Merge remote-tracking branch 'upstream/develop' into new-save-format

This commit is contained in:
ζeh Matt 2021-10-27 04:30:41 +03:00
commit 1feaf19f89
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GPG Key ID: 18CE582C71A225B0
11 changed files with 83 additions and 82 deletions

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@ -308,8 +308,10 @@ GameActions::Result::Ptr FootpathPlaceAction::ElementInsertQuery(GameActions::Re
}
res->Cost += canBuild->Cost;
gFootpathGroundFlags = canBuild->GroundFlags;
if (!gCheatsDisableClearanceChecks && (canBuild->GroundFlags & ELEMENT_IS_UNDERWATER))
const auto clearanceData = canBuild->GetData<ConstructClearResult>();
gFootpathGroundFlags = clearanceData.GroundFlags;
if (!gCheatsDisableClearanceChecks && (clearanceData.GroundFlags & ELEMENT_IS_UNDERWATER))
{
return MakeResult(GameActions::Status::Disallowed, STR_CANT_BUILD_FOOTPATH_HERE, STR_CANT_BUILD_THIS_UNDERWATER);
}
@ -375,7 +377,8 @@ GameActions::Result::Ptr FootpathPlaceAction::ElementInsertExecute(GameActions::
}
res->Cost += canBuild->Cost;
gFootpathGroundFlags = canBuild->GroundFlags;
const auto clearanceData = canBuild->GetData<ConstructClearResult>();
gFootpathGroundFlags = clearanceData.GroundFlags;
auto surfaceElement = map_get_surface_element_at(_loc);
if (surfaceElement == nullptr)

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@ -145,9 +145,11 @@ GameActions::Result::Ptr FootpathPlaceFromTrackAction::ElementInsertQuery(GameAc
return canBuild;
}
res->Cost += canBuild->Cost;
gFootpathGroundFlags = canBuild->GroundFlags;
if (!gCheatsDisableClearanceChecks && (canBuild->GroundFlags & ELEMENT_IS_UNDERWATER))
const auto clearanceData = canBuild->GetData<ConstructClearResult>();
gFootpathGroundFlags = clearanceData.GroundFlags;
if (!gCheatsDisableClearanceChecks && (clearanceData.GroundFlags & ELEMENT_IS_UNDERWATER))
{
return MakeResult(
GameActions::Status::Disallowed, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, STR_CANT_BUILD_THIS_UNDERWATER);
@ -213,7 +215,9 @@ GameActions::Result::Ptr FootpathPlaceFromTrackAction::ElementInsertExecute(Game
return canBuild;
}
res->Cost += canBuild->Cost;
gFootpathGroundFlags = canBuild->GroundFlags;
const auto clearanceData = canBuild->GetData<ConstructClearResult>();
gFootpathGroundFlags = clearanceData.GroundFlags;
auto surfaceElement = map_get_surface_element_at(_loc);
if (surfaceElement == nullptr)

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@ -101,10 +101,4 @@ namespace GameActions
# pragma GCC diagnostic pop
#endif
class ConstructClearResult final : public Result
{
public:
uint8_t GroundFlags{ 0 };
};
} // namespace GameActions

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@ -125,10 +125,11 @@ GameActions::Result::Ptr LargeSceneryPlaceAction::Query() const
supportsCost += canBuild->Cost;
int32_t tempSceneryGroundFlags = canBuild->GroundFlags & (ELEMENT_IS_ABOVE_GROUND | ELEMENT_IS_UNDERGROUND);
const auto clearanceData = canBuild->GetData<ConstructClearResult>();
int32_t tempSceneryGroundFlags = clearanceData.GroundFlags & (ELEMENT_IS_ABOVE_GROUND | ELEMENT_IS_UNDERGROUND);
if (!gCheatsDisableClearanceChecks)
{
if ((canBuild->GroundFlags & ELEMENT_IS_UNDERWATER) || (canBuild->GroundFlags & ELEMENT_IS_UNDERGROUND))
if ((clearanceData.GroundFlags & ELEMENT_IS_UNDERWATER) || (clearanceData.GroundFlags & ELEMENT_IS_UNDERGROUND))
{
return MakeResult(GameActions::Status::Disallowed, STR_CANT_POSITION_THIS_HERE, STR_CANT_BUILD_THIS_UNDERWATER);
}
@ -261,7 +262,9 @@ GameActions::Result::Ptr LargeSceneryPlaceAction::Execute() const
}
supportsCost += canBuild->Cost;
resultData.GroundFlags = canBuild->GroundFlags & (ELEMENT_IS_ABOVE_GROUND | ELEMENT_IS_UNDERGROUND);
const auto clearanceData = canBuild->GetData<ConstructClearResult>();
resultData.GroundFlags = clearanceData.GroundFlags & (ELEMENT_IS_ABOVE_GROUND | ELEMENT_IS_UNDERGROUND);
if (!(GetFlags() & GAME_COMMAND_FLAG_GHOST))
{

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@ -94,14 +94,15 @@ GameActions::Result::Ptr MazePlaceTrackAction::Query() const
return canBuild;
}
if (canBuild->GroundFlags & ELEMENT_IS_UNDERWATER)
const auto clearanceData = canBuild->GetData<ConstructClearResult>();
if (clearanceData.GroundFlags & ELEMENT_IS_UNDERWATER)
{
res->Error = GameActions::Status::NoClearance;
res->ErrorMessage = STR_RIDE_CANT_BUILD_THIS_UNDERWATER;
return res;
}
if (canBuild->GroundFlags & ELEMENT_IS_UNDERGROUND)
if (clearanceData.GroundFlags & ELEMENT_IS_UNDERGROUND)
{
res->Error = GameActions::Status::NoClearance;
res->ErrorMessage = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;

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@ -114,14 +114,15 @@ GameActions::Result::Ptr MazeSetTrackAction::Query() const
return constructResult;
}
if (constructResult->GroundFlags & ELEMENT_IS_UNDERWATER)
const auto clearanceData = constructResult->GetData<ConstructClearResult>();
if (clearanceData.GroundFlags & ELEMENT_IS_UNDERWATER)
{
res->Error = GameActions::Status::NoClearance;
res->ErrorMessage = STR_RIDE_CANT_BUILD_THIS_UNDERWATER;
return res;
}
if (constructResult->GroundFlags & ELEMENT_IS_UNDERGROUND)
if (clearanceData.GroundFlags & ELEMENT_IS_UNDERGROUND)
{
res->Error = GameActions::Status::NoClearance;
res->ErrorMessage = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;

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@ -108,7 +108,8 @@ GameActions::Result::Ptr RideEntranceExitPlaceAction::Query() const
return canBuild;
}
if (canBuild->GroundFlags & ELEMENT_IS_UNDERWATER)
const auto clearanceData = canBuild->GetData<ConstructClearResult>();
if (clearanceData.GroundFlags & ELEMENT_IS_UNDERWATER)
{
return MakeResult(GameActions::Status::Disallowed, errorTitle, STR_RIDE_CANT_BUILD_THIS_UNDERWATER);
}
@ -237,7 +238,8 @@ GameActions::Result::Ptr RideEntranceExitPlaceAction::TrackPlaceQuery(const Coor
return canBuild;
}
if (canBuild->GroundFlags & ELEMENT_IS_UNDERWATER)
const auto clearanceData = canBuild->GetData<ConstructClearResult>();
if (clearanceData.GroundFlags & ELEMENT_IS_UNDERWATER)
{
return MakeResult(GameActions::Status::Disallowed, errorTitle, STR_RIDE_CANT_BUILD_THIS_UNDERWATER);
}

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@ -258,7 +258,8 @@ GameActions::Result::Ptr SmallSceneryPlaceAction::Query() const
return canBuild;
}
const uint8_t groundFlags = canBuild->GroundFlags & (ELEMENT_IS_ABOVE_GROUND | ELEMENT_IS_UNDERGROUND);
const auto clearanceData = canBuild->GetData<ConstructClearResult>();
const uint8_t groundFlags = clearanceData.GroundFlags & (ELEMENT_IS_ABOVE_GROUND | ELEMENT_IS_UNDERGROUND);
res->SetData(SmallSceneryPlaceActionResult{ groundFlags, 0, 0 });
res->Expenditure = ExpenditureType::Landscaping;
@ -418,7 +419,8 @@ GameActions::Result::Ptr SmallSceneryPlaceAction::Execute() const
sceneryElement->SetNeedsSupports();
}
const uint8_t groundFlags = canBuild->GroundFlags & (ELEMENT_IS_ABOVE_GROUND | ELEMENT_IS_UNDERGROUND);
const auto clearanceData = canBuild->GetData<ConstructClearResult>();
const uint8_t groundFlags = clearanceData.GroundFlags & (ELEMENT_IS_ABOVE_GROUND | ELEMENT_IS_UNDERGROUND);
res->SetData(
SmallSceneryPlaceActionResult{ groundFlags, sceneryElement->GetBaseZ(), sceneryElement->GetSceneryQuadrant() });

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@ -251,7 +251,8 @@ GameActions::Result::Ptr TrackPlaceAction::Query() const
}
}
uint8_t mapGroundFlags = canBuild->GroundFlags & (ELEMENT_IS_ABOVE_GROUND | ELEMENT_IS_UNDERGROUND);
const auto clearanceData = canBuild->GetData<ConstructClearResult>();
uint8_t mapGroundFlags = clearanceData.GroundFlags & (ELEMENT_IS_ABOVE_GROUND | ELEMENT_IS_UNDERGROUND);
if (resultData.GroundFlags != 0 && (resultData.GroundFlags & mapGroundFlags) == 0)
{
return MakeResult(
@ -272,7 +273,7 @@ GameActions::Result::Ptr TrackPlaceAction::Query() const
if (ted.Flags & TRACK_ELEM_FLAG_ONLY_UNDERWATER)
{ // No element has this flag
if (canBuild->GroundFlags & ELEMENT_IS_UNDERWATER)
if (clearanceData.GroundFlags & ELEMENT_IS_UNDERWATER)
{
return MakeResult(
GameActions::Status::Disallowed, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE,
@ -280,7 +281,7 @@ GameActions::Result::Ptr TrackPlaceAction::Query() const
}
}
if (canBuild->GroundFlags & ELEMENT_IS_UNDERWATER && !gCheatsDisableClearanceChecks)
if (clearanceData.GroundFlags & ELEMENT_IS_UNDERWATER && !gCheatsDisableClearanceChecks)
{
return MakeResult(
GameActions::Status::Disallowed, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE,
@ -476,7 +477,8 @@ GameActions::Result::Ptr TrackPlaceAction::Execute() const
}
}
uint8_t mapGroundFlags = canBuild->GroundFlags & (ELEMENT_IS_ABOVE_GROUND | ELEMENT_IS_UNDERGROUND);
const auto clearanceData = canBuild->GetData<ConstructClearResult>();
uint8_t mapGroundFlags = clearanceData.GroundFlags & (ELEMENT_IS_ABOVE_GROUND | ELEMENT_IS_UNDERGROUND);
if (resultData.GroundFlags != 0 && (resultData.GroundFlags & mapGroundFlags) == 0)
{
return MakeResult(

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@ -113,15 +113,12 @@ static bool MapLoc68BABCShouldContinue(
* ebp = clearFunc
* bl = bl
*/
std::unique_ptr<GameActions::ConstructClearResult> MapCanConstructWithClearAt(
GameActions::Result::Ptr MapCanConstructWithClearAt(
const CoordsXYRangedZ& pos, CLEAR_FUNC clearFunc, QuarterTile quarterTile, uint8_t flags, uint8_t crossingMode, bool isTree)
{
int32_t northZ, eastZ, baseHeight, southZ, westZ, water_height;
northZ = eastZ = baseHeight = southZ = westZ = water_height = 0;
auto res = std::make_unique<GameActions::ConstructClearResult>();
uint8_t slope = 0;
auto res = std::make_unique<GameActions::Result>();
res->GroundFlags = ELEMENT_IS_ABOVE_GROUND;
uint8_t groundFlags = ELEMENT_IS_ABOVE_GROUND;
bool canBuildCrossing = false;
if (map_is_edge(pos))
{
@ -132,6 +129,7 @@ std::unique_ptr<GameActions::ConstructClearResult> MapCanConstructWithClearAt(
if (gCheatsDisableClearanceChecks)
{
res->SetData(ConstructClearResult{ groundFlags });
return res;
}
@ -142,6 +140,7 @@ std::unique_ptr<GameActions::ConstructClearResult> MapCanConstructWithClearAt(
res->ErrorMessage = STR_NONE;
return res;
}
do
{
if (tileElement->GetType() != TILE_ELEMENT_TYPE_SURFACE)
@ -157,37 +156,24 @@ std::unique_ptr<GameActions::ConstructClearResult> MapCanConstructWithClearAt(
continue;
}
if (tileElement != nullptr)
{
map_obstruction_set_error_text(tileElement, *res);
res->Error = GameActions::Status::NoClearance;
}
map_obstruction_set_error_text(tileElement, *res);
res->Error = GameActions::Status::NoClearance;
return res;
}
}
continue;
}
water_height = tileElement->AsSurface()->GetWaterHeight();
if (water_height && water_height > pos.baseZ && tileElement->GetBaseZ() < pos.clearanceZ)
const auto waterHeight = tileElement->AsSurface()->GetWaterHeight();
if (waterHeight && waterHeight > pos.baseZ && tileElement->GetBaseZ() < pos.clearanceZ)
{
res->GroundFlags |= ELEMENT_IS_UNDERWATER;
if (water_height < pos.clearanceZ)
groundFlags |= ELEMENT_IS_UNDERWATER;
if (waterHeight < pos.clearanceZ)
{
bool returnError = true;
if (clearFunc != nullptr)
if (clearFunc != nullptr && clearFunc(&tileElement, pos, flags, &res->Cost))
{
if (!clearFunc(&tileElement, pos, flags, &res->Cost))
{
returnError = false;
}
}
if (returnError)
{
if (tileElement != nullptr)
{
res->Error = GameActions::Status::NoClearance;
res->ErrorMessage = STR_CANNOT_BUILD_PARTLY_ABOVE_AND_PARTLY_BELOW_WATER;
}
res->Error = GameActions::Status::NoClearance;
res->ErrorMessage = STR_CANNOT_BUILD_PARTLY_ABOVE_AND_PARTLY_BELOW_WATER;
return res;
}
}
@ -195,7 +181,7 @@ std::unique_ptr<GameActions::ConstructClearResult> MapCanConstructWithClearAt(
if (gParkFlags & PARK_FLAGS_FORBID_HIGH_CONSTRUCTION && !isTree)
{
auto heightFromGround = pos.clearanceZ - tileElement->GetBaseZ();
const auto heightFromGround = pos.clearanceZ - tileElement->GetBaseZ();
if (heightFromGround > (18 * COORDS_Z_STEP))
{
@ -217,16 +203,16 @@ std::unique_ptr<GameActions::ConstructClearResult> MapCanConstructWithClearAt(
if (tileElement->GetBaseZ() >= pos.clearanceZ)
{
// loc_68BA81
res->GroundFlags |= ELEMENT_IS_UNDERGROUND;
res->GroundFlags &= ~ELEMENT_IS_ABOVE_GROUND;
groundFlags |= ELEMENT_IS_UNDERGROUND;
groundFlags &= ~ELEMENT_IS_ABOVE_GROUND;
}
else
{
northZ = tileElement->GetBaseZ();
eastZ = northZ;
southZ = northZ;
westZ = northZ;
slope = tileElement->AsSurface()->GetSlope();
auto northZ = tileElement->GetBaseZ();
auto eastZ = northZ;
auto southZ = northZ;
auto westZ = northZ;
const auto slope = tileElement->AsSurface()->GetSlope();
if (slope & TILE_ELEMENT_SLOPE_N_CORNER_UP)
{
northZ += LAND_HEIGHT_STEP;
@ -251,17 +237,15 @@ std::unique_ptr<GameActions::ConstructClearResult> MapCanConstructWithClearAt(
if (slope == (TILE_ELEMENT_SLOPE_E_CORNER_DN | TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT))
westZ += LAND_HEIGHT_STEP;
}
baseHeight = pos.baseZ + (4 * COORDS_Z_STEP);
const auto baseHeight = pos.baseZ + (4 * COORDS_Z_STEP);
const auto baseQuarter = quarterTile.GetBaseQuarterOccupied();
const auto zQuarter = quarterTile.GetZQuarterOccupied();
if ((!(baseQuarter & 0b0001) || ((zQuarter & 0b0001 || pos.baseZ >= northZ) && baseHeight >= northZ))
&& (!(baseQuarter & 0b0010) || ((zQuarter & 0b0010 || pos.baseZ >= eastZ) && baseHeight >= eastZ))
&& (!(baseQuarter & 0b0100) || ((zQuarter & 0b0100 || pos.baseZ >= southZ) && baseHeight >= southZ))
&& (!(baseQuarter & 0b1000) || ((zQuarter & 0b1000 || pos.baseZ >= westZ) && baseHeight >= westZ)))
{
auto baseQuarter = quarterTile.GetBaseQuarterOccupied();
auto zQuarter = quarterTile.GetZQuarterOccupied();
if ((!(baseQuarter & 0b0001) || ((zQuarter & 0b0001 || pos.baseZ >= northZ) && baseHeight >= northZ))
&& (!(baseQuarter & 0b0010) || ((zQuarter & 0b0010 || pos.baseZ >= eastZ) && baseHeight >= eastZ))
&& (!(baseQuarter & 0b0100) || ((zQuarter & 0b0100 || pos.baseZ >= southZ) && baseHeight >= southZ))
&& (!(baseQuarter & 0b1000) || ((zQuarter & 0b1000 || pos.baseZ >= westZ) && baseHeight >= westZ)))
{
continue;
}
continue;
}
if (MapLoc68BABCShouldContinue(tileElement, pos, clearFunc, flags, res->Cost, crossingMode, canBuildCrossing))
@ -269,19 +253,19 @@ std::unique_ptr<GameActions::ConstructClearResult> MapCanConstructWithClearAt(
continue;
}
if (tileElement != nullptr)
{
map_obstruction_set_error_text(tileElement, *res);
res->Error = GameActions::Status::NoClearance;
}
map_obstruction_set_error_text(tileElement, *res);
res->Error = GameActions::Status::NoClearance;
return res;
}
}
} while (!(tileElement++)->IsLastForTile());
res->SetData(ConstructClearResult{ groundFlags });
return res;
}
std::unique_ptr<GameActions::ConstructClearResult> MapCanConstructAt(const CoordsXYRangedZ& pos, QuarterTile bl)
GameActions::Result::Ptr MapCanConstructAt(const CoordsXYRangedZ& pos, QuarterTile bl)
{
return MapCanConstructWithClearAt(pos, nullptr, bl, 0);
}

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@ -25,10 +25,15 @@ using CLEAR_FUNC = int32_t (*)(TileElement** tile_element, const CoordsXY& coord
int32_t map_place_non_scenery_clear_func(TileElement** tile_element, const CoordsXY& coords, uint8_t flags, money32* price);
int32_t map_place_scenery_clear_func(TileElement** tile_element, const CoordsXY& coords, uint8_t flags, money32* price);
[[nodiscard]] std::unique_ptr<GameActions::ConstructClearResult> MapCanConstructWithClearAt(
struct ConstructClearResult
{
uint8_t GroundFlags{ 0 };
};
[[nodiscard]] GameActions::Result::Ptr MapCanConstructWithClearAt(
const CoordsXYRangedZ& pos, CLEAR_FUNC clearFunc, QuarterTile quarterTile, uint8_t flags,
uint8_t crossingMode = CREATE_CROSSING_MODE_NONE, bool isTree = false);
[[nodiscard]] std::unique_ptr<GameActions::ConstructClearResult> MapCanConstructAt(const CoordsXYRangedZ& pos, QuarterTile bl);
[[nodiscard]] GameActions::Result::Ptr MapCanConstructAt(const CoordsXYRangedZ& pos, QuarterTile bl);
void map_obstruction_set_error_text(TileElement* tileElement, GameActions::Result& res);