mirror of https://github.com/OpenRCT2/OpenRCT2.git
* Refactor window to class: Sign Fix: Refactor window to class: Sign #13805
This commit is contained in:
parent
86e9fe6f19
commit
1b64fc871b
|
@ -52,45 +52,235 @@ static rct_widget window_sign_widgets[] = {
|
|||
{ WIDGETS_END },
|
||||
};
|
||||
|
||||
static void window_sign_mouseup(rct_window *w, rct_widgetindex widgetIndex);
|
||||
static void window_sign_mousedown(rct_window *w, rct_widgetindex widgetIndex, rct_widget* widget);
|
||||
static void window_sign_dropdown(rct_window *w, rct_widgetindex widgetIndex, int32_t dropdownIndex);
|
||||
static void window_sign_textinput(rct_window *w, rct_widgetindex widgetIndex, char *text);
|
||||
static void window_sign_viewport_rotate(rct_window *w);
|
||||
static void window_sign_invalidate(rct_window *w);
|
||||
static void window_sign_paint(rct_window *w, rct_drawpixelinfo *dpi);
|
||||
|
||||
|
||||
// 0x98E44C
|
||||
static rct_window_event_list window_sign_events([](auto& events)
|
||||
{
|
||||
events.mouse_up = &window_sign_mouseup;
|
||||
events.mouse_down = &window_sign_mousedown;
|
||||
events.dropdown = &window_sign_dropdown;
|
||||
events.text_input = &window_sign_textinput;
|
||||
events.viewport_rotate = &window_sign_viewport_rotate;
|
||||
events.invalidate = &window_sign_invalidate;
|
||||
events.paint = &window_sign_paint;
|
||||
});
|
||||
|
||||
static void window_sign_small_mouseup(rct_window *w, rct_widgetindex widgetIndex);
|
||||
static void window_sign_small_dropdown(rct_window *w, rct_widgetindex widgetIndex, int32_t dropdownIndex);
|
||||
static void window_sign_small_invalidate(rct_window *w);
|
||||
|
||||
// 0x9A410C
|
||||
static rct_window_event_list window_sign_small_events([](auto& events)
|
||||
{
|
||||
events.mouse_up = &window_sign_small_mouseup;
|
||||
events.mouse_down = &window_sign_mousedown;
|
||||
events.dropdown = &window_sign_small_dropdown;
|
||||
events.text_input = &window_sign_textinput;
|
||||
events.viewport_rotate = &window_sign_viewport_rotate;
|
||||
events.invalidate = &window_sign_small_invalidate;
|
||||
events.paint = &window_sign_paint;
|
||||
});
|
||||
// clang-format on
|
||||
|
||||
static void window_sign_show_text_input(rct_window* w);
|
||||
class SignWindow final : public Window
|
||||
{
|
||||
private:
|
||||
bool _isSmall = false;
|
||||
Banner* _banner = nullptr;
|
||||
TileElement* _tileElement = nullptr;
|
||||
|
||||
void ShowTextInput()
|
||||
{
|
||||
if (_banner != nullptr)
|
||||
{
|
||||
auto bannerText = _banner->GetText();
|
||||
window_text_input_raw_open(this, WIDX_SIGN_TEXT, STR_SIGN_TEXT_TITLE, STR_SIGN_TEXT_PROMPT, bannerText.c_str(), 32);
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
void OnOpen() override
|
||||
{
|
||||
widgets = window_sign_widgets;
|
||||
enabled_widgets = (1 << WIDX_CLOSE) | (1 << WIDX_SIGN_TEXT) | (1 << WIDX_SIGN_DEMOLISH) | (1 << WIDX_MAIN_COLOUR)
|
||||
| (1 << WIDX_TEXT_COLOUR);
|
||||
|
||||
WindowInitScrollWidgets(this);
|
||||
}
|
||||
|
||||
/*
|
||||
* Initializes the window and sets it's number and if it's small
|
||||
* @return true if successfull
|
||||
*/
|
||||
bool Initialize(rct_windownumber windowNumber, const bool isSmall)
|
||||
{
|
||||
number = windowNumber;
|
||||
_isSmall = isSmall;
|
||||
|
||||
_banner = GetBanner(number);
|
||||
if (_banner == nullptr)
|
||||
return false;
|
||||
|
||||
auto signViewPosition = _banner->position.ToCoordsXY().ToTileCentre();
|
||||
_tileElement = banner_get_tile_element(number);
|
||||
if (_tileElement == nullptr)
|
||||
return false;
|
||||
|
||||
int32_t viewZ = _tileElement->GetBaseZ();
|
||||
frame_no = viewZ;
|
||||
|
||||
if (_isSmall)
|
||||
{
|
||||
list_information_type = _tileElement->AsWall()->GetPrimaryColour();
|
||||
var_492 = _tileElement->AsWall()->GetSecondaryColour();
|
||||
SceneryEntry = _tileElement->AsWall()->GetEntryIndex();
|
||||
}
|
||||
else
|
||||
{
|
||||
list_information_type = _tileElement->AsLargeScenery()->GetPrimaryColour();
|
||||
var_492 = _tileElement->AsLargeScenery()->GetSecondaryColour();
|
||||
SceneryEntry = _tileElement->AsLargeScenery()->GetEntryIndex();
|
||||
}
|
||||
|
||||
// Create viewport
|
||||
rct_widget& viewportWidget = window_sign_widgets[WIDX_VIEWPORT];
|
||||
|
||||
viewport_create(
|
||||
this, windowPos + ScreenCoordsXY{ viewportWidget.left + 1, viewportWidget.top + 1 }, viewportWidget.width() - 1,
|
||||
viewportWidget.height() - 1, 0, { signViewPosition, viewZ }, 0, SPRITE_INDEX_NULL);
|
||||
|
||||
viewport->flags = gConfigGeneral.always_show_gridlines ? VIEWPORT_FLAG_GRIDLINES : 0;
|
||||
Invalidate();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void OnMouseUp(rct_widgetindex widgetIndex) override
|
||||
{
|
||||
switch (widgetIndex)
|
||||
{
|
||||
case WIDX_CLOSE:
|
||||
Close();
|
||||
break;
|
||||
case WIDX_SIGN_DEMOLISH:
|
||||
{
|
||||
auto bannerCoords = _banner->position.ToCoordsXY();
|
||||
|
||||
if (_isSmall)
|
||||
{
|
||||
CoordsXYZD wallLocation = { bannerCoords, _tileElement->GetBaseZ(), _tileElement->GetDirection() };
|
||||
auto wallRemoveAction = WallRemoveAction(wallLocation);
|
||||
GameActions::Execute(&wallRemoveAction);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto sceneryRemoveAction = LargeSceneryRemoveAction(
|
||||
{ bannerCoords, _tileElement->GetBaseZ(), _tileElement->GetDirection() },
|
||||
_tileElement->AsLargeScenery()->GetSequenceIndex());
|
||||
GameActions::Execute(&sceneryRemoveAction);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WIDX_SIGN_TEXT:
|
||||
ShowTextInput();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnMouseDown(rct_widgetindex widgetIndex) override
|
||||
{
|
||||
rct_widget* widget = &widgets[widgetIndex];
|
||||
switch (widgetIndex)
|
||||
{
|
||||
case WIDX_MAIN_COLOUR:
|
||||
WindowDropdownShowColour(this, widget, TRANSLUCENT(colours[1]), static_cast<uint8_t>(list_information_type));
|
||||
break;
|
||||
case WIDX_TEXT_COLOUR:
|
||||
WindowDropdownShowColour(this, widget, TRANSLUCENT(colours[1]), static_cast<uint8_t>(var_492));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnDropdown(rct_widgetindex widgetIndex, int32_t dropdownIndex) override
|
||||
{
|
||||
switch (widgetIndex)
|
||||
{
|
||||
case WIDX_MAIN_COLOUR:
|
||||
{
|
||||
if (dropdownIndex == -1)
|
||||
return;
|
||||
list_information_type = dropdownIndex;
|
||||
auto signSetStyleAction = SignSetStyleAction(number, dropdownIndex, var_492, !_isSmall);
|
||||
GameActions::Execute(&signSetStyleAction);
|
||||
break;
|
||||
}
|
||||
case WIDX_TEXT_COLOUR:
|
||||
{
|
||||
if (dropdownIndex == -1)
|
||||
return;
|
||||
var_492 = dropdownIndex;
|
||||
auto signSetStyleAction = SignSetStyleAction(number, list_information_type, dropdownIndex, !_isSmall);
|
||||
GameActions::Execute(&signSetStyleAction);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
void OnTextInput(rct_widgetindex widgetIndex, std::string_view text) override
|
||||
{
|
||||
if (widgetIndex == WIDX_SIGN_TEXT && !text.empty())
|
||||
{
|
||||
auto signSetNameAction = SignSetNameAction(number, std::string(text));
|
||||
GameActions::Execute(&signSetNameAction);
|
||||
}
|
||||
}
|
||||
|
||||
void OnPrepareDraw() override
|
||||
{
|
||||
rct_widget* main_colour_btn = &window_sign_widgets[WIDX_MAIN_COLOUR];
|
||||
rct_widget* text_colour_btn = &window_sign_widgets[WIDX_TEXT_COLOUR];
|
||||
|
||||
if (_isSmall)
|
||||
{
|
||||
rct_scenery_entry* scenery_entry = get_wall_entry(SceneryEntry);
|
||||
|
||||
main_colour_btn->type = WindowWidgetType::Empty;
|
||||
text_colour_btn->type = WindowWidgetType::Empty;
|
||||
|
||||
if (scenery_entry->wall.flags & WALL_SCENERY_HAS_PRIMARY_COLOUR)
|
||||
{
|
||||
main_colour_btn->type = WindowWidgetType::ColourBtn;
|
||||
}
|
||||
if (scenery_entry->wall.flags & WALL_SCENERY_HAS_SECONDARY_COLOUR)
|
||||
{
|
||||
text_colour_btn->type = WindowWidgetType::ColourBtn;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
rct_scenery_entry* scenery_entry = get_large_scenery_entry(SceneryEntry);
|
||||
|
||||
main_colour_btn->type = WindowWidgetType::Empty;
|
||||
text_colour_btn->type = WindowWidgetType::Empty;
|
||||
|
||||
if (scenery_entry->large_scenery.flags & LARGE_SCENERY_FLAG_HAS_PRIMARY_COLOUR)
|
||||
{
|
||||
main_colour_btn->type = WindowWidgetType::ColourBtn;
|
||||
}
|
||||
if (scenery_entry->large_scenery.flags & LARGE_SCENERY_FLAG_HAS_SECONDARY_COLOUR)
|
||||
{
|
||||
text_colour_btn->type = WindowWidgetType::ColourBtn;
|
||||
}
|
||||
}
|
||||
|
||||
main_colour_btn->image = SPRITE_ID_PALETTE_COLOUR_1(list_information_type) | IMAGE_TYPE_TRANSPARENT | SPR_PALETTE_BTN;
|
||||
text_colour_btn->image = SPRITE_ID_PALETTE_COLOUR_1(var_492) | IMAGE_TYPE_TRANSPARENT | SPR_PALETTE_BTN;
|
||||
}
|
||||
|
||||
void OnDraw(rct_drawpixelinfo& dpi) override
|
||||
{
|
||||
DrawWidgets(dpi);
|
||||
|
||||
if (viewport != nullptr)
|
||||
{
|
||||
window_draw_viewport(&dpi, this);
|
||||
}
|
||||
}
|
||||
|
||||
void OnViewportRotate() override
|
||||
{
|
||||
RemoveViewport();
|
||||
|
||||
auto banner = GetBanner(number);
|
||||
|
||||
auto signViewPos = CoordsXYZ{ banner->position.ToCoordsXY().ToTileCentre(), frame_no };
|
||||
|
||||
// Create viewport
|
||||
rct_widget* viewportWidget = &window_sign_widgets[WIDX_VIEWPORT];
|
||||
viewport_create(
|
||||
this, windowPos + ScreenCoordsXY{ viewportWidget->left + 1, viewportWidget->top + 1 }, viewportWidget->width() - 1,
|
||||
viewportWidget->height() - 1, 0, signViewPos, 0, SPRITE_INDEX_NULL);
|
||||
if (viewport != nullptr)
|
||||
viewport->flags = gConfigGeneral.always_show_gridlines ? VIEWPORT_FLAG_GRIDLINES : 0;
|
||||
Invalidate();
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
|
@ -98,420 +288,42 @@ static void window_sign_show_text_input(rct_window* w);
|
|||
*/
|
||||
rct_window* window_sign_open(rct_windownumber number)
|
||||
{
|
||||
rct_window* w;
|
||||
rct_widget* viewportWidget;
|
||||
auto* w = static_cast<SignWindow*>(window_bring_to_front_by_number(WC_BANNER, number));
|
||||
|
||||
// Check if window is already open
|
||||
w = window_bring_to_front_by_number(WC_BANNER, number);
|
||||
if (w != nullptr)
|
||||
return w;
|
||||
|
||||
w = WindowCreateAutoPos(WW, WH, &window_sign_events, WC_BANNER, WF_NO_SCROLLING);
|
||||
w->widgets = window_sign_widgets;
|
||||
w->enabled_widgets = (1 << WIDX_CLOSE) | (1 << WIDX_SIGN_TEXT) | (1 << WIDX_SIGN_DEMOLISH) | (1 << WIDX_MAIN_COLOUR)
|
||||
| (1 << WIDX_TEXT_COLOUR);
|
||||
w = WindowCreate<SignWindow>(WC_BANNER, WW, WH, 0);
|
||||
|
||||
w->number = number;
|
||||
WindowInitScrollWidgets(w);
|
||||
|
||||
auto banner = GetBanner(w->number);
|
||||
if (banner == nullptr)
|
||||
if (w == nullptr)
|
||||
return nullptr;
|
||||
|
||||
auto signViewPos = banner->position.ToCoordsXY().ToTileCentre();
|
||||
TileElement* tile_element = map_get_first_element_at(signViewPos);
|
||||
if (tile_element == nullptr)
|
||||
bool result = w->Initialize(number, false);
|
||||
if (result != true)
|
||||
return nullptr;
|
||||
|
||||
while (1)
|
||||
{
|
||||
if (tile_element->GetType() == TILE_ELEMENT_TYPE_LARGE_SCENERY)
|
||||
{
|
||||
rct_scenery_entry* scenery_entry = tile_element->AsLargeScenery()->GetEntry();
|
||||
if (scenery_entry != nullptr && scenery_entry->large_scenery.scrolling_mode != SCROLLING_MODE_NONE)
|
||||
{
|
||||
auto bannerIndex = tile_element->AsLargeScenery()->GetBannerIndex();
|
||||
|
||||
if (bannerIndex == w->number)
|
||||
break;
|
||||
}
|
||||
}
|
||||
tile_element++;
|
||||
if (tile_element >= &gTileElements[std::size(gTileElements)])
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
int32_t view_z = tile_element->GetBaseZ();
|
||||
w->frame_no = view_z;
|
||||
|
||||
w->list_information_type = tile_element->AsLargeScenery()->GetPrimaryColour();
|
||||
w->var_492 = tile_element->AsLargeScenery()->GetSecondaryColour();
|
||||
w->SceneryEntry = tile_element->AsLargeScenery()->GetEntryIndex();
|
||||
|
||||
// Create viewport
|
||||
viewportWidget = &window_sign_widgets[WIDX_VIEWPORT];
|
||||
viewport_create(
|
||||
w, w->windowPos + ScreenCoordsXY{ viewportWidget->left + 1, viewportWidget->top + 1 }, viewportWidget->width() - 1,
|
||||
viewportWidget->height() - 1, 0, { signViewPos, view_z }, 0, SPRITE_INDEX_NULL);
|
||||
|
||||
w->viewport->flags = gConfigGeneral.always_show_gridlines ? VIEWPORT_FLAG_GRIDLINES : 0;
|
||||
w->Invalidate();
|
||||
|
||||
return w;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x6B9765
|
||||
*/
|
||||
static void window_sign_mouseup(rct_window* w, rct_widgetindex widgetIndex)
|
||||
{
|
||||
switch (widgetIndex)
|
||||
{
|
||||
case WIDX_CLOSE:
|
||||
window_close(w);
|
||||
break;
|
||||
case WIDX_SIGN_DEMOLISH:
|
||||
{
|
||||
auto banner = GetBanner(w->number);
|
||||
auto bannerCoords = banner->position.ToCoordsXY();
|
||||
auto tile_element = map_get_first_element_at(bannerCoords);
|
||||
if (tile_element == nullptr)
|
||||
return;
|
||||
while (1)
|
||||
{
|
||||
if (tile_element->GetType() == TILE_ELEMENT_TYPE_LARGE_SCENERY)
|
||||
{
|
||||
rct_scenery_entry* scenery_entry = tile_element->AsLargeScenery()->GetEntry();
|
||||
if (scenery_entry->large_scenery.scrolling_mode != SCROLLING_MODE_NONE)
|
||||
{
|
||||
auto bannerIndex = tile_element->AsLargeScenery()->GetBannerIndex();
|
||||
if (bannerIndex == w->number)
|
||||
break;
|
||||
}
|
||||
}
|
||||
tile_element++;
|
||||
if (tile_element >= &gTileElements[std::size(gTileElements)])
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
auto sceneryRemoveAction = LargeSceneryRemoveAction(
|
||||
{ bannerCoords, tile_element->GetBaseZ(), tile_element->GetDirection() },
|
||||
tile_element->AsLargeScenery()->GetSequenceIndex());
|
||||
GameActions::Execute(&sceneryRemoveAction);
|
||||
break;
|
||||
}
|
||||
case WIDX_SIGN_TEXT:
|
||||
window_sign_show_text_input(w);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x6B9784
|
||||
& 0x6E6164 */
|
||||
static void window_sign_mousedown(rct_window* w, rct_widgetindex widgetIndex, rct_widget* widget)
|
||||
{
|
||||
switch (widgetIndex)
|
||||
{
|
||||
case WIDX_MAIN_COLOUR:
|
||||
WindowDropdownShowColour(w, widget, TRANSLUCENT(w->colours[1]), static_cast<uint8_t>(w->list_information_type));
|
||||
break;
|
||||
case WIDX_TEXT_COLOUR:
|
||||
WindowDropdownShowColour(w, widget, TRANSLUCENT(w->colours[1]), static_cast<uint8_t>(w->var_492));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x6B979C
|
||||
*/
|
||||
static void window_sign_dropdown(rct_window* w, rct_widgetindex widgetIndex, int32_t dropdownIndex)
|
||||
{
|
||||
switch (widgetIndex)
|
||||
{
|
||||
case WIDX_MAIN_COLOUR:
|
||||
{
|
||||
if (dropdownIndex == -1)
|
||||
return;
|
||||
w->list_information_type = dropdownIndex;
|
||||
auto signSetStyleAction = SignSetStyleAction(w->number, dropdownIndex, w->var_492, true);
|
||||
GameActions::Execute(&signSetStyleAction);
|
||||
break;
|
||||
}
|
||||
case WIDX_TEXT_COLOUR:
|
||||
{
|
||||
if (dropdownIndex == -1)
|
||||
return;
|
||||
w->var_492 = dropdownIndex;
|
||||
auto signSetStyleAction = SignSetStyleAction(w->number, w->list_information_type, dropdownIndex, true);
|
||||
GameActions::Execute(&signSetStyleAction);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
w->Invalidate();
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x6B9791, 0x6E6171
|
||||
*/
|
||||
static void window_sign_textinput(rct_window* w, rct_widgetindex widgetIndex, char* text)
|
||||
{
|
||||
if (widgetIndex == WIDX_SIGN_TEXT && text != nullptr)
|
||||
{
|
||||
auto signSetNameAction = SignSetNameAction(w->number, text);
|
||||
GameActions::Execute(&signSetNameAction);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x006B96F5
|
||||
*/
|
||||
static void window_sign_invalidate(rct_window* w)
|
||||
{
|
||||
rct_widget* main_colour_btn = &window_sign_widgets[WIDX_MAIN_COLOUR];
|
||||
rct_widget* text_colour_btn = &window_sign_widgets[WIDX_TEXT_COLOUR];
|
||||
|
||||
rct_scenery_entry* scenery_entry = get_large_scenery_entry(w->SceneryEntry);
|
||||
|
||||
main_colour_btn->type = WindowWidgetType::Empty;
|
||||
text_colour_btn->type = WindowWidgetType::Empty;
|
||||
|
||||
if (scenery_entry->large_scenery.flags & LARGE_SCENERY_FLAG_HAS_PRIMARY_COLOUR)
|
||||
{
|
||||
main_colour_btn->type = WindowWidgetType::ColourBtn;
|
||||
}
|
||||
if (scenery_entry->large_scenery.flags & LARGE_SCENERY_FLAG_HAS_SECONDARY_COLOUR)
|
||||
{
|
||||
text_colour_btn->type = WindowWidgetType::ColourBtn;
|
||||
}
|
||||
|
||||
main_colour_btn->image = SPRITE_ID_PALETTE_COLOUR_1(w->list_information_type) | IMAGE_TYPE_TRANSPARENT | SPR_PALETTE_BTN;
|
||||
text_colour_btn->image = SPRITE_ID_PALETTE_COLOUR_1(w->var_492) | IMAGE_TYPE_TRANSPARENT | SPR_PALETTE_BTN;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x006B9754, 0x006E6134
|
||||
*/
|
||||
static void window_sign_paint(rct_window* w, rct_drawpixelinfo* dpi)
|
||||
{
|
||||
WindowDrawWidgets(w, dpi);
|
||||
|
||||
// Draw viewport
|
||||
if (w->viewport != nullptr)
|
||||
{
|
||||
window_draw_viewport(dpi, w);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x6B9A6C, 0x6E6424
|
||||
*/
|
||||
static void window_sign_viewport_rotate(rct_window* w)
|
||||
{
|
||||
w->RemoveViewport();
|
||||
|
||||
auto banner = GetBanner(w->number);
|
||||
|
||||
auto signViewPos = CoordsXYZ{ banner->position.ToCoordsXY().ToTileCentre(), w->frame_no };
|
||||
|
||||
// Create viewport
|
||||
rct_widget* viewportWidget = &window_sign_widgets[WIDX_VIEWPORT];
|
||||
viewport_create(
|
||||
w, w->windowPos + ScreenCoordsXY{ viewportWidget->left + 1, viewportWidget->top + 1 }, viewportWidget->width() - 1,
|
||||
viewportWidget->height() - 1, 0, signViewPos, 0, SPRITE_INDEX_NULL);
|
||||
if (w->viewport != nullptr)
|
||||
w->viewport->flags = gConfigGeneral.always_show_gridlines ? VIEWPORT_FLAG_GRIDLINES : 0;
|
||||
w->Invalidate();
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x6E5F52
|
||||
*/
|
||||
rct_window* window_sign_small_open(rct_windownumber number)
|
||||
{
|
||||
rct_window* w;
|
||||
rct_widget* viewportWidget;
|
||||
auto* w = static_cast<SignWindow*>(window_bring_to_front_by_number(WC_BANNER, number));
|
||||
|
||||
// Check if window is already open
|
||||
w = window_bring_to_front_by_number(WC_BANNER, number);
|
||||
if (w != nullptr)
|
||||
return w;
|
||||
|
||||
w = WindowCreateAutoPos(WW, WH, &window_sign_small_events, WC_BANNER, 0);
|
||||
w->widgets = window_sign_widgets;
|
||||
w->enabled_widgets = (1 << WIDX_CLOSE) | (1 << WIDX_SIGN_TEXT) | (1 << WIDX_SIGN_DEMOLISH) | (1 << WIDX_MAIN_COLOUR)
|
||||
| (1 << WIDX_TEXT_COLOUR);
|
||||
w = WindowCreate<SignWindow>(WC_BANNER, WW, WH, 0);
|
||||
|
||||
w->number = number;
|
||||
WindowInitScrollWidgets(w);
|
||||
w->colours[0] = COLOUR_DARK_BROWN;
|
||||
w->colours[1] = COLOUR_DARK_BROWN;
|
||||
w->colours[2] = COLOUR_DARK_BROWN;
|
||||
|
||||
auto banner = GetBanner(w->number);
|
||||
auto signViewPos = banner->position.ToCoordsXY().ToTileCentre();
|
||||
|
||||
TileElement* tile_element = map_get_first_element_at(signViewPos);
|
||||
if (tile_element == nullptr)
|
||||
if (w == nullptr)
|
||||
return nullptr;
|
||||
|
||||
while (1)
|
||||
{
|
||||
if (tile_element->GetType() == TILE_ELEMENT_TYPE_WALL)
|
||||
{
|
||||
rct_scenery_entry* scenery_entry = tile_element->AsWall()->GetEntry();
|
||||
if (scenery_entry->wall.scrolling_mode != SCROLLING_MODE_NONE)
|
||||
{
|
||||
if (tile_element->AsWall()->GetBannerIndex() == w->number)
|
||||
break;
|
||||
}
|
||||
}
|
||||
tile_element++;
|
||||
}
|
||||
|
||||
int32_t view_z = tile_element->GetBaseZ();
|
||||
w->frame_no = view_z;
|
||||
|
||||
w->list_information_type = tile_element->AsWall()->GetPrimaryColour();
|
||||
w->var_492 = tile_element->AsWall()->GetSecondaryColour();
|
||||
w->SceneryEntry = tile_element->AsWall()->GetEntryIndex();
|
||||
|
||||
// Create viewport
|
||||
viewportWidget = &window_sign_widgets[WIDX_VIEWPORT];
|
||||
viewport_create(
|
||||
w, w->windowPos + ScreenCoordsXY{ viewportWidget->left + 1, viewportWidget->top + 1 }, viewportWidget->width() - 1,
|
||||
viewportWidget->height() - 1, 0, { signViewPos, view_z }, 0, SPRITE_INDEX_NULL);
|
||||
|
||||
w->viewport->flags = gConfigGeneral.always_show_gridlines ? VIEWPORT_FLAG_GRIDLINES : 0;
|
||||
w->flags |= WF_NO_SCROLLING;
|
||||
w->Invalidate();
|
||||
bool result = w->Initialize(number, true);
|
||||
if (result != true)
|
||||
return nullptr;
|
||||
|
||||
return w;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x6E6145
|
||||
*/
|
||||
static void window_sign_small_mouseup(rct_window* w, rct_widgetindex widgetIndex)
|
||||
{
|
||||
switch (widgetIndex)
|
||||
{
|
||||
case WIDX_CLOSE:
|
||||
window_close(w);
|
||||
break;
|
||||
case WIDX_SIGN_DEMOLISH:
|
||||
{
|
||||
auto banner = GetBanner(w->number);
|
||||
auto bannerCoords = banner->position.ToCoordsXY();
|
||||
auto tile_element = map_get_first_element_at(bannerCoords);
|
||||
if (tile_element == nullptr)
|
||||
return;
|
||||
while (true)
|
||||
{
|
||||
if (tile_element->GetType() == TILE_ELEMENT_TYPE_WALL)
|
||||
{
|
||||
rct_scenery_entry* scenery_entry = tile_element->AsWall()->GetEntry();
|
||||
if (scenery_entry->wall.scrolling_mode != SCROLLING_MODE_NONE)
|
||||
{
|
||||
if (tile_element->AsWall()->GetBannerIndex() == w->number)
|
||||
break;
|
||||
}
|
||||
}
|
||||
tile_element++;
|
||||
}
|
||||
CoordsXYZD wallLocation = { bannerCoords, tile_element->GetBaseZ(), tile_element->GetDirection() };
|
||||
auto wallRemoveAction = WallRemoveAction(wallLocation);
|
||||
GameActions::Execute(&wallRemoveAction);
|
||||
break;
|
||||
}
|
||||
case WIDX_SIGN_TEXT:
|
||||
window_sign_show_text_input(w);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x6E617C
|
||||
*/
|
||||
static void window_sign_small_dropdown(rct_window* w, rct_widgetindex widgetIndex, int32_t dropdownIndex)
|
||||
{
|
||||
switch (widgetIndex)
|
||||
{
|
||||
case WIDX_MAIN_COLOUR:
|
||||
{
|
||||
if (dropdownIndex == -1)
|
||||
return;
|
||||
w->list_information_type = dropdownIndex;
|
||||
auto signSetStyleAction = SignSetStyleAction(w->number, dropdownIndex, w->var_492, false);
|
||||
GameActions::Execute(&signSetStyleAction);
|
||||
break;
|
||||
}
|
||||
case WIDX_TEXT_COLOUR:
|
||||
{
|
||||
if (dropdownIndex == -1)
|
||||
return;
|
||||
w->var_492 = dropdownIndex;
|
||||
auto signSetStyleAction = SignSetStyleAction(w->number, w->list_information_type, dropdownIndex, false);
|
||||
GameActions::Execute(&signSetStyleAction);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
w->Invalidate();
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x006E60D5
|
||||
*/
|
||||
static void window_sign_small_invalidate(rct_window* w)
|
||||
{
|
||||
rct_widget* main_colour_btn = &window_sign_widgets[WIDX_MAIN_COLOUR];
|
||||
rct_widget* text_colour_btn = &window_sign_widgets[WIDX_TEXT_COLOUR];
|
||||
|
||||
rct_scenery_entry* scenery_entry = get_wall_entry(w->SceneryEntry);
|
||||
|
||||
main_colour_btn->type = WindowWidgetType::Empty;
|
||||
text_colour_btn->type = WindowWidgetType::Empty;
|
||||
|
||||
if (scenery_entry->wall.flags & WALL_SCENERY_HAS_PRIMARY_COLOUR)
|
||||
{
|
||||
main_colour_btn->type = WindowWidgetType::ColourBtn;
|
||||
}
|
||||
if (scenery_entry->wall.flags & WALL_SCENERY_HAS_SECONDARY_COLOUR)
|
||||
{
|
||||
text_colour_btn->type = WindowWidgetType::ColourBtn;
|
||||
}
|
||||
|
||||
main_colour_btn->image = SPRITE_ID_PALETTE_COLOUR_1(w->list_information_type) | IMAGE_TYPE_TRANSPARENT | SPR_PALETTE_BTN;
|
||||
text_colour_btn->image = SPRITE_ID_PALETTE_COLOUR_1(w->var_492) | IMAGE_TYPE_TRANSPARENT | SPR_PALETTE_BTN;
|
||||
}
|
||||
|
||||
static void window_sign_show_text_input(rct_window* w)
|
||||
{
|
||||
auto banner = GetBanner(w->number);
|
||||
if (banner != nullptr)
|
||||
{
|
||||
auto bannerText = banner->GetText();
|
||||
window_text_input_raw_open(w, WIDX_SIGN_TEXT, STR_SIGN_TEXT_TITLE, STR_SIGN_TEXT_PROMPT, bannerText.c_str(), 32);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue