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@ -40,8 +40,8 @@ GameActions::Result BalloonPressAction::Query() const
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if (balloon == nullptr)
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{
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LOG_ERROR("Tried getting invalid sprite for balloon: %u", _spriteIndex);
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_BALLOON_NOT_FOUND);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_BALLOON_NOT_FOUND);
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}
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return GameActions::Result();
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}
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@ -52,8 +52,8 @@ GameActions::Result BalloonPressAction::Execute() const
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if (balloon == nullptr)
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{
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LOG_ERROR("Tried getting invalid sprite for balloon: %u", _spriteIndex);
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_BALLOON_NOT_FOUND);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_BALLOON_NOT_FOUND);
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}
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balloon->Press();
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@ -72,21 +72,21 @@ GameActions::Result CheatSetAction::Query() const
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{
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if (static_cast<uint32_t>(_cheatType) >= static_cast<uint32_t>(CheatType::Count))
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{
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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ParametersRange validRange = GetParameterRange(static_cast<CheatType>(_cheatType.id));
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if (_param1 < validRange.first.first || _param1 > validRange.first.second)
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{
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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if (_param2 < validRange.second.first || _param2 > validRange.second.second)
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{
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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return GameActions::Result();
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@ -259,8 +259,8 @@ GameActions::Result CheatSetAction::Execute() const
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default:
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{
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LOG_ERROR("Unabled cheat: %d", _cheatType.id);
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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break;
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}
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@ -40,8 +40,8 @@ GameActions::Result GameSetSpeedAction::Query() const
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if (!IsValidSpeed(_speed))
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{
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LOG_WARNING("Invalid game command for speed %u", _speed);
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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return res;
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@ -54,8 +54,8 @@ GameActions::Result GameSetSpeedAction::Execute() const
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if (!IsValidSpeed(_speed))
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{
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LOG_WARNING("Invalid game command for speed %u", _speed);
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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gGameSpeed = _speed;
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@ -102,8 +102,8 @@ GameActions::Result LandSetHeightAction::Query() const
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auto* surfaceElement = MapGetSurfaceElementAt(_coords);
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if (surfaceElement == nullptr)
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
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// We need to check if there is _currently_ a level crossing on the tile.
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// For that, we need the old height, so we can't use the _height variable.
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@ -164,8 +164,8 @@ GameActions::Result LandSetHeightAction::Execute() const
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auto* surfaceElement = MapGetSurfaceElementAt(_coords);
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if (surfaceElement == nullptr)
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
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cost += GetSurfaceHeightChangeCost(surfaceElement);
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SetSurfaceHeight(reinterpret_cast<TileElement*>(surfaceElement));
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@ -116,8 +116,8 @@ GameActions::Result LandSetRightsAction::MapBuyLandRightsForTile(const CoordsXY&
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if (surfaceElement == nullptr)
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{
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LOG_ERROR("Could not find surface. x = %d, y = %d", loc.x, loc.y);
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
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}
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auto res = GameActions::Result();
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@ -204,7 +204,7 @@ GameActions::Result LandSetRightsAction::MapBuyLandRightsForTile(const CoordsXY&
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}
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default:
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LOG_WARNING("Tried calling set land rights with an incorrect setting. setting = %u", _setting);
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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}
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@ -47,8 +47,8 @@ GameActions::Result ParkSetDateAction::Query() const
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{
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if (_year < 0 || _year >= MAX_YEAR || _month < 0 || _month >= MONTH_COUNT || _day < 0 || _day >= 31)
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{
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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return GameActions::Result();
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@ -47,8 +47,8 @@ GameActions::Result ParkSetEntranceFeeAction::Query() const
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}
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if (_fee < 0.00_GBP || _fee > MAX_ENTRANCE_FEE)
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{
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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return GameActions::Result();
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}
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@ -41,8 +41,8 @@ GameActions::Result ParkSetParameterAction::Query() const
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{
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if (_parameter >= ParkParameter::Count)
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{
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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auto res = GameActions::Result();
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@ -73,8 +73,8 @@ GameActions::Result ParkSetParameterAction::Execute() const
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WindowInvalidateByClass(WindowClass::Ride);
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break;
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default:
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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auto res = GameActions::Result();
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@ -44,8 +44,8 @@ GameActions::Result ParkSetResearchFundingAction::Query() const
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{
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if (_fundingAmount >= RESEARCH_FUNDING_COUNT)
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{
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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return GameActions::Result();
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}
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@ -70,8 +70,7 @@ GameActions::Result RideEntranceExitRemoveAction::Query() const
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if (ride == nullptr)
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{
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LOG_WARNING("Invalid ride id %u for entrance/exit removal", _rideIndex.ToUnderlying());
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
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}
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if (ride->status != RideStatus::Closed && ride->status != RideStatus::Simulating)
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@ -102,8 +101,8 @@ GameActions::Result RideEntranceExitRemoveAction::Query() const
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LOG_WARNING(
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"Entrance not found. x = %d, y = %d, ride = %u, station = %u", _loc.x, _loc.y, _rideIndex.ToUnderlying(),
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_stationNum.ToUnderlying());
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_ENTRANCE_ELEMENT_NOT_FOUND);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_ENTRANCE_ELEMENT_NOT_FOUND);
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}
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return GameActions::Result();
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@ -115,8 +114,7 @@ GameActions::Result RideEntranceExitRemoveAction::Execute() const
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if (ride == nullptr)
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{
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LOG_WARNING("Invalid ride id %u for entrance/exit removal", _rideIndex.ToUnderlying());
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
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}
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const bool isGhost = GetFlags() & GAME_COMMAND_FLAG_GHOST;
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@ -138,10 +136,10 @@ GameActions::Result RideEntranceExitRemoveAction::Execute() const
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else if (entranceElement == nullptr)
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{
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LOG_WARNING(
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"Entrance not found. x = %d, y = %d, ride = %u, station = %d",
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_loc.x, _loc.y, _rideIndex.ToUnderlying(), _stationNum);
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_ENTRANCE_ELEMENT_NOT_FOUND);
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"Entrance not found. x = %d, y = %d, ride = %u, station = %d", _loc.x, _loc.y, _rideIndex.ToUnderlying(),
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_stationNum);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_ENTRANCE_ELEMENT_NOT_FOUND);
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}
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auto res = GameActions::Result();
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@ -35,15 +35,14 @@ GameActions::Result RideFreezeRatingAction::Query() const
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if (ride == nullptr)
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{
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LOG_WARNING("Invalid game command, ride_id = %u", _rideIndex.ToUnderlying());
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
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}
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if (_value <= 0)
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{
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LOG_WARNING("Rating value must be positive", _rideIndex.ToUnderlying());
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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return GameActions::Result();
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@ -54,8 +54,7 @@ GameActions::Result RideSetAppearanceAction::Query() const
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if (ride == nullptr)
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{
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LOG_WARNING("Invalid game command, ride_id = %u", _rideIndex.ToUnderlying());
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
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}
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switch (_type)
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@ -66,8 +65,8 @@ GameActions::Result RideSetAppearanceAction::Query() const
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if (_index >= std::size(ride->track_colour))
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{
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LOG_WARNING("Invalid game command, index %d out of bounds", _index);
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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break;
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case RideSetAppearanceType::VehicleColourBody:
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@ -76,8 +75,8 @@ GameActions::Result RideSetAppearanceAction::Query() const
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if (_index >= std::size(ride->vehicle_colours))
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{
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LOG_WARNING("Invalid game command, index %d out of bounds", _index);
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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break;
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case RideSetAppearanceType::VehicleColourScheme:
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@ -86,8 +85,8 @@ GameActions::Result RideSetAppearanceAction::Query() const
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break;
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default:
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LOG_WARNING("Invalid game command, type %d not recognised", _type);
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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return GameActions::Result();
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@ -99,8 +98,7 @@ GameActions::Result RideSetAppearanceAction::Execute() const
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if (ride == nullptr)
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{
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LOG_WARNING("Invalid game command, ride_id = %u", _rideIndex.ToUnderlying());
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
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}
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switch (_type)
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@ -55,16 +55,15 @@ GameActions::Result RideSetPriceAction::Query() const
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if (ride == nullptr)
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{
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LOG_WARNING("Invalid game command, ride_id = %u", _rideIndex.ToUnderlying());
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
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}
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const auto* rideEntry = GetRideEntryByIndex(ride->subtype);
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if (rideEntry == nullptr)
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{
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LOG_WARNING("Invalid game command for ride %u", _rideIndex.ToUnderlying());
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_OBJECT_ENTRY_NOT_FOUND);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_OBJECT_ENTRY_NOT_FOUND);
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}
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return res;
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@ -79,16 +78,15 @@ GameActions::Result RideSetPriceAction::Execute() const
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if (ride == nullptr)
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{
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LOG_WARNING("Invalid game command, ride_id = %u", _rideIndex.ToUnderlying());
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
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}
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const auto* rideEntry = GetRideEntryByIndex(ride->subtype);
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if (rideEntry == nullptr)
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{
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LOG_WARNING("Invalid game command for ride %u", _rideIndex.ToUnderlying());
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_OBJECT_ENTRY_NOT_FOUND);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_OBJECT_ENTRY_NOT_FOUND);
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}
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if (!ride->overall_view.IsNull())
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@ -40,8 +40,8 @@ GameActions::Result ScenarioSetSettingAction::Query() const
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if (_setting >= ScenarioSetSetting::Count)
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{
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LOG_ERROR("Invalid setting: %u", _setting);
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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return GameActions::Result();
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@ -266,8 +266,7 @@ GameActions::Result ScenarioSetSettingAction::Execute() const
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default:
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LOG_ERROR("Invalid setting: %u", _setting);
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return GameActions::Result(
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GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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WindowInvalidateByClass(WindowClass::EditorScenarioOptions);
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return GameActions::Result();
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@ -39,16 +39,14 @@ GameActions::Result StaffFireAction::Query() const
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if (_spriteId.ToUnderlying() >= MAX_ENTITIES || _spriteId.IsNull())
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{
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LOG_ERROR("Invalid spriteId. spriteId = %u", _spriteId);
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return GameActions::Result(GameActions::Status::InvalidParameters,
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STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
|
||||
}
|
||||
|
||||
auto staff = TryGetEntity<Staff>(_spriteId);
|
||||
if (staff == nullptr)
|
||||
{
|
||||
LOG_ERROR("Invalid spriteId. spriteId = %u", _spriteId);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
|
||||
}
|
||||
|
||||
if (staff->State == PeepState::Fixing)
|
||||
|
@ -69,8 +67,7 @@ GameActions::Result StaffFireAction::Execute() const
|
|||
if (staff == nullptr)
|
||||
{
|
||||
LOG_ERROR("Invalid spriteId. spriteId = %u", _spriteId);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
|
||||
}
|
||||
WindowCloseByClass(WindowClass::FirePrompt);
|
||||
PeepEntityRemove(staff);
|
||||
|
|
|
@ -64,24 +64,22 @@ GameActions::Result StaffSetCostumeAction::Query() const
|
|||
{
|
||||
if (_spriteIndex.ToUnderlying() >= MAX_ENTITIES || _spriteIndex.IsNull())
|
||||
{
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
|
||||
}
|
||||
|
||||
auto* staff = TryGetEntity<Staff>(_spriteIndex);
|
||||
if (staff == nullptr)
|
||||
{
|
||||
LOG_WARNING("Invalid game command for sprite %u", _spriteIndex);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
|
||||
}
|
||||
|
||||
auto spriteType = EntertainerCostumeToSprite(_costume);
|
||||
if (EnumValue(spriteType) > std::size(peep_slow_walking_types))
|
||||
{
|
||||
LOG_WARNING("Invalid game command for sprite %u", _spriteIndex);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
|
||||
}
|
||||
return GameActions::Result();
|
||||
}
|
||||
|
@ -92,8 +90,7 @@ GameActions::Result StaffSetCostumeAction::Execute() const
|
|||
if (staff == nullptr)
|
||||
{
|
||||
LOG_WARNING("Invalid game command for sprite %u", _spriteIndex);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
|
||||
}
|
||||
|
||||
auto spriteType = EntertainerCostumeToSprite(_costume);
|
||||
|
|
|
@ -45,8 +45,7 @@ GameActions::Result StaffSetOrdersAction::Query() const
|
|||
{
|
||||
if (_spriteIndex.ToUnderlying() >= MAX_ENTITIES || _spriteIndex.IsNull())
|
||||
{
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
|
||||
}
|
||||
|
||||
auto* staff = TryGetEntity<Staff>(_spriteIndex);
|
||||
|
@ -66,8 +65,7 @@ GameActions::Result StaffSetOrdersAction::Execute() const
|
|||
if (staff == nullptr)
|
||||
{
|
||||
LOG_WARNING("Invalid game command for sprite %u", _spriteIndex);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
|
||||
}
|
||||
staff->StaffOrders = _ordersId;
|
||||
|
||||
|
|
|
@ -61,8 +61,7 @@ GameActions::Result StaffSetPatrolAreaAction::QueryExecute(bool executing) const
|
|||
if (staff == nullptr)
|
||||
{
|
||||
LOG_ERROR("Invalid entity ID: %u", _spriteId.ToUnderlying());
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
|
||||
}
|
||||
|
||||
auto validRange = ClampRangeWithinMap(_range);
|
||||
|
|
|
@ -231,8 +231,8 @@ GameActions::Result TileModifyAction::QueryExecute(bool isExecuting) const
|
|||
}
|
||||
default:
|
||||
LOG_ERROR("invalid instruction");
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
|
||||
}
|
||||
|
||||
res.Position.x = _loc.x;
|
||||
|
|
|
@ -64,8 +64,8 @@ GameActions::Result TrackSetBrakeSpeedAction::QueryExecute(bool isExecuting) con
|
|||
if (tileElement == nullptr)
|
||||
{
|
||||
LOG_WARNING("Invalid game command for setting brakes speed. x = %d, y = %d", _loc.x, _loc.y);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
|
||||
}
|
||||
|
||||
if (isExecuting)
|
||||
|
|
|
@ -74,8 +74,8 @@ GameActions::Result WaterSetHeightAction::Query() const
|
|||
if (surfaceElement == nullptr)
|
||||
{
|
||||
LOG_ERROR("Could not find surface element at: x %u, y %u", _coords.x, _coords.y);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
|
||||
}
|
||||
|
||||
int32_t zHigh = surfaceElement->GetBaseZ();
|
||||
|
@ -120,8 +120,8 @@ GameActions::Result WaterSetHeightAction::Execute() const
|
|||
if (surfaceElement == nullptr)
|
||||
{
|
||||
LOG_ERROR("Could not find surface element at: x %u, y %u", _coords.x, _coords.y);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
|
||||
}
|
||||
|
||||
if (_height > surfaceElement->BaseHeight)
|
||||
|
|
|
@ -3705,8 +3705,8 @@ GameActions::Result NetworkModifyGroups(
|
|||
break;
|
||||
default:
|
||||
LOG_ERROR("Invalid Modify Group Type: %u", static_cast<uint8_t>(type));
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
|
||||
}
|
||||
|
||||
network.SaveGroups();
|
||||
|
@ -3722,8 +3722,7 @@ GameActions::Result NetworkKickPlayer(NetworkPlayerId_t playerId, bool isExecuti
|
|||
{
|
||||
// Player might be already removed by the PLAYERLIST command, need to refactor non-game commands executing too
|
||||
// early.
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_PLAYER_NOT_FOUND);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_PLAYER_NOT_FOUND);
|
||||
}
|
||||
|
||||
if (player->Flags & NETWORK_PLAYER_FLAG_ISSERVER)
|
||||
|
|
|
@ -1370,8 +1370,8 @@ static std::optional<GameActions::Result> TrackDesignPlaceEntrances(
|
|||
TileElement* tile_element = MapGetFirstElementAt(tile);
|
||||
if (tile_element == nullptr)
|
||||
{
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
}
|
||||
|
||||
do
|
||||
|
@ -1683,8 +1683,9 @@ static GameActions::Result TrackDesignPlaceRide(TrackDesignState& tds, TrackDesi
|
|||
auto surfaceElement = MapGetSurfaceElementAt(tile);
|
||||
if (surfaceElement == nullptr)
|
||||
{
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER,
|
||||
STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
|
||||
}
|
||||
|
||||
int32_t surfaceZ = surfaceElement->GetBaseZ();
|
||||
|
|
|
@ -139,8 +139,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const tileElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (tileElement == nullptr)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -203,8 +203,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const tileElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (tileElement == nullptr)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -282,8 +282,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const tileElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (tileElement == nullptr)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (!isExecuting)
|
||||
{
|
||||
|
@ -368,8 +368,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
const TileElement* const firstElement = MapGetFirstElementAt(loc);
|
||||
if (firstElement == nullptr)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
|
||||
// Count elements on tile
|
||||
int32_t numElement = 0;
|
||||
|
@ -444,8 +444,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const tileElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (tileElement == nullptr)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
|
||||
auto heightValidationResult = ValidateTileHeight(tileElement, heightOffset);
|
||||
if (heightValidationResult.Error != GameActions::Status::Ok)
|
||||
|
@ -490,8 +490,8 @@ namespace OpenRCT2::TileInspector
|
|||
|
||||
// No surface element on tile
|
||||
if (surfaceelement == nullptr)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -510,8 +510,8 @@ namespace OpenRCT2::TileInspector
|
|||
|
||||
// No surface element on tile
|
||||
if (surfaceElement == nullptr)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -557,8 +557,8 @@ namespace OpenRCT2::TileInspector
|
|||
|
||||
// No surface element on tile
|
||||
if (surfaceElement == nullptr)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -573,8 +573,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const pathElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (pathElement == nullptr || pathElement->GetType() != TileElementType::Path)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_PATH_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_PATH_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -589,8 +589,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const pathElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (pathElement == nullptr || pathElement->GetType() != TileElementType::Path)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_PATH_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_PATH_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -604,8 +604,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const pathElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (pathElement == nullptr || pathElement->GetType() != TileElementType::Path)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_PATH_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_PATH_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -619,8 +619,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const pathElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (pathElement == nullptr || pathElement->GetType() != TileElementType::Path)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_PATH_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_PATH_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -635,13 +635,13 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const entranceElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (entranceElement == nullptr || entranceElement->GetType() != TileElementType::Entrance)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_ENTRANCE_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_ENTRANCE_ELEMENT_NOT_FOUND);
|
||||
|
||||
auto ride = GetRide(entranceElement->AsEntrance()->GetRideIndex());
|
||||
if (ride == nullptr)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -666,8 +666,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const wallElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (wallElement == nullptr || wallElement->GetType() != TileElementType::Wall)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_WALL_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_WALL_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -683,8 +683,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const wallElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (wallElement == nullptr || wallElement->GetType() != TileElementType::Wall)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_WALL_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_WALL_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -704,8 +704,8 @@ namespace OpenRCT2::TileInspector
|
|||
|
||||
TileElement* const trackElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (trackElement == nullptr || trackElement->GetType() != TileElementType::Track)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -717,14 +717,14 @@ namespace OpenRCT2::TileInspector
|
|||
auto rideIndex = trackElement->AsTrack()->GetRideIndex();
|
||||
auto ride = GetRide(rideIndex);
|
||||
if (ride == nullptr)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
|
||||
|
||||
const auto& ted = GetTrackElementDescriptor(type);
|
||||
const auto* trackBlock = ted.GetBlockForSequence(trackElement->AsTrack()->GetSequenceIndex());
|
||||
if (trackBlock == nullptr)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_BLOCK_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_BLOCK_NOT_FOUND);
|
||||
|
||||
uint8_t originDirection = trackElement->GetDirection();
|
||||
CoordsXY offsets = { trackBlock->x, trackBlock->y };
|
||||
|
@ -747,8 +747,8 @@ namespace OpenRCT2::TileInspector
|
|||
if (trackElement == nullptr)
|
||||
{
|
||||
LOG_ERROR("Track map element part not found!");
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_ELEMENT_NOT_FOUND);
|
||||
}
|
||||
|
||||
// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is
|
||||
|
@ -774,8 +774,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const trackElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (trackElement == nullptr || trackElement->GetType() != TileElementType::Track)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -798,14 +798,14 @@ namespace OpenRCT2::TileInspector
|
|||
auto rideIndex = trackElement->AsTrack()->GetRideIndex();
|
||||
auto ride = GetRide(rideIndex);
|
||||
if (ride == nullptr)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
|
||||
|
||||
const auto& ted = GetTrackElementDescriptor(type);
|
||||
auto trackBlock = ted.GetBlockForSequence(trackElement->AsTrack()->GetSequenceIndex());
|
||||
if (trackBlock == nullptr)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_BLOCK_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_BLOCK_NOT_FOUND);
|
||||
|
||||
uint8_t originDirection = trackElement->GetDirection();
|
||||
CoordsXY offsets = { trackBlock->x, trackBlock->y };
|
||||
|
@ -828,8 +828,8 @@ namespace OpenRCT2::TileInspector
|
|||
if (trackElement == nullptr)
|
||||
{
|
||||
LOG_ERROR("Track map element part not found!");
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_ELEMENT_NOT_FOUND);
|
||||
}
|
||||
|
||||
// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is
|
||||
|
@ -853,8 +853,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const trackElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (trackElement == nullptr || trackElement->GetType() != TileElementType::Track)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -869,8 +869,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const trackElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (trackElement == nullptr || trackElement->GetType() != TileElementType::Track)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -885,8 +885,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const tileElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (tileElement == nullptr || tileElement->GetType() != TileElementType::SmallScenery)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -905,8 +905,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const tileElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (tileElement == nullptr || tileElement->GetType() != TileElementType::SmallScenery)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -922,8 +922,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const bannerElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (bannerElement == nullptr || bannerElement->GetType() != TileElementType::Banner)
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters,
|
||||
STR_ERR_INVALID_PARAMETER, STR_ERR_BANNER_ELEMENT_NOT_FOUND);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_BANNER_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue