Convert custom invisible paths in SV6 files to the built-in ones

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AuraSpecs 2022-10-19 15:38:30 +02:00 committed by GitHub
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@ -5,6 +5,7 @@
- Improved: [#18214] Competition scenarios have received their own section.
- Improved: [#18250] Added modern style file and folder pickers on Windows.
- Change: [#18230] Make the large flat to steep pieces available on the corkscrew roller coaster without cheats.
- Change: [#18381] Convert custom invisible paths to the built-in ones.
- Fix: [#14312] Research ride type message incorrect.
- Fix: [#17316] Sides of River Rapids corners overlay other parts of the track.
- Fix: [#17763] Missing validation on invalid characters in file name.

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@ -216,6 +216,16 @@ namespace RCT2
"rct2.footpath_railings.concrete" },
{ "PATHCRZY", "rct1ll.footpath_surface.tiles_green", "rct1aa.footpath_surface.queue_green",
"rct2.footpath_railings.concrete" },
// Custom path mapping
{ "PATHINVS", "openrct2.footpath_surface.invisible", "openrct2.footpath_surface.queue_invisible",
"openrct2.footpath_railings.invisible" },
{ "PATHCLR ", "openrct2.footpath_surface.invisible", "openrct2.footpath_surface.queue_invisible",
"openrct2.footpath_railings.invisible" },
{ "PAT25MKY", "openrct2.footpath_surface.invisible", "openrct2.footpath_surface.queue_invisible",
"openrct2.footpath_railings.invisible" },
{ "JAINVSFP", "openrct2.footpath_surface.invisible", "openrct2.footpath_surface.queue_invisible",
"openrct2.footpath_railings.invisible" },
};
const FootpathMapping* GetFootpathSurfaceId(const ObjectEntryDescriptor& desc, bool ideallyLoaded, bool isQueue)