mirror of https://github.com/OpenRCT2/OpenRCT2.git
Fix #6725: Z-fighting when car passes through scenery door
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@ -24,6 +24,7 @@
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- Change: [#21529] Classify “Southern Sands”, “Tiny Towers”, “Nevermore Park”, “Pacifica” as expert scenarios.
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- Change: [#21545] Reorder Wacky Worlds scenarios and adjust their difficulty classification.
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- Fix: [#910] Extra viewport does not preserve the location when rotating.
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- Fix: [#6725] Z fighting issue with cars using animated doors.
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- Fix: [#18413] Crash when mouse over a hacked train.
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- Fix: [#20338] Cannot select Scenery Picker or Scatter Tool when the scenery recolouring tool is active.
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- Fix: [#21317] Track designer allows proceeding without an object selected.
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@ -58,7 +58,7 @@ static void PaintWallDoor(
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auto newImageId0 = imageId;
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auto newImageId1 = imageId.WithIndexOffset(1);
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if (wallEntry.flags & WALL_SCENERY_IS_DOUBLE_SIDED)
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if (wallEntry.flags & WALL_SCENERY_CANT_BUILD_ON_SLOPE)
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{
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PaintAddImageAsParent(session, newImageId0, offset, bbR1);
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PaintAddImageAsParent(session, newImageId1, offset, bbR2);
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@ -89,7 +89,7 @@ static void PaintWallDoor(
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case 0:
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{
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BoundBoxXYZ bbR1 = { { 1, 1, height + 1 }, { 1, 3, bbHeight - 5 } };
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BoundBoxXYZ bbR2 = { { 1, 1, height + bbHeight - 9 }, { 1, 28, 3 } };
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BoundBoxXYZ bbR2 = { { 1, 1, height + bbHeight - 4 }, { 1, 28, 3 } };
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BoundBoxXYZ bbL = { { 1, 1, height + 1 }, { 1, 28, bbHeight } };
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@ -101,7 +101,7 @@ static void PaintWallDoor(
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case 1:
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{
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BoundBoxXYZ bbR1 = { { 1, 30, height + 1 }, { 3, 3, bbHeight - 5 } };
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BoundBoxXYZ bbR2 = { { 1, 30, height + bbHeight - 8 }, { 29, 3, 2 } };
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BoundBoxXYZ bbR2 = { { 1, 30, height + bbHeight - 3 }, { 29, 3, 2 } };
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BoundBoxXYZ bbL = { { 2, 30, height + 1 }, { 29, 1, bbHeight } };
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CoordsXYZ offset = { 1, 31, height };
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@ -112,7 +112,7 @@ static void PaintWallDoor(
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case 2:
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{
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BoundBoxXYZ bbR1 = { { 30, 1, height + 1 }, { 3, 3, bbHeight - 5 } };
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BoundBoxXYZ bbR2 = { { 30, 1, height + bbHeight - 8 }, { 3, 29, 2 } };
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BoundBoxXYZ bbR2 = { { 30, 1, height + bbHeight - 3 }, { 3, 29, 2 } };
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BoundBoxXYZ bbL = { { 30, 2, height + 1 }, { 1, 29, bbHeight } };
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CoordsXYZ offset = { 31, 0, height };
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@ -123,7 +123,7 @@ static void PaintWallDoor(
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case 3:
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{
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BoundBoxXYZ bbR1 = { { 1, 1, height + 1 }, { 3, 1, bbHeight - 5 } };
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BoundBoxXYZ bbR2 = { { 1, 1, height + bbHeight - 9 }, { 28, 1, 3 } };
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BoundBoxXYZ bbR2 = { { 1, 1, height + bbHeight - 4 }, { 28, 1, 3 } };
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BoundBoxXYZ bbL = { { 1, 1, height + 1 }, { 28, 1, bbHeight } };
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CoordsXYZ offset = { 2, 1, height };
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