mirror of https://github.com/OpenRCT2/OpenRCT2.git
Make usage of Audio namespace explicit in Context
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82c434358a
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1b5d0f47ab
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@ -84,13 +84,14 @@
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#include <string>
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using namespace OpenRCT2;
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using namespace OpenRCT2::Audio;
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using namespace OpenRCT2::Drawing;
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using namespace OpenRCT2::Localisation;
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using namespace OpenRCT2::Paint;
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using namespace OpenRCT2::Scripting;
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using namespace OpenRCT2::Ui;
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using OpenRCT2::Audio::IAudioContext;
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namespace OpenRCT2
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{
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class Context final : public IContext
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@ -450,10 +451,10 @@ namespace OpenRCT2
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if (!gOpenRCT2Headless)
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{
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Init();
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PopulateDevices();
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InitRideSoundsAndInfo();
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gGameSoundsOff = !gConfigSound.MasterSoundEnabled;
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Audio::Init();
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Audio::PopulateDevices();
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Audio::InitRideSoundsAndInfo();
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Audio::gGameSoundsOff = !gConfigSound.MasterSoundEnabled;
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}
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ChatInit();
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@ -1343,7 +1344,7 @@ namespace OpenRCT2
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std::unique_ptr<IContext> CreateContext()
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{
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return CreateContext(CreatePlatformEnvironment(), CreateDummyAudioContext(), CreateDummyUiContext());
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return CreateContext(CreatePlatformEnvironment(), Audio::CreateDummyAudioContext(), CreateDummyUiContext());
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}
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std::unique_ptr<IContext> CreateContext(
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