Implement sprite cycle checking

This commit is contained in:
rwjuk 2017-07-05 19:36:35 +01:00
parent 446796db4b
commit 22f88f80b0
4 changed files with 113 additions and 2 deletions

View File

@ -152,6 +152,7 @@ void S6Exporter::Save(IStream * stream, bool isScenario)
void S6Exporter::Export()
{
openrct2_assert(!(check_for_spatial_index_cycles(false) || check_for_sprite_list_cycles(false)), "A sprite cycle exists.");
_s6.info = gS6Info;
uint32 researchedTrackPiecesA[128];
uint32 researchedTrackPiecesB[128];
@ -449,7 +450,6 @@ extern "C"
map_reorganise_elements();
sprite_clear_all_unused();
viewport_set_saved_view();
bool result = false;

View File

@ -413,6 +413,10 @@ public:
map_update_tile_pointers();
game_convert_strings_to_utf8();
map_count_remaining_land_rights();
// We try to fix the cycles on import, hence the 'true' parameter
check_for_sprite_list_cycles(true);
check_for_spatial_index_cycles(true);
}
void Initialise()

View File

@ -267,6 +267,7 @@ void sprite_clear_all_unused()
sprite->previous = previousSpriteIndex;
sprite->linked_list_type_offset = SPRITE_LIST_NULL * 2;
sprite->sprite_index = spriteIndex;
sprite->next_in_quadrant = (sprite->next_in_quadrant == 0) ? SPRITE_INDEX_NULL : sprite->next_in_quadrant;
_spriteFlashingList[spriteIndex] = false;
spriteIndex = nextSpriteIndex;
}
@ -277,6 +278,7 @@ static void sprite_reset(rct_unk_sprite *sprite)
// Need to retain how the sprite is linked in lists
uint8 llto = sprite->linked_list_type_offset;
uint16 next = sprite->next;
uint16 next_in_quadrant = sprite->next_in_quadrant;
uint16 prev = sprite->previous;
uint16 sprite_index = sprite->sprite_index;
_spriteFlashingList[sprite_index] = false;
@ -285,6 +287,7 @@ static void sprite_reset(rct_unk_sprite *sprite)
sprite->linked_list_type_offset = llto;
sprite->next = next;
sprite->next_in_quadrant = next_in_quadrant;
sprite->previous = prev;
sprite->sprite_index = sprite_index;
}
@ -823,3 +826,106 @@ bool sprite_get_flashing(rct_sprite *sprite)
assert(sprite->unknown.sprite_index < MAX_SPRITES);
return _spriteFlashingList[sprite->unknown.sprite_index];
}
static bool sprite_is_in_cycle(uint16 sprite_idx, bool fix)
{
if (sprite_idx == SPRITE_INDEX_NULL)
{
return false;
}
const rct_sprite * fast = get_sprite(sprite_idx);
const rct_sprite * slow = fast;
bool increment_slow = false;
bool cycled = false;
while (fast->unknown.sprite_index != SPRITE_INDEX_NULL)
{
// increment fast every time, unless reached the end
if (fast->unknown.next == SPRITE_INDEX_NULL)
{
break;
}
else {
fast = get_sprite(fast->unknown.next);
}
// increment slow only every second iteration
if (increment_slow)
{
slow = get_sprite(slow->unknown.next);
}
increment_slow = !increment_slow;
if (fast == slow)
{
cycled = true;
if (fix)
{
rct_sprite * spr = get_sprite(sprite_idx);
// There may be a better solution than simply setting this to 0xFFFF
spr->unknown.next = SPRITE_INDEX_NULL;
}
break;
}
}
return cycled;
}
static bool sprite_is_in_cycle_quadrant(uint16 sprite_idx, bool fix)
{
if (sprite_idx == SPRITE_INDEX_NULL)
{
return false;
}
const rct_sprite * fast = get_sprite(sprite_idx);
const rct_sprite * slow = fast;
bool increment_slow = false;
bool cycled = false;
while (fast->unknown.sprite_index != SPRITE_INDEX_NULL)
{
// increment fast every time, unless reached the end
if (fast->unknown.next_in_quadrant == SPRITE_INDEX_NULL)
{
break;
}
else {
fast = get_sprite(fast->unknown.next_in_quadrant);
}
// increment slow only every second iteration
if (increment_slow)
{
slow = get_sprite(slow->unknown.next_in_quadrant);
}
increment_slow = !increment_slow;
if (fast == slow)
{
cycled = true;
if (fix)
{
rct_sprite * spr = get_sprite(sprite_idx);
// There may be a better solution than simply setting this to 0xFFFF
spr->unknown.next_in_quadrant = SPRITE_INDEX_NULL;
}
break;
}
}
return cycled;
}
bool check_for_sprite_list_cycles(bool fix)
{
for (sint32 i = 0; i < 6; i++) {
if (sprite_is_in_cycle(gSpriteListHead[i], fix)) {
return true;
}
}
return false;
}
bool check_for_spatial_index_cycles(bool fix)
{
for (size_t i = 0; i < 0x10000; i++) {
if (sprite_is_in_cycle_quadrant(gSpriteSpatialIndex[i], fix)) {
return true;
}
}
return false;
}

View File

@ -478,6 +478,7 @@ const char *sprite_checksum();
void sprite_set_flashing(rct_sprite *sprite, bool flashing);
bool sprite_get_flashing(rct_sprite *sprite);
bool check_for_sprite_list_cycles(bool fix);
bool check_for_spatial_index_cycles(bool fix);
#endif