From 1f6c7c99427ee83bcad21648336e9fad0ea429e0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=CE=B6eh=20Matt?= Date: Sat, 11 May 2019 18:27:09 +0200 Subject: [PATCH] Fix false positive desync when changing map during network play --- src/openrct2/network/Network.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/openrct2/network/Network.cpp b/src/openrct2/network/Network.cpp index 314408b792..f4c3eec266 100644 --- a/src/openrct2/network/Network.cpp +++ b/src/openrct2/network/Network.cpp @@ -2643,6 +2643,7 @@ void Network::Client_Handle_MAP([[maybe_unused]] NetworkConnection& connection, { game_load_init(); game_command_queue.clear(); + _serverTickData.clear(); server_tick = gCurrentTicks; // window_network_status_open("Loaded new map from network"); _desynchronised = false;