Adhere to coding style

This commit is contained in:
oli414 2018-05-01 17:48:34 +02:00
parent c5fd9e67eb
commit 353c8bcf8d
4 changed files with 23 additions and 23 deletions

View File

@ -16,7 +16,7 @@
#include "Surface.h"
sint32 surface_get_terrain(const rct_tile_element *element)
sint32 surface_get_terrain(const rct_tile_element * element)
{
sint32 terrain = (element->properties.surface.terrain >> 5) & 7;
if (element->type & 1)
@ -24,7 +24,7 @@ sint32 surface_get_terrain(const rct_tile_element *element)
return terrain;
}
sint32 surface_get_terrain_edge(const rct_tile_element *element)
sint32 surface_get_terrain_edge(const rct_tile_element * element)
{
sint32 terrain_edge = (element->properties.surface.slope >> 5) & 7;
if (element->type & 128)
@ -32,7 +32,7 @@ sint32 surface_get_terrain_edge(const rct_tile_element *element)
return terrain_edge;
}
void surface_set_terrain(rct_tile_element *element, sint32 terrain)
void surface_set_terrain(rct_tile_element * element, sint32 terrain)
{
// Bit 3 for terrain is stored in element.type bit 0
if (terrain & 8)
@ -45,7 +45,7 @@ void surface_set_terrain(rct_tile_element *element, sint32 terrain)
element->properties.surface.terrain |= (terrain & 7) << 5;
}
void surface_set_terrain_edge(rct_tile_element *element, sint32 terrain)
void surface_set_terrain_edge(rct_tile_element * element, sint32 terrain)
{
// Bit 3 for terrain is stored in element.type bit 7
if (terrain & 8)

View File

@ -112,10 +112,10 @@ enum {
#define TILE_ELEMENT_SURFACE_WATER_HEIGHT_MASK 0x1F // in rct_tile_element.properties.surface.terrain
#define TILE_ELEMENT_SURFACE_TERRAIN_MASK 0xE0 // in rct_tile_element.properties.surface.terrain
sint32 surface_get_terrain(const rct_tile_element *element);
sint32 surface_get_terrain_edge(const rct_tile_element *element);
void surface_set_terrain(rct_tile_element *element, sint32 terrain);
void surface_set_terrain_edge(rct_tile_element *element, sint32 terrain);
sint32 surface_get_terrain(const rct_tile_element * element);
sint32 surface_get_terrain_edge(const rct_tile_element * element);
void surface_set_terrain(rct_tile_element * element, sint32 terrain);
void surface_set_terrain_edge(rct_tile_element * element, sint32 terrain);
// ~Oli414: Needs to renamed. This function is specific to the surface object.
sint32 surface_get_water_height(const rct_tile_element * tileElement);

View File

@ -23,32 +23,32 @@
#include "TileElement.h"
#include "Scenery.h"
uint8 tile_element_get_scenery_quadrant(const rct_tile_element *element)
uint8 tile_element_get_scenery_quadrant(const rct_tile_element * element)
{
return (element->type & TILE_ELEMENT_QUADRANT_MASK) >> 6;
}
sint32 tile_element_get_type(const rct_tile_element *element)
sint32 tile_element_get_type(const rct_tile_element * element)
{
return element->type & TILE_ELEMENT_TYPE_MASK;
}
sint32 tile_element_get_direction(const rct_tile_element *element)
sint32 tile_element_get_direction(const rct_tile_element * element)
{
return element->type & TILE_ELEMENT_DIRECTION_MASK;
}
sint32 tile_element_get_direction_with_offset(const rct_tile_element *element, uint8 offset)
sint32 tile_element_get_direction_with_offset(const rct_tile_element * element, uint8 offset)
{
return ((element->type & TILE_ELEMENT_DIRECTION_MASK) + offset) & TILE_ELEMENT_DIRECTION_MASK;
}
bool tile_element_is_ghost(const rct_tile_element *element)
bool tile_element_is_ghost(const rct_tile_element * element)
{
return element->flags & TILE_ELEMENT_FLAG_GHOST;
}
bool tile_element_is_underground(rct_tile_element *tileElement)
bool tile_element_is_underground(rct_tile_element * tileElement)
{
do {
tileElement++;
@ -58,7 +58,7 @@ bool tile_element_is_underground(rct_tile_element *tileElement)
return true;
}
sint32 tile_element_get_banner_index(rct_tile_element *tileElement)
sint32 tile_element_get_banner_index(rct_tile_element * tileElement)
{
rct_scenery_entry* sceneryEntry;
@ -101,7 +101,7 @@ void tile_element_set_banner_index(rct_tile_element * tileElement, sint32 banner
}
}
void tile_element_remove_banner_entry(rct_tile_element *tileElement)
void tile_element_remove_banner_entry(rct_tile_element * tileElement)
{
sint32 bannerIndex = tile_element_get_banner_index(tileElement);
if (bannerIndex == BANNER_INDEX_NULL)

View File

@ -208,13 +208,13 @@ enum
#define MAP_ELEM_TRACK_SEQUENCE_SEQUENCE_MASK 0x0F
#define MAP_ELEM_TRACK_SEQUENCE_TAKING_PHOTO_MASK 0xF0
uint8 tile_element_get_scenery_quadrant(const rct_tile_element *element);
sint32 tile_element_get_type(const rct_tile_element *element);
sint32 tile_element_get_direction(const rct_tile_element *element);
sint32 tile_element_get_direction_with_offset(const rct_tile_element *element, uint8 offset);
sint32 tile_element_get_banner_index(rct_tile_element *tileElement);
bool tile_element_is_ghost(const rct_tile_element *element);
bool tile_element_is_underground(rct_tile_element *tileElement);
uint8 tile_element_get_scenery_quadrant(const rct_tile_element * element);
sint32 tile_element_get_type(const rct_tile_element * element);
sint32 tile_element_get_direction(const rct_tile_element * element);
sint32 tile_element_get_direction_with_offset(const rct_tile_element * element, uint8 offset);
sint32 tile_element_get_banner_index(rct_tile_element * tileElement);
bool tile_element_is_ghost(const rct_tile_element * element);
bool tile_element_is_underground(rct_tile_element * tileElement);
// ~Oli414: The banner functions should be part of banner.
void tile_element_set_banner_index(rct_tile_element * tileElement, sint32 bannerIndex);