Fix #3052. Flying roller coasters now correctly place vehicles.

Issue caused by a missing bit of code during implementation.
This commit is contained in:
duncanspumpkin 2016-03-01 21:16:49 +00:00
parent 29df98ea9e
commit 2431558f84
1 changed files with 1 additions and 1 deletions

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@ -7078,7 +7078,7 @@ bool vehicle_update_track_motion_backwards_get_new_track(rct_vehicle *vehicle, u
return false;
}
int trackColour = vehicle->update_flags >> 9;
int trackColour = ((vehicle->update_flags >> 9) ^ mapElement->properties.track.colour) & 4;
int bank = gTrackDefinitions[trackType].bank_end;
bank = track_get_actual_bank_2(ride->type, trackColour, bank);
int vAngle = gTrackDefinitions[trackType].vangle_end;