mirror of https://github.com/OpenRCT2/OpenRCT2.git
Prevent rendering of hidden windows.
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f3786b3130
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@ -146,7 +146,7 @@ void window_dispatch_update_all()
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void window_update_all_viewports()
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{
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for (rct_window *w = g_window_list; w < RCT2_NEW_WINDOW; w++)
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if (w->viewport != NULL)
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if (w->viewport != NULL && window_is_visible(w))
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viewport_update_position(w);
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}
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@ -1476,10 +1476,12 @@ void window_draw(rct_drawpixelinfo *dpi, rct_window *w, int left, int top, int r
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if (left >= right) return;
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if (top >= bottom) return;
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if (!window_is_visible(w)) return;
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// Draw the window in this region
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for (rct_window *v = w; v < RCT2_NEW_WINDOW; v++) {
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// Don't draw overlapping opaque windows, they won't have changed
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if (w == v || (v->flags & WF_TRANSPARENT)) {
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if ((w == v || (v->flags & WF_TRANSPARENT)) && window_is_visible(v)) {
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window_draw_single(dpi, v, left, top, right, bottom);
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}
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}
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@ -2477,3 +2479,29 @@ void window_update_textbox()
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window_event_textinput_call(w, gCurrentTextBox.widget_index, gTextBoxInput);
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}
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}
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bool window_is_visible(rct_window* w)
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{
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// only consider viewports, consider the main window always visible
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if (w == NULL || w->viewport == NULL || w->classification == WC_MAIN_WINDOW)
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{
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// default to previous behavior
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return true;
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}
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// start from the window above the current
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for (rct_window *w_other = (w+1); w_other < RCT2_NEW_WINDOW; w_other++)
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{
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// if covered by a higher window, no rendering needed
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if (w_other->x <= w->x
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&& w_other->y <= w->y
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&& w_other->x + w_other->width >= w->x + w->width
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&& w_other->y + w_other->height >= w->y + w->height)
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{
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return false;
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}
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}
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// default to previous behavior
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return true;
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}
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@ -729,6 +729,8 @@ void window_cancel_textbox();
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void window_update_textbox_caret();
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void window_update_textbox();
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bool window_is_visible(rct_window* w);
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bool land_tool_is_active();
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//Cheat: in-game land ownership editor
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