0x006BBC6B, hook

This commit is contained in:
zsilencer 2014-09-15 15:12:25 -06:00
parent 48b13231b9
commit 298de189f5
8 changed files with 344 additions and 20 deletions

View File

@ -28,6 +28,7 @@
<ClInclude Include="..\src\game.h" />
<ClInclude Include="..\src\gfx.h" />
<ClInclude Include="..\src\graph.h" />
<ClInclude Include="..\src\hook.h" />
<ClInclude Include="..\src\input.h" />
<ClInclude Include="..\src\intro.h" />
<ClInclude Include="..\src\language.h" />
@ -79,6 +80,7 @@
<ClCompile Include="..\src\game.c" />
<ClCompile Include="..\src\gfx.c" />
<ClCompile Include="..\src\graph.c" />
<ClCompile Include="..\src\hook.c" />
<ClCompile Include="..\src\input.c" />
<ClCompile Include="..\src\intro.c" />
<ClCompile Include="..\src\language.c" />

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@ -168,6 +168,12 @@
<ClInclude Include="..\src\window_scenery.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\scenery.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\hook.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\game.c">
@ -398,6 +404,15 @@
<ClCompile Include="..\libspeex\resample.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\mixer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\window_scenery.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\hook.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="..\openrct2.exe">
@ -426,5 +441,6 @@
<Text Include="..\data\language\spanish_sp.txt">
<Filter>Data\Language</Filter>
</Text>
<Text Include="..\data\language\swedish.txt" />
</ItemGroup>
</Project>

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@ -1586,12 +1586,12 @@ void stop_vehicle_sounds()
for (int i = 0; i < 7; i++) {
rct_vehicle_sound* vehicle_sound = &RCT2_ADDRESS(RCT2_ADDRESS_VEHICLE_SOUND_LIST, rct_vehicle_sound)[i];
if (vehicle_sound->id != 0xFFFF) {
if (vehicle_sound->var_18 != 0xFFFF) {
if (vehicle_sound->sound1_id != 0xFFFF) {
RCT2_GLOBAL(0x014241BC, uint32) = 1;
sound_stop(&vehicle_sound->sound1);
RCT2_GLOBAL(0x014241BC, uint32) = 0;
}
if (vehicle_sound->var_34 != 0xFFFF) {
if (vehicle_sound->sound2_id != 0xFFFF) {
RCT2_GLOBAL(0x014241BC, uint32) = 1;
sound_stop(&vehicle_sound->sound2);
RCT2_GLOBAL(0x014241BC, uint32) = 0;

View File

@ -90,15 +90,15 @@ typedef struct {
uint16 id;
uint16 var_2;
rct_sound sound1; // 0x04
uint16 var_18;
uint16 var_1A;
uint16 var_1C;
uint16 var_1D;
uint16 sound1_id; // 0x18
sint16 sound1_volume; // 0x1A
sint16 sound1_pan; // 0x1C
uint16 sound1_freq;
rct_sound sound2; // 0x20
uint16 var_34;
uint16 pad_36;
uint16 var_38;
uint16 var_3A;
uint16 sound2_id; // 0x34
sint16 sound2_volume; // 0x36
sint16 sound2_pan; // 0x38
uint16 sound2_freq; // 0x3A
} rct_vehicle_sound;
typedef struct {
@ -108,11 +108,11 @@ typedef struct {
typedef struct {
uint16 id;
sint16 var_2;
sint16 pan; // 0x2
sint16 var_4;
uint16 frequency; // 0x6
uint16 frequency; // 0x6
sint16 var_8;
uint16 next; // 0xA
uint16 next; // 0xA
} rct_sound_unknown;
int get_dsound_devices();

View File

@ -383,7 +383,7 @@ void game_logic_update()
RCT2_CALLPROC_EBPSAFE(0x006B5A2A);
RCT2_CALLPROC_EBPSAFE(0x006B6456); // update ride measurements
RCT2_CALLPROC_EBPSAFE(0x0068AFAD);
RCT2_CALLPROC_EBPSAFE(0x006BBC6B); // vehicle and scream sounds
vehicle_sounds_update();//RCT2_CALLPROC_EBPSAFE(0x006BBC6B); // vehicle and scream sounds
peep_update_crowd_noise();
climate_update_sound();
news_item_update_current();

View File

@ -115,8 +115,8 @@ private:
SDL_AudioDeviceID deviceid;
AudioFormat format;
uint8* effectbuffer;
Sample css1samples[63];
Stream css1streams[63];
Sample css1samples[SOUND_MAXID];
Stream css1streams[SOUND_MAXID];
Channel channels[10];
};

View File

@ -63,8 +63,8 @@ void sub_6BB9FF(rct_vehicle* vehicle)
}
rct_sound_unknown* j = RCT2_GLOBAL(0x00F438B0, rct_sound_unknown*) - 1;
while (j >= i) {
*(j + 1) = *j;
j--;
*(j + 1) = *j;
}
i->next = v9;
rct_widthheight v12;
@ -78,7 +78,7 @@ void sub_6BB9FF(rct_vehicle* vehicle)
v14 = 64;
}
rct_widthheight v15;
i->var_2 = (((v12.width << 16) / v14) - 0x8000) >> 4;
i->pan = (((((uint32)v12.width << 16) / v14) - 0x8000) >> 4);
v15.width = 0;
v15.height = (RCT2_GLOBAL(0x009AF5A0, rct_widthheight).height / 2) + (RCT2_GLOBAL(0x009AF5A4, rct_widthheight).height / 2) - RCT2_GLOBAL(0x00F438A4, rct_viewport*)->view_y;
v15.height >>= RCT2_GLOBAL(0x00F438A4, rct_viewport*)->zoom;
@ -88,7 +88,7 @@ void sub_6BB9FF(rct_vehicle* vehicle)
if (v18 < 64) {
v18 = 64;
}
i->var_4 = (sint16)((v15.both / v18) - 0x8000) >> 4;
i->var_4 = (sint16)(((v15.both / v18) - 0x8000) >> 4);
sint32 v19 = vehicle->var_28;
int testaddr = (vehicle->var_31 * 0x65);
@ -153,6 +153,308 @@ int sub_6BC2F3(rct_vehicle* vehicle)
return result + 300;
}
/**
*
* rct2: 0x006BBC6B
*/
void vehicle_sounds_update()
{
uint16 result;
if (RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_SOUND_DEVICE, uint32) != -1 && !RCT2_GLOBAL(0x009AF59C, uint8) && RCT2_GLOBAL(0x009AF59D, uint8) & 1) {
RCT2_GLOBAL(0x00F438A4, rct_viewport*) = (rct_viewport*)-1;
rct_window* window = RCT2_GLOBAL(RCT2_ADDRESS_NEW_WINDOW_PTR, rct_window*);
rct_viewport* viewport = (rct_viewport*)-1;
for (window = RCT2_GLOBAL(RCT2_ADDRESS_NEW_WINDOW_PTR, rct_window*); window >= RCT2_ADDRESS(RCT2_ADDRESS_WINDOW_LIST, rct_window); window--) {
viewport = window->viewport;
if (viewport && viewport->flags & VIEWPORT_FLAG_SOUND_ON) {
break;
}
}
RCT2_GLOBAL(0x00F438A4, rct_viewport*) = viewport;
if (viewport != (rct_viewport*)-1) {
if (window) {
RCT2_GLOBAL(0x00F438A4, rct_viewport*) = window->viewport;
RCT2_GLOBAL(0x00F438A8, rct_window*) = window;
RCT2_GLOBAL(0x00F438AC, uint8) = 0;
if (viewport->zoom) {
RCT2_GLOBAL(0x00F438AC, uint8) = 35;
if (viewport->zoom != 1) {
RCT2_GLOBAL(0x00F438AC, uint8) = 70;
}
}
}
//label12:
RCT2_GLOBAL(0x00F438B0, rct_sound_unknown**) = &RCT2_GLOBAL(0x00F438B4, rct_sound_unknown*);
for (uint16 i = RCT2_GLOBAL(RCT2_ADDRESS_SPRITES_START_VEHICLE, uint16); i != SPRITE_INDEX_NULL; i = g_sprite_list[i].vehicle.next) {
sub_6BB9FF(&g_sprite_list[i].vehicle);
}
RCT2_ADDRESS_VEHICLE_SOUND_LIST;
for (rct_vehicle_sound* vehicle_sound = &RCT2_GLOBAL(RCT2_ADDRESS_VEHICLE_SOUND_LIST, rct_vehicle_sound); vehicle_sound != &RCT2_GLOBAL(0x009AF42C, rct_vehicle_sound); vehicle_sound++) {
if (vehicle_sound->id != (uint16)-1) {
for (rct_sound_unknown* sound_unknown = &RCT2_GLOBAL(0x00F438B4, rct_sound_unknown); sound_unknown != RCT2_GLOBAL(0x00F438B0, rct_sound_unknown*); sound_unknown++) {
if (vehicle_sound->id == sound_unknown->id) {
goto label26;
}
}
if (vehicle_sound->sound1_id != (uint16)-1) {
RCT2_GLOBAL(0x014241BC, uint32) = 1;
sound_stop(&vehicle_sound->sound1);
RCT2_GLOBAL(0x014241BC, uint32) = 0;
}
if (vehicle_sound->sound2_id != (uint16)-1) {
RCT2_GLOBAL(0x014241BC, uint32) = 1;
sound_stop(&vehicle_sound->sound2);
RCT2_GLOBAL(0x014241BC, uint32) = 0;
}
vehicle_sound->id = (uint16)-1;
}
label26:
1;
}
for (rct_sound_unknown* sound_unknown = &RCT2_GLOBAL(0x00F438B4, rct_sound_unknown); sound_unknown != RCT2_GLOBAL(0x00F438B0, rct_sound_unknown*); sound_unknown++) {
label28:
result = (uint16)-1;
sint16 v = sound_unknown->var_4;
if (v < 0) {
v = -v;
}
if (v > 0xFFF) {
v = 0xFFF;
}
v -= 0x800;
if (v > 0) {
v -= 0x400;
v = -v;
(uint16)v /= 4;
result = MAKEWORD(LOBYTE(v), HIBYTE(result));
if (HIBYTE(v) != 0) {
result = MAKEWORD(0xFF, HIBYTE(result));
if (HIBYTE(v) < 0) {
result = MAKEWORD(0, HIBYTE(result));
}
}
}
sint16 w = sound_unknown->pan;
if (w < 0) {
w = -w;
}
if (w > 0xFFF) {
w = 0xFFF;
}
w -= 0x800;
if (w > 0) {
w -= 0x400;
w = -w;
(uint16)w /= 4;
result = MAKEWORD(LOBYTE(result), LOBYTE(w));
if (HIBYTE(w) != 0) {
result = MAKEWORD(LOBYTE(result), 0xFF);
if (HIBYTE(w) < 0) {
result = MAKEWORD(LOBYTE(result), 0);
}
}
}
if (LOBYTE(result) >= HIBYTE(result)) {
result = MAKEWORD(HIBYTE(result), HIBYTE(result));
}
result = MAKEWORD(LOBYTE(result) - RCT2_GLOBAL(0x00F438AC, uint8), HIBYTE(result));
if (!LOBYTE(result)) {
result = MAKEWORD(0, HIBYTE(result));
}
rct_vehicle_sound* vehicle_sound = &RCT2_GLOBAL(RCT2_ADDRESS_VEHICLE_SOUND_LIST, rct_vehicle_sound);
while (sound_unknown->id != vehicle_sound->id) {
vehicle_sound++;
if (vehicle_sound >= &RCT2_GLOBAL(0x009AF42C, rct_vehicle_sound)) {
vehicle_sound = &RCT2_GLOBAL(RCT2_ADDRESS_VEHICLE_SOUND_LIST, rct_vehicle_sound);
int i = 0;
while (vehicle_sound->id != (uint16)-1) {
vehicle_sound++;
i++;
if (i >= RCT2_GLOBAL(0x009AAC75, sint8)) {
(int)sound_unknown += sound_unknown->next;
goto label28;
}
}
vehicle_sound->id = sound_unknown->id;
vehicle_sound->sound1_id = (uint16)-1;
vehicle_sound->sound2_id = (uint16)-1;
vehicle_sound->var_2 = 0x30;
break;
}
}
uint8 v21 = LOBYTE(sound_unknown->var_8);
uint8 v22 = LOBYTE(vehicle_sound->var_2);
if (v22 != v21) {
if (v22 < v21) {
v22 += 4;
} else {
v22 -= 4;
}
}
vehicle_sound->var_2 = v22;
result = MAKEWORD(LOBYTE(result) - v22, HIBYTE(result));
if (!result) {
result = MAKEWORD(0, HIBYTE(result));
}
// do sound1 stuff, track noise
RCT2_ADDRESS_SPRITE_LIST;
rct_sprite* sprite = &g_sprite_list[sound_unknown->id];
sint16 volume = sprite->vehicle.var_BC;
volume *= LOBYTE(result);
(uint16)volume /= 8;
volume -= 0x1FFF;
if (volume < -10000) {
volume = -10000;
}
if (sprite->vehicle.var_BB == (uint8)-1) {
if (vehicle_sound->sound1_id != (uint16)-1) {
vehicle_sound->sound1_id = -1;
RCT2_GLOBAL(0x014241BC, uint32) = 1;
sound_stop(&vehicle_sound->sound1);
RCT2_GLOBAL(0x014241BC, uint32) = 0;
}
} else {
if (vehicle_sound->sound1_id == (uint16)-1) {
goto label69;
}
if (sprite->vehicle.var_BB != vehicle_sound->sound1_id) {
RCT2_GLOBAL(0x014241BC, uint32) = 1;
sound_stop(&vehicle_sound->sound1);
RCT2_GLOBAL(0x014241BC, uint32) = 0;
label69:
vehicle_sound->sound1_id = sprite->vehicle.var_BB;
RCT2_GLOBAL(0x014241BC, uint32) = 1;
sound_prepare(sprite->vehicle.var_BB, &vehicle_sound->sound1, 1, RCT2_GLOBAL(RCT2_ADDRESS_CONFIG_SOUND_SW_BUFFER, uint32));
RCT2_GLOBAL(0x014241BC, uint32) = 0;
vehicle_sound->sound1_pan = sound_unknown->pan;
vehicle_sound->sound1_volume = volume;
vehicle_sound->sound1_freq = sound_unknown->frequency;
uint16 frequency = sound_unknown->frequency;
if (RCT2_ADDRESS(0x009AF51F, uint8)[2 * sprite->vehicle.var_BB] & 2) {
frequency = (frequency / 2) + 4000;
}
uint8 looping = RCT2_ADDRESS(0x009AF51E, uint8)[2 * sprite->vehicle.var_BB];
int pan = sound_unknown->pan;
if (!RCT2_GLOBAL(0x009AAC6D, uint8)) {
pan = 0;
}
RCT2_GLOBAL(0x014241BC, uint32) = 1;
sound_play(&vehicle_sound->sound1, looping, volume, pan, frequency);
RCT2_GLOBAL(0x014241BC, uint32) = 0;
goto label87;
}
if (volume != vehicle_sound->sound1_volume) {
vehicle_sound->sound1_volume = volume;
RCT2_GLOBAL(0x014241BC, uint32) = 1;
sound_set_volume(&vehicle_sound->sound1, volume);
RCT2_GLOBAL(0x014241BC, uint32) = 0;
}
if (sound_unknown->pan != vehicle_sound->sound1_pan) {
vehicle_sound->sound1_pan = sound_unknown->pan;
RCT2_GLOBAL(0x014241BC, uint32) = 1;
sound_set_pan(&vehicle_sound->sound1, sound_unknown->pan);
RCT2_GLOBAL(0x014241BC, uint32) = 0;
}
if (!(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) & 3) && sound_unknown->frequency != vehicle_sound->sound1_freq) {
vehicle_sound->sound1_freq = sound_unknown->frequency;
uint16 frequency = sound_unknown->frequency;
if (RCT2_GLOBAL(0x009AF51F, uint8*)[2 * sprite->vehicle.var_BB] & 2) {
frequency = (frequency / 2) + 4000;
}
RCT2_GLOBAL(0x014241BC, uint32) = 1;
sound_set_frequency(&vehicle_sound->sound1, frequency);
RCT2_GLOBAL(0x014241BC, uint32) = 0;
}
label87: // do sound2 stuff, screams
sprite = &g_sprite_list[sound_unknown->id];
volume = sprite->vehicle.var_BE;
volume *= LOBYTE(result);
(uint16)volume /= 8;
volume -= 0x1FFF;
if (volume < -10000) {
volume = -10000;
}
if (sprite->vehicle.var_BD == (uint8)-1) {
if (vehicle_sound->sound2_id != (uint16)-1) {
vehicle_sound->sound2_id = -1;
RCT2_GLOBAL(0x014241BC, uint32) = 1;
sound_stop(&vehicle_sound->sound2);
RCT2_GLOBAL(0x014241BC, uint32) = 0;
}
} else {
if (vehicle_sound->sound2_id == (uint16)-1) {
goto label93;
}
if (sprite->vehicle.var_BD != vehicle_sound->sound2_id) {
RCT2_GLOBAL(0x014241BC, uint32) = 1;
sound_stop(&vehicle_sound->sound2);
RCT2_GLOBAL(0x014241BC, uint32) = 0;
label93:
vehicle_sound->sound2_id = sprite->vehicle.var_BD;
RCT2_GLOBAL(0x014241BC, uint32) = 1;
sound_prepare(sprite->vehicle.var_BD, &vehicle_sound->sound2, 1, RCT2_GLOBAL(RCT2_ADDRESS_CONFIG_SOUND_SW_BUFFER, uint32));
RCT2_GLOBAL(0x014241BC, uint32) = 0;
vehicle_sound->sound2_pan = sound_unknown->pan;
vehicle_sound->sound2_volume = volume;
vehicle_sound->sound2_freq = sound_unknown->frequency;
uint16 frequency = sound_unknown->frequency;
if (RCT2_ADDRESS(0x009AF51F, uint8)[2 * sprite->vehicle.var_BD] & 1) {
frequency = 12649;
}
frequency = (frequency * 2) - 3248;
if (frequency > 25700) {
frequency = 25700;
}
uint8 looping = RCT2_ADDRESS(0x009AF51E, uint8)[2 * sprite->vehicle.var_BD];
int pan = sound_unknown->pan;
if (!RCT2_GLOBAL(0x009AAC6D, uint8)) {
pan = 0;
}
RCT2_GLOBAL(0x014241BC, uint32) = 1;
sound_play(&vehicle_sound->sound2, looping, volume, pan, frequency);
RCT2_GLOBAL(0x014241BC, uint32) = 0;
goto label114;
}
if (volume != vehicle_sound->sound2_volume) {
vehicle_sound->sound2_volume = volume;
RCT2_GLOBAL(0x014241BC, uint32) = 1;
sound_set_volume(&vehicle_sound->sound2, volume);
RCT2_GLOBAL(0x014241BC, uint32) = 0;
}
if (sound_unknown->pan != vehicle_sound->sound2_pan) {
vehicle_sound->sound2_pan = sound_unknown->pan;
if (RCT2_GLOBAL(0x009AAC6D, uint8)) {
RCT2_GLOBAL(0x014241BC, uint32) = 1;
sound_set_pan(&vehicle_sound->sound2, sound_unknown->pan);
RCT2_GLOBAL(0x014241BC, uint32) = 0;
}
}
if (!(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) & 3) && sound_unknown->frequency != vehicle_sound->sound2_freq) {
vehicle_sound->sound2_freq = sound_unknown->frequency;
if (!(RCT2_ADDRESS(0x009AF51F, uint8)[2 * sprite->vehicle.var_BD] & 1)) {
uint16 frequency = (sound_unknown->frequency * 2) - 3248;
if (frequency > 25700) {
frequency = 25700;
}
RCT2_GLOBAL(0x014241BC, uint32) = 1;
sound_set_frequency(&vehicle_sound->sound2, frequency);
RCT2_GLOBAL(0x014241BC, uint32) = 0;
}
}
label114:
1;
}
}
}
}
}
}
/**
*
* rct2: 0x006D4204

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@ -52,7 +52,9 @@ typedef struct {
uint8 pad_2C[0x04];
uint8 ride; // 0x30
uint8 var_31;
uint8 pad_32[0x0C];
uint8 pad_32[0x02];
uint16 var_34;
uint8 pad_36[0x08];
uint16 next_vehicle_on_train; // 0x3E
uint32 var_40;
uint16 var_44;
@ -77,6 +79,8 @@ typedef struct {
void vehicle_update_all();
int sub_6BC2F3(rct_vehicle* vehicle);
void sub_6BB9FF(rct_vehicle* vehicle);
void vehicle_sounds_update();
/** Helper macro until rides are stored in this module. */
#define GET_VEHICLE(sprite_index) &(g_sprite_list[sprite_index].vehicle)