Fix formatting on TrackDesignSave

This commit is contained in:
Tulio Leao 2019-12-23 11:13:31 -03:00
parent 6fb5524e1e
commit 32259326bf
1 changed files with 4 additions and 2 deletions

View File

@ -234,7 +234,8 @@ static void track_design_save_add_large_scenery(CoordsXY loc, LargeSceneryElemen
direction = tileElement->GetDirection();
sequence = tileElement->GetSequenceIndex();
auto sceneryOrigin = map_large_scenery_get_origin({ loc.x, loc.y, z << 3, static_cast<Direction>(direction) }, sequence, nullptr);
auto sceneryOrigin = map_large_scenery_get_origin(
{ loc.x, loc.y, z << 3, static_cast<Direction>(direction) }, sequence, nullptr);
if (!sceneryOrigin)
{
return;
@ -409,7 +410,8 @@ static void track_design_save_remove_large_scenery(CoordsXY loc, LargeSceneryEle
direction = tileElement->GetDirection();
sequence = tileElement->GetSequenceIndex();
auto sceneryOrigin = map_large_scenery_get_origin({ loc.x, loc.y, z << 3, static_cast<Direction>(direction) }, sequence, nullptr);
auto sceneryOrigin = map_large_scenery_get_origin(
{ loc.x, loc.y, z << 3, static_cast<Direction>(direction) }, sequence, nullptr);
if (!sceneryOrigin)
{
return;