implement a ping-pong framebuffer

This commit is contained in:
Ted John 2016-06-11 15:18:31 +01:00
parent db01547ae6
commit 2a569dc062
13 changed files with 363 additions and 26 deletions

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@ -0,0 +1,13 @@
#version 330
uniform sampler2D uTexture;
in vec2 fPosition;
in vec2 fTextureCoordinate;
layout (location = 0) out vec4 oColour;
void main()
{
oColour = texture(uTexture, fTextureCoordinate);
}

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@ -0,0 +1,42 @@
#version 330
uniform ivec2 uScreenSize;
uniform ivec4 uBounds;
uniform ivec4 uTextureCoordinates;
in int vIndex;
out vec2 fPosition;
out vec2 fTextureCoordinate;
void main()
{
vec2 pos;
switch (vIndex) {
case 0:
pos = uBounds.xy;
fTextureCoordinate = uTextureCoordinates.xy;
break;
case 1:
pos = uBounds.zy;
fTextureCoordinate = uTextureCoordinates.zy;
break;
case 2:
pos = uBounds.zw;
fTextureCoordinate = uTextureCoordinates.zw;
break;
case 3:
pos = uBounds.xw;
fTextureCoordinate = uTextureCoordinates.xw;
break;
}
fPosition = pos;
// Transform screen coordinates to viewport
pos.x = (pos.x * (2.0 / uScreenSize.x)) - 1.0;
pos.y = (pos.y * (2.0 / uScreenSize.y)) - 1.0;
pos.y *= -1;
gl_Position = vec4(pos, 0.0, 1.0);
}

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@ -16,6 +16,8 @@
</ItemGroup>
<ItemGroup>
<None Include="curl-ca-bundle.crt" />
<None Include="data\shaders\copyframebuffer.frag" />
<None Include="data\shaders\copyframebuffer.vert" />
<None Include="data\shaders\drawimage.frag" />
<None Include="data\shaders\drawimage.vert" />
<None Include="data\shaders\drawimagemasked.frag" />
@ -48,6 +50,7 @@
<ClCompile Include="src\diagnostic.c" />
<ClCompile Include="src\drawing\drawing.c" />
<ClCompile Include="src\drawing\drawing_fast.cpp" />
<ClCompile Include="src\drawing\engines\opengl\CopyFramebufferShader.cpp" />
<ClCompile Include="src\drawing\engines\opengl\DrawImageMaskedShader.cpp" />
<ClCompile Include="src\drawing\engines\opengl\DrawImageShader.cpp" />
<ClCompile Include="src\drawing\engines\opengl\FillRectShader.cpp" />
@ -55,6 +58,7 @@
<ClCompile Include="src\drawing\engines\opengl\OpenGLDrawingEngine.cpp" />
<ClCompile Include="src\drawing\engines\opengl\OpenGLFramebuffer.cpp" />
<ClCompile Include="src\drawing\engines\opengl\OpenGLShaderProgram.cpp" />
<ClCompile Include="src\drawing\engines\opengl\SwapFramebuffer.cpp" />
<ClCompile Include="src\drawing\engines\SoftwareDrawingEngine.cpp" />
<ClCompile Include="src\drawing\font.c" />
<ClCompile Include="src\drawing\line.c" />
@ -349,6 +353,7 @@
<ClInclude Include="src\diagnostic.h" />
<ClInclude Include="src\drawing\drawing.h" />
<ClInclude Include="src\drawing\engines\OpenGLAPI.h" />
<ClInclude Include="src\drawing\engines\opengl\CopyFramebufferShader.h" />
<ClInclude Include="src\drawing\engines\opengl\DrawImageMaskedShader.h" />
<ClInclude Include="src\drawing\engines\opengl\DrawImageShader.h" />
<ClInclude Include="src\drawing\engines\opengl\FillRectShader.h" />
@ -356,6 +361,7 @@
<ClInclude Include="src\drawing\engines\opengl\OpenGLAPI.h" />
<ClInclude Include="src\drawing\engines\opengl\OpenGLFramebuffer.h" />
<ClInclude Include="src\drawing\engines\opengl\OpenGLShaderProgram.h" />
<ClInclude Include="src\drawing\engines\opengl\SwapFramebuffer.h" />
<ClInclude Include="src\drawing\font.h" />
<ClInclude Include="src\drawing\IDrawingContext.h" />
<ClInclude Include="src\drawing\IDrawingEngine.h" />

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@ -0,0 +1,86 @@
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#ifndef DISABLE_OPENGL
#include "CopyFramebufferShader.h"
CopyFramebufferShader::CopyFramebufferShader() : OpenGLShaderProgram("copyframebuffer")
{
GetLocations();
glGenBuffers(1, &_vbo);
glGenVertexArrays(1, &_vao);
vec2i vertices[] = { 0, 1, 2, 3 };
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glBindVertexArray(_vao);
glEnableVertexAttribArray(vIndex);
glVertexAttribIPointer(vIndex, 1, GL_INT, 0, nullptr);
Use();
SetTextureCoordinates(0, 0, 1, 1);
}
CopyFramebufferShader::~CopyFramebufferShader()
{
glDeleteBuffers(1, &_vbo);
glDeleteVertexArrays(1, &_vao);
glBindVertexArray(_vao);
}
void CopyFramebufferShader::GetLocations()
{
uScreenSize = GetUniformLocation("uScreenSize");
uBounds = GetUniformLocation("uBounds");
uTextureCoordinates = GetUniformLocation("uTextureCoordinates");
uTexture = GetUniformLocation("uTexture");
vIndex = GetAttributeLocation("vIndex");
}
void CopyFramebufferShader::SetScreenSize(sint32 width, sint32 height)
{
glUniform2i(uScreenSize, width, height);
}
void CopyFramebufferShader::SetBounds(sint32 left, sint32 top, sint32 right, sint32 bottom)
{
glUniform4i(uBounds, left, top, right, bottom);
}
void CopyFramebufferShader::SetTextureCoordinates(sint32 left, sint32 top, sint32 right, sint32 bottom)
{
glUniform4i(uTextureCoordinates, left, top, right, bottom);
}
void CopyFramebufferShader::SetTexture(GLuint texture)
{
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture);
glUniform1i(uTexture, 0);
}
void CopyFramebufferShader::Draw()
{
glBindVertexArray(_vao);
glDrawArrays(GL_QUADS, 0, 4);
}
#endif /* DISABLE_OPENGL */

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@ -0,0 +1,48 @@
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#pragma once
#include "GLSLTypes.h"
#include "OpenGLShaderProgram.h"
class CopyFramebufferShader : public OpenGLShaderProgram
{
private:
GLuint uScreenSize;
GLuint uBounds;
GLuint uTextureCoordinates;
GLuint uTexture;
GLuint vIndex;
GLuint _vbo;
GLuint _vao;
public:
CopyFramebufferShader();
~CopyFramebufferShader() override;
void SetScreenSize(sint32 width, sint32 height);
void SetBounds(sint32 left, sint32 top, sint32 right, sint32 bottom);
void SetTextureCoordinates(sint32 left, sint32 top, sint32 right, sint32 bottom);
void SetTexture(GLuint texture);
void Draw();
private:
void GetLocations();
};

View File

@ -27,7 +27,7 @@ DrawImageMaskedShader::DrawImageMaskedShader() : OpenGLShaderProgram("drawimagem
vec2i vertices[] = { 0, 1, 2, 3 };
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STREAM_DRAW);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glBindVertexArray(_vao);
glEnableVertexAttribArray(vIndex);

View File

@ -27,7 +27,7 @@ DrawImageShader::DrawImageShader() : OpenGLShaderProgram("drawimage")
vec2i vertices[] = { 0, 1, 2, 3 };
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STREAM_DRAW);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glBindVertexArray(_vao);
glEnableVertexAttribArray(vIndex);

View File

@ -27,7 +27,7 @@ FillRectShader::FillRectShader() : OpenGLShaderProgram("fillrect")
vec2i vertices[] = { 0, 1, 2, 3 };
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STREAM_DRAW);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glBindVertexArray(_vao);
glEnableVertexAttribArray(vIndex);

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@ -32,9 +32,11 @@ IDrawingEngine * DrawingEngineFactory::CreateOpenGL()
#include "GLSLTypes.h"
#include "OpenGLAPI.h"
#include "OpenGLFramebuffer.h"
#include "CopyFramebufferShader.h"
#include "DrawImageShader.h"
#include "DrawImageMaskedShader.h"
#include "FillRectShader.h"
#include "SwapFramebuffer.h"
#include "../../../core/Console.hpp"
#include "../../../core/Exception.hpp"
@ -221,9 +223,9 @@ private:
OpenGLDrawingContext * _drawingContext;
DrawImageShader * _drawImageShader = nullptr;
OpenGLFramebuffer * _screenFramebuffer = nullptr;
OpenGLFramebuffer * _canvasFramebuffer = nullptr;
CopyFramebufferShader * _copyFramebufferShader = nullptr;
OpenGLFramebuffer * _screenFramebuffer = nullptr;
SwapFramebuffer * _swapFramebuffer = nullptr;
public:
SDL_Color Palette[256];
@ -236,7 +238,7 @@ public:
~OpenGLDrawingEngine() override
{
delete _drawImageShader;
delete _copyFramebufferShader;
delete _drawingContext;
delete [] _bits;
@ -265,7 +267,7 @@ public:
glEnable(GL_CULL_FACE);
glCullFace(GL_FRONT);
_drawImageShader = new DrawImageShader();
_copyFramebufferShader = new CopyFramebufferShader();
}
void Resize(uint32 width, uint32 height) override
@ -296,9 +298,9 @@ public:
void Draw() override
{
assert(_screenFramebuffer != nullptr);
assert(_canvasFramebuffer != nullptr);
assert(_swapFramebuffer != nullptr);
_canvasFramebuffer->Bind();
_swapFramebuffer->Bind();
if (gIntroState != INTRO_STATE_NONE) {
intro_draw(&_bitsDPI);
@ -308,6 +310,8 @@ public:
window_update_all();
gfx_draw_pickedup_peep(&_bitsDPI);
_swapFramebuffer->SwapCopy();
rct2_draw(&_bitsDPI);
}
@ -317,20 +321,20 @@ public:
sint32 width = _screenFramebuffer->GetWidth();
sint32 height = _screenFramebuffer->GetHeight();
_drawImageShader->Use();
_drawImageShader->SetScreenSize(width, height);
_drawImageShader->SetClip(0, 0, width, height);
_drawImageShader->SetTexture(_canvasFramebuffer->GetTexture());
_drawImageShader->SetTextureCoordinates(0, 1, 1, 0);
_drawImageShader->Draw(0, 0, width, height);
_copyFramebufferShader->Use();
_copyFramebufferShader->SetTexture(_swapFramebuffer->GetTargetFramebuffer()
->GetTexture());
_copyFramebufferShader->Draw();
Display();
}
sint32 Screenshot() override
{
_canvasFramebuffer->Bind();
void * pixels = _canvasFramebuffer->GetPixels();
const OpenGLFramebuffer * framebuffer = _swapFramebuffer->GetTargetFramebuffer();
framebuffer->Bind();
void * pixels = framebuffer->GetPixels();
int result = screenshot_dump_png_32bpp(_width, _height, pixels);
Memory::Free(pixels);
return result;
@ -425,13 +429,13 @@ private:
_screenFramebuffer = new OpenGLFramebuffer(_window);
// Re-create canvas framebuffer
delete _canvasFramebuffer;
_canvasFramebuffer = new OpenGLFramebuffer(_width, _height);
delete _swapFramebuffer;
_swapFramebuffer = new SwapFramebuffer(_width, _height);
_drawImageShader->Use();
_drawImageShader->SetScreenSize(_width, _height);
_drawImageShader->SetClip(0, 0, _width, _height);
_drawImageShader->SetTexture(_canvasFramebuffer->GetTexture());
_copyFramebufferShader->Use();
_copyFramebufferShader->SetScreenSize(_width, _height);
_copyFramebufferShader->SetBounds(0, 0, _width, _height);
_copyFramebufferShader->SetTextureCoordinates(0, 1, 1, 0);
}
void Display()

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@ -52,7 +52,7 @@ OpenGLFramebuffer::~OpenGLFramebuffer()
}
}
void OpenGLFramebuffer::Bind()
void OpenGLFramebuffer::Bind() const
{
glBindFramebuffer(GL_FRAMEBUFFER, _id);
glViewport(0, 0, (GLsizei)_width, (GLsizei)_height);

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@ -38,6 +38,6 @@ public:
GLuint GetHeight() const { return _height; }
GLuint GetTexture() const { return _texture; }
void Bind();
void Bind() const;
void * GetPixels() const;
};

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@ -0,0 +1,68 @@
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#ifndef DISABLE_OPENGL
#include "CopyFramebufferShader.h"
#include "OpenGLFramebuffer.h"
#include "SwapFramebuffer.h"
SwapFramebuffer::SwapFramebuffer(sint32 width, sint32 height)
{
_width = width;
_height = height;
_targetFramebufferIndex = 0;
_framebuffer[0] = new OpenGLFramebuffer(width, height);
_framebuffer[1] = new OpenGLFramebuffer(width, height);
_targetFramebuffer = _framebuffer[0];
_copyFramebufferShader = new CopyFramebufferShader();
_copyFramebufferShader->Use();
_copyFramebufferShader->SetScreenSize(_width, _height);
_copyFramebufferShader->SetBounds(0, 0, _width, _height);
_copyFramebufferShader->SetTextureCoordinates(0, 1, 1, 0);
}
SwapFramebuffer::~SwapFramebuffer()
{
delete _framebuffer[0];
delete _framebuffer[1];
delete _copyFramebufferShader;
}
GLuint SwapFramebuffer::GetSourceTexture() const
{
return _sourceFramebuffer->GetTexture();
}
void SwapFramebuffer::SwapCopy()
{
_sourceFramebuffer = _targetFramebuffer;
_targetFramebufferIndex = (_targetFramebufferIndex + 1) & 1;
_targetFramebuffer = _framebuffer[_targetFramebufferIndex];
_targetFramebuffer->Bind();
_copyFramebufferShader->Use();
_copyFramebufferShader->SetTexture(GetSourceTexture());
_copyFramebufferShader->Draw();
}
void SwapFramebuffer::Bind()
{
_targetFramebuffer->Bind();
}
#endif /* DISABLE_OPENGL */

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@ -0,0 +1,70 @@
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#pragma once
#include "../../../common.h"
#include "OpenGLAPI.h"
class CopyFramebufferShader;
class OpenGLFramebuffer;
/**
* Class to maintain two different framebuffers where the active framebuffer
* will swap between the two, copying the other's pixels in the process for
* performing pre-processing filters.
*
* When you need to bind the current frame to a shader, call SwapCopy and
* then bind the value of GetSourceTexture to your shader.
*/
class SwapFramebuffer
{
private:
sint32 _width;
sint32 _height;
uint8 _targetFramebufferIndex;
OpenGLFramebuffer * _targetFramebuffer;
OpenGLFramebuffer * _sourceFramebuffer;
OpenGLFramebuffer * _framebuffer[2];
CopyFramebufferShader * _copyFramebufferShader = nullptr;
public:
SwapFramebuffer(sint32 width, sint32 height);
~SwapFramebuffer();
/**
* Gets the current target framebuffer.
*/
const OpenGLFramebuffer * GetTargetFramebuffer() const { return _targetFramebuffer; }
/**
* Gets the texture ID for the source framebuffer.
*/
GLuint GetSourceTexture() const;
/**
* Swaps the target framebuffer, binds it and then draws the previous
* framebuffer resulting in the two buffers matching and ready for
* pre-processing.
*/
void SwapCopy();
/**
* Binds the current target framebuffer.
*/
void Bind();
};