fix mistake in refactor: flags -> uint32

This commit is contained in:
IntelOrca 2016-03-23 17:27:49 +00:00
parent 74d96d86c0
commit 1e390e4f13
1 changed files with 2 additions and 2 deletions

View File

@ -7610,7 +7610,7 @@ static bool ride_is_vehicle_type_valid(rct_ride *ride, uint8 inputRideEntryIndex
return false;
}
money32 ride_set_vehicles(uint8 rideIndex, uint8 setting, uint8 value, uint8 flags, uint8 ex)
money32 ride_set_vehicles(uint8 rideIndex, uint8 setting, uint8 value, uint32 flags, uint8 ex)
{
rct_ride_entry *rideEntry;
@ -7720,7 +7720,7 @@ void game_command_set_ride_vehicles(int *eax, int *ebx, int *ecx, int *edx, int
uint8 rideIndex = *edx & 0xFF;
uint8 setting = (*ebx >> 8) & 0xFF;
uint8 value = (*edx >> 8) & 0xFF;
uint8 flags = *ebx & 0xFF;
uint32 flags = *ebx;
uint8 ex = *eax & 0xFF;
*ebx = ride_set_vehicles(rideIndex, setting, value, flags, ex);
}