mirror of https://github.com/OpenRCT2/OpenRCT2.git
Remove references to old game command
This commit is contained in:
parent
bcced4016f
commit
29de97f5b1
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@ -1277,7 +1277,7 @@ GAME_COMMAND_POINTER* new_game_command_table[GAME_COMMAND_COUNT] = {
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nullptr,
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nullptr,
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nullptr,
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game_command_place_footpath,
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nullptr,
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game_command_place_footpath_from_track,
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nullptr,
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game_command_change_surface_style,
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@ -35,7 +35,7 @@ enum GAME_COMMAND
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GAME_COMMAND_REMOVE_SCENERY, // GA
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GAME_COMMAND_PLACE_SCENERY, // GA
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GAME_COMMAND_SET_WATER_HEIGHT, // GA
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GAME_COMMAND_PLACE_PATH,
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GAME_COMMAND_PLACE_PATH, // GA
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GAME_COMMAND_PLACE_PATH_FROM_TRACK,
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GAME_COMMAND_REMOVE_PATH,
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GAME_COMMAND_CHANGE_SURFACE_STYLE,
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@ -240,8 +240,8 @@ private:
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: CREATE_CROSSING_MODE_PATH_OVER_TRACK;
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if (!entrancePath
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&& !map_can_construct_with_clear_at(
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_loc.x, _loc.y, zLow, zHigh, &map_place_non_scenery_clear_func, quarterTile, GetFlags(), &res->Cost,
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crossingMode))
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_loc.x, _loc.y, zLow, zHigh, &map_place_non_scenery_clear_func, quarterTile, GetFlags(), &res->Cost,
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crossingMode))
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{
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return MakeResult(GA_ERROR::NO_CLEARANCE, STR_CANT_BUILD_FOOTPATH_HERE, gGameCommandErrorText, gCommonFormatArgs);
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}
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@ -306,8 +306,8 @@ private:
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: CREATE_CROSSING_MODE_PATH_OVER_TRACK;
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if (!entrancePath
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&& !map_can_construct_with_clear_at(
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_loc.x, _loc.y, zLow, zHigh, &map_place_non_scenery_clear_func, quarterTile, GAME_COMMAND_FLAG_APPLY | GetFlags(), &res->Cost,
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crossingMode))
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_loc.x, _loc.y, zLow, zHigh, &map_place_non_scenery_clear_func, quarterTile,
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GAME_COMMAND_FLAG_APPLY | GetFlags(), &res->Cost, crossingMode))
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{
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return MakeResult(GA_ERROR::NO_CLEARANCE, STR_CANT_BUILD_FOOTPATH_HERE, gGameCommandErrorText, gCommonFormatArgs);
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}
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@ -434,4 +434,22 @@ private:
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footpath_update_queue_chains();
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map_invalidate_tile_full(_loc.x, _loc.y);
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}
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PathElement* map_get_footpath_element_slope(int32_t x, int32_t y, int32_t z, int32_t slope) const
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{
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TileElement* tileElement;
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bool isSloped = slope & FOOTPATH_PROPERTIES_FLAG_IS_SLOPED;
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tileElement = map_get_first_element_at(x, y);
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do
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{
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if (tileElement->GetType() == TILE_ELEMENT_TYPE_PATH && tileElement->base_height == z
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&& (tileElement->AsPath()->IsSloped() == isSloped)
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&& (tileElement->AsPath()->GetSlopeDirection() == (slope & FOOTPATH_PROPERTIES_SLOPE_DIRECTION_MASK)))
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{
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return tileElement->AsPath();
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}
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} while (!(tileElement++)->IsLastForTile());
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return nullptr;
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}
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};
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@ -110,39 +110,6 @@ static bool entrance_has_direction(TileElement* tileElement, int32_t direction)
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return entrance_get_directions(tileElement) & (1 << (direction & 3));
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}
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/**
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*
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* rct2: 0x006A65AD
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*/
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static void automatically_set_peep_spawn(CoordsXYZ location)
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{
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uint8_t direction = 0;
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if (location.x != 32)
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{
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direction++;
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if (location.y != gMapSizeUnits - 32)
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{
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direction++;
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if (location.x != gMapSizeUnits - 32)
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{
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direction++;
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if (location.y != 32)
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return;
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}
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}
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}
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if (gPeepSpawns.size() == 0)
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{
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gPeepSpawns.emplace_back();
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}
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PeepSpawn* peepSpawn = &gPeepSpawns[0];
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peepSpawn->x = location.x + (word_981D6C[direction].x * 15) + 16;
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peepSpawn->y = location.y + (word_981D6C[direction].y * 15) + 16;
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peepSpawn->direction = direction;
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peepSpawn->z = location.z;
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}
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TileElement* map_get_footpath_element(int32_t x, int32_t y, int32_t z)
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{
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TileElement* tileElement;
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@ -157,285 +124,11 @@ TileElement* map_get_footpath_element(int32_t x, int32_t y, int32_t z)
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return nullptr;
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}
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PathElement* map_get_footpath_element_slope(int32_t x, int32_t y, int32_t z, int32_t slope)
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{
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TileElement* tileElement;
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bool isSloped = slope & FOOTPATH_PROPERTIES_FLAG_IS_SLOPED;
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tileElement = map_get_first_element_at(x, y);
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do
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{
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if (tileElement->GetType() == TILE_ELEMENT_TYPE_PATH && tileElement->base_height == z
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&& (tileElement->AsPath()->IsSloped() == isSloped)
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&& (tileElement->AsPath()->GetSlopeDirection() == (slope & FOOTPATH_PROPERTIES_SLOPE_DIRECTION_MASK)))
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{
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return tileElement->AsPath();
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}
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} while (!(tileElement++)->IsLastForTile());
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return nullptr;
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}
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static void loc_6A6620(int32_t flags, int32_t x, int32_t y, TileElement* tileElement)
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{
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if (tileElement->AsPath()->IsSloped() && !(flags & GAME_COMMAND_FLAG_GHOST))
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{
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int32_t direction = tileElement->AsPath()->GetSlopeDirection();
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int32_t z = tileElement->base_height;
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wall_remove_intersecting_walls(x, y, z, z + 6, direction_reverse(direction));
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wall_remove_intersecting_walls(x, y, z, z + 6, direction);
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// Removing walls may have made the pointer invalid, so find it again
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tileElement = map_get_footpath_element(x / 32, y / 32, z);
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}
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if (!(flags & GAME_COMMAND_FLAG_PATH_SCENERY))
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footpath_connect_edges(x, y, tileElement, flags);
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footpath_update_queue_chains();
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map_invalidate_tile_full(x, y);
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}
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/** rct2: 0x0098D7EC */
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static constexpr const QuarterTile SlopedFootpathQuarterTiles[] = {
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{ 0b1111, 0b1100 }, { 0b1111, 0b1001 }, { 0b1111, 0b0011 }, { 0b1111, 0b0110 }
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};
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static money32 footpath_element_insert(
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int32_t type, int32_t x, int32_t y, int32_t z, int32_t slope, int32_t flags, uint8_t pathItemType)
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{
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TileElement* tileElement;
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EntranceElement* entranceElement;
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int32_t zHigh;
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bool entrancePath = false, entranceIsSamePath = false;
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if (!map_check_free_elements_and_reorganise(1))
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return MONEY32_UNDEFINED;
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if ((flags & GAME_COMMAND_FLAG_APPLY) && !(flags & (GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_GHOST)))
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footpath_remove_litter(x, y, gCommandPosition.z);
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// loc_6A649D:
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gFootpathPrice += MONEY(12, 00);
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QuarterTile quarterTile{ 0b1111, 0 };
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zHigh = z + 4;
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if (slope & FOOTPATH_PROPERTIES_FLAG_IS_SLOPED)
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{
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quarterTile = SlopedFootpathQuarterTiles[slope & TILE_ELEMENT_DIRECTION_MASK];
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zHigh += 2;
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}
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entranceElement = map_get_park_entrance_element_at(x, y, z, false);
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// Make sure the entrance part is the middle
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if (entranceElement != nullptr && (entranceElement->GetSequenceIndex()) == 0)
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{
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entrancePath = true;
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// Make the price the same as replacing a path
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if (entranceElement->GetPathType() == (type & 0xF))
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entranceIsSamePath = true;
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else
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gFootpathPrice -= MONEY(6, 00);
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}
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// Do not attempt to build a crossing with a queue or a sloped.
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uint8_t crossingMode = (type & FOOTPATH_ELEMENT_INSERT_QUEUE) || (slope != TILE_ELEMENT_SLOPE_FLAT)
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? CREATE_CROSSING_MODE_NONE
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: CREATE_CROSSING_MODE_PATH_OVER_TRACK;
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if (!entrancePath
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&& !map_can_construct_with_clear_at(
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x, y, z, zHigh, &map_place_non_scenery_clear_func, quarterTile, flags, &gFootpathPrice, crossingMode))
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return MONEY32_UNDEFINED;
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gFootpathGroundFlags = gMapGroundFlags;
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if (!gCheatsDisableClearanceChecks && (gMapGroundFlags & ELEMENT_IS_UNDERWATER))
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{
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gGameCommandErrorText = STR_CANT_BUILD_THIS_UNDERWATER;
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return MONEY32_UNDEFINED;
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}
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tileElement = map_get_surface_element_at({ x, y });
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if (tileElement == nullptr)
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{
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return MONEY32_UNDEFINED;
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}
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int32_t supportHeight = z - tileElement->base_height;
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gFootpathPrice += supportHeight < 0 ? MONEY(20, 00) : (supportHeight / 2) * MONEY(5, 00);
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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if (entrancePath)
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{
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if (!(flags & GAME_COMMAND_FLAG_GHOST) && !entranceIsSamePath)
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{
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// Set the path type but make sure it's not a queue as that will not show up
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entranceElement->SetPathType(type & 0x7F);
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map_invalidate_tile_full(x, y);
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}
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}
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else
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{
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tileElement = tile_element_insert(x / 32, y / 32, z, 0x0F);
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assert(tileElement != nullptr);
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tileElement->SetType(TILE_ELEMENT_TYPE_PATH);
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PathElement* pathElement = tileElement->AsPath();
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pathElement->clearance_height = z + 4 + ((slope & FOOTPATH_PROPERTIES_SLOPE_DIRECTION_MASK) ? 2 : 0);
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pathElement->SetPathEntryIndex(type);
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pathElement->SetSlopeDirection(slope & FOOTPATH_PROPERTIES_SLOPE_DIRECTION_MASK);
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if (slope & FOOTPATH_PROPERTIES_FLAG_IS_SLOPED)
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pathElement->SetSloped(true);
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if (type & FOOTPATH_ELEMENT_INSERT_QUEUE)
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pathElement->SetIsQueue(true);
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pathElement->SetAddition(pathItemType);
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pathElement->SetRideIndex(RIDE_ID_NULL);
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pathElement->SetAdditionStatus(255);
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pathElement->SetIsBroken(false);
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if (flags & GAME_COMMAND_FLAG_GHOST)
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pathElement->SetGhost(true);
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footpath_queue_chain_reset();
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if (!(flags & GAME_COMMAND_FLAG_PATH_SCENERY))
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footpath_remove_edges_at(x, y, tileElement);
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if ((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !(flags & GAME_COMMAND_FLAG_GHOST))
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automatically_set_peep_spawn({ x, y, tileElement->base_height * 8 });
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loc_6A6620(flags, x, y, tileElement);
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}
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}
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// Prevent the place sound from being spammed
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if (entranceIsSamePath)
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gFootpathPrice = 0;
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return gParkFlags & PARK_FLAGS_NO_MONEY ? 0 : gFootpathPrice;
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}
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static money32 footpath_element_update(
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int32_t x, int32_t y, TileElement* tileElement, int32_t type, int32_t flags, uint8_t pathItemType)
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{
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const int32_t newFootpathType = (type & (FOOTPATH_PROPERTIES_TYPE_MASK >> 4));
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const bool newPathIsQueue = ((type >> 7) == 1);
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if (tileElement->AsPath()->GetPathEntryIndex() != newFootpathType || tileElement->AsPath()->IsQueue() != newPathIsQueue)
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{
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gFootpathPrice += MONEY(6, 00);
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}
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else if (pathItemType != 0)
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{
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Guard::Assert(false, "No longer in use. Use FootpathScenery{Place/Remove}Action.");
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}
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if (flags & GAME_COMMAND_FLAG_4)
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return MONEY32_UNDEFINED;
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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footpath_queue_chain_reset();
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if (!(flags & GAME_COMMAND_FLAG_PATH_SCENERY))
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footpath_remove_edges_at(x, y, tileElement);
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tileElement->AsPath()->SetPathEntryIndex(type);
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if (type & (1 << 7))
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tileElement->AsPath()->SetIsQueue(true);
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else
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tileElement->AsPath()->SetIsQueue(false);
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tileElement->AsPath()->SetAddition(pathItemType);
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tileElement->AsPath()->SetIsBroken(false);
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loc_6A6620(flags, x, y, tileElement);
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}
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return gParkFlags & PARK_FLAGS_NO_MONEY ? 0 : gFootpathPrice;
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}
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static money32 footpath_place_real(
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int32_t type, int32_t x, int32_t y, int32_t z, int32_t slope, int32_t flags, uint8_t pathItemType, bool clearDirection,
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int32_t direction)
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{
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TileElement* tileElement;
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gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
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gCommandPosition.x = x + 16;
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gCommandPosition.y = y + 16;
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gCommandPosition.z = z * 8;
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if (!(flags & GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED) && game_is_paused() && !gCheatsBuildInPauseMode)
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{
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gGameCommandErrorText = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED;
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return MONEY32_UNDEFINED;
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}
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if ((flags & GAME_COMMAND_FLAG_APPLY) && !(flags & GAME_COMMAND_FLAG_GHOST))
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footpath_interrupt_peeps(x, y, z * 8);
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gFootpathPrice = 0;
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gFootpathGroundFlags = 0;
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if (map_is_edge({ x, y }))
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{
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gGameCommandErrorText = STR_OFF_EDGE_OF_MAP;
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return MONEY32_UNDEFINED;
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}
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if (!((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || gCheatsSandboxMode) && !map_is_location_owned(x, y, z * 8))
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return MONEY32_UNDEFINED;
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if (slope & SLOPE_IS_IRREGULAR_FLAG)
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{
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gGameCommandErrorText = STR_LAND_SLOPE_UNSUITABLE;
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return MONEY32_UNDEFINED;
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}
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if (z < 2)
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{
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gGameCommandErrorText = STR_TOO_LOW;
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return MONEY32_UNDEFINED;
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}
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if (z > 248)
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{
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gGameCommandErrorText = STR_TOO_HIGH;
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return MONEY32_UNDEFINED;
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}
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// Force ride construction to recheck area
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_currentTrackSelectionFlags |= TRACK_SELECTION_FLAG_RECHECK;
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if (gGameCommandNestLevel == 1 && !(flags & GAME_COMMAND_FLAG_GHOST))
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{
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LocationXYZ16 coord;
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coord.x = x + 16;
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coord.y = y + 16;
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coord.z = tile_element_height(coord.x, coord.y);
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network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
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if (clearDirection && !gCheatsDisableClearanceChecks)
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{
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direction = direction & 0xF;
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// It is possible, let's remove walls between the old and new piece of path
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wall_remove_intersecting_walls(
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x, y, z, z + 4 + ((slope & TILE_ELEMENT_SURFACE_RAISED_CORNERS_MASK) ? 2 : 0), direction_reverse(direction));
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wall_remove_intersecting_walls(
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x - CoordsDirectionDelta[direction].x, y - CoordsDirectionDelta[direction].y, z, z + 4, direction);
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}
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}
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footpath_provisional_remove();
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tileElement = (TileElement*)map_get_footpath_element_slope((x / 32), (y / 32), z, slope);
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if (tileElement == nullptr)
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{
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return footpath_element_insert(type, x, y, z, slope, flags, pathItemType);
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}
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else
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{
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return footpath_element_update(x, y, tileElement, type, flags, pathItemType);
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}
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}
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/**
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*
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* rct2: 0x006BA23E
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@ -455,18 +148,6 @@ void remove_banners_at_element(int32_t x, int32_t y, TileElement* tileElement)
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}
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}
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/**
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*
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* rct2: 0x006A61DE
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*/
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void game_command_place_footpath(
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int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, [[maybe_unused]] int32_t* esi, int32_t* edi, int32_t* ebp)
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{
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*ebx = footpath_place_real(
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(*edx >> 8) & 0xFF, *eax & 0xFFFF, *ecx & 0xFFFF, *edx & 0xFF, (*ebx >> 8) & 0xFF, *ebx & 0xFF, *edi & 0xFF,
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(*ebp & FOOTPATH_CLEAR_DIRECTIONAL) >> 8, *ebp & 0xFF);
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}
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static money32 footpath_place_from_track(
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int32_t type, int32_t x, int32_t y, int32_t z, int32_t slope, int32_t edges, int32_t flags)
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{
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|
@ -632,18 +313,6 @@ void game_command_place_footpath_from_track(
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(*ebx >> 8) & 0xF, *ebx & 0xFF);
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}
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|
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money32 footpath_place(int32_t type, int32_t x, int32_t y, int32_t z, int32_t slope, int32_t flags)
|
||||
{
|
||||
return game_do_command(x, (slope << 8) | flags, y, (type << 8) | z, GAME_COMMAND_PLACE_PATH, 0, 0);
|
||||
}
|
||||
|
||||
money32 footpath_place_remove_intersecting(
|
||||
int32_t type, int32_t x, int32_t y, int32_t z, int32_t slope, int32_t flags, int32_t direction)
|
||||
{
|
||||
return game_do_command(
|
||||
x, (slope << 8) | flags, y, (type << 8) | z, GAME_COMMAND_PLACE_PATH, 0, FOOTPATH_CLEAR_DIRECTIONAL | direction);
|
||||
}
|
||||
|
||||
money32 footpath_remove(int32_t x, int32_t y, int32_t z, int32_t flags)
|
||||
{
|
||||
auto action = FootpathRemoveAction(x, y, z);
|
||||
|
|
|
@ -173,15 +173,10 @@ TileElement* map_get_footpath_element(int32_t x, int32_t y, int32_t z);
|
|||
struct PathElement;
|
||||
PathElement* map_get_footpath_element_slope(int32_t x, int32_t y, int32_t z, int32_t slope);
|
||||
void footpath_interrupt_peeps(int32_t x, int32_t y, int32_t z);
|
||||
void game_command_place_footpath(
|
||||
int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
|
||||
void game_command_place_footpath_from_track(
|
||||
int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
|
||||
void game_command_remove_footpath(
|
||||
int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
|
||||
money32 footpath_place(int32_t type, int32_t x, int32_t y, int32_t z, int32_t slope, int32_t flags);
|
||||
money32 footpath_place_remove_intersecting(
|
||||
int32_t type, int32_t x, int32_t y, int32_t z, int32_t slope, int32_t flags, int32_t direction);
|
||||
money32 footpath_remove(int32_t x, int32_t y, int32_t z, int32_t flags);
|
||||
money32 footpath_provisional_set(int32_t type, int32_t x, int32_t y, int32_t z, int32_t slope);
|
||||
void footpath_provisional_remove();
|
||||
|
|
Loading…
Reference in New Issue