mirror of https://github.com/OpenRCT2/OpenRCT2.git
Change order of load_save code
This prevents the window from appearing for a millisecond when you press x. Fixes #1264
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@ -127,6 +127,32 @@ void window_save_prompt_open()
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return;
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}
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if (!gConfigGeneral.confirmation_prompt) {
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/* game_load_or_quit_no_save_prompt() will exec requested task and close this window
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* immediately again.
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* TODO restructure these functions when we're sure game_load_or_quit_no_save_prompt()
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* and game_load_or_quit() are not called by the original binary anymore.
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*/
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if (RCT2_GLOBAL(RCT2_ADDRESS_ON_TUTORIAL, uint8) != 0) {
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if (RCT2_GLOBAL(RCT2_ADDRESS_ON_TUTORIAL, uint8) != 1) {
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RCT2_CALLPROC_EBPSAFE(0x0066EE54);
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game_load_or_quit_no_save_prompt();
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return;
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}
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else {
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tutorial_stop();
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game_load_or_quit_no_save_prompt();
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return;
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}
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}
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if (RCT2_GLOBAL(0x009DEA66, uint16) < 3840) {
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game_load_or_quit_no_save_prompt();
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return;
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}
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}
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// Check if window is already open
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window = window_bring_to_front_by_class(WC_SAVE_PROMPT);
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if (window){
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@ -176,31 +202,6 @@ void window_save_prompt_open()
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stringId = STR_QUIT_SCENARIO_EDITOR;
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window_save_prompt_widgets[WIDX_TITLE].image = stringId;
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window_save_prompt_widgets[WIDX_LABEL].image = prompt_mode + STR_SAVE_BEFORE_LOADING;
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if (!gConfigGeneral.confirmation_prompt) {
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/* game_load_or_quit_no_save_prompt() will exec requested task and close this window
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* immediately again.
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* TODO restructure these functions when we're sure game_load_or_quit_no_save_prompt()
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* and game_load_or_quit() are not called by the original binary anymore.
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*/
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if (RCT2_GLOBAL(RCT2_ADDRESS_ON_TUTORIAL, uint8) != 0) {
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if (RCT2_GLOBAL(RCT2_ADDRESS_ON_TUTORIAL, uint8) != 1) {
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RCT2_CALLPROC_EBPSAFE(0x0066EE54);
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game_load_or_quit_no_save_prompt();
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return;
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} else {
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tutorial_stop();
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game_load_or_quit_no_save_prompt();
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return;
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}
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}
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if (RCT2_GLOBAL(0x009DEA66, uint16) < 3840) {
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game_load_or_quit_no_save_prompt();
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return;
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}
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}
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}
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/**
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