Fix #16063: Broken Object Selection preview for glass

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Michael Steenbeek 2021-11-29 22:27:54 +01:00 committed by GitHub
parent 1a580e3999
commit 25cfa06830
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2 changed files with 2 additions and 5 deletions

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@ -13,6 +13,7 @@
- Improved: [#10664] Invisibility status is now shown in the Tile Inspector.
- Fix: [#15571] Non-ASCII characters in scenario description get distorted while saving.
- Fix: [#16008] Tile Inspector can select elements from last tile without reselecting it.
- Fix: [#16063] Object Selection preview for objects with glass is broken.
0.3.5.1 (2021-11-21)
------------------------------------------------------------------------

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@ -119,11 +119,7 @@ void SmallSceneryObject::DrawPreview(rct_drawpixelinfo* dpi, int32_t width, int3
if (_legacyType.HasFlag(SMALL_SCENERY_FLAG_HAS_GLASS))
{
imageId = _legacyType.image + 0x44500004;
if (_legacyType.HasFlag(SMALL_SCENERY_FLAG_HAS_SECONDARY_COLOUR))
{
imageId |= 0x92000000;
}
imageId = (_legacyType.image + 4) | IMAGE_TYPE_TRANSPARENT | (EnumValue(GlassPaletteIds[COLOUR_BORDEAUX_RED]) << 19);
gfx_draw_sprite(dpi, imageId, screenCoords, 0);
}