mirror of https://github.com/OpenRCT2/OpenRCT2.git
Fix 5079 don't remove walls when building stalls and footpaths
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77a0c141a7
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2235390ce2
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@ -1118,7 +1118,7 @@ static money32 track_place(sint32 rideIndex, sint32 type, sint32 originX, sint32
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//6c53dc
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if ((flags & GAME_COMMAND_FLAG_APPLY) && !(flags & GAME_COMMAND_FLAG_GHOST)) {
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if ((flags & GAME_COMMAND_FLAG_APPLY) && !(flags & GAME_COMMAND_FLAG_GHOST) && !gCheatsDisableClearanceChecks) {
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footpath_remove_litter(x, y, z);
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if (rideTypeFlags & RIDE_TYPE_FLAG_TRACK_NO_WALLS) {
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map_remove_walls_at(x, y, baseZ * 8, clearanceZ * 8);
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@ -1219,7 +1219,7 @@ static money32 track_place(sint32 rideIndex, sint32 type, sint32 originX, sint32
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if (entranceDirections & TRACK_SEQUENCE_FLAG_CONNECTS_TO_PATH) {
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entranceDirections &= 0x0F;
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if (entranceDirections != 0) {
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if (!(flags & GAME_COMMAND_FLAG_APPLY) && !(flags & GAME_COMMAND_FLAG_GHOST)) {
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if (!(flags & GAME_COMMAND_FLAG_APPLY) && !(flags & GAME_COMMAND_FLAG_GHOST) && !gCheatsDisableClearanceChecks) {
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uint8 _bl = entranceDirections;
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for (sint32 dl = bitscanforward(_bl); dl != -1; dl = bitscanforward(_bl)){
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_bl &= ~(1 << dl);
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@ -891,7 +891,7 @@ static void window_footpath_construct()
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gGameCommandErrorTitle = STR_CANT_BUILD_FOOTPATH_HERE;
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money32 cost = footpath_place(type, x, y, z, slope, 0);
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if (cost != MONEY32_UNDEFINED) {
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if (cost != MONEY32_UNDEFINED && !gCheatsDisableClearanceChecks) {
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// It is possible, let's remove walls between the old and new piece of path
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uint8 direction = gFootpathConstructDirection;
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map_remove_intersecting_walls(x, y, z, z + 4 + ((slope & 0xf) ? 2 : 0), direction ^ 2);
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