mirror of https://github.com/OpenRCT2/OpenRCT2.git
Merge pull request #1828 from Gymnasiast/fix-menu-saving
Fix file menu for editor, restore menu order, add shortcut for quick saving
This commit is contained in:
commit
32a46e699d
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@ -3851,3 +3851,4 @@ STR_5509 :{SMALLFONT}{BLACK}Allows loading scenarios and saves that have an i
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STR_5510 :Default sound device
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STR_5511 :(UNKNOWN)
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STR_5512 :Save Game As
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STR_5513 :(Quick) save game
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@ -974,6 +974,7 @@ static const uint16 _defaultShortcutKeys[SHORTCUT_COUNT] = {
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SDL_SCANCODE_DOWN, // SHORTCUT_SCROLL_MAP_DOWN
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SDL_SCANCODE_RIGHT, // SHORTCUT_SCROLL_MAP_RIGHT
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SDL_SCANCODE_C, // SHORTCUT_OPEN_CHAT_WINDOW
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CTRL | SDL_SCANCODE_F10, // SHORTCUT_QUICK_SAVE_GAME
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};
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#define SHORTCUT_FILE_VERSION 1
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@ -77,6 +77,7 @@ enum {
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SHORTCUT_SCROLL_MAP_DOWN,
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SHORTCUT_SCROLL_MAP_RIGHT,
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SHORTCUT_OPEN_CHAT_WINDOW,
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SHORTCUT_QUICK_SAVE_GAME,
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SHORTCUT_COUNT
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};
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@ -500,6 +500,19 @@ static void shortcut_open_chat_window()
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chat_toggle();
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}
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static void shortcut_quick_save_game()
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{
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// Do a quick save in playing mode and a regular save in Scenario Editor mode. In other cases, don't do anything.
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if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) == SCREEN_FLAGS_PLAYING) {
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tool_cancel();
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save_game();
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}
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else if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR) {
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rct_s6_info *s6Info = (rct_s6_info*)0x0141F570;
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window_loadsave_open(LOADSAVETYPE_SAVE | LOADSAVETYPE_LANDSCAPE, s6Info->name);
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}
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}
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static const shortcut_action shortcut_table[SHORTCUT_COUNT] = {
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shortcut_close_top_most_window,
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shortcut_close_all_floating_windows,
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@ -545,6 +558,7 @@ static const shortcut_action shortcut_table[SHORTCUT_COUNT] = {
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NULL,
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NULL,
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shortcut_open_chat_window,
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shortcut_quick_save_game,
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};
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#pragma endregion
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@ -114,7 +114,6 @@ enum {
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STR_CANT_RAISE_LAND_HERE = 880,
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STR_LOAD_GAME = 882,
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STR_SAVE_GAME_AS = 5512,
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STR_SAVE_GAME = 883,
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STR_LOAD_LANDSCAPE = 884,
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STR_SAVE_LANDSCAPE = 885,
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@ -2059,6 +2058,9 @@ enum {
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STR_ALLOW_LOADING_WITH_INCORRECT_CHECKSUM = 5508,
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STR_ALLOW_LOADING_WITH_INCORRECT_CHECKSUM_TIP = 5509,
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STR_SAVE_GAME_AS = 5512,
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STR_SHORTCUT_QUICK_SAVE_GAME = 5513,
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// Have to include resource strings (from scenarios and objects) for the time being now that language is partially working
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STR_COUNT = 32768
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};
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@ -131,6 +131,7 @@ const rct_string_id ShortcutStringIds[] = {
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STR_SHORTCUT_SCROLL_MAP_DOWN,
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STR_SHORTCUT_SCROLL_MAP_RIGHT,
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STR_SEND_MESSAGE,
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STR_SHORTCUT_QUICK_SAVE_GAME,
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};
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/**
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@ -262,4 +263,4 @@ static void window_shortcut_scrollpaint(rct_window *w, rct_drawpixelinfo *dpi, i
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RCT2_GLOBAL(0x13CE956, uint16) = templateStringId;
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gfx_draw_string_left(dpi, format, (void*)0x13CE952, 0, 0, y - 1);
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}
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}
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}
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@ -72,9 +72,9 @@ enum {
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};
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typedef enum {
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DDIDX_SAVE_GAME = 0,
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DDIDX_SAVE_GAME_AS = 1,
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DDIDX_LOAD_GAME = 2,
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DDIDX_LOAD_GAME = 0,
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DDIDX_SAVE_GAME = 1,
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DDIDX_SAVE_GAME_AS = 2,
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// separator
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DDIDX_ABOUT = 4,
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DDIDX_OPTIONS = 5,
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@ -378,9 +378,9 @@ static void window_top_toolbar_mousedown(int widgetIndex, rct_window*w, rct_widg
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gDropdownItemsFormat[9] = STR_EXIT_OPENRCT2;
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numItems = 10;
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} else {
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gDropdownItemsFormat[0] = STR_SAVE_GAME;
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gDropdownItemsFormat[1] = STR_SAVE_GAME_AS;
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gDropdownItemsFormat[2] = STR_LOAD_GAME;
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gDropdownItemsFormat[0] = STR_LOAD_GAME;
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gDropdownItemsFormat[1] = STR_SAVE_GAME;
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gDropdownItemsFormat[2] = STR_SAVE_GAME_AS;
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gDropdownItemsFormat[3] = 0;
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gDropdownItemsFormat[4] = STR_ABOUT;
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gDropdownItemsFormat[5] = STR_OPTIONS;
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@ -487,6 +487,12 @@ static void window_top_toolbar_dropdown(rct_window *w, int widgetIndex, int drop
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{
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switch (widgetIndex) {
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case WIDX_FILE_MENU:
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// Quicksave is only available in the normal game. Skip one position to avoid incorrect mappings in the menus of the other modes.
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if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & (SCREEN_FLAGS_SCENARIO_EDITOR) && dropdownIndex > DDIDX_LOAD_GAME)
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dropdownIndex += 1;
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// Track designer and track designs manager start with About, not Load/save
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if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & (SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER))
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dropdownIndex += DDIDX_ABOUT;
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@ -494,6 +500,10 @@ static void window_top_toolbar_dropdown(rct_window *w, int widgetIndex, int drop
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case DDIDX_LOAD_GAME:
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game_do_command(0, 1, 0, 0, GAME_COMMAND_LOAD_OR_QUIT, 0, 0);
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break;
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case DDIDX_SAVE_GAME:
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tool_cancel();
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save_game();
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break;
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case DDIDX_SAVE_GAME_AS:
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if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR) {
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rct_s6_info *s6Info = (rct_s6_info*)0x0141F570;
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@ -504,16 +514,6 @@ static void window_top_toolbar_dropdown(rct_window *w, int widgetIndex, int drop
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save_game_as();
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}
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break;
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case DDIDX_SAVE_GAME:
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if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR) {
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rct_s6_info *s6Info = (rct_s6_info*)0x0141F570;
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window_loadsave_open(LOADSAVETYPE_SAVE | LOADSAVETYPE_LANDSCAPE, s6Info->name);
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}
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else {
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tool_cancel();
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save_game();
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}
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break;
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case DDIDX_ABOUT:
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window_about_open();
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break;
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