Fix ownership of loaded object data

This commit is contained in:
ζeh Matt 2021-09-03 13:43:06 +03:00
parent b2d0b54d13
commit 1f4f0c015c
No known key found for this signature in database
GPG Key ID: 18CE582C71A225B0
4 changed files with 142 additions and 157 deletions

View File

@ -36,7 +36,8 @@ class ObjectManager final : public IObjectManager
{
private:
IObjectRepository& _objectRepository;
std::vector<std::unique_ptr<Object>> _loadedObjects;
std::vector<Object*> _loadedObjects;
std::array<std::vector<ObjectEntryIndex>, RIDE_TYPE_COUNT> _rideTypeToObjectMap;
// Used to return a safe empty vector back from GetAllRideEntries, can be removed when std::span is available
@ -63,7 +64,7 @@ public:
{
return nullptr;
}
return _loadedObjects[index].get();
return _loadedObjects[index];
}
Object* GetLoadedObject(ObjectType objectType, size_t index) override
@ -82,13 +83,11 @@ public:
Object* GetLoadedObject(const ObjectEntryDescriptor& entry) override
{
Object* loadedObject = nullptr;
const ObjectRepositoryItem* ori = _objectRepository.FindObject(entry);
if (ori != nullptr)
{
loadedObject = ori->LoadedObject;
}
return loadedObject;
if (ori == nullptr)
return nullptr;
return ori->LoadedObject.get();
}
ObjectEntryIndex GetLoadedObjectEntryIndex(const Object* object) override
@ -142,7 +141,7 @@ public:
const ObjectRepositoryItem* ori = _objectRepository.FindObject(&entry);
if (ori != nullptr)
{
Object* loadedObject = ori->LoadedObject;
Object* loadedObject = ori->LoadedObject.get();
if (loadedObject != nullptr)
{
UnloadObject(loadedObject);
@ -162,7 +161,7 @@ public:
{
for (auto& object : _loadedObjects)
{
UnloadObject(object.get());
UnloadObject(object);
}
UpdateSceneryGroupIndexes();
ResetTypeToRideEntryIndexMap();
@ -333,42 +332,42 @@ private:
Object* RepositoryItemToObject(const ObjectRepositoryItem* ori, std::optional<int32_t> slot = {})
{
Object* loadedObject = nullptr;
if (ori != nullptr)
if (ori == nullptr)
return nullptr;
Object* loadedObject = ori->LoadedObject.get();
if (loadedObject != nullptr)
return loadedObject;
ObjectType objectType = ori->ObjectEntry.GetType();
if (slot)
{
loadedObject = ori->LoadedObject;
if (loadedObject == nullptr)
if (_loadedObjects.size() > static_cast<size_t>(*slot) && _loadedObjects[*slot] != nullptr)
{
ObjectType objectType = ori->ObjectEntry.GetType();
if (slot)
{
if (_loadedObjects.size() > static_cast<size_t>(*slot) && _loadedObjects[*slot] != nullptr)
{
// Slot already taken
return nullptr;
}
}
else
{
slot = FindSpareSlot(objectType);
}
if (slot)
{
auto object = GetOrLoadObject(ori);
if (object != nullptr)
{
if (_loadedObjects.size() <= static_cast<size_t>(*slot))
{
_loadedObjects.resize(*slot + 1);
}
loadedObject = object.get();
_loadedObjects[*slot] = std::move(object);
UpdateSceneryGroupIndexes();
ResetTypeToRideEntryIndexMap();
}
}
// Slot already taken
return nullptr;
}
}
else
{
slot = FindSpareSlot(objectType);
}
if (slot)
{
auto object = GetOrLoadObject(ori);
if (object != nullptr)
{
if (_loadedObjects.size() <= static_cast<size_t>(*slot))
{
_loadedObjects.resize(*slot + 1);
}
loadedObject = object;
_loadedObjects[*slot] = object;
UpdateSceneryGroupIndexes();
ResetTypeToRideEntryIndexMap();
}
}
return loadedObject;
}
@ -396,8 +395,7 @@ private:
Guard::ArgumentNotNull(object, GUARD_LINE);
auto result = std::numeric_limits<size_t>().max();
auto it = std::find_if(
_loadedObjects.begin(), _loadedObjects.end(), [object](auto& obj) { return obj.get() == object; });
auto it = std::find_if(_loadedObjects.begin(), _loadedObjects.end(), [object](auto& obj) { return obj == object; });
if (it != _loadedObjects.end())
{
result = std::distance(_loadedObjects.begin(), it);
@ -405,7 +403,7 @@ private:
return result;
}
void SetNewLoadedObjectList(std::vector<std::unique_ptr<Object>>&& newLoadedObjects)
void SetNewLoadedObjectList(std::vector<Object*>&& newLoadedObjects)
{
if (newLoadedObjects.empty())
{
@ -420,30 +418,24 @@ private:
void UnloadObject(Object* object)
{
if (object != nullptr)
if (object == nullptr)
return;
object->Unload();
// TODO try to prevent doing a repository search
const ObjectRepositoryItem* ori = _objectRepository.FindObject(object->GetObjectEntry());
if (ori != nullptr)
{
object->Unload();
// TODO try to prevent doing a repository search
const ObjectRepositoryItem* ori = _objectRepository.FindObject(object->GetObjectEntry());
if (ori != nullptr)
{
_objectRepository.UnregisterLoadedObject(ori, object);
}
// Because it's possible to have the same loaded object for multiple
// slots, we have to make sure find and set all of them to nullptr
for (auto& obj : _loadedObjects)
{
if (obj.get() == object)
{
obj = nullptr;
}
}
_objectRepository.UnregisterLoadedObject(ori, object);
}
// Because it's possible to have the same loaded object for multiple
// slots, we have to make sure find and set all of them to nullptr
std::replace(_loadedObjects.begin(), _loadedObjects.end(), object, static_cast<Object*>(nullptr));
}
void UnloadObjectsExcept(const std::vector<std::unique_ptr<Object>>& newLoadedObjects)
void UnloadObjectsExcept(const std::vector<Object*>& newLoadedObjects)
{
// Build a hash set for quick checking
auto exceptSet = std::unordered_set<Object*>();
@ -451,7 +443,7 @@ private:
{
if (object != nullptr)
{
exceptSet.insert(object.get());
exceptSet.insert(object);
}
}
@ -463,9 +455,9 @@ private:
if (object != nullptr)
{
totalObjectsLoaded++;
if (exceptSet.find(object.get()) == exceptSet.end())
if (exceptSet.find(object) == exceptSet.end())
{
UnloadObject(object.get());
UnloadObject(object);
numObjectsUnloaded++;
}
}
@ -478,50 +470,51 @@ private:
{
for (auto& loadedObject : _loadedObjects)
{
if (loadedObject != nullptr)
// The list can contain unused slots, skip them.
if (loadedObject == nullptr)
continue;
switch (loadedObject->GetObjectType())
{
switch (loadedObject->GetObjectType())
case ObjectType::SmallScenery:
{
case ObjectType::SmallScenery:
{
auto* sceneryEntry = static_cast<SmallSceneryEntry*>(loadedObject->GetLegacyData());
sceneryEntry->scenery_tab_id = GetPrimarySceneryGroupEntryIndex(loadedObject.get());
break;
}
case ObjectType::LargeScenery:
{
auto* sceneryEntry = static_cast<LargeSceneryEntry*>(loadedObject->GetLegacyData());
sceneryEntry->scenery_tab_id = GetPrimarySceneryGroupEntryIndex(loadedObject.get());
break;
}
case ObjectType::Walls:
{
auto* wallEntry = static_cast<WallSceneryEntry*>(loadedObject->GetLegacyData());
wallEntry->scenery_tab_id = GetPrimarySceneryGroupEntryIndex(loadedObject.get());
break;
}
case ObjectType::Banners:
{
auto* bannerEntry = static_cast<BannerSceneryEntry*>(loadedObject->GetLegacyData());
bannerEntry->scenery_tab_id = GetPrimarySceneryGroupEntryIndex(loadedObject.get());
break;
}
case ObjectType::PathBits:
{
auto* pathBitEntry = static_cast<PathBitEntry*>(loadedObject->GetLegacyData());
pathBitEntry->scenery_tab_id = GetPrimarySceneryGroupEntryIndex(loadedObject.get());
break;
}
case ObjectType::SceneryGroup:
{
auto sgObject = dynamic_cast<SceneryGroupObject*>(loadedObject.get());
sgObject->UpdateEntryIndexes();
break;
}
default:
// This switch only handles scenery ObjectTypes.
break;
auto* sceneryEntry = static_cast<SmallSceneryEntry*>(loadedObject->GetLegacyData());
sceneryEntry->scenery_tab_id = GetPrimarySceneryGroupEntryIndex(loadedObject);
break;
}
case ObjectType::LargeScenery:
{
auto* sceneryEntry = static_cast<LargeSceneryEntry*>(loadedObject->GetLegacyData());
sceneryEntry->scenery_tab_id = GetPrimarySceneryGroupEntryIndex(loadedObject);
break;
}
case ObjectType::Walls:
{
auto* wallEntry = static_cast<WallSceneryEntry*>(loadedObject->GetLegacyData());
wallEntry->scenery_tab_id = GetPrimarySceneryGroupEntryIndex(loadedObject);
break;
}
case ObjectType::Banners:
{
auto* bannerEntry = static_cast<BannerSceneryEntry*>(loadedObject->GetLegacyData());
bannerEntry->scenery_tab_id = GetPrimarySceneryGroupEntryIndex(loadedObject);
break;
}
case ObjectType::PathBits:
{
auto* pathBitEntry = static_cast<PathBitEntry*>(loadedObject->GetLegacyData());
pathBitEntry->scenery_tab_id = GetPrimarySceneryGroupEntryIndex(loadedObject);
break;
}
case ObjectType::SceneryGroup:
{
auto sgObject = dynamic_cast<SceneryGroupObject*>(loadedObject);
sgObject->UpdateEntryIndexes();
break;
}
default:
// This switch only handles scenery ObjectTypes.
break;
}
}
@ -583,7 +576,7 @@ private:
}
else
{
auto loadedObject = ori->LoadedObject;
auto* loadedObject = ori->LoadedObject.get();
if (loadedObject == nullptr)
{
auto object = _objectRepository.LoadObject(ori);
@ -651,61 +644,51 @@ private:
}
}
std::vector<std::unique_ptr<Object>> LoadObjects(
std::vector<const ObjectRepositoryItem*>& requiredObjects, size_t* outNewObjectsLoaded)
std::vector<Object*> LoadObjects(std::vector<const ObjectRepositoryItem*>& requiredObjects, size_t* outNewObjectsLoaded)
{
std::vector<std::unique_ptr<Object>> objects;
std::vector<Object*> loadedObjects;
std::vector<Object*> objects;
std::vector<Object*> newLoadedObjects;
std::vector<rct_object_entry> badObjects;
objects.resize(OBJECT_ENTRY_COUNT);
loadedObjects.reserve(OBJECT_ENTRY_COUNT);
newLoadedObjects.reserve(OBJECT_ENTRY_COUNT);
// Read objects
std::mutex commonMutex;
ParallelFor(requiredObjects, [this, &commonMutex, requiredObjects, &objects, &badObjects, &loadedObjects](size_t i) {
ParallelFor(requiredObjects, [this, &commonMutex, requiredObjects, &objects, &badObjects, &newLoadedObjects](size_t i) {
auto requiredObject = requiredObjects[i];
std::unique_ptr<Object> object;
Object* object = nullptr;
if (requiredObject != nullptr)
{
auto loadedObject = requiredObject->LoadedObject;
auto loadedObject = requiredObject->LoadedObject.get();
if (loadedObject == nullptr)
{
// Object requires to be loaded, if the object successfully loads it will register it
// as a loaded object otherwise placed into the badObjects list.
object = _objectRepository.LoadObject(requiredObject);
auto newObject = _objectRepository.LoadObject(requiredObject);
std::lock_guard<std::mutex> guard(commonMutex);
if (object == nullptr)
if (newObject == nullptr)
{
badObjects.push_back(requiredObject->ObjectEntry);
ReportObjectLoadProblem(&requiredObject->ObjectEntry);
}
else
{
loadedObjects.push_back(object.get());
object = newObject.get();
newLoadedObjects.push_back(object);
// Connect the ori to the registered object
_objectRepository.RegisterLoadedObject(requiredObject, object.get());
_objectRepository.RegisterLoadedObject(requiredObject, std::move(newObject));
}
}
else
{
// The object is already loaded, given that the new list will be used as the next loaded object list,
// we can move the element out safely. This is required as the resulting list must contain all loaded
// objects and not just the newly loaded ones.
std::lock_guard<std::mutex> guard(commonMutex);
auto it = std::find_if(_loadedObjects.begin(), _loadedObjects.end(), [loadedObject](const auto& obj) {
return obj.get() == loadedObject;
});
if (it != _loadedObjects.end())
{
object = std::move(*it);
}
object = loadedObject;
}
}
objects[i] = std::move(object);
objects[i] = object;
});
// Load objects
for (auto obj : loadedObjects)
for (auto obj : newLoadedObjects)
{
obj->Load();
}
@ -713,7 +696,7 @@ private:
if (!badObjects.empty())
{
// Unload all the new objects we loaded
for (auto object : loadedObjects)
for (auto object : newLoadedObjects)
{
UnloadObject(object);
}
@ -722,28 +705,30 @@ private:
if (outNewObjectsLoaded != nullptr)
{
*outNewObjectsLoaded = loadedObjects.size();
*outNewObjectsLoaded = newLoadedObjects.size();
}
return objects;
}
std::unique_ptr<Object> GetOrLoadObject(const ObjectRepositoryItem* ori)
Object* GetOrLoadObject(const ObjectRepositoryItem* ori)
{
std::unique_ptr<Object> object;
auto loadedObject = ori->LoadedObject;
if (loadedObject == nullptr)
{
// Try to load object
object = _objectRepository.LoadObject(ori);
if (object != nullptr)
{
object->Load();
auto* loadedObject = ori->LoadedObject.get();
if (loadedObject != nullptr)
return loadedObject;
// Connect the ori to the registered object
_objectRepository.RegisterLoadedObject(ori, object.get());
}
// Try to load object
auto object = _objectRepository.LoadObject(ori);
if (object != nullptr)
{
loadedObject = object.get();
object->Load();
// Connect the ori to the registered object
_objectRepository.RegisterLoadedObject(ori, std::move(object));
}
return object;
return loadedObject;
}
void ResetTypeToRideEntryIndexMap()

View File

@ -266,18 +266,18 @@ public:
}
}
void RegisterLoadedObject(const ObjectRepositoryItem* ori, Object* object) override
void RegisterLoadedObject(const ObjectRepositoryItem* ori, std::unique_ptr<Object>&& object) override
{
ObjectRepositoryItem* item = &_items[ori->Id];
Guard::Assert(item->LoadedObject == nullptr, GUARD_LINE);
item->LoadedObject = object;
item->LoadedObject = std::move(object);
}
void UnregisterLoadedObject(const ObjectRepositoryItem* ori, Object* object) override
{
ObjectRepositoryItem* item = &_items[ori->Id];
if (item->LoadedObject == object)
if (item->LoadedObject.get() == object)
{
item->LoadedObject = nullptr;
}

View File

@ -43,7 +43,7 @@ struct ObjectRepositoryItem
std::string Name;
std::vector<std::string> Authors;
std::vector<ObjectSourceGame> Sources;
Object* LoadedObject{};
std::shared_ptr<Object> LoadedObject{};
struct
{
uint8_t RideFlags;
@ -82,7 +82,7 @@ struct IObjectRepository
[[nodiscard]] virtual const ObjectRepositoryItem* FindObject(const ObjectEntryDescriptor& oed) const abstract;
[[nodiscard]] virtual std::unique_ptr<Object> LoadObject(const ObjectRepositoryItem* ori) abstract;
virtual void RegisterLoadedObject(const ObjectRepositoryItem* ori, Object* object) abstract;
virtual void RegisterLoadedObject(const ObjectRepositoryItem* ori, std::unique_ptr<Object>&& object) abstract;
virtual void UnregisterLoadedObject(const ObjectRepositoryItem* ori, Object* object) abstract;
virtual void AddObject(const rct_object_entry* objectEntry, const void* data, size_t dataSize) abstract;

View File

@ -81,7 +81,7 @@ void SceneryGroupObject::UpdateEntryIndexes()
if (ori->LoadedObject == nullptr)
continue;
auto entryIndex = objectManager.GetLoadedObjectEntryIndex(ori->LoadedObject);
auto entryIndex = objectManager.GetLoadedObjectEntryIndex(ori->LoadedObject.get());
Guard::Assert(entryIndex != OBJECT_ENTRY_INDEX_NULL, GUARD_LINE);
auto sceneryType = ori->ObjectEntry.GetSceneryType();