mirror of https://github.com/OpenRCT2/OpenRCT2.git
Fix raise/lowering water at edge of map (#9979)
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@ -15,6 +15,7 @@
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- Fix: [#9625] Show correct cost in scenery selection.
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- Fix: [#9669] The tile inspector shortcut key does not work with debugging tools disabled.
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- Fix: [#9675] Guest entry point limit can be bypassed in scenario editor.
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- Fix: [#9683] Cannot raise water level if part of the tool's area of effect is off of the map.
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- Fix: [#9717] Scroll bars do not render correctly when using OpenGL renderer.
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- Fix: [#9729] Peeps do not take into account height difference when deciding to pathfind to a ride entrance (original bug).
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- Fix: [#9902] Doors/Portcullis do not check to make sure doors are open causing double opens.
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@ -72,7 +72,7 @@ private:
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res->Position.z = z;
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res->ExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
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uint8_t minHeight = GetLowestHeight();
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uint8_t minHeight = GetLowestHeight(validRange);
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bool hasChanged = false;
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for (int32_t y = validRange.GetTop(); y <= validRange.GetBottom(); y += 32)
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{
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@ -119,12 +119,13 @@ private:
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}
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private:
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uint8_t GetLowestHeight() const
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uint8_t GetLowestHeight(MapRange validRange) const
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{
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// The lowest height to lower the water to is the highest water level in the selection
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uint8_t minHeight{ 0 };
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for (int32_t y = _range.GetTop(); y <= _range.GetBottom(); y += 32)
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for (int32_t y = validRange.GetTop(); y <= validRange.GetBottom(); y += 32)
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{
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for (int32_t x = _range.GetLeft(); x <= _range.GetRight(); x += 32)
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for (int32_t x = validRange.GetLeft(); x <= validRange.GetRight(); x += 32)
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{
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auto* surfaceElement = map_get_surface_element_at({ x, y });
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if (surfaceElement == nullptr)
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@ -73,7 +73,7 @@ private:
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res->Position.z = z;
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res->ExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
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uint8_t maxHeight = GetHighestHeight();
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uint8_t maxHeight = GetHighestHeight(validRange);
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bool hasChanged = false;
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for (int32_t y = validRange.GetTop(); y <= validRange.GetBottom(); y += 32)
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{
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@ -126,12 +126,13 @@ private:
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}
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private:
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uint8_t GetHighestHeight() const
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uint8_t GetHighestHeight(MapRange validRange) const
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{
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// The highest height to raise the water to is the lowest water level in the selection
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uint8_t maxHeight{ 255 };
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for (int32_t y = _range.GetTop(); y <= _range.GetBottom(); y += 32)
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for (int32_t y = validRange.GetTop(); y <= validRange.GetBottom(); y += 32)
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{
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for (int32_t x = _range.GetLeft(); x <= _range.GetRight(); x += 32)
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for (int32_t x = validRange.GetLeft(); x <= validRange.GetRight(); x += 32)
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{
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auto* surfaceElement = map_get_surface_element_at({ x, y });
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if (surfaceElement == nullptr)
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