Refactor footpath_update_path_wide_flags

This commit is contained in:
ζeh Matt 2019-01-29 19:07:00 +01:00 committed by Michael Steenbeek
parent 3ab73018ec
commit 3aad9a4b2e
2 changed files with 63 additions and 44 deletions

View File

@ -2262,34 +2262,28 @@ void footpath_update_path_wide_flags(int32_t x, int32_t y)
pathList[7] = footpath_can_be_wide(x, y, height);
y += 0x20;
uint8_t F3EFA5 = 0;
uint8_t pathConnections = 0;
if (tileElement->AsPath()->GetEdges() & EDGE_NW)
{
F3EFA5 |= 0x80;
if (pathList[7] != nullptr)
pathConnections |= FOOTPATH_CONNECTION_NW;
if (pathList[7] != nullptr && pathList[7]->AsPath()->IsWide())
{
if ((pathList[7])->AsPath()->IsWide())
{
F3EFA5 &= ~0x80;
}
pathConnections &= ~FOOTPATH_CONNECTION_NW;
}
}
if (tileElement->AsPath()->GetEdges() & EDGE_NE)
{
F3EFA5 |= 0x2;
if (pathList[1] != nullptr)
pathConnections |= FOOTPATH_CONNECTION_NE;
if (pathList[1] != nullptr && pathList[1]->AsPath()->IsWide())
{
if ((pathList[1])->AsPath()->IsWide())
{
F3EFA5 &= ~0x2;
}
pathConnections &= ~FOOTPATH_CONNECTION_NE;
}
}
if (tileElement->AsPath()->GetEdges() & EDGE_SE)
{
F3EFA5 |= 0x8;
pathConnections |= FOOTPATH_CONNECTION_SE;
/* In the following:
* footpath_element_is_wide(pathList[3])
* is always false due to the tile update order
@ -2297,14 +2291,14 @@ void footpath_update_path_wide_flags(int32_t x, int32_t y)
* Commented out since it will never occur. */
// if (pathList[3] != nullptr) {
// if (footpath_element_is_wide(pathList[3])) {
// F3EFA5 &= ~0x8;
// pathConnections &= ~FOOTPATH_CONNECTION_SE;
// }
//}
}
if (tileElement->AsPath()->GetEdges() & EDGE_SW)
{
F3EFA5 |= 0x20;
pathConnections |= FOOTPATH_CONNECTION_SW;
/* In the following:
* footpath_element_is_wide(pathList[5])
* is always false due to the tile update order
@ -2312,18 +2306,19 @@ void footpath_update_path_wide_flags(int32_t x, int32_t y)
* Commented out since it will never occur. */
// if (pathList[5] != nullptr) {
// if (footpath_element_is_wide(pathList[5])) {
// F3EFA5 &= ~0x20;
// pathConnections &= ~FOOTPATH_CONNECTION_SW;
// }
//}
}
if ((F3EFA5 & 0x80) && (pathList[7] != nullptr) && !(pathList[7])->AsPath()->IsWide())
if ((pathConnections & FOOTPATH_CONNECTION_NW) && pathList[7] != nullptr && !pathList[7]->AsPath()->IsWide())
{
if ((F3EFA5 & 2) && (pathList[0] != nullptr) && !(pathList[0])->AsPath()->IsWide()
&& ((pathList[0]->AsPath()->GetEdges() & 6) == 6) && // N E
(pathList[1] != nullptr) && !(pathList[1])->AsPath()->IsWide())
constexpr uint8_t edgeMask1 = EDGE_SE | EDGE_SW;
if ((pathConnections & FOOTPATH_CONNECTION_NE) && pathList[0] != nullptr && !pathList[0]->AsPath()->IsWide()
&& (pathList[0]->AsPath()->GetEdges() & edgeMask1) == edgeMask1 && pathList[1] != nullptr
&& !pathList[1]->AsPath()->IsWide())
{
F3EFA5 |= 0x1;
pathConnections |= FOOTPATH_CONNECTION_S;
}
/* In the following:
@ -2331,11 +2326,12 @@ void footpath_update_path_wide_flags(int32_t x, int32_t y)
* is always false due to the tile update order
* in combination with reset tiles.
* Short circuit the logic appropriately. */
if ((F3EFA5 & 0x20) && (pathList[6] != nullptr) && !(pathList[6])->AsPath()->IsWide()
&& ((pathList[6]->AsPath()->GetEdges() & 3) == 3) && // N W
(pathList[5] != nullptr) && (true || !(pathList[5])->AsPath()->IsWide()))
constexpr uint8_t edgeMask2 = EDGE_NE | EDGE_SE;
if ((pathConnections & FOOTPATH_CONNECTION_SW) && pathList[6] != nullptr && !pathList[6]->AsPath()->IsWide()
&& (pathList[6]->AsPath()->GetEdges() & edgeMask2) == edgeMask2 && pathList[5] != nullptr
&& !(pathList[5])->AsPath()->IsWide())
{
F3EFA5 |= 0x40;
pathConnections |= FOOTPATH_CONNECTION_E;
}
}
@ -2345,13 +2341,14 @@ void footpath_update_path_wide_flags(int32_t x, int32_t y)
* are always false due to the tile update order
* in combination with reset tiles.
* Short circuit the logic appropriately. */
if ((F3EFA5 & 0x8) && (pathList[3] != nullptr) && (true || !(pathList[3])->AsPath()->IsWide()))
if ((pathConnections & FOOTPATH_CONNECTION_SE) && pathList[3] != nullptr && !pathList[3]->AsPath()->IsWide())
{
if ((F3EFA5 & 2) && (pathList[2] != nullptr) && (true || !(pathList[2])->AsPath()->IsWide())
&& ((pathList[2]->AsPath()->GetEdges() & 0xC) == 0xC) && (pathList[1] != nullptr)
&& (!(pathList[1])->AsPath()->IsWide()))
constexpr uint8_t edgeMask1 = EDGE_SW | EDGE_NW;
if ((pathConnections & FOOTPATH_CONNECTION_NE) && (pathList[2] != nullptr) && !pathList[2]->AsPath()->IsWide()
&& (pathList[2]->AsPath()->GetEdges() & edgeMask1) == edgeMask1 && pathList[1] != nullptr
&& !pathList[1]->AsPath()->IsWide())
{
F3EFA5 |= 0x4;
pathConnections |= FOOTPATH_CONNECTION_W;
}
/* In the following:
@ -2360,27 +2357,37 @@ void footpath_update_path_wide_flags(int32_t x, int32_t y)
* are always false due to the tile update order
* in combination with reset tiles.
* Short circuit the logic appropriately. */
if ((F3EFA5 & 0x20) && (pathList[4] != nullptr) && (true || !(pathList[4])->AsPath()->IsWide())
&& ((pathList[4]->AsPath()->GetEdges() & 9) == 9) && (pathList[5] != nullptr)
&& (true || !(pathList[5])->AsPath()->IsWide()))
constexpr uint8_t edgeMask2 = EDGE_NE | EDGE_NW;
if ((pathConnections & FOOTPATH_CONNECTION_SW) && pathList[4] != nullptr && !pathList[4]->AsPath()->IsWide()
&& (pathList[4]->AsPath()->GetEdges() & edgeMask2) == edgeMask2 && pathList[5] != nullptr
&& !pathList[5]->AsPath()->IsWide())
{
F3EFA5 |= 0x10;
pathConnections |= FOOTPATH_CONNECTION_N;
}
}
if ((F3EFA5 & 0x80) && (F3EFA5 & (0x40 | 0x1)))
F3EFA5 &= ~0x80;
if ((pathConnections & FOOTPATH_CONNECTION_NW) && (pathConnections & (FOOTPATH_CONNECTION_E | FOOTPATH_CONNECTION_S)))
{
pathConnections &= ~FOOTPATH_CONNECTION_NW;
}
if ((F3EFA5 & 0x2) && (F3EFA5 & (0x4 | 0x1)))
F3EFA5 &= ~0x2;
if ((pathConnections & FOOTPATH_CONNECTION_NE) && (pathConnections & (FOOTPATH_CONNECTION_W | FOOTPATH_CONNECTION_S)))
{
pathConnections &= ~FOOTPATH_CONNECTION_NE;
}
if ((F3EFA5 & 0x8) && (F3EFA5 & (0x10 | 0x4)))
F3EFA5 &= ~0x8;
if ((pathConnections & FOOTPATH_CONNECTION_SE) && (pathConnections & (FOOTPATH_CONNECTION_N | FOOTPATH_CONNECTION_W)))
{
pathConnections &= ~FOOTPATH_CONNECTION_SE;
}
if ((F3EFA5 & 0x20) && (F3EFA5 & (0x40 | 0x10)))
F3EFA5 &= ~0x20;
if ((pathConnections & FOOTPATH_CONNECTION_SW) && (pathConnections & (FOOTPATH_CONNECTION_E | FOOTPATH_CONNECTION_N)))
{
pathConnections &= ~FOOTPATH_CONNECTION_SW;
}
if (!(F3EFA5 & (0x2 | 0x8 | 0x20 | 0x80)))
if (!(pathConnections
& (FOOTPATH_CONNECTION_NE | FOOTPATH_CONNECTION_SE | FOOTPATH_CONNECTION_SW | FOOTPATH_CONNECTION_NW)))
{
uint8_t e = tileElement->AsPath()->GetEdgesAndCorners();
if ((e != 0b10101111) && (e != 0b01011111) && (e != 0b11101111))

View File

@ -139,6 +139,18 @@ enum
FOOTPATH_CORNER_3 = (1 << 3),
};
enum
{
FOOTPATH_CONNECTION_S = (1 << 0),
FOOTPATH_CONNECTION_NE = (1 << 1),
FOOTPATH_CONNECTION_W = (1 << 2),
FOOTPATH_CONNECTION_SE = (1 << 3),
FOOTPATH_CONNECTION_N = (1 << 4),
FOOTPATH_CONNECTION_SW = (1 << 5),
FOOTPATH_CONNECTION_E = (1 << 6),
FOOTPATH_CONNECTION_NW = (1 << 7),
};
extern uint8_t gFootpathProvisionalFlags;
extern LocationXYZ16 gFootpathProvisionalPosition;
extern uint8_t gFootpathProvisionalType;