Create surface set style action

This commit is contained in:
duncanspumpkin 2019-03-10 07:32:22 +00:00
parent 2af13904c5
commit 2457feb6ab
2 changed files with 231 additions and 0 deletions

View File

@ -51,6 +51,7 @@
#include "StaffSetCostumeAction.hpp"
#include "StaffSetNameAction.hpp"
#include "StaffSetOrdersAction.hpp"
#include "SurfaceSetStyleAction.hpp"
#include "TrackPlaceAction.hpp"
#include "TrackRemoveAction.hpp"
#include "TrackSetBrakeSpeedAction.hpp"
@ -97,6 +98,7 @@ namespace GameActions
Register<StaffSetNameAction>();
Register<StaffSetOrdersAction>();
Register<StaffSetCostumeAction>();
Register<SurfaceSetStyleAction>();
Register<WallRemoveAction>();
Register<SmallSceneryPlaceAction>();
Register<SmallSceneryRemoveAction>();

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@ -0,0 +1,229 @@
/*****************************************************************************
* Copyright (c) 2014-2018 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "../Context.h"
#include "../object/ObjectManager.h"
#include "../object/TerrainEdgeObject.h"
#include "../object/TerrainSurfaceObject.h"
#include "GameAction.h"
DEFINE_GAME_ACTION(SurfaceSetStyleAction, GAME_COMMAND_CHANGE_SURFACE_STYLE, GameActionResult)
{
private:
MapRange _range;
uint8_t _surfaceStyle;
uint8_t _edgeStyle;
public:
SurfaceSetStyleAction()
{
}
SurfaceSetStyleAction(MapRange range, uint8_t surfaceStyle, uint8_t edgeStyle)
: _range(range)
, _surfaceStyle(surfaceStyle)
, _edgeStyle(edgeStyle)
{
}
GameActionResult::Ptr Query() const override
{
auto res = MakeResult();
res->ExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
auto x0 = std::max(_range.GetLeft(), 32);
auto y0 = std::max(_range.GetTop(), 32);
auto x1 = std::min(_range.GetRight(), (int32_t)gMapSizeMaxXY);
auto y1 = std::min(_range.GetBottom(), (int32_t)gMapSizeMaxXY);
MapRange validRange{ x0, y0, x1, y1 };
auto& objManager = GetContext()->GetObjectManager();
if (_surfaceStyle != 0xFF)
{
if (_surfaceStyle > 0x1F)
{
log_error("Invalid surface style.");
return MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_CANT_CHANGE_LAND_TYPE);
}
const auto surfaceObj = static_cast<TerrainSurfaceObject*>(
objManager.GetLoadedObject(OBJECT_TYPE_TERRAIN_SURFACE, _surfaceStyle));
if (surfaceObj == nullptr)
{
log_error("Invalid surface style.");
return MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_CANT_CHANGE_LAND_TYPE);
}
}
if (_edgeStyle != 0xFF)
{
if (_edgeStyle > 0xF)
{
log_error("Invalid edge style.");
return MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_CANT_CHANGE_LAND_TYPE);
}
const auto edgeObj = static_cast<TerrainEdgeObject*>(
objManager.GetLoadedObject(OBJECT_TYPE_TERRAIN_SURFACE, _edgeStyle));
if (edgeObj == nullptr)
{
log_error("Invalid edge style.");
return MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_CANT_CHANGE_LAND_TYPE);
}
}
auto xMid = (validRange.GetLeft() + validRange.GetRight()) / 2 + 16;
auto yMid = (validRange.GetTop() + validRange.GetBottom()) / 2 + 16;
auto heightMid = tile_element_height(xMid, yMid) & 0xFFFF;
res->Position.x = xMid;
res->Position.y = yMid;
res->Position.z = heightMid;
// Do nothing if not in editor, sandbox mode or landscaping is forbidden
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode
&& (gParkFlags & PARK_FLAGS_FORBID_LANDSCAPE_CHANGES))
{
return MakeResult(GA_ERROR::DISALLOWED, STR_CANT_CHANGE_LAND_TYPE, STR_FORBIDDEN_BY_THE_LOCAL_AUTHORITY);
}
money32 surfaceCost = 0;
money32 edgeCost = 0;
for (int32_t x = validRange.GetLeft(); x <= validRange.GetRight(); x += 32)
{
for (int32_t y = validRange.GetTop(); y <= validRange.GetBottom(); y += 32)
{
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode)
{
if (!map_is_location_in_park({ x, y }))
continue;
}
auto tileElement = map_get_surface_element_at({ x, y });
if (tileElement == nullptr)
{
continue;
}
auto surfaceElement = tileElement->AsSurface();
if (_surfaceStyle != 0xFF)
{
uint8_t curSurfaceStyle = surfaceElement->GetSurfaceStyle();
if (_surfaceStyle != curSurfaceStyle)
{
auto& objManager = GetContext()->GetObjectManager();
const auto surfaceObj = static_cast<TerrainSurfaceObject*>(
objManager.GetLoadedObject(OBJECT_TYPE_TERRAIN_SURFACE, _surfaceStyle));
if (surfaceObj != nullptr)
{
surfaceCost += surfaceObj->Price;
}
}
}
if (_edgeStyle != 0xFF)
{
uint8_t curEdgeStyle = surfaceElement->GetEdgeStyle();
if (_edgeStyle != curEdgeStyle)
{
edgeCost += 100;
}
}
}
}
res->Cost = surfaceCost + edgeCost;
return res;
}
GameActionResult::Ptr Execute() const override
{
auto res = MakeResult();
res->ExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
auto x0 = std::max(_range.GetLeft(), 32);
auto y0 = std::max(_range.GetTop(), 32);
auto x1 = std::min(_range.GetRight(), (int32_t)gMapSizeMaxXY);
auto y1 = std::min(_range.GetBottom(), (int32_t)gMapSizeMaxXY);
MapRange validRange{ x0, y0, x1, y1 };
auto xMid = (validRange.GetLeft() + validRange.GetRight()) / 2 + 16;
auto yMid = (validRange.GetTop() + validRange.GetBottom()) / 2 + 16;
auto heightMid = tile_element_height(xMid, yMid) & 0xFFFF;
res->Position.x = xMid;
res->Position.y = yMid;
res->Position.z = heightMid;
money32 surfaceCost = 0;
money32 edgeCost = 0;
for (int32_t x = validRange.GetLeft(); x <= validRange.GetRight(); x += 32)
{
for (int32_t y = validRange.GetTop(); y <= validRange.GetBottom(); y += 32)
{
auto tileElement = map_get_surface_element_at({ x, y });
if (tileElement == nullptr)
{
continue;
}
auto surfaceElement = tileElement->AsSurface();
if (_surfaceStyle != 0xFF)
{
uint8_t curSurfaceStyle = surfaceElement->GetSurfaceStyle();
if (_surfaceStyle != curSurfaceStyle)
{
auto& objManager = GetContext()->GetObjectManager();
const auto surfaceObj = static_cast<TerrainSurfaceObject*>(
objManager.GetLoadedObject(OBJECT_TYPE_TERRAIN_SURFACE, _surfaceStyle));
if (surfaceObj != nullptr)
{
surfaceCost += surfaceObj->Price;
surfaceElement->SetSurfaceStyle(_surfaceStyle);
map_invalidate_tile_full(x, y);
footpath_remove_litter(x, y, tile_element_height(x, y));
}
}
}
if (_edgeStyle != 0xFF)
{
uint8_t curEdgeStyle = surfaceElement->GetEdgeStyle();
if (_edgeStyle != curEdgeStyle)
{
edgeCost += 100;
surfaceElement->SetEdgeStyle(_edgeStyle);
map_invalidate_tile_full(x, y);
}
}
if (surfaceElement->CanGrassGrow() && (surfaceElement->GetGrassLength() & 7) != GRASS_LENGTH_CLEAR_0)
{
surfaceElement->SetGrassLength(GRASS_LENGTH_CLEAR_0);
map_invalidate_tile_full(x, y);
}
}
}
res->Cost = surfaceCost + edgeCost;
return res;
}
};