mirror of https://github.com/OpenRCT2/OpenRCT2.git
implement a proper image list allocation
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7124143b89
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@ -68,6 +68,7 @@
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<ClCompile Include="src\drawing\engines\opengl\TextureCache.cpp" />
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<ClCompile Include="src\drawing\engines\SoftwareDrawingEngine.cpp" />
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<ClCompile Include="src\drawing\font.c" />
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<ClCompile Include="src\drawing\Image.cpp" />
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<ClCompile Include="src\drawing\line.c" />
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<ClCompile Include="src\drawing\NewDrawing.cpp" />
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<ClCompile Include="src\drawing\Rain.cpp" />
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@ -0,0 +1,100 @@
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#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include <list>
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#include "../core/Guard.hpp"
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extern "C"
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{
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#include "drawing.h"
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}
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constexpr uint32 BASE_IMAGE_ID = 29294;
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constexpr uint32 MAX_IMAGES = 262144;
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constexpr uint32 INVALID_IMAGE_ID = UINT32_MAX;
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struct ImageList
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{
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uint32 BaseId;
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uint32 Count;
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};
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static bool _initialised = false;
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static std::list<ImageList> _freeLists;
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static uint32 AllocateImageList(uint32 count)
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{
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if (!_initialised)
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{
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_initialised = true;
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_freeLists.clear();
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_freeLists.push_back({ BASE_IMAGE_ID, MAX_IMAGES });
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}
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for (auto it = _freeLists.begin(); it != _freeLists.end(); it++)
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{
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ImageList imageList = *it;
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if (imageList.Count >= count)
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{
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_freeLists.erase(it);
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if (imageList.Count > count)
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{
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ImageList remainder = { imageList.BaseId + count,
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imageList.Count - count };
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_freeLists.push_back(remainder);
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}
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return imageList.BaseId;
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}
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}
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return INVALID_IMAGE_ID;
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}
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static void FreeImageList(uint32 baseImageId, uint32 count)
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{
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Guard::Assert(_initialised);
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// TODO validate that this was an allocated list
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_freeLists.push_back({ baseImageId, count });
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}
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extern "C"
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{
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uint32 gfx_object_allocate_images(const rct_g1_element * images, uint32 count)
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{
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uint32 baseImageId = AllocateImageList(count);
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if (baseImageId == INVALID_IMAGE_ID)
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{
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log_error("Reached maximum image limit.");
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return INVALID_IMAGE_ID;
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}
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uint32 imageId = baseImageId;
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for (uint32 i = 0; i < count; i++)
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{
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g1Elements[imageId] = images[i];
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drawing_engine_invalidate_image(imageId);
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imageId++;
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}
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return baseImageId;
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}
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void gfx_object_free_images(uint32 baseImageId, uint32 count)
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{
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FreeImageList(baseImageId, count);
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}
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}
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@ -173,30 +173,6 @@ int gfx_load_g2()
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return 0;
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}
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static uint32 _nextImageId = 29294;
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uint32 gfx_object_allocate_images(const rct_g1_element * images, uint32 count)
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{
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uint32 baseImageId = _nextImageId;
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for (uint32 i = 0; i < count; i++) {
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uint32 imageId = _nextImageId;
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if (imageId >= 291438) {
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log_error("Reached maximum image limit.");
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break;
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}
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g1Elements[imageId] = images[i];
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drawing_engine_invalidate_image(imageId);
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_nextImageId++;
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}
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return baseImageId;
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}
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void gfx_object_free_images(uint32 baseImageId, uint32 count)
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{
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_nextImageId = 29294;
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}
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/**
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* This function looks like it initialises the 0x009E3CE4 array which references sprites used for background / palette mixing or
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* something. Further investigation is needed.
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