mirror of https://github.com/OpenRCT2/OpenRCT2.git
Reformat
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@ -518,10 +518,10 @@ enum PeepRideDecision
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#pragma pack(push, 1)
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struct rct_peep_thought
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{
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PeepThoughtType type; // 0
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uint8_t item; // 1
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uint8_t freshness; // 2 larger is less fresh
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uint8_t fresh_timeout; // 3 updates every tick
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PeepThoughtType type; // 0
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uint8_t item; // 1
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uint8_t freshness; // 2 larger is less fresh
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uint8_t fresh_timeout; // 3 updates every tick
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};
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assert_struct_size(rct_peep_thought, 4);
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@ -556,10 +556,10 @@ struct rct_peep
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uint8_t next_z; // 0x28
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uint8_t next_flags; // 0x29
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uint8_t outside_of_park; // 0x2A
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PeepState state; // 0x2B
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PeepState state; // 0x2B
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uint8_t sub_state; // 0x2C
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PeepSpriteType sprite_type; // 0x2D
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PeepType type; // 0x2E
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PeepSpriteType sprite_type; // 0x2D
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PeepType type; // 0x2E
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union
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{
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uint8_t staff_type; // 0x2F
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@ -610,15 +610,15 @@ struct rct_peep
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};
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};
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// Normally 0, 1 for carrying sliding board on spiral slide ride, 2 for carrying lawn mower
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uint8_t special_sprite; // 0x6D
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uint8_t special_sprite; // 0x6D
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PeepActionSpriteType action_sprite_type; // 0x6E
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// Seems to be used like a local variable, as it's always set before calling SwitchNextActionSpriteType, which
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// reads this again
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PeepActionSpriteType next_action_sprite_type; // 0x6F
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uint8_t action_sprite_image_offset; // 0x70
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PeepActionType action; // 0x71
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uint8_t action_frame; // 0x72
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uint8_t step_progress; // 0x73
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uint8_t action_sprite_image_offset; // 0x70
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PeepActionType action; // 0x71
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uint8_t action_frame; // 0x72
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uint8_t step_progress; // 0x73
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union
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{
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uint16_t mechanic_time_since_call; // time getting to ride to fix
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