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Add required virtual destructor to IGameAction
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@ -108,4 +108,6 @@ public:
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* Apply the game action and change the game state.
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* Apply the game action and change the game state.
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*/
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*/
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virtual GameActionResult Execute(uint32 flags = 0) const abstract;
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virtual GameActionResult Execute(uint32 flags = 0) const abstract;
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virtual ~IGameAction() {};
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};
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};
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