mirror of https://github.com/OpenRCT2/OpenRCT2.git
Move network instance into Context
This commit is contained in:
parent
15ba3d3229
commit
40313b1ea3
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@ -46,6 +46,7 @@
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#include "localisation/Localisation.h"
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#include "localisation/LocalisationService.h"
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#include "network/DiscordService.h"
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#include "network/NetworkBase.h"
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#include "network/network.h"
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#include "object/ObjectManager.h"
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#include "object/ObjectRepository.h"
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@ -108,6 +109,9 @@ namespace OpenRCT2
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#ifdef ENABLE_SCRIPTING
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ScriptEngine _scriptEngine;
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#endif
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#ifndef DISABLE_NETWORK
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NetworkBase _network;
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#endif
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// Game states
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std::unique_ptr<TitleScreen> _titleScreen;
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@ -149,6 +153,9 @@ namespace OpenRCT2
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, _localisationService(std::make_unique<LocalisationService>(env))
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#ifdef ENABLE_SCRIPTING
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, _scriptEngine(_stdInOutConsole, *env)
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#endif
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#ifndef DISABLE_NETWORK
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, _network(*this)
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#endif
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, _painter(std::make_unique<Painter>(uiContext))
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{
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@ -164,7 +171,7 @@ namespace OpenRCT2
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// If objects use GetContext() in their destructor things won't go well.
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GameActions::ClearQueue();
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network_close();
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_network.Close();
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window_close_all();
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// Unload objects after closing all windows, this is to overcome windows like
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@ -256,11 +263,18 @@ namespace OpenRCT2
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return _drawingEngine.get();
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}
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virtual Paint::Painter* GetPainter() override
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Paint::Painter* GetPainter() override
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{
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return _painter.get();
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}
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#ifndef DISABLE_NETWORK
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NetworkBase& GetNetwork() override
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{
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return _network;
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}
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#endif
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int32_t RunOpenRCT2(int argc, const char** argv) override
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{
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if (Initialise())
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@ -1,4 +1,4 @@
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/*****************************************************************************
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/*****************************************************************************
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* Copyright (c) 2014-2020 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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@ -70,6 +70,8 @@ enum
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CURSOR_PRESSED = CURSOR_DOWN | CURSOR_CHANGED,
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};
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class NetworkBase;
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namespace OpenRCT2
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{
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class GameState;
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@ -131,7 +133,9 @@ namespace OpenRCT2
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virtual DrawingEngine GetDrawingEngineType() abstract;
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virtual Drawing::IDrawingEngine* GetDrawingEngine() abstract;
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virtual Paint::Painter* GetPainter() abstract;
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#ifndef DISABLE_NETWORK
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virtual NetworkBase& GetNetwork() abstract;
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#endif
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virtual int32_t RunOpenRCT2(int argc, const char** argv) abstract;
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virtual bool Initialise() abstract;
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@ -105,9 +105,8 @@ static void network_get_keys_directory(utf8* buffer, size_t bufferSize);
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static void network_get_private_key_path(utf8* buffer, size_t bufferSize, const std::string& playerName);
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static void network_get_public_key_path(utf8* buffer, size_t bufferSize, const std::string& playerName, const utf8* hash);
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static NetworkBase gNetwork;
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NetworkBase::NetworkBase()
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NetworkBase::NetworkBase(OpenRCT2::IContext& context)
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: _context(context)
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{
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wsa_initialized = false;
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mode = NETWORK_MODE_NONE;
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@ -561,7 +560,7 @@ void NetworkBase::UpdateClient()
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auto intent = Intent(WC_NETWORK_STATUS);
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intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_resolving });
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intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { gNetwork.Close(); });
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intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { GetContext()->GetNetwork().Close(); });
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context_open_intent(&intent);
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}
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break;
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@ -576,7 +575,7 @@ void NetworkBase::UpdateClient()
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auto intent = Intent(WC_NETWORK_STATUS);
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intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_connecting });
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intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { gNetwork.Close(); });
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intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { GetContext()->GetNetwork().Close(); });
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context_open_intent(&intent);
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server_connect_time = platform_get_ticks();
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@ -593,7 +592,7 @@ void NetworkBase::UpdateClient()
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auto intent = Intent(WC_NETWORK_STATUS);
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intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_authenticating });
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intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { gNetwork.Close(); });
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intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { GetContext()->GetNetwork().Close(); });
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context_open_intent(&intent);
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break;
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}
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@ -1990,7 +1989,7 @@ void NetworkBase::ServerClientDisconnected(std::unique_ptr<NetworkConnection>& c
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network_get_current_player_id() };
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auto res = GameActions::Execute(&pickupAction);
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}
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gNetwork.Server_Send_EVENT_PLAYER_DISCONNECTED(
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Server_Send_EVENT_PLAYER_DISCONNECTED(
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const_cast<char*>(connection_player->Name.c_str()), connection->GetLastDisconnectReason());
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// Log player disconnected event
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@ -2339,7 +2338,7 @@ void NetworkBase::Client_Handle_OBJECTS_LIST(NetworkConnection& connection, Netw
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auto intent = Intent(WC_NETWORK_STATUS);
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intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ objectListMsg });
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intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { gNetwork.Close(); });
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intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { GetContext()->GetNetwork().Close(); });
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context_open_intent(&intent);
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char objectName[12]{};
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@ -2665,7 +2664,7 @@ void NetworkBase::Client_Handle_MAP([[maybe_unused]] NetworkConnection& connecti
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auto intent = Intent(WC_NETWORK_STATUS);
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intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_downloading_map });
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intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { gNetwork.Close(); });
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intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { GetContext()->GetNetwork().Close(); });
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context_open_intent(&intent);
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std::memcpy(&chunk_buffer[offset], const_cast<void*>(static_cast<const void*>(packet.Read(chunksize))), chunksize);
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@ -3220,137 +3219,143 @@ void NetworkBase::Client_Handle_GAMEINFO([[maybe_unused]] NetworkConnection& con
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void network_set_env(const std::shared_ptr<IPlatformEnvironment>& env)
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{
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gNetwork.SetEnvironment(env);
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OpenRCT2::GetContext()->GetNetwork().SetEnvironment(env);
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}
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void network_close()
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{
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gNetwork.Close();
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OpenRCT2::GetContext()->GetNetwork().Close();
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}
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void network_reconnect()
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{
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gNetwork.Reconnect();
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OpenRCT2::GetContext()->GetNetwork().Reconnect();
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}
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void network_shutdown_client()
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{
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gNetwork.ServerClientDisconnected();
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OpenRCT2::GetContext()->GetNetwork().ServerClientDisconnected();
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}
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int32_t network_begin_client(const std::string& host, int32_t port)
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{
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return gNetwork.BeginClient(host, port);
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return OpenRCT2::GetContext()->GetNetwork().BeginClient(host, port);
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}
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int32_t network_begin_server(int32_t port, const std::string& address)
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{
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return gNetwork.BeginServer(port, address);
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return OpenRCT2::GetContext()->GetNetwork().BeginServer(port, address);
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}
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void network_update()
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{
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gNetwork.Update();
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OpenRCT2::GetContext()->GetNetwork().Update();
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}
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void network_process_pending()
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{
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gNetwork.ProcessPending();
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OpenRCT2::GetContext()->GetNetwork().ProcessPending();
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}
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void network_flush()
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{
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gNetwork.Flush();
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OpenRCT2::GetContext()->GetNetwork().Flush();
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}
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int32_t network_get_mode()
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{
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return gNetwork.GetMode();
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return OpenRCT2::GetContext()->GetNetwork().GetMode();
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}
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int32_t network_get_status()
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{
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return gNetwork.GetStatus();
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return OpenRCT2::GetContext()->GetNetwork().GetStatus();
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}
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bool network_is_desynchronised()
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{
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return gNetwork.IsDesynchronised();
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return OpenRCT2::GetContext()->GetNetwork().IsDesynchronised();
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}
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bool network_check_desynchronisation()
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{
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return gNetwork.CheckDesynchronizaton();
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return OpenRCT2::GetContext()->GetNetwork().CheckDesynchronizaton();
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}
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void network_request_gamestate_snapshot()
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{
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return gNetwork.RequestStateSnapshot();
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return OpenRCT2::GetContext()->GetNetwork().RequestStateSnapshot();
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}
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void network_send_tick()
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{
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gNetwork.Server_Send_TICK();
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OpenRCT2::GetContext()->GetNetwork().Server_Send_TICK();
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}
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NetworkAuth network_get_authstatus()
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{
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return gNetwork.GetAuthStatus();
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return OpenRCT2::GetContext()->GetNetwork().GetAuthStatus();
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}
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uint32_t network_get_server_tick()
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{
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return gNetwork.GetServerTick();
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return OpenRCT2::GetContext()->GetNetwork().GetServerTick();
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}
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uint8_t network_get_current_player_id()
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{
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return gNetwork.GetPlayerID();
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return OpenRCT2::GetContext()->GetNetwork().GetPlayerID();
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}
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int32_t network_get_num_players()
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{
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return static_cast<int32_t>(gNetwork.player_list.size());
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return static_cast<int32_t>(OpenRCT2::GetContext()->GetNetwork().player_list.size());
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}
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const char* network_get_player_name(uint32_t index)
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{
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Guard::IndexInRange(index, gNetwork.player_list);
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auto& network = OpenRCT2::GetContext()->GetNetwork();
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Guard::IndexInRange(index, network.player_list);
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return static_cast<const char*>(gNetwork.player_list[index]->Name.c_str());
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return static_cast<const char*>(network.player_list[index]->Name.c_str());
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}
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uint32_t network_get_player_flags(uint32_t index)
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{
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Guard::IndexInRange(index, gNetwork.player_list);
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auto& network = OpenRCT2::GetContext()->GetNetwork();
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Guard::IndexInRange(index, network.player_list);
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return gNetwork.player_list[index]->Flags;
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return network.player_list[index]->Flags;
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}
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int32_t network_get_player_ping(uint32_t index)
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{
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Guard::IndexInRange(index, gNetwork.player_list);
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auto& network = OpenRCT2::GetContext()->GetNetwork();
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Guard::IndexInRange(index, network.player_list);
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return gNetwork.player_list[index]->Ping;
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return network.player_list[index]->Ping;
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}
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int32_t network_get_player_id(uint32_t index)
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{
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Guard::IndexInRange(index, gNetwork.player_list);
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auto& network = OpenRCT2::GetContext()->GetNetwork();
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Guard::IndexInRange(index, network.player_list);
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return gNetwork.player_list[index]->Id;
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return network.player_list[index]->Id;
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}
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money32 network_get_player_money_spent(uint32_t index)
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{
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Guard::IndexInRange(index, gNetwork.player_list);
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auto& network = OpenRCT2::GetContext()->GetNetwork();
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Guard::IndexInRange(index, network.player_list);
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return gNetwork.player_list[index]->MoneySpent;
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return network.player_list[index]->MoneySpent;
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}
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std::string network_get_player_ip_address(uint32_t id)
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{
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auto conn = gNetwork.GetPlayerConnection(id);
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auto& network = OpenRCT2::GetContext()->GetNetwork();
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auto conn = network.GetPlayerConnection(id);
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if (conn != nullptr && conn->Socket != nullptr)
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{
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return conn->Socket->GetIpAddress();
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@ -3360,7 +3365,8 @@ std::string network_get_player_ip_address(uint32_t id)
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std::string network_get_player_public_key_hash(uint32_t id)
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{
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auto player = gNetwork.GetPlayerByID(id);
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auto& network = OpenRCT2::GetContext()->GetNetwork();
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auto player = network.GetPlayerByID(id);
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if (player != nullptr)
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{
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return player->KeyHash;
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@ -3370,104 +3376,117 @@ std::string network_get_player_public_key_hash(uint32_t id)
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void network_add_player_money_spent(uint32_t index, money32 cost)
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{
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Guard::IndexInRange(index, gNetwork.player_list);
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auto& network = OpenRCT2::GetContext()->GetNetwork();
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Guard::IndexInRange(index, network.player_list);
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gNetwork.player_list[index]->AddMoneySpent(cost);
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network.player_list[index]->AddMoneySpent(cost);
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}
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int32_t network_get_player_last_action(uint32_t index, int32_t time)
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{
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Guard::IndexInRange(index, gNetwork.player_list);
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auto& network = OpenRCT2::GetContext()->GetNetwork();
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Guard::IndexInRange(index, network.player_list);
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if (time && platform_get_ticks() > gNetwork.player_list[index]->LastActionTime + time)
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if (time && platform_get_ticks() > network.player_list[index]->LastActionTime + time)
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{
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return -999;
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}
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return gNetwork.player_list[index]->LastAction;
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return network.player_list[index]->LastAction;
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}
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void network_set_player_last_action(uint32_t index, GameCommand command)
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{
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Guard::IndexInRange(index, gNetwork.player_list);
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auto& network = OpenRCT2::GetContext()->GetNetwork();
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Guard::IndexInRange(index, network.player_list);
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gNetwork.player_list[index]->LastAction = static_cast<int32_t>(NetworkActions::FindCommand(command));
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gNetwork.player_list[index]->LastActionTime = platform_get_ticks();
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network.player_list[index]->LastAction = static_cast<int32_t>(NetworkActions::FindCommand(command));
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network.player_list[index]->LastActionTime = platform_get_ticks();
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}
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CoordsXYZ network_get_player_last_action_coord(uint32_t index)
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{
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Guard::IndexInRange(index, gNetwork.player_list);
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auto& network = OpenRCT2::GetContext()->GetNetwork();
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Guard::IndexInRange(index, OpenRCT2::GetContext()->GetNetwork().player_list);
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return gNetwork.player_list[index]->LastActionCoord;
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return network.player_list[index]->LastActionCoord;
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}
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void network_set_player_last_action_coord(uint32_t index, const CoordsXYZ& coord)
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{
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Guard::IndexInRange(index, gNetwork.player_list);
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auto& network = OpenRCT2::GetContext()->GetNetwork();
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Guard::IndexInRange(index, network.player_list);
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if (index < gNetwork.player_list.size())
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if (index < network.player_list.size())
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{
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gNetwork.player_list[index]->LastActionCoord = coord;
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network.player_list[index]->LastActionCoord = coord;
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}
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}
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uint32_t network_get_player_commands_ran(uint32_t index)
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{
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Guard::IndexInRange(index, gNetwork.player_list);
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auto& network = OpenRCT2::GetContext()->GetNetwork();
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Guard::IndexInRange(index, OpenRCT2::GetContext()->GetNetwork().player_list);
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return gNetwork.player_list[index]->CommandsRan;
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return network.player_list[index]->CommandsRan;
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}
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int32_t network_get_player_index(uint32_t id)
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{
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auto it = gNetwork.GetPlayerIteratorByID(id);
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if (it == gNetwork.player_list.end())
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auto& network = OpenRCT2::GetContext()->GetNetwork();
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auto it = network.GetPlayerIteratorByID(id);
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if (it == network.player_list.end())
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{
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return -1;
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}
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return static_cast<int32_t>(gNetwork.GetPlayerIteratorByID(id) - gNetwork.player_list.begin());
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return static_cast<int32_t>(network.GetPlayerIteratorByID(id) - network.player_list.begin());
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}
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uint8_t network_get_player_group(uint32_t index)
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{
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Guard::IndexInRange(index, gNetwork.player_list);
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auto& network = OpenRCT2::GetContext()->GetNetwork();
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Guard::IndexInRange(index, network.player_list);
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return gNetwork.player_list[index]->Group;
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return network.player_list[index]->Group;
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}
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void network_set_player_group(uint32_t index, uint32_t groupindex)
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{
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Guard::IndexInRange(index, gNetwork.player_list);
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Guard::IndexInRange(groupindex, gNetwork.group_list);
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auto& network = OpenRCT2::GetContext()->GetNetwork();
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Guard::IndexInRange(index, network.player_list);
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Guard::IndexInRange(groupindex, network.group_list);
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gNetwork.player_list[index]->Group = gNetwork.group_list[groupindex]->Id;
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network.player_list[index]->Group = network.group_list[groupindex]->Id;
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}
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int32_t network_get_group_index(uint8_t id)
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{
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auto it = gNetwork.GetGroupIteratorByID(id);
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if (it == gNetwork.group_list.end())
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auto& network = OpenRCT2::GetContext()->GetNetwork();
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auto it = network.GetGroupIteratorByID(id);
|
||||
if (it == network.group_list.end())
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
return static_cast<int32_t>(gNetwork.GetGroupIteratorByID(id) - gNetwork.group_list.begin());
|
||||
return static_cast<int32_t>(network.GetGroupIteratorByID(id) - network.group_list.begin());
|
||||
}
|
||||
|
||||
uint8_t network_get_group_id(uint32_t index)
|
||||
{
|
||||
Guard::IndexInRange(index, gNetwork.group_list);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
Guard::IndexInRange(index, network.group_list);
|
||||
|
||||
return gNetwork.group_list[index]->Id;
|
||||
return network.group_list[index]->Id;
|
||||
}
|
||||
|
||||
int32_t network_get_num_groups()
|
||||
{
|
||||
return static_cast<int32_t>(gNetwork.group_list.size());
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
return static_cast<int32_t>(network.group_list.size());
|
||||
}
|
||||
|
||||
const char* network_get_group_name(uint32_t index)
|
||||
{
|
||||
return gNetwork.group_list[index]->GetName().c_str();
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
return network.group_list[index]->GetName().c_str();
|
||||
}
|
||||
|
||||
void network_chat_show_connected_message()
|
||||
|
@ -3501,15 +3520,16 @@ void network_chat_show_server_greeting()
|
|||
GameActions::Result::Ptr network_set_player_group(
|
||||
NetworkPlayerId_t actionPlayerId, NetworkPlayerId_t playerId, uint8_t groupId, bool isExecuting)
|
||||
{
|
||||
NetworkPlayer* player = gNetwork.GetPlayerByID(playerId);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
NetworkPlayer* player = network.GetPlayerByID(playerId);
|
||||
|
||||
NetworkGroup* fromgroup = gNetwork.GetGroupByID(actionPlayerId);
|
||||
NetworkGroup* fromgroup = network.GetGroupByID(actionPlayerId);
|
||||
if (player == nullptr)
|
||||
{
|
||||
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_CANT_DO_THIS);
|
||||
}
|
||||
|
||||
if (!gNetwork.GetGroupByID(groupId))
|
||||
if (!network.GetGroupByID(groupId))
|
||||
{
|
||||
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_CANT_DO_THIS);
|
||||
}
|
||||
|
@ -3532,18 +3552,18 @@ GameActions::Result::Ptr network_set_player_group(
|
|||
if (network_get_mode() == NETWORK_MODE_SERVER)
|
||||
{
|
||||
// Add or update saved user
|
||||
NetworkUserManager* userManager = &gNetwork._userManager;
|
||||
NetworkUser* networkUser = userManager->GetOrAddUser(player->KeyHash);
|
||||
NetworkUserManager& userManager = network._userManager;
|
||||
NetworkUser* networkUser = userManager.GetOrAddUser(player->KeyHash);
|
||||
networkUser->GroupId = groupId;
|
||||
networkUser->Name = player->Name;
|
||||
userManager->Save();
|
||||
userManager.Save();
|
||||
}
|
||||
|
||||
window_invalidate_by_number(WC_PLAYER, playerId);
|
||||
|
||||
// Log set player group event
|
||||
NetworkPlayer* game_command_player = gNetwork.GetPlayerByID(actionPlayerId);
|
||||
NetworkGroup* new_player_group = gNetwork.GetGroupByID(groupId);
|
||||
NetworkPlayer* game_command_player = network.GetPlayerByID(actionPlayerId);
|
||||
NetworkGroup* new_player_group = network.GetGroupByID(groupId);
|
||||
char log_msg[256];
|
||||
const char* args[3] = {
|
||||
player->Name.c_str(),
|
||||
|
@ -3560,13 +3580,14 @@ GameActions::Result::Ptr network_modify_groups(
|
|||
NetworkPlayerId_t actionPlayerId, ModifyGroupType type, uint8_t groupId, const std::string& name, uint32_t permissionIndex,
|
||||
PermissionState permissionState, bool isExecuting)
|
||||
{
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
switch (type)
|
||||
{
|
||||
case ModifyGroupType::AddGroup:
|
||||
{
|
||||
if (isExecuting)
|
||||
{
|
||||
NetworkGroup* newgroup = gNetwork.AddGroup();
|
||||
NetworkGroup* newgroup = network.AddGroup();
|
||||
if (newgroup == nullptr)
|
||||
{
|
||||
return std::make_unique<GameActions::Result>(GameActions::Status::Unknown, STR_CANT_DO_THIS);
|
||||
|
@ -3581,7 +3602,7 @@ GameActions::Result::Ptr network_modify_groups(
|
|||
return std::make_unique<GameActions::Result>(
|
||||
GameActions::Status::Disallowed, STR_THIS_GROUP_CANNOT_BE_MODIFIED);
|
||||
}
|
||||
for (const auto& it : gNetwork.player_list)
|
||||
for (const auto& it : network.player_list)
|
||||
{
|
||||
if ((it.get())->Group == groupId)
|
||||
{
|
||||
|
@ -3591,7 +3612,7 @@ GameActions::Result::Ptr network_modify_groups(
|
|||
}
|
||||
if (isExecuting)
|
||||
{
|
||||
gNetwork.RemoveGroup(groupId);
|
||||
network.RemoveGroup(groupId);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -3603,11 +3624,11 @@ GameActions::Result::Ptr network_modify_groups(
|
|||
GameActions::Status::Disallowed, STR_THIS_GROUP_CANNOT_BE_MODIFIED);
|
||||
}
|
||||
NetworkGroup* mygroup = nullptr;
|
||||
NetworkPlayer* player = gNetwork.GetPlayerByID(actionPlayerId);
|
||||
NetworkPlayer* player = network.GetPlayerByID(actionPlayerId);
|
||||
auto networkPermission = static_cast<NetworkPermission>(permissionIndex);
|
||||
if (player != nullptr && permissionState == PermissionState::Toggle)
|
||||
{
|
||||
mygroup = gNetwork.GetGroupByID(player->Group);
|
||||
mygroup = network.GetGroupByID(player->Group);
|
||||
if (mygroup == nullptr || !mygroup->CanPerformAction(networkPermission))
|
||||
{
|
||||
return std::make_unique<GameActions::Result>(
|
||||
|
@ -3616,7 +3637,7 @@ GameActions::Result::Ptr network_modify_groups(
|
|||
}
|
||||
if (isExecuting)
|
||||
{
|
||||
NetworkGroup* group = gNetwork.GetGroupByID(groupId);
|
||||
NetworkGroup* group = network.GetGroupByID(groupId);
|
||||
if (group != nullptr)
|
||||
{
|
||||
if (permissionState != PermissionState::Toggle)
|
||||
|
@ -3643,7 +3664,7 @@ GameActions::Result::Ptr network_modify_groups(
|
|||
break;
|
||||
case ModifyGroupType::SetName:
|
||||
{
|
||||
NetworkGroup* group = gNetwork.GetGroupByID(groupId);
|
||||
NetworkGroup* group = network.GetGroupByID(groupId);
|
||||
const char* oldName = group->GetName().c_str();
|
||||
|
||||
if (strcmp(oldName, name.c_str()) == 0)
|
||||
|
@ -3674,7 +3695,7 @@ GameActions::Result::Ptr network_modify_groups(
|
|||
}
|
||||
if (isExecuting)
|
||||
{
|
||||
gNetwork.SetDefaultGroup(groupId);
|
||||
network.SetDefaultGroup(groupId);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -3683,14 +3704,15 @@ GameActions::Result::Ptr network_modify_groups(
|
|||
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE);
|
||||
}
|
||||
|
||||
gNetwork.SaveGroups();
|
||||
network.SaveGroups();
|
||||
|
||||
return std::make_unique<GameActions::Result>();
|
||||
}
|
||||
|
||||
GameActions::Result::Ptr network_kick_player(NetworkPlayerId_t playerId, bool isExecuting)
|
||||
{
|
||||
NetworkPlayer* player = gNetwork.GetPlayerByID(playerId);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
NetworkPlayer* player = network.GetPlayerByID(playerId);
|
||||
if (player == nullptr)
|
||||
{
|
||||
// Player might be already removed by the PLAYERLIST command, need to refactor non-game commands executing too
|
||||
|
@ -3705,14 +3727,14 @@ GameActions::Result::Ptr network_kick_player(NetworkPlayerId_t playerId, bool is
|
|||
|
||||
if (isExecuting)
|
||||
{
|
||||
if (gNetwork.GetMode() == NETWORK_MODE_SERVER)
|
||||
if (network.GetMode() == NETWORK_MODE_SERVER)
|
||||
{
|
||||
gNetwork.KickPlayer(playerId);
|
||||
network.KickPlayer(playerId);
|
||||
|
||||
NetworkUserManager* networkUserManager = &gNetwork._userManager;
|
||||
networkUserManager->Load();
|
||||
networkUserManager->RemoveUser(player->KeyHash);
|
||||
networkUserManager->Save();
|
||||
NetworkUserManager& networkUserManager = network._userManager;
|
||||
networkUserManager.Load();
|
||||
networkUserManager.RemoveUser(player->KeyHash);
|
||||
networkUserManager.Save();
|
||||
}
|
||||
}
|
||||
return std::make_unique<GameActions::Result>();
|
||||
|
@ -3720,7 +3742,8 @@ GameActions::Result::Ptr network_kick_player(NetworkPlayerId_t playerId, bool is
|
|||
|
||||
uint8_t network_get_default_group()
|
||||
{
|
||||
return gNetwork.GetDefaultGroup();
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
return network.GetDefaultGroup();
|
||||
}
|
||||
|
||||
int32_t network_get_num_actions()
|
||||
|
@ -3742,27 +3765,30 @@ rct_string_id network_get_action_name_string_id(uint32_t index)
|
|||
|
||||
int32_t network_can_perform_action(uint32_t groupindex, NetworkPermission index)
|
||||
{
|
||||
Guard::IndexInRange(groupindex, gNetwork.group_list);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
Guard::IndexInRange(groupindex, network.group_list);
|
||||
|
||||
return gNetwork.group_list[groupindex]->CanPerformAction(index);
|
||||
return network.group_list[groupindex]->CanPerformAction(index);
|
||||
}
|
||||
|
||||
int32_t network_can_perform_command(uint32_t groupindex, int32_t index)
|
||||
{
|
||||
Guard::IndexInRange(groupindex, gNetwork.group_list);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
Guard::IndexInRange(groupindex, network.group_list);
|
||||
|
||||
return gNetwork.group_list[groupindex]->CanPerformCommand(static_cast<GameCommand>(index)); // TODO
|
||||
return network.group_list[groupindex]->CanPerformCommand(static_cast<GameCommand>(index)); // TODO
|
||||
}
|
||||
|
||||
void network_set_pickup_peep(uint8_t playerid, Peep* peep)
|
||||
{
|
||||
if (gNetwork.GetMode() == NETWORK_MODE_NONE)
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
if (network.GetMode() == NETWORK_MODE_NONE)
|
||||
{
|
||||
_pickup_peep = peep;
|
||||
}
|
||||
else
|
||||
{
|
||||
NetworkPlayer* player = gNetwork.GetPlayerByID(playerid);
|
||||
NetworkPlayer* player = network.GetPlayerByID(playerid);
|
||||
if (player)
|
||||
{
|
||||
player->PickupPeep = peep;
|
||||
|
@ -3772,13 +3798,14 @@ void network_set_pickup_peep(uint8_t playerid, Peep* peep)
|
|||
|
||||
Peep* network_get_pickup_peep(uint8_t playerid)
|
||||
{
|
||||
if (gNetwork.GetMode() == NETWORK_MODE_NONE)
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
if (network.GetMode() == NETWORK_MODE_NONE)
|
||||
{
|
||||
return _pickup_peep;
|
||||
}
|
||||
else
|
||||
{
|
||||
NetworkPlayer* player = gNetwork.GetPlayerByID(playerid);
|
||||
NetworkPlayer* player = network.GetPlayerByID(playerid);
|
||||
if (player)
|
||||
{
|
||||
return player->PickupPeep;
|
||||
|
@ -3789,13 +3816,14 @@ Peep* network_get_pickup_peep(uint8_t playerid)
|
|||
|
||||
void network_set_pickup_peep_old_x(uint8_t playerid, int32_t x)
|
||||
{
|
||||
if (gNetwork.GetMode() == NETWORK_MODE_NONE)
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
if (network.GetMode() == NETWORK_MODE_NONE)
|
||||
{
|
||||
_pickup_peep_old_x = x;
|
||||
}
|
||||
else
|
||||
{
|
||||
NetworkPlayer* player = gNetwork.GetPlayerByID(playerid);
|
||||
NetworkPlayer* player = network.GetPlayerByID(playerid);
|
||||
if (player)
|
||||
{
|
||||
player->PickupPeepOldX = x;
|
||||
|
@ -3805,13 +3833,14 @@ void network_set_pickup_peep_old_x(uint8_t playerid, int32_t x)
|
|||
|
||||
int32_t network_get_pickup_peep_old_x(uint8_t playerid)
|
||||
{
|
||||
if (gNetwork.GetMode() == NETWORK_MODE_NONE)
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
if (network.GetMode() == NETWORK_MODE_NONE)
|
||||
{
|
||||
return _pickup_peep_old_x;
|
||||
}
|
||||
else
|
||||
{
|
||||
NetworkPlayer* player = gNetwork.GetPlayerByID(playerid);
|
||||
NetworkPlayer* player = network.GetPlayerByID(playerid);
|
||||
if (player)
|
||||
{
|
||||
return player->PickupPeepOldX;
|
||||
|
@ -3822,7 +3851,8 @@ int32_t network_get_pickup_peep_old_x(uint8_t playerid)
|
|||
|
||||
int32_t network_get_current_player_group_index()
|
||||
{
|
||||
NetworkPlayer* player = gNetwork.GetPlayerByID(gNetwork.GetPlayerID());
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
NetworkPlayer* player = network.GetPlayerByID(network.GetPlayerID());
|
||||
if (player)
|
||||
{
|
||||
return network_get_group_index(player->Group);
|
||||
|
@ -3832,31 +3862,33 @@ int32_t network_get_current_player_group_index()
|
|||
|
||||
void network_send_map()
|
||||
{
|
||||
gNetwork.Server_Send_MAP();
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
network.Server_Send_MAP();
|
||||
}
|
||||
|
||||
void network_send_chat(const char* text, const std::vector<uint8_t>& playerIds)
|
||||
{
|
||||
if (gNetwork.GetMode() == NETWORK_MODE_CLIENT)
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
if (network.GetMode() == NETWORK_MODE_CLIENT)
|
||||
{
|
||||
gNetwork.Client_Send_CHAT(text);
|
||||
network.Client_Send_CHAT(text);
|
||||
}
|
||||
else if (gNetwork.GetMode() == NETWORK_MODE_SERVER)
|
||||
else if (network.GetMode() == NETWORK_MODE_SERVER)
|
||||
{
|
||||
std::string message = text;
|
||||
if (ProcessChatMessagePluginHooks(gNetwork.GetPlayerID(), message))
|
||||
if (ProcessChatMessagePluginHooks(network.GetPlayerID(), message))
|
||||
{
|
||||
auto player = gNetwork.GetPlayerByID(gNetwork.GetPlayerID());
|
||||
auto player = network.GetPlayerByID(network.GetPlayerID());
|
||||
if (player != nullptr)
|
||||
{
|
||||
auto formatted = gNetwork.FormatChat(player, message.c_str());
|
||||
auto formatted = network.FormatChat(player, message.c_str());
|
||||
if (playerIds.empty()
|
||||
|| std::find(playerIds.begin(), playerIds.end(), gNetwork.GetPlayerID()) != playerIds.end())
|
||||
|| std::find(playerIds.begin(), playerIds.end(), network.GetPlayerID()) != playerIds.end())
|
||||
{
|
||||
// Server is one of the recipients
|
||||
chat_history_add(formatted);
|
||||
}
|
||||
gNetwork.Server_Send_CHAT(formatted, playerIds);
|
||||
network.Server_Send_CHAT(formatted, playerIds);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3864,19 +3896,21 @@ void network_send_chat(const char* text, const std::vector<uint8_t>& playerIds)
|
|||
|
||||
void network_send_game_action(const GameAction* action)
|
||||
{
|
||||
switch (gNetwork.GetMode())
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
switch (network.GetMode())
|
||||
{
|
||||
case NETWORK_MODE_SERVER:
|
||||
gNetwork.Server_Send_GAME_ACTION(action);
|
||||
network.Server_Send_GAME_ACTION(action);
|
||||
break;
|
||||
case NETWORK_MODE_CLIENT:
|
||||
gNetwork.Client_Send_GAME_ACTION(action);
|
||||
network.Client_Send_GAME_ACTION(action);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void network_send_password(const std::string& password)
|
||||
{
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
utf8 keyPath[MAX_PATH];
|
||||
network_get_private_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name);
|
||||
if (!Platform::FileExists(keyPath))
|
||||
|
@ -3887,36 +3921,39 @@ void network_send_password(const std::string& password)
|
|||
try
|
||||
{
|
||||
auto fs = FileStream(keyPath, FILE_MODE_OPEN);
|
||||
gNetwork._key.LoadPrivate(&fs);
|
||||
network._key.LoadPrivate(&fs);
|
||||
}
|
||||
catch (const std::exception&)
|
||||
{
|
||||
log_error("Error reading private key from %s.", keyPath);
|
||||
return;
|
||||
}
|
||||
const std::string pubkey = gNetwork._key.PublicKeyString();
|
||||
const std::string pubkey = network._key.PublicKeyString();
|
||||
|
||||
std::vector<uint8_t> signature;
|
||||
gNetwork._key.Sign(gNetwork._challenge.data(), gNetwork._challenge.size(), signature);
|
||||
network._key.Sign(network._challenge.data(), network._challenge.size(), signature);
|
||||
// Don't keep private key in memory. There's no need and it may get leaked
|
||||
// when process dump gets collected at some point in future.
|
||||
gNetwork._key.Unload();
|
||||
gNetwork.Client_Send_AUTH(gConfigNetwork.player_name.c_str(), password, pubkey.c_str(), signature);
|
||||
network._key.Unload();
|
||||
network.Client_Send_AUTH(gConfigNetwork.player_name.c_str(), password, pubkey.c_str(), signature);
|
||||
}
|
||||
|
||||
void network_set_password(const char* password)
|
||||
{
|
||||
gNetwork.SetPassword(password);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
network.SetPassword(password);
|
||||
}
|
||||
|
||||
void network_append_chat_log(const utf8* text)
|
||||
{
|
||||
gNetwork.AppendChatLog(text);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
network.AppendChatLog(text);
|
||||
}
|
||||
|
||||
void network_append_server_log(const utf8* text)
|
||||
{
|
||||
gNetwork.AppendServerLog(text);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
network.AppendServerLog(text);
|
||||
}
|
||||
|
||||
static void network_get_keys_directory(utf8* buffer, size_t bufferSize)
|
||||
|
@ -3942,27 +3979,33 @@ static void network_get_public_key_path(utf8* buffer, size_t bufferSize, const s
|
|||
|
||||
const utf8* network_get_server_name()
|
||||
{
|
||||
return gNetwork.ServerName.c_str();
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
return network.ServerName.c_str();
|
||||
}
|
||||
const utf8* network_get_server_description()
|
||||
{
|
||||
return gNetwork.ServerDescription.c_str();
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
return network.ServerDescription.c_str();
|
||||
}
|
||||
const utf8* network_get_server_greeting()
|
||||
{
|
||||
return gNetwork.ServerGreeting.c_str();
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
return network.ServerGreeting.c_str();
|
||||
}
|
||||
const utf8* network_get_server_provider_name()
|
||||
{
|
||||
return gNetwork.ServerProviderName.c_str();
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
return network.ServerProviderName.c_str();
|
||||
}
|
||||
const utf8* network_get_server_provider_email()
|
||||
{
|
||||
return gNetwork.ServerProviderEmail.c_str();
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
return network.ServerProviderEmail.c_str();
|
||||
}
|
||||
const utf8* network_get_server_provider_website()
|
||||
{
|
||||
return gNetwork.ServerProviderWebsite.c_str();
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
return network.ServerProviderWebsite.c_str();
|
||||
}
|
||||
|
||||
std::string network_get_version()
|
||||
|
@ -3972,12 +4015,14 @@ std::string network_get_version()
|
|||
|
||||
NetworkStats_t network_get_stats()
|
||||
{
|
||||
return gNetwork.GetStats();
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
return network.GetStats();
|
||||
}
|
||||
|
||||
NetworkServerState_t network_get_server_state()
|
||||
{
|
||||
return gNetwork.GetServerState();
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
return network.GetServerState();
|
||||
}
|
||||
|
||||
bool network_gamestate_snapshots_enabled()
|
||||
|
@ -3987,7 +4032,8 @@ bool network_gamestate_snapshots_enabled()
|
|||
|
||||
json_t network_get_server_info_as_json()
|
||||
{
|
||||
return gNetwork.GetServerInfoAsJson();
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
return network.GetServerInfoAsJson();
|
||||
}
|
||||
#else
|
||||
int32_t network_get_mode()
|
||||
|
|
|
@ -12,10 +12,17 @@
|
|||
|
||||
#ifndef DISABLE_NETWORK
|
||||
|
||||
namespace OpenRCT2
|
||||
{
|
||||
struct IContext;
|
||||
}
|
||||
|
||||
class NetworkBase
|
||||
{
|
||||
OpenRCT2::IContext& _context;
|
||||
|
||||
public:
|
||||
NetworkBase();
|
||||
NetworkBase(OpenRCT2::IContext& context);
|
||||
|
||||
public: // Uncategorized
|
||||
bool BeginServer(uint16_t port, const std::string& address);
|
||||
|
|
Loading…
Reference in New Issue