mirror of https://github.com/OpenRCT2/OpenRCT2.git
Remove no longer strictly correct comments
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a5ef8d6240
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@ -543,159 +543,159 @@ struct Staff;
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struct Peep : SpriteBase
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{
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char* name;
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uint16_t next_x; // 0x24
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uint16_t next_y; // 0x26
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uint8_t next_z; // 0x28
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uint8_t next_flags; // 0x29
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uint8_t outside_of_park; // 0x2A
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PeepState state; // 0x2B
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uint8_t sub_state; // 0x2C
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PeepSpriteType sprite_type; // 0x2D
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PeepType type; // 0x2E
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uint16_t next_x;
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uint16_t next_y;
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uint8_t next_z;
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uint8_t next_flags;
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uint8_t outside_of_park;
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PeepState state;
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uint8_t sub_state;
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PeepSpriteType sprite_type;
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PeepType type;
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union
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{
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uint8_t staff_type; // 0x2F
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uint8_t no_of_rides; // 0x2F
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uint8_t staff_type;
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uint8_t no_of_rides;
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};
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uint8_t tshirt_colour; // 0x30
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uint8_t trousers_colour; // 0x31
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uint16_t destination_x; // 0x32 Location that the peep is trying to get to
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uint16_t destination_y; // 0x34
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uint8_t destination_tolerance; // 0x36 How close to destination before next action/state 0 = exact
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uint8_t tshirt_colour;
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uint8_t trousers_colour;
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uint16_t destination_x; // Location that the peep is trying to get to
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uint16_t destination_y;
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uint8_t destination_tolerance; // How close to destination before next action/state 0 = exact
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uint8_t var_37;
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uint8_t energy; // 0x38
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uint8_t energy_target; // 0x39
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uint8_t happiness; // 0x3A
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uint8_t happiness_target; // 0x3B
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uint8_t nausea; // 0x3C
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uint8_t nausea_target; // 0x3D
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uint8_t hunger; // 0x3E
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uint8_t thirst; // 0x3F
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uint8_t toilet; // 0x40
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uint8_t mass; // 0x41
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uint8_t time_to_consume; // 0x42
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uint8_t intensity; // 0x43 The max intensity is stored in the first 4 bits, and the min intensity in the second 4 bits
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uint8_t nausea_tolerance; // 0x44
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uint8_t window_invalidate_flags; // 0x45
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money16 paid_on_drink; // 0x46
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uint8_t ride_types_been_on[16]; // 0x48
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uint32_t item_extra_flags; // 0x58
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uint8_t photo2_ride_ref; // 0x5C
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uint8_t photo3_ride_ref; // 0x5D
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uint8_t photo4_ride_ref; // 0x5E
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uint8_t current_ride; // 0x68
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uint8_t current_ride_station; // 0x69
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uint8_t current_train; // 0x6A
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uint8_t energy;
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uint8_t energy_target;
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uint8_t happiness;
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uint8_t happiness_target;
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uint8_t nausea;
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uint8_t nausea_target;
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uint8_t hunger;
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uint8_t thirst;
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uint8_t toilet;
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uint8_t mass;
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uint8_t time_to_consume;
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uint8_t intensity; // The max intensity is stored in the first 4 bits, and the min intensity in the second 4 bits
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uint8_t nausea_tolerance;
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uint8_t window_invalidate_flags;
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money16 paid_on_drink;
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uint8_t ride_types_been_on[16];
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uint32_t item_extra_flags;
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uint8_t photo2_ride_ref;
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uint8_t photo3_ride_ref;
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uint8_t photo4_ride_ref;
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uint8_t current_ride;
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uint8_t current_ride_station;
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uint8_t current_train;
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union
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{
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struct
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{
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uint8_t current_car; // 0x6B
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uint8_t current_seat; // 0x6C
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uint8_t current_car;
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uint8_t current_seat;
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};
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uint16_t time_to_sitdown; // 0x6B
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uint16_t time_to_sitdown;
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struct
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{
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uint8_t time_to_stand; // 0x6B
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uint8_t standing_flags; // 0x6C
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uint8_t time_to_stand;
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uint8_t standing_flags;
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};
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};
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// Normally 0, 1 for carrying sliding board on spiral slide ride, 2 for carrying lawn mower
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uint8_t special_sprite; // 0x6D
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PeepActionSpriteType action_sprite_type; // 0x6E
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uint8_t special_sprite;
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PeepActionSpriteType action_sprite_type;
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// Seems to be used like a local variable, as it's always set before calling SwitchNextActionSpriteType, which
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// reads this again
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PeepActionSpriteType next_action_sprite_type; // 0x6F
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uint8_t action_sprite_image_offset; // 0x70
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PeepActionType action; // 0x71
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uint8_t action_frame; // 0x72
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uint8_t step_progress; // 0x73
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PeepActionSpriteType next_action_sprite_type;
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uint8_t action_sprite_image_offset;
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PeepActionType action;
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uint8_t action_frame;
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uint8_t step_progress;
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union
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{
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uint16_t mechanic_time_since_call; // time getting to ride to fix
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uint16_t next_in_queue; // 0x74
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uint16_t next_in_queue;
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};
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union
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{
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uint8_t maze_last_edge; // 0x78
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Direction direction; // Direction ?
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uint8_t maze_last_edge;
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Direction direction; // Direction ?
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};
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uint8_t interaction_ride_index;
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uint16_t time_in_queue; // 0x7A
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uint8_t rides_been_on[32]; // 0x7C
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uint16_t time_in_queue;
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uint8_t rides_been_on[32];
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// 255 bit bitmap of every ride the peep has been on see
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// window_peep_rides_update for how to use.
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uint32_t id; // 0x9C
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money32 cash_in_pocket; // 0xA0
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money32 cash_spent; // 0xA4
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int32_t time_in_park; // 0xA8
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int8_t rejoin_queue_timeout; // 0xAC whilst waiting for a free vehicle (or pair) in the entrance
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uint8_t previous_ride; // 0xAD
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uint16_t previous_ride_time_out; // 0xAE
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rct_peep_thought thoughts[PEEP_MAX_THOUGHTS]; // 0xB0
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uint8_t path_check_optimisation; // 0xC4 see peep.checkForPath
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uint32_t id;
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money32 cash_in_pocket;
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money32 cash_spent;
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int32_t time_in_park;
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int8_t rejoin_queue_timeout; // whilst waiting for a free vehicle (or pair) in the entrance
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uint8_t previous_ride;
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uint16_t previous_ride_time_out;
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rct_peep_thought thoughts[PEEP_MAX_THOUGHTS];
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uint8_t path_check_optimisation; // see peep.checkForPath
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union
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{
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uint8_t staff_id; // 0xC5
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uint8_t guest_heading_to_ride_id; // 0xC5
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uint8_t staff_id;
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uint8_t guest_heading_to_ride_id;
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};
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union
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{
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uint8_t staff_orders; // 0xC6
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uint8_t peep_is_lost_countdown; // 0xC6
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uint8_t staff_orders;
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uint8_t peep_is_lost_countdown;
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};
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uint8_t photo1_ride_ref; // 0xC7
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uint32_t peep_flags; // 0xC8
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rct12_xyzd8 pathfind_goal; // 0xCC
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rct12_xyzd8 pathfind_history[4]; // 0xD0
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uint8_t no_action_frame_num; // 0xE0
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uint8_t photo1_ride_ref;
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uint32_t peep_flags;
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rct12_xyzd8 pathfind_goal;
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rct12_xyzd8 pathfind_history[4];
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uint8_t no_action_frame_num;
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// 0x3F Litter Count split into lots of 3 with time, 0xC0 Time since last recalc
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uint8_t litter_count; // 0xE1
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uint8_t litter_count;
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union
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{
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uint8_t time_on_ride; // 0xE2
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uint8_t staff_mowing_timeout; // 0xE2
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uint8_t time_on_ride;
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uint8_t staff_mowing_timeout;
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};
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// 0x3F Sick Count split into lots of 3 with time, 0xC0 Time since last recalc
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uint8_t disgusting_count; // 0xE3
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uint8_t disgusting_count;
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union
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{
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money16 paid_to_enter; // 0xE4
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uint16_t staff_lawns_mown; // 0xE4
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uint16_t staff_rides_fixed; // 0xE4
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money16 paid_to_enter;
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uint16_t staff_lawns_mown;
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uint16_t staff_rides_fixed;
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};
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union
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{
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money16 paid_on_rides; // 0xE6
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uint16_t staff_gardens_watered; // 0xE6
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uint16_t staff_rides_inspected; // 0xE6
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money16 paid_on_rides;
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uint16_t staff_gardens_watered;
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uint16_t staff_rides_inspected;
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};
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union
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{
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money16 paid_on_food; // 0xE8
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uint16_t staff_litter_swept; // 0xE8
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money16 paid_on_food;
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uint16_t staff_litter_swept;
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};
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union
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{
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money16 paid_on_souvenirs; // 0xEA
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uint16_t staff_bins_emptied; // 0xEA
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money16 paid_on_souvenirs;
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uint16_t staff_bins_emptied;
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};
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uint8_t no_of_food; // 0xEC
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uint8_t no_of_drinks; // 0xED
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uint8_t no_of_souvenirs; // 0xEE
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uint8_t vandalism_seen; // 0xEF 0xC0 vandalism thought timeout, 0x3F vandalism tiles seen
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uint8_t voucher_type; // 0xF0
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uint8_t voucher_arguments; // 0xF1 ride_id or string_offset_id
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uint8_t surroundings_thought_timeout; // 0xF2
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uint8_t angriness; // 0xF3
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uint8_t time_lost; // 0xF4 the time the peep has been lost when it reaches 254 generates the lost thought
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uint8_t days_in_queue; // 0xF5
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uint8_t balloon_colour; // 0xF6
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uint8_t umbrella_colour; // 0xF7
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uint8_t hat_colour; // 0xF8
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uint8_t favourite_ride; // 0xF9
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uint8_t favourite_ride_rating; // 0xFA
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uint32_t item_standard_flags; // 0xFC
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uint8_t no_of_food;
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uint8_t no_of_drinks;
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uint8_t no_of_souvenirs;
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uint8_t vandalism_seen; // 0xC0 vandalism thought timeout, 0x3F vandalism tiles seen
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uint8_t voucher_type;
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uint8_t voucher_arguments; // ride_id or string_offset_id
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uint8_t surroundings_thought_timeout;
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uint8_t angriness;
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uint8_t time_lost; // the time the peep has been lost when it reaches 254 generates the lost thought
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uint8_t days_in_queue;
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uint8_t balloon_colour;
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uint8_t umbrella_colour;
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uint8_t hat_colour;
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uint8_t favourite_ride;
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uint8_t favourite_ride_rating;
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uint32_t item_standard_flags;
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public: // Peep
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Guest* AsGuest();
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@ -176,17 +176,17 @@ enum VEHICLE_TRACK_SUBPOSITION : uint8_t
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struct Vehicle : SpriteBase
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{
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uint8_t vehicle_sprite_type; // 0x1F
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uint8_t bank_rotation; // 0x20
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int32_t remaining_distance; // 0x24
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int32_t velocity; // 0x28
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int32_t acceleration; // 0x2C
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ride_id_t ride; // 0x30
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uint8_t vehicle_type; // 0x31
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rct_vehicle_colour colours; // 0x32
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uint8_t vehicle_sprite_type;
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uint8_t bank_rotation;
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int32_t remaining_distance;
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int32_t velocity;
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int32_t acceleration;
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ride_id_t ride;
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uint8_t vehicle_type;
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rct_vehicle_colour colours;
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union
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{
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uint16_t track_progress; // 0x34
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uint16_t track_progress;
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struct
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{
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int8_t var_34;
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@ -195,100 +195,100 @@ struct Vehicle : SpriteBase
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};
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union
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{
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int16_t track_direction; // 0x36 (0000 0000 0000 0011)
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int16_t track_type; // 0x36 (0000 0011 1111 1100)
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LocationXY8 boat_location; // 0x36
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int16_t track_direction; // (0000 0000 0000 0011)
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int16_t track_type; // (0000 0011 1111 1100)
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LocationXY8 boat_location;
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};
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uint16_t track_x; // 0x38
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uint16_t track_y; // 0x3A
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uint16_t track_z; // 0x3C
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uint16_t next_vehicle_on_train; // 0x3E
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uint16_t track_x;
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uint16_t track_y;
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uint16_t track_z;
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uint16_t next_vehicle_on_train;
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// The previous vehicle on the same train or the last vehicle on the previous or only train.
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uint16_t prev_vehicle_on_ride; // 0x40
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uint16_t prev_vehicle_on_ride;
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// The next vehicle on the same train or the first vehicle on the next or only train
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uint16_t next_vehicle_on_ride; // 0x42
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uint16_t next_vehicle_on_ride;
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uint16_t var_44;
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uint16_t mass; // 0x46
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uint16_t update_flags; // 0x48
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uint16_t mass;
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uint16_t update_flags;
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uint8_t swing_sprite;
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uint8_t current_station; // 0x4B
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uint8_t current_station;
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union
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{
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int16_t swinging_car_var_0; // 0x4C
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int16_t current_time; // 0x4C
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int16_t swinging_car_var_0;
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int16_t current_time;
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struct
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{
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int8_t ferris_wheel_var_0; // 0x4C
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int8_t ferris_wheel_var_1; // 0x4D
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int8_t ferris_wheel_var_0;
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int8_t ferris_wheel_var_1;
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};
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};
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union
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{
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int16_t var_4E;
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int16_t crash_z; // 0x4E
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int16_t crash_z;
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};
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VEHICLE_STATUS status; // 0x50
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uint8_t sub_state; // 0x51
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uint16_t peep[32]; // 0x52
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uint8_t peep_tshirt_colours[32]; // 0x92
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uint8_t num_seats; // 0xB2
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uint8_t num_peeps; // 0xB3
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uint8_t next_free_seat; // 0xB4
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uint8_t restraints_position; // 0xB5 0 == Close, 255 == Open
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VEHICLE_STATUS status;
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uint8_t sub_state;
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uint16_t peep[32];
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uint8_t peep_tshirt_colours[32];
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uint8_t num_seats;
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uint8_t num_peeps;
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uint8_t next_free_seat;
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uint8_t restraints_position; // 0 == Close, 255 == Open
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union
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{
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int16_t spin_speed; // 0xB6
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int16_t crash_x; // 0xB6
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int16_t spin_speed;
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int16_t crash_x;
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};
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uint16_t sound2_flags; // 0xB8
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uint8_t spin_sprite; // 0xBA lowest 3 bits not used for sprite selection (divide by 8 to use)
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SoundId sound1_id; // 0xBB
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uint8_t sound1_volume; // 0xBC
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SoundId sound2_id; // 0xBD
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uint8_t sound2_volume; // 0xBE
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uint16_t sound2_flags;
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uint8_t spin_sprite; // lowest 3 bits not used for sprite selection (divide by 8 to use)
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SoundId sound1_id;
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uint8_t sound1_volume;
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SoundId sound2_id;
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uint8_t sound2_volume;
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int8_t sound_vector_factor;
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union
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{
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uint16_t var_C0;
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int16_t crash_y; // 0xC0
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uint16_t time_waiting; // 0xC0
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uint16_t cable_lift_target; // 0xC0
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int16_t crash_y;
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uint16_t time_waiting;
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uint16_t cable_lift_target;
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};
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uint8_t speed; // 0xC2
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uint8_t powered_acceleration; // 0xC3
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uint8_t speed;
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uint8_t powered_acceleration;
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union
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{
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uint8_t dodgems_collision_direction; // 0xC4
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uint8_t dodgems_collision_direction;
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uint8_t var_C4;
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};
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uint8_t animation_frame; // 0xC5
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uint8_t animation_frame;
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uint8_t pad_C6[0x2];
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uint16_t var_C8;
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uint16_t var_CA;
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SoundId scream_sound_id; // 0xCC
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uint8_t TrackSubposition; // 0xCD
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SoundId scream_sound_id;
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uint8_t TrackSubposition;
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union
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{
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uint8_t var_CE;
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uint8_t num_laps; // 0xCE
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uint8_t num_laps;
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};
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union
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{
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uint8_t var_CF;
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uint8_t brake_speed; // 0xCF
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uint8_t brake_speed;
|
||||
};
|
||||
uint16_t lost_time_out; // 0xD0
|
||||
int8_t vertical_drop_countdown; // 0xD1
|
||||
uint16_t lost_time_out;
|
||||
int8_t vertical_drop_countdown;
|
||||
uint8_t var_D3;
|
||||
uint8_t mini_golf_current_animation;
|
||||
uint8_t mini_golf_flags; // 0xD5
|
||||
uint8_t ride_subtype; // 0xD6
|
||||
uint8_t colours_extended; // 0xD7
|
||||
uint8_t seat_rotation; // 0xD8
|
||||
uint8_t target_seat_rotation; // 0xD9
|
||||
uint8_t mini_golf_flags;
|
||||
uint8_t ride_subtype;
|
||||
uint8_t colours_extended;
|
||||
uint8_t seat_rotation;
|
||||
uint8_t target_seat_rotation;
|
||||
|
||||
constexpr bool IsHead() const
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue