different lines... should probably be combined somehow
int32_t tile_inspector_track_set_chain(
int32_t x, int32_t y, int32_t elementIndex, bool entireTrackBlock, bool setChain, int32_t flags)
GameActionResult::Ptr tile_inspector_track_set_chain(
CoordsXY loc, int32_t elementIndex, bool entireTrackBlock, bool setChain, bool isExecuting)
{
TileElement* const trackElement = map_get_nth_element_at(x, y, elementIndex);
TileElement* const trackElement = map_get_nth_element_at(loc.x / 32, loc.y / 32, elementIndex);
if (trackElement == nullptr || trackElement->GetType() != TILE_ELEMENT_TYPE_TRACK)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
if (!entireTrackBlock)
{
@ -850,12 +858,12 @@ int32_t tile_inspector_track_set_chain(
trackElement->AsTrack()->SetHasChain(setChain);
}
return 0;
return std::make_unique<GameActionResult>();
}
uint8_t type = trackElement->AsTrack()->GetTrackType();
int16_t originX = x << 5;
int16_t originY = y << 5;
int16_t originX = loc.x;
int16_t originY = loc.y;
int16_t originZ = trackElement->base_height * 8;
uint8_t rotation = trackElement->GetDirection();
ride_id_t rideIndex = trackElement->AsTrack()->GetRideIndex();
@ -910,7 +918,7 @@ int32_t tile_inspector_track_set_chain(
if (!found)
{
log_error("Track map element part not found!");
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
}
// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is for when
@ -930,67 +938,68 @@ int32_t tile_inspector_track_set_chain(
// TODO: Only invalidate when one of the affected tiles is selected
window_invalidate_by_class(WC_TILE_INSPECTOR);
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_track_set_block_brake(int32_t x, int32_t y, int32_t elementIndex, bool blockBrake, int32_t flags)
GameActionResult::Ptr tile_inspector_track_set_block_brake(
CoordsXY loc, int32_t elementIndex, bool blockBrake, bool isExecuting)
{
TileElement* const trackElement = map_get_nth_element_at(x, y, elementIndex);
TileElement* const trackElement = map_get_nth_element_at(loc.x / 32, loc.y / 32, elementIndex);
if (trackElement == nullptr || trackElement->GetType() != TILE_ELEMENT_TYPE_TRACK)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
trackElement->AsTrack()->SetBlockBrakeClosed(blockBrake);
map_invalidate_tile_full(x << 5, y << 5);
map_invalidate_tile_full(loc.x, loc.y);
rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
&& (uint32_t)y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32_t)(loc.x / 32) == windowTileInspectorTileX
&& (uint32_t)(loc.y / 32) == windowTileInspectorTileY)
{
window_invalidate(tileInspectorWindow);
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_track_set_indestructible(
int32_t x, int32_t y, int32_t elementIndex, bool isIndestructible, int32_t flags)
GameActionResult::Ptr tile_inspector_track_set_indestructible(
CoordsXY loc, int32_t elementIndex, bool isIndestructible, bool isExecuting)
{
TileElement* const trackElement = map_get_nth_element_at(x, y, elementIndex);
TileElement* const trackElement = map_get_nth_element_at(loc.x / 32, loc.y / 32, elementIndex);
if (trackElement == nullptr || trackElement->GetType() != TILE_ELEMENT_TYPE_TRACK)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
trackElement->AsTrack()->SetIsIndestructible(isIndestructible);
map_invalidate_tile_full(x << 5, y << 5);
map_invalidate_tile_full(loc.x, loc.y);
rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
&& (uint32_t)y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32_t)(loc.x / 32) == windowTileInspectorTileX
&& (uint32_t)(loc.y / 32) == windowTileInspectorTileY)
{
window_invalidate(tileInspectorWindow);
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_scenery_set_quarter_location(
int32_t x, int32_t y, int32_t elementIndex, int32_t quarterIndex, int32_t flags)
GameActionResult::Ptr tile_inspector_scenery_set_quarter_location(
CoordsXY loc, int32_t elementIndex, int32_t quarterIndex, bool isExecuting)
{
TileElement* const tileElement = map_get_nth_element_at(x, y, elementIndex);
TileElement* const tileElement = map_get_nth_element_at(loc.x / 32, loc.y / 32, elementIndex);
if (tileElement == nullptr || tileElement->GetType() != TILE_ELEMENT_TYPE_SMALL_SCENERY)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
// Set quadrant index
tileElement->AsSmallScenery()->SetSceneryQuadrant(quarterIndex);
@ -999,80 +1008,81 @@ int32_t tile_inspector_scenery_set_quarter_location(
tileElement->flags &= 0xF0;
tileElement->flags |= 1 << ((quarterIndex + 2) & 3);
map_invalidate_tile_full(x << 5, y << 5);
if ((uint32_t)x == windowTileInspectorTileX && (uint32_t)y == windowTileInspectorTileY)
map_invalidate_tile_full(loc.x, loc.y);
if ((uint32_t)(loc.x / 32) == windowTileInspectorTileX && (uint32_t)(loc.y / 32) == windowTileInspectorTileY)
{
window_invalidate_by_class(WC_TILE_INSPECTOR);
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_scenery_set_quarter_collision(
int32_t x, int32_t y, int32_t elementIndex, int32_t quarterIndex, int32_t flags)
GameActionResult::Ptr tile_inspector_scenery_set_quarter_collision(
CoordsXY loc, int32_t elementIndex, int32_t quarterIndex, bool isExecuting)
{
TileElement* const tileElement = map_get_nth_element_at(x, y, elementIndex);
TileElement* const tileElement = map_get_nth_element_at(loc.x / 32, loc.y / 32, elementIndex);
if (tileElement == nullptr || tileElement->GetType() != TILE_ELEMENT_TYPE_SMALL_SCENERY)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
tileElement->flags ^= 1 << quarterIndex;
map_invalidate_tile_full(x << 5, y << 5);
if ((uint32_t)x == windowTileInspectorTileX && (uint32_t)y == windowTileInspectorTileY)
map_invalidate_tile_full(loc.x, loc.y);
if ((uint32_t)(loc.x / 32) == windowTileInspectorTileX && (uint32_t)(loc.y / 32) == windowTileInspectorTileY)
{
window_invalidate_by_class(WC_TILE_INSPECTOR);
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_banner_toggle_blocking_edge(int32_t x, int32_t y, int32_t elementIndex, int32_t edgeIndex, int32_t flags)
GameActionResult::Ptr tile_inspector_banner_toggle_blocking_edge(
CoordsXY loc, int32_t elementIndex, int32_t edgeIndex, bool isExecuting)
{
TileElement* const bannerElement = map_get_nth_element_at(x, y, elementIndex);
TileElement* const bannerElement = map_get_nth_element_at(loc.x / 32, loc.y / 32, elementIndex);
if (bannerElement == nullptr || bannerElement->GetType() != TILE_ELEMENT_TYPE_BANNER)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
uint8_t edges = bannerElement->AsBanner()->GetAllowedEdges();
edges ^= (1 << edgeIndex);
bannerElement->AsBanner()->SetAllowedEdges(edges);
if ((uint32_t)x == windowTileInspectorTileX && (uint32_t)y == windowTileInspectorTileY)
if ((uint32_t)(loc.x / 32) == windowTileInspectorTileX && (uint32_t)(loc.y / 32) == windowTileInspectorTileY)
{
window_invalidate_by_class(WC_TILE_INSPECTOR);
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_corrupt_clamp(int32_t x, int32_t y, int32_t elementIndex, int32_t flags)
GameActionResult::Ptr tile_inspector_corrupt_clamp(CoordsXY loc, int32_t elementIndex, bool isExecuting)
{
TileElement* const corruptElement = map_get_nth_element_at(x, y, elementIndex);
TileElement* const corruptElement = map_get_nth_element_at(loc.x / 32, loc.y / 32, elementIndex);
if (corruptElement == nullptr || corruptElement->GetType() != TILE_ELEMENT_TYPE_CORRUPT)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (corruptElement->IsLastForTile())
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
TileElement* const nextElement = corruptElement + 1;
corruptElement->base_height = corruptElement->clearance_height = nextElement->base_height;
if ((uint32_t)x == windowTileInspectorTileX && (uint32_t)y == windowTileInspectorTileY)
if ((uint32_t)(loc.x / 32) == windowTileInspectorTileX && (uint32_t)(loc.y / 32) == windowTileInspectorTileY)
{
window_invalidate_by_class(WC_TILE_INSPECTOR);
}
}
return 0;
return std::make_unique<GameActionResult>();
}

View File

@ -26,58 +26,35 @@ enum TILE_INSPECTOR_ELEMENT_TYPE
TILE_INSPECTOR_ELEMENT_CORRUPT,
};
enum TILE_INSPECTOR_INSTRUCTION_TYPE
{
TILE_INSPECTOR_ANY_REMOVE,
TILE_INSPECTOR_ANY_SWAP,
TILE_INSPECTOR_ANY_INSERT_CORRUPT,
TILE_INSPECTOR_ANY_ROTATE,
TILE_INSPECTOR_ANY_PASTE,
TILE_INSPECTOR_ANY_SORT,
TILE_INSPECTOR_ANY_BASE_HEIGHT_OFFSET,
TILE_INSPECTOR_SURFACE_SHOW_PARK_FENCES,
TILE_INSPECTOR_SURFACE_TOGGLE_CORNER,
TILE_INSPECTOR_SURFACE_TOGGLE_DIAGONAL,
TILE_INSPECTOR_PATH_SET_SLOPE,
TILE_INSPECTOR_PATH_SET_BROKEN,
TILE_INSPECTOR_PATH_TOGGLE_EDGE,
TILE_INSPECTOR_ENTRANCE_MAKE_USABLE,
TILE_INSPECTOR_WALL_SET_SLOPE,
TILE_INSPECTOR_TRACK_BASE_HEIGHT_OFFSET,
TILE_INSPECTOR_TRACK_SET_CHAIN,
TILE_INSPECTOR_SCENERY_SET_QUARTER_LOCATION,
TILE_INSPECTOR_SCENERY_SET_QUARTER_COLLISION,
TILE_INSPECTOR_BANNER_TOGGLE_BLOCKING_EDGE,
TILE_INSPECTOR_CORRUPT_CLAMP,
TILE_INSPECTOR_TRACK_SET_BLOCK_BRAKE,
TILE_INSPECTOR_TRACK_SET_INDESTRUCTIBLE,
};
int32_t tile_inspector_insert_corrupt_at(int32_t x, int32_t y, int16_t elementIndex, int32_t flags);
int32_t tile_inspector_remove_element_at(int32_t x, int32_t y, int16_t elementIndex, int32_t flags);
int32_t tile_inspector_swap_elements_at(int32_t x, int32_t y, int16_t first, int16_t second, int32_t flags);
int32_t tile_inspector_rotate_element_at(int32_t x, int32_t y, int32_t elementIndex, int32_t flags);
int32_t tile_inspector_paste_element_at(int32_t x, int32_t y, TileElement element, int32_t flags);
int32_t tile_inspector_sort_elements_at(int32_t x, int32_t y, int32_t flags);
int32_t tile_inspector_any_base_height_offset(int32_t x, int32_t y, int16_t elementIndex, int8_t heightOffset, int32_t flags);
int32_t tile_inspector_surface_show_park_fences(int32_t x, int32_t y, bool enabled, int32_t flags);
int32_t tile_inspector_surface_toggle_corner(int32_t x, int32_t y, int32_t cornerIndex, int32_t flags);
int32_t tile_inspector_surface_toggle_diagonal(int32_t x, int32_t y, int32_t flags);
int32_t tile_inspector_path_set_sloped(int32_t x, int32_t y, int32_t elementIndex, bool sloped, int32_t flags);
int32_t tile_inspector_path_set_broken(int32_t x, int32_t y, int32_t elementIndex, bool broken, int32_t flags);
int32_t tile_inspector_path_toggle_edge(int32_t x, int32_t y, int32_t elementIndex, int32_t cornerIndex, int32_t flags);
int32_t tile_inspector_entrance_make_usable(int32_t x, int32_t y, int32_t elementIndex, int32_t flags);
int32_t tile_inspector_wall_set_slope(int32_t x, int32_t y, int32_t elementIndex, int32_t slopeValue, int32_t flags);
int32_t tile_inspector_track_base_height_offset(int32_t x, int32_t y, int32_t elementIndex, int8_t offset, int32_t flags);
int32_t tile_inspector_track_set_block_brake(int32_t x, int32_t y, int32_t elementIndex, bool blockBrake, int32_t flags);
int32_t tile_inspector_track_set_indestructible(
int32_t x, int32_t y, int32_t elementIndex, bool isIndestructible, int32_t flags);
int32_t tile_inspector_track_set_chain(
int32_t x, int32_t y, int32_t elementIndex, bool entireTrackBlock, bool setChain, int32_t flags);
int32_t tile_inspector_scenery_set_quarter_location(
int32_t x, int32_t y, int32_t elementIndex, int32_t quarterIndex, int32_t flags);
int32_t tile_inspector_scenery_set_quarter_collision(
int32_t x, int32_t y, int32_t elementIndex, int32_t quarterIndex, int32_t flags);
int32_t tile_inspector_banner_toggle_blocking_edge(
int32_t x, int32_t y, int32_t elementIndex, int32_t edgeIndex, int32_t flags);
int32_t tile_inspector_corrupt_clamp(int32_t x, int32_t y, int32_t elementIndex, int32_t flags);
class GameActionResult;
using GameActionResultPtr = std::unique_ptr<GameActionResult>;
GameActionResultPtr tile_inspector_insert_corrupt_at(CoordsXY loc, int16_t elementIndex, bool isExecuting);
GameActionResultPtr tile_inspector_remove_element_at(CoordsXY loc, int16_t elementIndex, bool isExecuting);
GameActionResultPtr tile_inspector_swap_elements_at(CoordsXY loc, int16_t first, int16_t second, bool isExecuting);
GameActionResultPtr tile_inspector_rotate_element_at(CoordsXY loc, int32_t elementIndex, bool isExecuting);
GameActionResultPtr tile_inspector_paste_element_at(CoordsXY loc, TileElement element, bool isExecuting);
GameActionResultPtr tile_inspector_sort_elements_at(CoordsXY loc, bool isExecuting);
GameActionResultPtr tile_inspector_any_base_height_offset(
CoordsXY loc, int16_t elementIndex, int8_t heightOffset, bool isExecuting);
GameActionResultPtr tile_inspector_surface_show_park_fences(CoordsXY loc, bool enabled, bool isExecuting);
GameActionResultPtr tile_inspector_surface_toggle_corner(CoordsXY loc, int32_t cornerIndex, bool isExecuting);
GameActionResultPtr tile_inspector_surface_toggle_diagonal(CoordsXY loc, bool isExecuting);
GameActionResultPtr tile_inspector_path_set_sloped(CoordsXY loc, int32_t elementIndex, bool sloped, bool isExecuting);
GameActionResultPtr tile_inspector_path_set_broken(CoordsXY loc, int32_t elementIndex, bool broken, bool isExecuting);
GameActionResultPtr tile_inspector_path_toggle_edge(CoordsXY loc, int32_t elementIndex, int32_t cornerIndex, bool isExecuting);
GameActionResultPtr tile_inspector_entrance_make_usable(CoordsXY loc, int32_t elementIndex, bool isExecuting);
GameActionResultPtr tile_inspector_wall_set_slope(CoordsXY loc, int32_t elementIndex, int32_t slopeValue, bool isExecuting);
GameActionResultPtr tile_inspector_track_base_height_offset(
CoordsXY loc, int32_t elementIndex, int8_t offset, bool isExecuting);
GameActionResultPtr tile_inspector_track_set_block_brake(CoordsXY loc, int32_t elementIndex, bool blockBrake, bool isExecuting);
GameActionResultPtr tile_inspector_track_set_indestructible(
CoordsXY loc, int32_t elementIndex, bool isIndestructible, bool isExecuting);
GameActionResultPtr tile_inspector_track_set_chain(
CoordsXY loc, int32_t elementIndex, bool entireTrackBlock, bool setChain, bool isExecuting);
GameActionResultPtr tile_inspector_scenery_set_quarter_location(
CoordsXY loc, int32_t elementIndex, int32_t quarterIndex, bool isExecuting);
GameActionResultPtr tile_inspector_scenery_set_quarter_collision(
CoordsXY loc, int32_t elementIndex, int32_t quarterIndex, bool isExecuting);
GameActionResultPtr tile_inspector_banner_toggle_blocking_edge(
CoordsXY loc, int32_t elementIndex, int32_t edgeIndex, bool isExecuting);
GameActionResultPtr tile_inspector_corrupt_clamp(CoordsXY loc, int32_t elementIndex, bool isExecuting);