diff --git a/src/windows/loadsave.c b/src/windows/loadsave.c index cee302b71e..5ecc414f20 100644 --- a/src/windows/loadsave.c +++ b/src/windows/loadsave.c @@ -183,28 +183,28 @@ rct_window *window_loadsave_open(int type, char *defaultName) char path[MAX_PATH]; switch (type & 0x0E) { case LOADSAVETYPE_GAME: - w->widgets[WIDX_TITLE].image = isSave ? STR_FILE_DIALOG_TITLE_SAVE_GAME : STR_FILE_DIALOG_TITLE_LOAD_GAME; + w->widgets[WIDX_TITLE].text = isSave ? STR_FILE_DIALOG_TITLE_SAVE_GAME : STR_FILE_DIALOG_TITLE_LOAD_GAME; if (window_loadsave_get_dir(gConfigGeneral.last_save_game_directory, path, "save")) { window_loadsave_populate_list(w, isSave, path, ".sv6"); success = true; } break; case LOADSAVETYPE_LANDSCAPE: - w->widgets[WIDX_TITLE].image = isSave ? STR_FILE_DIALOG_TITLE_SAVE_LANDSCAPE : STR_FILE_DIALOG_TITLE_LOAD_LANDSCAPE; + w->widgets[WIDX_TITLE].text = isSave ? STR_FILE_DIALOG_TITLE_SAVE_LANDSCAPE : STR_FILE_DIALOG_TITLE_LOAD_LANDSCAPE; if (window_loadsave_get_dir(gConfigGeneral.last_save_landscape_directory, path, "landscape")) { window_loadsave_populate_list(w, isSave, path, ".sc6"); success = true; } break; case LOADSAVETYPE_SCENARIO: - w->widgets[WIDX_TITLE].image = STR_FILE_DIALOG_TITLE_SAVE_SCENARIO; + w->widgets[WIDX_TITLE].text = STR_FILE_DIALOG_TITLE_SAVE_SCENARIO; if (window_loadsave_get_dir(gConfigGeneral.last_save_scenario_directory, path, "scenario")) { window_loadsave_populate_list(w, isSave, path, ".sc6"); success = true; } break; case LOADSAVETYPE_TRACK: - w->widgets[WIDX_TITLE].image = isSave ? STR_FILE_DIALOG_TITLE_SAVE_TRACK : STR_FILE_DIALOG_TITLE_INSTALL_NEW_TRACK_DESIGN; + w->widgets[WIDX_TITLE].text = isSave ? STR_FILE_DIALOG_TITLE_SAVE_TRACK : STR_FILE_DIALOG_TITLE_INSTALL_NEW_TRACK_DESIGN; if (window_loadsave_get_dir(gConfigGeneral.last_save_track_directory, path, "track")) { window_loadsave_populate_list(w, isSave, path, ".td?"); success = true;