mirror of https://github.com/OpenRCT2/OpenRCT2.git
refactor NetworkConnection and NetworkPacket
This commit is contained in:
parent
46ecd53a99
commit
31ac6e7fdf
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@ -84,7 +84,9 @@
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<ClCompile Include="src\network\http.cpp" />
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<ClCompile Include="src\network\network.cpp" />
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<ClCompile Include="src\network\NetworkAddress.cpp" />
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<ClCompile Include="src\network\NetworkConnection.cpp" />
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<ClCompile Include="src\network\NetworkKey.cpp" />
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<ClCompile Include="src\network\NetworkPacket.cpp" />
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<ClCompile Include="src\network\NetworkUser.cpp" />
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<ClCompile Include="src\network\twitch.cpp" />
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<ClCompile Include="src\object.c" />
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@ -360,6 +362,8 @@
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<ClInclude Include="src\management\research.h" />
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<ClInclude Include="src\network\http.h" />
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<ClInclude Include="src\network\NetworkAddress.h" />
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<ClInclude Include="src\network\NetworkConnection.h" />
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<ClInclude Include="src\network\NetworkPacket.h" />
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<ClInclude Include="src\network\NetworkTypes.h" />
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<ClInclude Include="src\network\NetworkUser.h" />
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<ClInclude Include="src\network\twitch.h" />
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@ -0,0 +1,221 @@
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#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include "NetworkConnection.h"
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#include "../core/String.hpp"
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#include <SDL.h>
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extern "C"
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{
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#include "../localisation/localisation.h"
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}
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constexpr size_t NETWORK_DISCONNECT_REASON_BUFFER_SIZE = 256;
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NetworkConnection::NetworkConnection()
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{
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authstatus = NETWORK_AUTH_NONE;
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player = 0;
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socket = INVALID_SOCKET;
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ResetLastPacketTime();
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last_disconnect_reason = nullptr;
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}
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NetworkConnection::~NetworkConnection()
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{
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if (socket != INVALID_SOCKET)
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{
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closesocket(socket);
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}
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if (last_disconnect_reason)
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{
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delete[] last_disconnect_reason;
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}
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}
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int NetworkConnection::ReadPacket()
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{
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if (inboundpacket.transferred < sizeof(inboundpacket.size))
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{
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// read packet size
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int readBytes = recv(socket, &((char*)&inboundpacket.size)[inboundpacket.transferred], sizeof(inboundpacket.size) - inboundpacket.transferred, 0);
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if (readBytes == SOCKET_ERROR || readBytes == 0)
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{
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if (LAST_SOCKET_ERROR() != EWOULDBLOCK && LAST_SOCKET_ERROR() != EAGAIN)
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{
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return NETWORK_READPACKET_DISCONNECTED;
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}
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else
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{
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return NETWORK_READPACKET_NO_DATA;
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}
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}
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inboundpacket.transferred += readBytes;
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if (inboundpacket.transferred == sizeof(inboundpacket.size))
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{
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inboundpacket.size = ntohs(inboundpacket.size);
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if (inboundpacket.size == 0) // Can't have a size 0 packet
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{
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return NETWORK_READPACKET_DISCONNECTED;
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}
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inboundpacket.data->resize(inboundpacket.size);
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}
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}
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else
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{
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// read packet data
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if (inboundpacket.data->capacity() > 0)
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{
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int readBytes = recv(socket,
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(char*)&inboundpacket.GetData()[inboundpacket.transferred - sizeof(inboundpacket.size)],
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sizeof(inboundpacket.size) + inboundpacket.size - inboundpacket.transferred,
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0);
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if (readBytes == SOCKET_ERROR || readBytes == 0)
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{
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if (LAST_SOCKET_ERROR() != EWOULDBLOCK && LAST_SOCKET_ERROR() != EAGAIN)
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{
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return NETWORK_READPACKET_DISCONNECTED;
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}
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else
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{
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return NETWORK_READPACKET_NO_DATA;
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}
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}
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inboundpacket.transferred += readBytes;
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}
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if (inboundpacket.transferred == sizeof(inboundpacket.size) + inboundpacket.size)
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{
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last_packet_time = SDL_GetTicks();
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return NETWORK_READPACKET_SUCCESS;
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}
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}
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return NETWORK_READPACKET_MORE_DATA;
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}
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bool NetworkConnection::SendPacket(NetworkPacket& packet)
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{
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uint16 sizen = htons(packet.size);
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std::vector<uint8> tosend;
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tosend.reserve(sizeof(sizen) + packet.size);
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tosend.insert(tosend.end(), (uint8*)&sizen, (uint8*)&sizen + sizeof(sizen));
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tosend.insert(tosend.end(), packet.data->begin(), packet.data->end());
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while (true)
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{
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int sentBytes = send(socket, (const char*)&tosend[packet.transferred], tosend.size() - packet.transferred, FLAG_NO_PIPE);
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if (sentBytes == SOCKET_ERROR)
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{
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return false;
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}
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packet.transferred += sentBytes;
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if (packet.transferred == tosend.size())
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{
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return true;
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}
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}
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return false;
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}
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void NetworkConnection::QueuePacket(std::unique_ptr<NetworkPacket> packet, bool front)
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{
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if (authstatus == NETWORK_AUTH_OK || !packet->CommandRequiresAuth())
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{
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packet->size = (uint16)packet->data->size();
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if (front)
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{
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outboundpackets.push_front(std::move(packet));
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}
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else
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{
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outboundpackets.push_back(std::move(packet));
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}
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}
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}
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void NetworkConnection::SendQueuedPackets()
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{
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while (outboundpackets.size() > 0 && SendPacket(*(outboundpackets.front()).get()))
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{
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outboundpackets.remove(outboundpackets.front());
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}
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}
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bool NetworkConnection::SetTCPNoDelay(bool on)
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{
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return setsockopt(socket, IPPROTO_TCP, TCP_NODELAY, (const char*)&on, sizeof(on)) == 0;
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}
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bool NetworkConnection::SetNonBlocking(bool on)
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{
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return SetNonBlocking(socket, on);
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}
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bool NetworkConnection::SetNonBlocking(SOCKET socket, bool on)
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{
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#ifdef __WINDOWS__
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u_long nonblocking = on;
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return ioctlsocket(socket, FIONBIO, &nonblocking) == 0;
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#else
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int flags = fcntl(socket, F_GETFL, 0);
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return fcntl(socket, F_SETFL, on ? (flags | O_NONBLOCK) : (flags & ~O_NONBLOCK)) == 0;
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#endif
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}
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void NetworkConnection::ResetLastPacketTime()
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{
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last_packet_time = SDL_GetTicks();
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}
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bool NetworkConnection::ReceivedPacketRecently()
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{
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#ifndef DEBUG
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if (SDL_TICKS_PASSED(SDL_GetTicks(), last_packet_time + 7000))
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{
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return false;
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}
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#endif
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return true;
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}
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const utf8 * NetworkConnection::getLastDisconnectReason() const
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{
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return this->last_disconnect_reason;
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}
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void NetworkConnection::setLastDisconnectReason(const utf8 * src)
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{
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if (src == nullptr)
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{
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if (last_disconnect_reason)
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{
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delete[] last_disconnect_reason;
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last_disconnect_reason = nullptr;
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}
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return;
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}
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if (last_disconnect_reason == nullptr)
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{
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last_disconnect_reason = new utf8[NETWORK_DISCONNECT_REASON_BUFFER_SIZE];
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}
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String::Set(last_disconnect_reason, NETWORK_DISCONNECT_REASON_BUFFER_SIZE, src);
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}
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void NetworkConnection::setLastDisconnectReason(const rct_string_id string_id, void *args)
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{
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char buffer[NETWORK_DISCONNECT_REASON_BUFFER_SIZE];
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format_string(buffer, string_id, args);
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setLastDisconnectReason(buffer);
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}
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@ -0,0 +1,62 @@
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#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#pragma once
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#include <list>
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#include <memory>
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#include <vector>
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#include "NetworkTypes.h"
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#include "NetworkKey.h"
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#include "NetworkPacket.h"
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#include "../common.h"
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class NetworkPlayer;
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class NetworkConnection
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{
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public:
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SOCKET socket = INVALID_SOCKET;
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NetworkPacket inboundpacket;
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NETWORK_AUTH authstatus = NETWORK_AUTH_NONE;
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NetworkPlayer * player;
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uint32 ping_time = 0;
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NetworkKey key;
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std::vector<uint8> challenge;
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NetworkConnection();
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~NetworkConnection();
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int ReadPacket();
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void QueuePacket(std::unique_ptr<NetworkPacket> packet, bool front = false);
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void SendQueuedPackets();
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bool SetTCPNoDelay(bool on);
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bool SetNonBlocking(bool on);
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static bool SetNonBlocking(SOCKET socket, bool on);
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void ResetLastPacketTime();
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bool ReceivedPacketRecently();
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const utf8 * getLastDisconnectReason() const;
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void setLastDisconnectReason(const utf8 * src);
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void setLastDisconnectReason(const rct_string_id string_id, void * args = nullptr);
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private:
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utf8 * last_disconnect_reason;
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bool SendPacket(NetworkPacket &packet);
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std::list<std::unique_ptr<NetworkPacket>> outboundpackets;
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uint32 last_packet_time;
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};
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@ -0,0 +1,114 @@
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#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include "NetworkTypes.h"
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#include "NetworkPacket.h"
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NetworkPacket::NetworkPacket()
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{
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transferred = 0;
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read = 0;
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size = 0;
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data = std::make_shared<std::vector<uint8>>();
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}
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std::unique_ptr<NetworkPacket> NetworkPacket::Allocate()
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{
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return std::unique_ptr<NetworkPacket>(new NetworkPacket); // change to make_unique in c++14
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}
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std::unique_ptr<NetworkPacket> NetworkPacket::Duplicate(NetworkPacket &packet)
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{
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return std::unique_ptr<NetworkPacket>(new NetworkPacket(packet)); // change to make_unique in c++14
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}
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uint8 * NetworkPacket::GetData()
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{
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return &(*data)[0];
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}
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uint32 NetworkPacket::GetCommand()
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{
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if (data->size() >= sizeof(uint32))
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{
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return ByteSwapBE(*(uint32 *)(&(*data)[0]));
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}
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else
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{
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return NETWORK_COMMAND_INVALID;
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}
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}
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void NetworkPacket::Clear()
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{
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transferred = 0;
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read = 0;
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data->clear();
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}
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bool NetworkPacket::CommandRequiresAuth()
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{
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switch (GetCommand()) {
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case NETWORK_COMMAND_PING:
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case NETWORK_COMMAND_AUTH:
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case NETWORK_COMMAND_TOKEN:
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case NETWORK_COMMAND_GAMEINFO:
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return false;
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default:
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return true;
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}
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}
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void NetworkPacket::Write(const uint8 * bytes, uint32 size)
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{
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data->insert(data->end(), bytes, bytes + size);
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}
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void NetworkPacket::WriteString(const utf8 * string)
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{
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Write((uint8 *)string, strlen(string) + 1);
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}
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const uint8 * NetworkPacket::Read(uint32 size)
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{
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if (read + size > NetworkPacket::size)
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{
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return nullptr;
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}
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else
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{
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uint8 * data = &GetData()[read];
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read += size;
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return data;
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}
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}
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const utf8 * NetworkPacket::ReadString()
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{
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char * str = (char *)&GetData()[read];
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char * strend = str;
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while (read < size && *strend != 0)
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{
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read++;
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strend++;
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}
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if (*strend != 0)
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{
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return nullptr;
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}
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read++;
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return str;
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}
|
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@ -0,0 +1,70 @@
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#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
|
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/*****************************************************************************
|
||||
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
|
||||
*
|
||||
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
|
||||
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* A full copy of the GNU General Public License can be found in licence.txt
|
||||
*****************************************************************************/
|
||||
#pragma endregion
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#pragma once
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#include <memory>
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#include <vector>
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#include "../common.h"
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class NetworkPacket
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{
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public:
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uint16 size;
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std::shared_ptr<std::vector<uint8>> data;
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uint32 transferred;
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sint32 read;
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static std::unique_ptr<NetworkPacket> Allocate();
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static std::unique_ptr<NetworkPacket> Duplicate(NetworkPacket& packet);
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NetworkPacket();
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uint8 * GetData();
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uint32 GetCommand();
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void Clear();
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bool CommandRequiresAuth();
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const uint8 * Read(uint32 size);
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const utf8 * ReadString();
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void Write(const uint8 * bytes, uint32 size);
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void WriteString(const utf8 * string);
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template <typename T>
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NetworkPacket & operator >>(T &value)
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{
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if (read + sizeof(value) > size)
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{
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value = 0;
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}
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else
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{
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value = ByteSwapBE(*((T *)&GetData()[read]));
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read += sizeof(value);
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}
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return *this;
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}
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template <typename T>
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NetworkPacket & operator <<(T value) {
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T swapped = ByteSwapBE(value);
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uint8 * bytes = (uint8 *)&swapped;
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data->insert(data->end(), bytes, bytes + sizeof(value));
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return *this;
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}
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};
|
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@ -16,12 +16,125 @@
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#pragma once
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#include <sdl/SDL_endian.h>
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#include <sdl/SDL_platform.h>
|
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|
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#ifdef __WINDOWS__
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// winsock2 must be included before windows.h
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#include <winsock2.h>
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#include <ws2tcpip.h>
|
||||
|
||||
#define LAST_SOCKET_ERROR() WSAGetLastError()
|
||||
#undef EWOULDBLOCK
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||||
#define EWOULDBLOCK WSAEWOULDBLOCK
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||||
#ifndef SHUT_RD
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||||
#define SHUT_RD SD_RECEIVE
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||||
#endif
|
||||
#ifndef SHUT_RDWR
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||||
#define SHUT_RDWR SD_BOTH
|
||||
#endif
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||||
#define FLAG_NO_PIPE 0
|
||||
#else
|
||||
#include <errno.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <netdb.h>
|
||||
#include <netinet/tcp.h>
|
||||
#include <sys/socket.h>
|
||||
#include <fcntl.h>
|
||||
typedef int SOCKET;
|
||||
#define SOCKET_ERROR -1
|
||||
#define INVALID_SOCKET -1
|
||||
#define LAST_SOCKET_ERROR() errno
|
||||
#define closesocket close
|
||||
#define ioctlsocket ioctl
|
||||
#if defined(__LINUX__)
|
||||
#define FLAG_NO_PIPE MSG_NOSIGNAL
|
||||
#else
|
||||
#define FLAG_NO_PIPE 0
|
||||
#endif // defined(__LINUX__)
|
||||
#endif // __WINDOWS__
|
||||
|
||||
#include "../common.h"
|
||||
|
||||
enum NETWORK_READPACKET
|
||||
{
|
||||
NETWORK_READPACKET_SUCCESS,
|
||||
NETWORK_READPACKET_NO_DATA,
|
||||
NETWORK_READPACKET_MORE_DATA,
|
||||
NETWORK_READPACKET_DISCONNECTED
|
||||
};
|
||||
|
||||
enum NETWORK_AUTH
|
||||
{
|
||||
NETWORK_AUTH_NONE,
|
||||
NETWORK_AUTH_REQUESTED,
|
||||
NETWORK_AUTH_OK,
|
||||
NETWORK_AUTH_BADVERSION,
|
||||
NETWORK_AUTH_BADNAME,
|
||||
NETWORK_AUTH_BADPASSWORD,
|
||||
NETWORK_AUTH_VERIFICATIONFAILURE,
|
||||
NETWORK_AUTH_FULL,
|
||||
NETWORK_AUTH_REQUIREPASSWORD,
|
||||
NETWORK_AUTH_VERIFIED,
|
||||
NETWORK_AUTH_UNKNOWN_KEY_DISALLOWED,
|
||||
};
|
||||
|
||||
enum NETWORK_COMMAND
|
||||
{
|
||||
NETWORK_COMMAND_AUTH,
|
||||
NETWORK_COMMAND_MAP,
|
||||
NETWORK_COMMAND_CHAT,
|
||||
NETWORK_COMMAND_GAMECMD,
|
||||
NETWORK_COMMAND_TICK,
|
||||
NETWORK_COMMAND_PLAYERLIST,
|
||||
NETWORK_COMMAND_PING,
|
||||
NETWORK_COMMAND_PINGLIST,
|
||||
NETWORK_COMMAND_SETDISCONNECTMSG,
|
||||
NETWORK_COMMAND_GAMEINFO,
|
||||
NETWORK_COMMAND_SHOWERROR,
|
||||
NETWORK_COMMAND_GROUPLIST,
|
||||
NETWORK_COMMAND_EVENT,
|
||||
NETWORK_COMMAND_TOKEN,
|
||||
NETWORK_COMMAND_MAX,
|
||||
NETWORK_COMMAND_INVALID = -1
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
template <size_t size>
|
||||
struct ByteSwapT { };
|
||||
|
||||
template <>
|
||||
struct ByteSwapT<1>
|
||||
{
|
||||
static uint8 SwapBE(uint8 value)
|
||||
{
|
||||
return value;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ByteSwapT<2>
|
||||
{
|
||||
static uint16 SwapBE(uint16 value)
|
||||
{
|
||||
return SDL_SwapBE16(value);
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ByteSwapT<4>
|
||||
{
|
||||
static uint32 SwapBE(uint32 value)
|
||||
{
|
||||
return SDL_SwapBE32(value);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
T ByteSwapBE(const T& value)
|
||||
{
|
||||
return ByteSwapT<sizeof(T)>::SwapBE(value);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -62,32 +62,6 @@ extern "C" {
|
|||
Network gNetwork;
|
||||
NetworkActions gNetworkActions;
|
||||
|
||||
enum {
|
||||
NETWORK_READPACKET_SUCCESS,
|
||||
NETWORK_READPACKET_NO_DATA,
|
||||
NETWORK_READPACKET_MORE_DATA,
|
||||
NETWORK_READPACKET_DISCONNECTED
|
||||
};
|
||||
|
||||
enum {
|
||||
NETWORK_COMMAND_AUTH,
|
||||
NETWORK_COMMAND_MAP,
|
||||
NETWORK_COMMAND_CHAT,
|
||||
NETWORK_COMMAND_GAMECMD,
|
||||
NETWORK_COMMAND_TICK,
|
||||
NETWORK_COMMAND_PLAYERLIST,
|
||||
NETWORK_COMMAND_PING,
|
||||
NETWORK_COMMAND_PINGLIST,
|
||||
NETWORK_COMMAND_SETDISCONNECTMSG,
|
||||
NETWORK_COMMAND_GAMEINFO,
|
||||
NETWORK_COMMAND_SHOWERROR,
|
||||
NETWORK_COMMAND_GROUPLIST,
|
||||
NETWORK_COMMAND_EVENT,
|
||||
NETWORK_COMMAND_TOKEN,
|
||||
NETWORK_COMMAND_MAX,
|
||||
NETWORK_COMMAND_INVALID = -1
|
||||
};
|
||||
|
||||
enum {
|
||||
ADVERTISE_STATUS_DISABLED,
|
||||
ADVERTISE_STATUS_UNREGISTERED,
|
||||
|
@ -115,94 +89,6 @@ static void network_get_private_key_path(utf8 *buffer, size_t bufferSize, const
|
|||
static void network_get_public_key_path(utf8 *buffer, size_t bufferSize, const utf8 * playerName, const utf8 * hash);
|
||||
static void network_get_keymap_path(utf8 *buffer, size_t bufferSize);
|
||||
|
||||
NetworkPacket::NetworkPacket()
|
||||
{
|
||||
transferred = 0;
|
||||
read = 0;
|
||||
size = 0;
|
||||
data = std::make_shared<std::vector<uint8>>();
|
||||
}
|
||||
|
||||
std::unique_ptr<NetworkPacket> NetworkPacket::Allocate()
|
||||
{
|
||||
return std::unique_ptr<NetworkPacket>(new NetworkPacket); // change to make_unique in c++14
|
||||
}
|
||||
|
||||
std::unique_ptr<NetworkPacket> NetworkPacket::Duplicate(NetworkPacket& packet)
|
||||
{
|
||||
return std::unique_ptr<NetworkPacket>(new NetworkPacket(packet)); // change to make_unique in c++14
|
||||
}
|
||||
|
||||
uint8* NetworkPacket::GetData()
|
||||
{
|
||||
return &(*data)[0];
|
||||
}
|
||||
|
||||
uint32 NetworkPacket::GetCommand()
|
||||
{
|
||||
if (data->size() >= sizeof(uint32)) {
|
||||
return ByteSwapBE(*(uint32*)(&(*data)[0]));
|
||||
} else {
|
||||
return NETWORK_COMMAND_INVALID;
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkPacket::Write(const uint8* bytes, unsigned int size)
|
||||
{
|
||||
data->insert(data->end(), bytes, bytes + size);
|
||||
}
|
||||
|
||||
void NetworkPacket::WriteString(const char* string)
|
||||
{
|
||||
Write((uint8*)string, strlen(string) + 1);
|
||||
}
|
||||
|
||||
const uint8* NetworkPacket::Read(unsigned int size)
|
||||
{
|
||||
if (read + size > NetworkPacket::size) {
|
||||
return 0;
|
||||
} else {
|
||||
uint8* data = &GetData()[read];
|
||||
read += size;
|
||||
return data;
|
||||
}
|
||||
}
|
||||
|
||||
const char* NetworkPacket::ReadString()
|
||||
{
|
||||
char* str = (char*)&GetData()[read];
|
||||
char* strend = str;
|
||||
while (read < size && *strend != 0) {
|
||||
read++;
|
||||
strend++;
|
||||
}
|
||||
if (*strend != 0) {
|
||||
return nullptr;
|
||||
}
|
||||
read++;
|
||||
return str;
|
||||
}
|
||||
|
||||
void NetworkPacket::Clear()
|
||||
{
|
||||
transferred = 0;
|
||||
read = 0;
|
||||
data->clear();
|
||||
}
|
||||
|
||||
bool NetworkPacket::CommandRequiresAuth()
|
||||
{
|
||||
switch (GetCommand()) {
|
||||
case NETWORK_COMMAND_PING:
|
||||
case NETWORK_COMMAND_AUTH:
|
||||
case NETWORK_COMMAND_TOKEN:
|
||||
case NETWORK_COMMAND_GAMEINFO:
|
||||
return false;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkPlayer::Read(NetworkPacket& packet)
|
||||
{
|
||||
const char* name = packet.ReadString();
|
||||
|
@ -371,172 +257,6 @@ void NetworkGroup::SetName(std::string name)
|
|||
NetworkGroup::name = name;
|
||||
}
|
||||
|
||||
NetworkConnection::NetworkConnection()
|
||||
{
|
||||
authstatus = NETWORK_AUTH_NONE;
|
||||
player = 0;
|
||||
socket = INVALID_SOCKET;
|
||||
ResetLastPacketTime();
|
||||
last_disconnect_reason = NULL;
|
||||
}
|
||||
|
||||
NetworkConnection::~NetworkConnection()
|
||||
{
|
||||
if (socket != INVALID_SOCKET) {
|
||||
closesocket(socket);
|
||||
}
|
||||
|
||||
if (last_disconnect_reason) {
|
||||
delete[] last_disconnect_reason;
|
||||
}
|
||||
}
|
||||
|
||||
int NetworkConnection::ReadPacket()
|
||||
{
|
||||
if (inboundpacket.transferred < sizeof(inboundpacket.size)) {
|
||||
// read packet size
|
||||
int readBytes = recv(socket, &((char*)&inboundpacket.size)[inboundpacket.transferred], sizeof(inboundpacket.size) - inboundpacket.transferred, 0);
|
||||
if (readBytes == SOCKET_ERROR || readBytes == 0) {
|
||||
if (LAST_SOCKET_ERROR() != EWOULDBLOCK && LAST_SOCKET_ERROR() != EAGAIN) {
|
||||
return NETWORK_READPACKET_DISCONNECTED;
|
||||
} else {
|
||||
return NETWORK_READPACKET_NO_DATA;
|
||||
}
|
||||
}
|
||||
inboundpacket.transferred += readBytes;
|
||||
if (inboundpacket.transferred == sizeof(inboundpacket.size)) {
|
||||
inboundpacket.size = ntohs(inboundpacket.size);
|
||||
if(inboundpacket.size == 0){ // Can't have a size 0 packet
|
||||
return NETWORK_READPACKET_DISCONNECTED;
|
||||
}
|
||||
inboundpacket.data->resize(inboundpacket.size);
|
||||
}
|
||||
} else {
|
||||
// read packet data
|
||||
if (inboundpacket.data->capacity() > 0) {
|
||||
int readBytes = recv(socket, (char*)&inboundpacket.GetData()[inboundpacket.transferred - sizeof(inboundpacket.size)],
|
||||
sizeof(inboundpacket.size) + inboundpacket.size - inboundpacket.transferred, 0);
|
||||
if (readBytes == SOCKET_ERROR || readBytes == 0) {
|
||||
if (LAST_SOCKET_ERROR() != EWOULDBLOCK && LAST_SOCKET_ERROR() != EAGAIN) {
|
||||
return NETWORK_READPACKET_DISCONNECTED;
|
||||
} else {
|
||||
return NETWORK_READPACKET_NO_DATA;
|
||||
}
|
||||
}
|
||||
inboundpacket.transferred += readBytes;
|
||||
}
|
||||
if (inboundpacket.transferred == sizeof(inboundpacket.size) + inboundpacket.size) {
|
||||
last_packet_time = SDL_GetTicks();
|
||||
return NETWORK_READPACKET_SUCCESS;
|
||||
}
|
||||
}
|
||||
return NETWORK_READPACKET_MORE_DATA;
|
||||
}
|
||||
|
||||
bool NetworkConnection::SendPacket(NetworkPacket& packet)
|
||||
{
|
||||
uint16 sizen = htons(packet.size);
|
||||
std::vector<uint8> tosend;
|
||||
tosend.reserve(sizeof(sizen) + packet.size);
|
||||
tosend.insert(tosend.end(), (uint8*)&sizen, (uint8*)&sizen + sizeof(sizen));
|
||||
tosend.insert(tosend.end(), packet.data->begin(), packet.data->end());
|
||||
while (1) {
|
||||
int sentBytes = send(socket, (const char*)&tosend[packet.transferred], tosend.size() - packet.transferred, FLAG_NO_PIPE);
|
||||
if (sentBytes == SOCKET_ERROR) {
|
||||
return false;
|
||||
}
|
||||
packet.transferred += sentBytes;
|
||||
if (packet.transferred == tosend.size()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void NetworkConnection::QueuePacket(std::unique_ptr<NetworkPacket> packet, bool front)
|
||||
{
|
||||
if (authstatus == NETWORK_AUTH_OK || !packet->CommandRequiresAuth()) {
|
||||
packet->size = (uint16)packet->data->size();
|
||||
if (front) {
|
||||
outboundpackets.push_front(std::move(packet));
|
||||
} else {
|
||||
outboundpackets.push_back(std::move(packet));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkConnection::SendQueuedPackets()
|
||||
{
|
||||
while (outboundpackets.size() > 0 && SendPacket(*(outboundpackets.front()).get())) {
|
||||
outboundpackets.remove(outboundpackets.front());
|
||||
}
|
||||
}
|
||||
|
||||
bool NetworkConnection::SetTCPNoDelay(bool on)
|
||||
{
|
||||
return setsockopt(socket, IPPROTO_TCP, TCP_NODELAY, (const char*)&on, sizeof(on)) == 0;
|
||||
}
|
||||
|
||||
bool NetworkConnection::SetNonBlocking(bool on)
|
||||
{
|
||||
return SetNonBlocking(socket, on);
|
||||
}
|
||||
|
||||
bool NetworkConnection::SetNonBlocking(SOCKET socket, bool on)
|
||||
{
|
||||
#ifdef __WINDOWS__
|
||||
u_long nonblocking = on;
|
||||
return ioctlsocket(socket, FIONBIO, &nonblocking) == 0;
|
||||
#else
|
||||
int flags = fcntl(socket, F_GETFL, 0);
|
||||
return fcntl(socket, F_SETFL, on ? (flags | O_NONBLOCK) : (flags & ~O_NONBLOCK)) == 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
void NetworkConnection::ResetLastPacketTime()
|
||||
{
|
||||
last_packet_time = SDL_GetTicks();
|
||||
}
|
||||
|
||||
bool NetworkConnection::ReceivedPacketRecently()
|
||||
{
|
||||
#ifndef DEBUG
|
||||
if (SDL_TICKS_PASSED(SDL_GetTicks(), last_packet_time + 7000)) {
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
const char* NetworkConnection::getLastDisconnectReason() const
|
||||
{
|
||||
return this->last_disconnect_reason;
|
||||
}
|
||||
|
||||
void NetworkConnection::setLastDisconnectReason(const char *src)
|
||||
{
|
||||
if (src == nullptr) {
|
||||
if (last_disconnect_reason) {
|
||||
delete[] last_disconnect_reason;
|
||||
last_disconnect_reason = NULL;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!last_disconnect_reason) {
|
||||
last_disconnect_reason = new char[NETWORK_DISCONNECT_REASON_BUFFER_SIZE];
|
||||
}
|
||||
|
||||
strncpy(last_disconnect_reason, src, NETWORK_DISCONNECT_REASON_BUFFER_SIZE - 1);
|
||||
}
|
||||
|
||||
void NetworkConnection::setLastDisconnectReason(const rct_string_id string_id, void *args)
|
||||
{
|
||||
char buffer[NETWORK_DISCONNECT_REASON_BUFFER_SIZE];
|
||||
format_string(buffer, string_id, args);
|
||||
setLastDisconnectReason(buffer);
|
||||
}
|
||||
|
||||
Network::Network()
|
||||
{
|
||||
wsa_initialized = false;
|
||||
|
|
|
@ -27,20 +27,6 @@ enum {
|
|||
NETWORK_PLAYER_FLAG_ISSERVER = 1 << 0,
|
||||
};
|
||||
|
||||
enum {
|
||||
NETWORK_AUTH_NONE,
|
||||
NETWORK_AUTH_REQUESTED,
|
||||
NETWORK_AUTH_OK,
|
||||
NETWORK_AUTH_BADVERSION,
|
||||
NETWORK_AUTH_BADNAME,
|
||||
NETWORK_AUTH_BADPASSWORD,
|
||||
NETWORK_AUTH_VERIFICATIONFAILURE,
|
||||
NETWORK_AUTH_FULL,
|
||||
NETWORK_AUTH_REQUIREPASSWORD,
|
||||
NETWORK_AUTH_VERIFIED,
|
||||
NETWORK_AUTH_UNKNOWN_KEY_DISALLOWED,
|
||||
};
|
||||
|
||||
enum {
|
||||
NETWORK_STATUS_NONE,
|
||||
NETWORK_STATUS_READY,
|
||||
|
@ -70,40 +56,7 @@ extern "C" {
|
|||
#define NETWORK_STREAM_VERSION "9"
|
||||
#define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION
|
||||
|
||||
#define NETWORK_DISCONNECT_REASON_BUFFER_SIZE 256
|
||||
|
||||
#ifdef __WINDOWS__
|
||||
#include <winsock2.h>
|
||||
#include <ws2tcpip.h>
|
||||
#define LAST_SOCKET_ERROR() WSAGetLastError()
|
||||
#undef EWOULDBLOCK
|
||||
#define EWOULDBLOCK WSAEWOULDBLOCK
|
||||
#ifndef SHUT_RD
|
||||
#define SHUT_RD SD_RECEIVE
|
||||
#endif
|
||||
#ifndef SHUT_RDWR
|
||||
#define SHUT_RDWR SD_BOTH
|
||||
#endif
|
||||
#define FLAG_NO_PIPE 0
|
||||
#else
|
||||
#include <errno.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <netdb.h>
|
||||
#include <netinet/tcp.h>
|
||||
#include <sys/socket.h>
|
||||
#include <fcntl.h>
|
||||
typedef int SOCKET;
|
||||
#define SOCKET_ERROR -1
|
||||
#define INVALID_SOCKET -1
|
||||
#define LAST_SOCKET_ERROR() errno
|
||||
#define closesocket close
|
||||
#define ioctlsocket ioctl
|
||||
#if defined(__LINUX__)
|
||||
#define FLAG_NO_PIPE MSG_NOSIGNAL
|
||||
#else
|
||||
#define FLAG_NO_PIPE 0
|
||||
#endif // defined(__LINUX__)
|
||||
#endif // __WINDOWS__
|
||||
#include "NetworkTypes.h"
|
||||
|
||||
// Fixes issues on OS X
|
||||
#if defined(_RCT2_H_) && !defined(_MSC_VER)
|
||||
|
@ -124,51 +77,11 @@ extern "C" {
|
|||
#include "../core/Json.hpp"
|
||||
#include "../core/Nullable.hpp"
|
||||
#include "NetworkAddress.h"
|
||||
#include "NetworkConnection.h"
|
||||
#include "NetworkKey.h"
|
||||
#include "NetworkPacket.h"
|
||||
#include "NetworkUser.h"
|
||||
|
||||
template <std::size_t size>
|
||||
struct ByteSwapT { };
|
||||
template <>
|
||||
struct ByteSwapT<1> { static uint8 SwapBE(uint8 value) { return value; } };
|
||||
template <>
|
||||
struct ByteSwapT<2> { static uint16 SwapBE(uint16 value) { return SDL_SwapBE16(value); } };
|
||||
template <>
|
||||
struct ByteSwapT<4> { static uint32 SwapBE(uint32 value) { return SDL_SwapBE32(value); } };
|
||||
template <typename T>
|
||||
T ByteSwapBE(const T& value) { return ByteSwapT<sizeof(T)>::SwapBE(value); }
|
||||
|
||||
class NetworkPacket
|
||||
{
|
||||
public:
|
||||
NetworkPacket();
|
||||
static std::unique_ptr<NetworkPacket> Allocate();
|
||||
static std::unique_ptr<NetworkPacket> Duplicate(NetworkPacket& packet);
|
||||
uint8* GetData();
|
||||
uint32 GetCommand();
|
||||
template <typename T>
|
||||
NetworkPacket& operator<<(T value) {
|
||||
T swapped = ByteSwapBE(value); uint8* bytes = (uint8*)&swapped; data->insert(data->end(), bytes, bytes + sizeof(value));
|
||||
return *this;
|
||||
}
|
||||
void Write(const uint8* bytes, unsigned int size);
|
||||
void WriteString(const char* string);
|
||||
template <typename T>
|
||||
NetworkPacket& operator>>(T& value) {
|
||||
if (read + sizeof(value) > size) { value = 0; } else { value = ByteSwapBE(*((T*)&GetData()[read])); read += sizeof(value); }
|
||||
return *this;
|
||||
}
|
||||
const uint8* Read(unsigned int size);
|
||||
const char* ReadString();
|
||||
void Clear();
|
||||
bool CommandRequiresAuth();
|
||||
|
||||
uint16 size;
|
||||
std::shared_ptr<std::vector<uint8>> data;
|
||||
unsigned int transferred;
|
||||
int read;
|
||||
};
|
||||
|
||||
class NetworkPlayer
|
||||
{
|
||||
public:
|
||||
|
@ -283,39 +196,6 @@ private:
|
|||
std::string name;
|
||||
};
|
||||
|
||||
class NetworkConnection
|
||||
{
|
||||
public:
|
||||
NetworkConnection();
|
||||
~NetworkConnection();
|
||||
int ReadPacket();
|
||||
void QueuePacket(std::unique_ptr<NetworkPacket> packet, bool front = false);
|
||||
void SendQueuedPackets();
|
||||
bool SetTCPNoDelay(bool on);
|
||||
bool SetNonBlocking(bool on);
|
||||
static bool SetNonBlocking(SOCKET socket, bool on);
|
||||
void ResetLastPacketTime();
|
||||
bool ReceivedPacketRecently();
|
||||
|
||||
const char *getLastDisconnectReason() const;
|
||||
void setLastDisconnectReason(const char *src);
|
||||
void setLastDisconnectReason(const rct_string_id string_id, void *args = nullptr);
|
||||
|
||||
SOCKET socket = INVALID_SOCKET;
|
||||
NetworkPacket inboundpacket;
|
||||
int authstatus = NETWORK_AUTH_NONE;
|
||||
NetworkPlayer* player;
|
||||
uint32 ping_time = 0;
|
||||
NetworkKey key;
|
||||
std::vector<uint8> challenge;
|
||||
|
||||
private:
|
||||
char* last_disconnect_reason;
|
||||
bool SendPacket(NetworkPacket& packet);
|
||||
std::list<std::unique_ptr<NetworkPacket>> outboundpackets;
|
||||
uint32 last_packet_time;
|
||||
};
|
||||
|
||||
class Network
|
||||
{
|
||||
public:
|
||||
|
|
Loading…
Reference in New Issue