add initial interfaces and software engine

This commit is contained in:
Ted John 2016-06-02 22:48:40 +01:00
parent 706b3db99e
commit 2de332369c
4 changed files with 410 additions and 0 deletions

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@ -42,6 +42,7 @@
<ClCompile Include="src\diagnostic.c" />
<ClCompile Include="src\drawing\drawing.c" />
<ClCompile Include="src\drawing\drawing_fast.cpp" />
<ClCompile Include="src\drawing\engines\SoftwareDrawingEngine.cpp" />
<ClCompile Include="src\drawing\font.c" />
<ClCompile Include="src\drawing\line.c" />
<ClCompile Include="src\drawing\rain.c" />
@ -334,6 +335,8 @@
<ClInclude Include="src\diagnostic.h" />
<ClInclude Include="src\drawing\drawing.h" />
<ClInclude Include="src\drawing\font.h" />
<ClInclude Include="src\drawing\IDrawingContext.h" />
<ClInclude Include="src\drawing\IDrawingEngine.h" />
<ClInclude Include="src\editor.h" />
<ClInclude Include="src\game.h" />
<ClInclude Include="src\hook.h" />

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@ -0,0 +1,32 @@
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#pragma once
#include "../common.h"
interface IDrawingEngine;
interface IDrawingContext
{
virtual ~IDrawingContext() { }
virtual IDrawingEngine * GetEngine() abstract;
virtual void Clear(uint32 colour) abstract;
virtual void FillRect(uint32 colour, sint32 x, sint32 y, sint32 w, sint32 h) abstract;
virtual void DrawSprite(uint32 image, sint32 x, sint32 y) abstract;
};

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@ -0,0 +1,32 @@
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#pragma once
#include "../common.h"
#include <SDL_video.h>
interface IDrawingEngine
{
virtual ~IDrawingEngine() { }
virtual void Initialise(SDL_Window * window) abstract;
virtual void Resize(uint32 width, uint32 height) abstract;
virtual void Invalidate(sint32 left, sint32 top, sint32 right, sint32 bottom) abstract;
virtual void Draw() abstract;
};

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@ -0,0 +1,343 @@
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../../config.h"
#include "../../core/Math.hpp"
#include "../../core/Memory.hpp"
#include "../IDrawingEngine.h"
extern "C"
{
#include "../drawing.h"
}
struct DirtyGrid
{
uint32 BlockShiftX;
uint32 BlockShiftY;
uint32 BlockWidth;
uint32 BlockHeight;
uint32 BlockColumns;
uint32 BlockRows;
uint8 * Blocks;
};
class SoftwareDrawingEngine : public IDrawingEngine
{
private:
SDL_Window * _window = nullptr;
SDL_Surface * _surface = nullptr;
SDL_Surface * _RGBASurface = nullptr;
SDL_Palette * _palette = nullptr;
uint32 _width = 0;
uint32 _height = 0;
uint32 _pitch = 0;
size_t _bitsSize = 0;
uint8 * _bits = nullptr;
DirtyGrid _dirtyGrid = { 0 };
rct_drawpixelinfo _bitsDPI = { 0 };
public:
SoftwareDrawingEngine()
{
}
~SoftwareDrawingEngine() override
{
delete _dirtyGrid.Blocks;
delete _bits;
SDL_FreeSurface(_surface);
SDL_FreeSurface(_RGBASurface);
SDL_FreePalette(_palette);
}
void Initialise(SDL_Window * window) override
{
_window = window;
}
void Resize(uint32 width, uint32 height) override
{
_width = width;
_height = height;
SDL_FreeSurface(_surface);
SDL_FreeSurface(_RGBASurface);
SDL_FreePalette(_palette);
_surface = SDL_CreateRGBSurface(0, width, height, 8, 0, 0, 0, 0);
_RGBASurface = SDL_CreateRGBSurface(0, width, height, 32, 0, 0, 0, 0);
SDL_SetSurfaceBlendMode(_RGBASurface, SDL_BLENDMODE_NONE);
_palette = SDL_AllocPalette(256);
if (_surface == nullptr ||
_palette == nullptr ||
_RGBASurface == nullptr)
{
log_fatal("%p || %p || %p == NULL %s", _surface, _palette, _RGBASurface, SDL_GetError());
exit(-1);
}
if (SDL_SetSurfacePalette(_surface, _palette))
{
log_fatal("SDL_SetSurfacePalette failed %s", SDL_GetError());
exit(-1);
}
ConfigureBits(width, height, _surface->pitch);
}
void Invalidate(sint32 left, sint32 top, sint32 right, sint32 bottom) override
{
left = Math::Max(left, 0);
top = Math::Max(top, 0);
right = Math::Min(right, (sint32)_width);
bottom = Math::Min(bottom, (sint32)_height);
if (left >= right) return;
if (top >= bottom) return;
right--;
bottom--;
left >>= _dirtyGrid.BlockShiftX;
right >>= _dirtyGrid.BlockShiftX;
top >>= _dirtyGrid.BlockShiftY;
bottom >>= _dirtyGrid.BlockShiftY;
uint32 dirtyBlockColumns = _dirtyGrid.BlockColumns;
uint8 * screenDirtyBlocks = _dirtyGrid.Blocks;
for (sint16 y = top; y <= bottom; y++)
{
uint32 yOffset = y * dirtyBlockColumns;
for (sint16 x = left; x <= right; x++)
{
screenDirtyBlocks[yOffset + x] = 0xFF;
}
}
}
void Draw() override
{
DrawAllDirtyBlocks();
Display();
}
private:
void ConfigureBits(uint32 width, uint32 height, uint32 pitch)
{
size_t newBitsSize = pitch * height;
uint8 * newBits = new uint8[newBitsSize];
if (_bits == nullptr)
{
Memory::Set(newBits, 0, newBitsSize);
}
else
{
if (_pitch == pitch)
{
Memory::Copy(newBits, _bits, Math::Min(_bitsSize, newBitsSize));
}
else
{
uint8 * src = _bits;
uint8 * dst = newBits;
uint32 minWidth = Math::Min(_width, width);
uint32 minHeight = Math::Min(_height, height);
for (uint32 y = 0; y < minHeight; y++)
{
Memory::Copy(dst, src, minWidth);
if (pitch - minWidth > 0)
{
Memory::Set(dst + minWidth, 0, pitch - minWidth);
}
src += _pitch;
dst += pitch;
}
}
delete _bits;
}
_bits = newBits;
_bitsSize = newBitsSize;
_width = width;
_height = height;
_pitch = pitch;
rct_drawpixelinfo * dpi = &_bitsDPI;
dpi->bits = _bits;
dpi->x = 0;
dpi->y = 0;
dpi->width = width;
dpi->height = height;
dpi->pitch = _pitch - width;
gScreenDPI = *dpi;
ConfigureDirtyGrid();
}
void ConfigureDirtyGrid()
{
_dirtyGrid.BlockShiftX = 7;
_dirtyGrid.BlockShiftY = 6;
_dirtyGrid.BlockWidth = 1 << _dirtyGrid.BlockShiftX;
_dirtyGrid.BlockHeight = 1 << _dirtyGrid.BlockShiftY;
_dirtyGrid.BlockColumns = (_width >> _dirtyGrid.BlockShiftX) + 1;
_dirtyGrid.BlockRows = (_height >> _dirtyGrid.BlockShiftY) + 1;
delete _dirtyGrid.Blocks;
_dirtyGrid.Blocks = new uint8[_dirtyGrid.BlockColumns * _dirtyGrid.BlockRows];
}
void DrawAllDirtyBlocks()
{
uint32 dirtyBlockColumns = _dirtyGrid.BlockColumns;
uint32 dirtyBlockRows = _dirtyGrid.BlockRows;
uint8 * dirtyBlocks = _dirtyGrid.Blocks;
for (uint32 x = 0; x < dirtyBlockColumns; x++)
{
for (uint32 y = 0; y < dirtyBlockRows; y++)
{
uint32 yOffset = y * dirtyBlockColumns;
if (dirtyBlocks[yOffset + x] == 0)
{
continue;
}
// Determine columns
uint32 xx;
for (xx = x; xx < dirtyBlockColumns; xx++)
{
if (dirtyBlocks[yOffset + xx] == 0)
{
break;
}
}
uint32 columns = xx - x;
// Check rows
uint32 yy;
for (yy = y; yy < dirtyBlockRows; yy++)
{
uint32 yyOffset = yy * dirtyBlockColumns;
for (xx = x; xx < x + columns; xx++)
{
if (dirtyBlocks[yyOffset + xx] == 0)
{
goto endRowCheck;
}
}
}
endRowCheck:
uint32 rows = yy - y;
DrawDirtyBlocks(x, y, columns, rows);
}
}
}
void DrawDirtyBlocks(uint32 x, uint32 y, uint32 columns, uint32 rows)
{
uint32 dirtyBlockColumns = _dirtyGrid.BlockColumns;
uint8 * screenDirtyBlocks = _dirtyGrid.Blocks;
// Unset dirty blocks
for (uint32 top = y; top < y + (uint32)rows; top++)
{
uint32 topOffset = top * dirtyBlockColumns;
for (uint32 left = x; left < x + (uint32)columns; left++)
{
screenDirtyBlocks[topOffset + left] = 0;
}
}
// Determine region in pixels
uint32 left = Math::Max<uint32>(0, x * _dirtyGrid.BlockWidth);
uint32 top = Math::Max<uint32>(0, y * _dirtyGrid.BlockHeight);
uint32 right = Math::Min((uint32)gScreenWidth, left + (columns * _dirtyGrid.BlockWidth));
uint32 bottom = Math::Min((uint32)gScreenHeight, top + (rows * _dirtyGrid.BlockHeight));
if (right <= left || bottom <= top)
{
return;
}
// Draw region
gfx_redraw_screen_rect(left, top, right, bottom);
}
void Display()
{
// Lock the surface before setting its pixels
if (SDL_MUSTLOCK(_surface))
{
if (SDL_LockSurface(_surface) < 0)
{
log_error("locking failed %s", SDL_GetError());
return;
}
}
// Copy pixels from the virtual screen buffer to the surface
Memory::Copy<void>(_surface->pixels, _bits, _surface->pitch * _surface->h);
// Unlock the surface
if (SDL_MUSTLOCK(_surface))
{
SDL_UnlockSurface(_surface);
}
// Copy the surface to the window
if (gConfigGeneral.window_scale == 1 || gConfigGeneral.window_scale <= 0)
{
SDL_Surface * windowSurface = SDL_GetWindowSurface(gWindow);
if (SDL_BlitSurface(_surface, nullptr, windowSurface, nullptr))
{
log_fatal("SDL_BlitSurface %s", SDL_GetError());
exit(1);
}
}
else
{
// first blit to rgba surface to change the pixel format
if (SDL_BlitSurface(_surface, nullptr, _RGBASurface, nullptr))
{
log_fatal("SDL_BlitSurface %s", SDL_GetError());
exit(1);
}
// then scale to window size. Without changing to RGBA first, SDL complains
// about blit configurations being incompatible.
if (SDL_BlitScaled(_RGBASurface, nullptr, SDL_GetWindowSurface(gWindow), nullptr))
{
log_fatal("SDL_BlitScaled %s", SDL_GetError());
exit(1);
}
}
if (SDL_UpdateWindowSurface(gWindow))
{
log_fatal("SDL_UpdateWindowSurface %s", SDL_GetError());
exit(1);
}
}
};