From 244025ec17e5dd16fe110621a887303dc32c5e9f Mon Sep 17 00:00:00 2001 From: ZehMatt Date: Mon, 9 Aug 2021 19:46:29 +0300 Subject: [PATCH] Fix includes --- .../scripting/bindings/entity/ScEntity.hpp | 470 +----------------- 1 file changed, 10 insertions(+), 460 deletions(-) diff --git a/src/openrct2/scripting/bindings/entity/ScEntity.hpp b/src/openrct2/scripting/bindings/entity/ScEntity.hpp index 0f840d916a..43e92ee8fc 100644 --- a/src/openrct2/scripting/bindings/entity/ScEntity.hpp +++ b/src/openrct2/scripting/bindings/entity/ScEntity.hpp @@ -11,17 +11,17 @@ #ifdef ENABLE_SCRIPTING -# include "../Context.h" -# include "../common.h" -# include "../peep/Peep.h" -# include "../peep/Staff.h" +# include "../../../Context.h" +# include "../../../common.h" +# include "../../../peep/Peep.h" +# include "../../../peep/Staff.h" +# include "../../../util/Util.h" +# include "../../../world/EntityList.h" +# include "../../../world/Litter.h" +# include "../../../world/Sprite.h" +# include "../../Duktape.hpp" +# include "../../ScriptEngine.h" # include "../ride/ScRide.hpp" -# include "../util/Util.h" -# include "../world/EntityList.h" -# include "../world/Litter.h" -# include "../world/Sprite.h" -# include "Duktape.hpp" -# include "ScriptEngine.h" # include # include @@ -210,456 +210,6 @@ namespace OpenRCT2::Scripting } }; - static const DukEnumMap VehicleStatusMap({ - { "moving_to_end_of_station", Vehicle::Status::MovingToEndOfStation }, - { "waiting_for_passengers", Vehicle::Status::WaitingForPassengers }, - { "waiting_to_depart", Vehicle::Status::WaitingToDepart }, - { "departing", Vehicle::Status::Departing }, - { "travelling", Vehicle::Status::Travelling }, - { "arriving", Vehicle::Status::Arriving }, - { "unloading_passengers", Vehicle::Status::UnloadingPassengers }, - { "travelling_boat", Vehicle::Status::TravellingBoat }, - { "crashing", Vehicle::Status::Crashing }, - { "crashed", Vehicle::Status::Crashed }, - { "travelling_dodgems", Vehicle::Status::TravellingDodgems }, - { "swinging", Vehicle::Status::Swinging }, - { "rotating", Vehicle::Status::Rotating }, - { "ferris_wheel_rotating", Vehicle::Status::FerrisWheelRotating }, - { "simulator_operating", Vehicle::Status::SimulatorOperating }, - { "showing_film", Vehicle::Status::ShowingFilm }, - { "space_rings_operating", Vehicle::Status::SpaceRingsOperating }, - { "top_spin_operating", Vehicle::Status::TopSpinOperating }, - { "haunted_house_operating", Vehicle::Status::HauntedHouseOperating }, - { "doing_circus_show", Vehicle::Status::DoingCircusShow }, - { "crooked_house_operating", Vehicle::Status::CrookedHouseOperating }, - { "waiting_for_cable_lift", Vehicle::Status::WaitingForCableLift }, - { "travelling_cable_lift", Vehicle::Status::TravellingCableLift }, - { "stopping", Vehicle::Status::Stopping }, - { "waiting_for_passengers_17", Vehicle::Status::WaitingForPassengers17 }, - { "waiting_to_start", Vehicle::Status::WaitingToStart }, - { "starting", Vehicle::Status::Starting }, - { "operating_1a", Vehicle::Status::Operating1A }, - { "stopping_1b", Vehicle::Status::Stopping1B }, - { "unloading_passengers_1c", Vehicle::Status::UnloadingPassengers1C }, - { "stopped_by_block_brake", Vehicle::Status::StoppedByBlockBrakes }, - }); - - class ScVehicle : public ScEntity - { - public: - ScVehicle(uint16_t id) - : ScEntity(id) - { - } - - static void Register(duk_context* ctx) - { - dukglue_set_base_class(ctx); - dukglue_register_property(ctx, &ScVehicle::ride_get, &ScVehicle::ride_set, "ride"); - dukglue_register_property(ctx, &ScVehicle::rideObject_get, &ScVehicle::rideObject_set, "rideObject"); - dukglue_register_property(ctx, &ScVehicle::vehicleObject_get, &ScVehicle::vehicleObject_set, "vehicleObject"); - dukglue_register_property(ctx, &ScVehicle::spriteType_get, &ScVehicle::spriteType_set, "spriteType"); - dukglue_register_property(ctx, &ScVehicle::numSeats_get, &ScVehicle::numSeats_set, "numSeats"); - dukglue_register_property(ctx, &ScVehicle::nextCarOnTrain_get, &ScVehicle::nextCarOnTrain_set, "nextCarOnTrain"); - dukglue_register_property( - ctx, &ScVehicle::previousCarOnRide_get, &ScVehicle::previousCarOnRide_set, "previousCarOnRide"); - dukglue_register_property(ctx, &ScVehicle::nextCarOnRide_get, &ScVehicle::nextCarOnRide_set, "nextCarOnRide"); - dukglue_register_property(ctx, &ScVehicle::currentStation_get, &ScVehicle::currentStation_set, "currentStation"); - dukglue_register_property(ctx, &ScVehicle::mass_get, &ScVehicle::mass_set, "mass"); - dukglue_register_property(ctx, &ScVehicle::acceleration_get, &ScVehicle::acceleration_set, "acceleration"); - dukglue_register_property(ctx, &ScVehicle::velocity_get, &ScVehicle::velocity_set, "velocity"); - dukglue_register_property(ctx, &ScVehicle::bankRotation_get, &ScVehicle::bankRotation_set, "bankRotation"); - dukglue_register_property(ctx, &ScVehicle::colours_get, &ScVehicle::colours_set, "colours"); - dukglue_register_property(ctx, &ScVehicle::trackLocation_get, &ScVehicle::trackLocation_set, "trackLocation"); - dukglue_register_property(ctx, &ScVehicle::trackProgress_get, nullptr, "trackProgress"); - dukglue_register_property(ctx, &ScVehicle::remainingDistance_get, nullptr, "remainingDistance"); - dukglue_register_property( - ctx, &ScVehicle::poweredAcceleration_get, &ScVehicle::poweredAcceleration_set, "poweredAcceleration"); - dukglue_register_property(ctx, &ScVehicle::poweredMaxSpeed_get, &ScVehicle::poweredMaxSpeed_set, "poweredMaxSpeed"); - dukglue_register_property(ctx, &ScVehicle::status_get, &ScVehicle::status_set, "status"); - dukglue_register_property(ctx, &ScVehicle::guests_get, nullptr, "peeps"); - dukglue_register_property(ctx, &ScVehicle::guests_get, nullptr, "guests"); - dukglue_register_property(ctx, &ScVehicle::gForces_get, nullptr, "gForces"); - dukglue_register_method(ctx, &ScVehicle::travelBy, "travelBy"); - } - - private: - Vehicle* GetVehicle() const - { - return ::GetEntity(_id); - } - - uint8_t rideObject_get() const - { - auto vehicle = GetVehicle(); - return vehicle != nullptr ? vehicle->ride_subtype : 0; - } - void rideObject_set(uint8_t value) - { - ThrowIfGameStateNotMutable(); - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - vehicle->ride_subtype = value; - } - } - - uint8_t vehicleObject_get() const - { - auto vehicle = GetVehicle(); - return vehicle != nullptr ? vehicle->vehicle_type : 0; - } - void vehicleObject_set(uint8_t value) - { - ThrowIfGameStateNotMutable(); - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - vehicle->vehicle_type = value; - } - } - - uint8_t spriteType_get() const - { - auto vehicle = GetVehicle(); - return vehicle != nullptr ? vehicle->Pitch : 0; - } - void spriteType_set(uint8_t value) - { - ThrowIfGameStateNotMutable(); - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - vehicle->Pitch = value; - } - } - - ride_id_t ride_get() const - { - auto vehicle = GetVehicle(); - return vehicle != nullptr ? vehicle->ride : 0; - } - void ride_set(ride_id_t value) - { - ThrowIfGameStateNotMutable(); - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - vehicle->ride = value; - } - } - - uint8_t numSeats_get() const - { - auto vehicle = GetVehicle(); - return vehicle != nullptr ? vehicle->num_seats & VEHICLE_SEAT_NUM_MASK : 0; - } - void numSeats_set(uint8_t value) - { - ThrowIfGameStateNotMutable(); - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - vehicle->num_seats &= ~VEHICLE_SEAT_NUM_MASK; - vehicle->num_seats |= value & VEHICLE_SEAT_NUM_MASK; - } - } - - DukValue nextCarOnTrain_get() const - { - auto ctx = GetContext()->GetScriptEngine().GetContext(); - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - if (vehicle->next_vehicle_on_train != SPRITE_INDEX_NULL) - { - return ToDuk(ctx, vehicle->next_vehicle_on_train); - } - } - return ToDuk(ctx, nullptr); - } - void nextCarOnTrain_set(DukValue value) - { - ThrowIfGameStateNotMutable(); - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - if (value.type() == DukValue::Type::NUMBER) - { - vehicle->next_vehicle_on_train = static_cast(value.as_int()); - } - else - { - vehicle->next_vehicle_on_train = SPRITE_INDEX_NULL; - } - } - } - - uint16_t previousCarOnRide_get() const - { - auto vehicle = GetVehicle(); - return vehicle != nullptr ? vehicle->prev_vehicle_on_ride : 0; - } - void previousCarOnRide_set(uint16_t value) - { - ThrowIfGameStateNotMutable(); - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - vehicle->prev_vehicle_on_ride = value; - } - } - - uint16_t nextCarOnRide_get() const - { - auto vehicle = GetVehicle(); - return vehicle != nullptr ? vehicle->next_vehicle_on_ride : 0; - } - void nextCarOnRide_set(uint16_t value) - { - ThrowIfGameStateNotMutable(); - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - vehicle->next_vehicle_on_ride = value; - } - } - - StationIndex currentStation_get() const - { - auto vehicle = GetVehicle(); - return vehicle != nullptr ? vehicle->current_station : 0; - } - void currentStation_set(StationIndex value) - { - ThrowIfGameStateNotMutable(); - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - vehicle->current_station = value; - } - } - - uint16_t mass_get() const - { - auto vehicle = GetVehicle(); - return vehicle != nullptr ? vehicle->mass : 0; - } - void mass_set(uint16_t value) - { - ThrowIfGameStateNotMutable(); - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - vehicle->mass = value; - } - } - - int32_t acceleration_get() const - { - auto vehicle = GetVehicle(); - return vehicle != nullptr ? vehicle->acceleration : 0; - } - void acceleration_set(int32_t value) - { - ThrowIfGameStateNotMutable(); - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - vehicle->acceleration = value; - } - } - - int32_t velocity_get() const - { - auto vehicle = GetVehicle(); - return vehicle != nullptr ? vehicle->velocity : 0; - } - void velocity_set(int32_t value) - { - ThrowIfGameStateNotMutable(); - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - vehicle->velocity = value; - } - } - - uint8_t bankRotation_get() const - { - auto vehicle = GetVehicle(); - return vehicle != nullptr ? vehicle->bank_rotation : 0; - } - void bankRotation_set(uint8_t value) - { - ThrowIfGameStateNotMutable(); - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - vehicle->bank_rotation = value; - } - } - - DukValue colours_get() const - { - auto ctx = GetContext()->GetScriptEngine().GetContext(); - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - VehicleColour colours; - colours.Body = vehicle->colours.body_colour; - colours.Trim = vehicle->colours.trim_colour; - colours.Ternary = vehicle->colours_extended; - return ToDuk(ctx, colours); - } - return ToDuk(ctx, nullptr); - } - void colours_set(const DukValue& value) - { - ThrowIfGameStateNotMutable(); - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - auto colours = FromDuk(value); - vehicle->colours.body_colour = colours.Body; - vehicle->colours.trim_colour = colours.Trim; - vehicle->colours_extended = colours.Ternary; - } - } - - DukValue trackLocation_get() const - { - auto ctx = GetContext()->GetScriptEngine().GetContext(); - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - auto coords = CoordsXYZD(vehicle->TrackLocation, vehicle->GetTrackDirection()); - return ToDuk(ctx, coords); - } - return ToDuk(ctx, nullptr); - } - void trackLocation_set(const DukValue& value) - { - ThrowIfGameStateNotMutable(); - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - auto coords = FromDuk(value); - vehicle->TrackLocation = CoordsXYZ(coords.x, coords.y, coords.z); - vehicle->SetTrackDirection(coords.direction); - } - } - - uint16_t trackProgress_get() const - { - auto vehicle = GetVehicle(); - return vehicle != nullptr ? vehicle->track_progress : 0; - } - - int32_t remainingDistance_get() const - { - auto vehicle = GetVehicle(); - return vehicle != nullptr ? vehicle->remaining_distance : 0; - } - - uint8_t poweredAcceleration_get() const - { - auto vehicle = GetVehicle(); - return vehicle != nullptr ? vehicle->powered_acceleration : 0; - } - void poweredAcceleration_set(uint8_t value) - { - ThrowIfGameStateNotMutable(); - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - vehicle->powered_acceleration = value; - } - } - - uint8_t poweredMaxSpeed_get() const - { - auto vehicle = GetVehicle(); - return vehicle != nullptr ? vehicle->speed : 0; - } - void poweredMaxSpeed_set(uint8_t value) - { - ThrowIfGameStateNotMutable(); - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - vehicle->speed = value; - } - } - - std::string status_get() const - { - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - return std::string(VehicleStatusMap[vehicle->status]); - } - return {}; - } - void status_set(const std::string& value) - { - ThrowIfGameStateNotMutable(); - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - vehicle->status = VehicleStatusMap[value]; - } - } - - std::vector guests_get() const - { - auto ctx = GetContext()->GetScriptEngine().GetContext(); - std::vector result; - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - size_t len = 0; - for (size_t i = 0; i < std::size(vehicle->peep); i++) - { - auto peep = vehicle->peep[i]; - if (peep == SPRITE_INDEX_NULL) - { - result.push_back(ToDuk(ctx, nullptr)); - } - else - { - result.push_back(ToDuk(ctx, peep)); - len = i + 1; - } - } - result.resize(len); - } - return result; - } - - DukValue gForces_get() const - { - auto ctx = GetContext()->GetScriptEngine().GetContext(); - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - GForces gForces = vehicle->GetGForces(); - return ToDuk(ctx, gForces); - } - return ToDuk(ctx, nullptr); - } - - void travelBy(int32_t value) - { - ThrowIfGameStateNotMutable(); - auto vehicle = GetVehicle(); - if (vehicle != nullptr) - { - vehicle->MoveRelativeDistance(value); - } - } - }; - static const DukEnumMap PeepFlagMap({ { "leavingPark", PEEP_FLAGS_LEAVING_PARK }, { "slowWalk", PEEP_FLAGS_SLOW_WALK },