mirror of https://github.com/OpenRCT2/OpenRCT2.git
Decompile vehicle_visual_river_rapids and vehicle_visual_splash_effect
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f75e0c1d77
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414829a2ea
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@ -19,6 +19,20 @@
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#include "../../interface/viewport.h"
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#include "../../world/sprite.h"
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#include "../../paint/paint.h"
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#include "../vehicle_paint.h"
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// 0x009927E6:
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static const vehicle_boundbox _virginiaReelBoundbox[] = {
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{ -11, -11, 1, 22, 22, 13 },
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{ -11, -11, 1, 22, 22, 13 },
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{ -11, -11, 1, 22, 22, 13 },
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{ -11, -11, 1, 22, 22, 13 },
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{ -11, -11, 1, 22, 22, 13 },
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{ -11, -11, 1, 22, 22, 13 },
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{ -11, -11, 1, 22, 22, 13 },
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{ -11, -11, 1, 22, 22, 13 },
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{ -11, -11, 1, 22, 22, 13 },
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};
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/**
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*
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@ -56,14 +70,9 @@ void vehicle_visual_virginia_reel(int x, int imageDirection, int y, int z, rct_v
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}
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baseImage_id += vehicleEntry->base_image_id;
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sint16 bbo_x = RCT2_ADDRESS(0x009927E6, sint8)[j * 8];
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sint16 bbo_y = RCT2_ADDRESS(0x009927E7, sint8)[j * 8];
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sint16 bbo_z = RCT2_ADDRESS(0x009927E8, sint8)[j * 8] + z;
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uint16 bbl_x = RCT2_ADDRESS(0x009927E9, uint8)[j * 8];
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uint16 bbl_y = RCT2_ADDRESS(0x009927EA, uint8)[j * 8];
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uint8 bbl_z = RCT2_ADDRESS(0x009927EB, uint8)[j * 8];
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vehicle_boundbox bb = _virginiaReelBoundbox[j];
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image_id = baseImage_id | (vehicle->colours.body_colour << 19) | (vehicle->colours.trim_colour << 24) | 0xA0000000;
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sub_98197C(image_id, 0, 0, bbl_x, bbl_y, bbl_z, z, bbo_x, bbo_y, bbo_z, get_current_rotation());
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sub_98197C(image_id, 0, 0, bb.length_x, bb.length_y, bb.length_z, z, bb.offset_x, bb.offset_y, bb.offset_z + z, get_current_rotation());
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if (RCT2_GLOBAL(0x140E9A8, rct_drawpixelinfo*)->zoom_level < 2 && vehicle->num_peeps > 0) {
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uint8 riding_peep_sprites[4] = {0xFF, 0xFF, 0xFF, 0xFF};
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@ -74,7 +83,7 @@ void vehicle_visual_virginia_reel(int x, int imageDirection, int y, int z, rct_v
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for (int i = 0; i < countof(draw_order); i++) {
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if (riding_peep_sprites[draw_order[i]] != 0xFF) {
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image_id = (baseImage_id + ((draw_order[i] + 1) * 72)) | (riding_peep_sprites[draw_order[i]] << 19) | 0x20000000;
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sub_98199C(image_id, 0, 0, bbl_x, bbl_y, bbl_z, z, bbo_x, bbo_y, bbo_z, get_current_rotation());
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sub_98199C(image_id, 0, 0, bb.length_x, bb.length_y, bb.length_z, z, bb.offset_x, bb.offset_y, bb.offset_z + z, get_current_rotation());
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}
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}
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}
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@ -330,6 +330,7 @@ enum {
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VEHICLE_VISUAL_REVERSER,
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VEHICLE_VISUAL_SPLASH_BOATS_OR_WATER_COASTER,
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VEHICLE_VISUAL_ROTO_DROP,
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VEHICLE_VISUAL_SPLASH_EFFECT = 11,
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VEHICLE_VISUAL_VIRGINIA_REEL = 15,
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VEHICLE_VISUAL_SUBMARINE
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};
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@ -19,6 +19,7 @@
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#include "../world/sprite.h"
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#include "../ride/ride_data.h"
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#include "../interface/viewport.h"
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#include "../game.h"
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#include "vehicle_paint.h"
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// 0x0098E52C:
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@ -886,6 +887,25 @@ const vehicle_boundbox VehicleBoundboxes[16][224] = {
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}
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};
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/**
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*
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* rct2: 0x006D5696
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*/
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void vehicle_visual_splash_effect(int x, int imageDirection, int y, int z, rct_vehicle *vehicle, const rct_ride_entry_vehicle *vehicleEntry)
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{
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if (vehicle->sprite_direction & 7) {
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return;
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}
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if (vehicle->vehicle_sprite_type != 0) {
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return;
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}
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if (vehicle->velocity <= 0x50000) {
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return;
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}
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int image_id = 29046 + ((((vehicle->sprite_direction / 8) + get_current_rotation()) & 3) * 8) + ((gCurrentTicks / 2) & 7);
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sub_98199C(image_id, 0, 0, 0, 0, 0, z, 0, 0, z, get_current_rotation());
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}
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/**
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*
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* rct2: 0x006D4244
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@ -923,14 +943,14 @@ void vehicle_paint(rct_vehicle *vehicle, int imageDirection)
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case VEHICLE_VISUAL_DEFAULT: RCT2_CALLPROC_X(0x006D45F8, x, imageDirection, y, z, (int)vehicle, rct2VehiclePtrFormat, 0); break;
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case VEHICLE_VISUAL_LAUNCHED_FREEFALL: vehicle_visual_launched_freefall(x, imageDirection, y, z, vehicle, vehicleEntry); break;
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case VEHICLE_VISUAL_OBSERVATION_TOWER: vehicle_visual_observation_tower(x, imageDirection, y, z, vehicle, vehicleEntry); break;
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case VEHICLE_VISUAL_RIVER_RAPIDS: RCT2_CALLPROC_X(0x006D5889, x, imageDirection, y, z, (int)vehicle, rct2VehiclePtrFormat, 0); break;
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case VEHICLE_VISUAL_RIVER_RAPIDS: vehicle_visual_river_rapids(x, imageDirection, y, z, vehicle, vehicleEntry); break;
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case VEHICLE_VISUAL_MINI_GOLF_PLAYER: RCT2_CALLPROC_X(0x006D42F0, x, imageDirection, y, z, (int)vehicle, rct2VehiclePtrFormat, 0); break;
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case VEHICLE_VISUAL_MINI_GOLF_BALL: RCT2_CALLPROC_X(0x006D43C6, x, imageDirection, y, z, (int)vehicle, rct2VehiclePtrFormat, 0); break;
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case VEHICLE_VISUAL_REVERSER: RCT2_CALLPROC_X(0x006D4453, x, imageDirection, y, z, (int)vehicle, rct2VehiclePtrFormat, 0); break;
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case VEHICLE_VISUAL_SPLASH_BOATS_OR_WATER_COASTER: RCT2_CALLPROC_X(0x006D4295, x, imageDirection, y, z, (int)vehicle, rct2VehiclePtrFormat, 0); break;
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case VEHICLE_VISUAL_ROTO_DROP: vehicle_visual_roto_drop(x, imageDirection, y, z, vehicle, vehicleEntry); break;
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case 10: RCT2_CALLPROC_X(0x006D5600, x, imageDirection, y, z, (int)vehicle, rct2VehiclePtrFormat, 0); break;
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case 11: RCT2_CALLPROC_X(0x006D5696, x, imageDirection, y, z, (int)vehicle, rct2VehiclePtrFormat, 0); break;
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case VEHICLE_VISUAL_SPLASH_EFFECT: vehicle_visual_splash_effect(x, imageDirection, y, z, vehicle, vehicleEntry); break;
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case 12: RCT2_CALLPROC_X(0x006D57EE, x, imageDirection, y, z, (int)vehicle, rct2VehiclePtrFormat, 0); break;
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case 13: RCT2_CALLPROC_X(0x006D5783, x, imageDirection, y, z, (int)vehicle, rct2VehiclePtrFormat, 0); break;
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case 14: RCT2_CALLPROC_X(0x006D5701, x, imageDirection, y, z, (int)vehicle, rct2VehiclePtrFormat, 0); break;
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@ -34,7 +34,9 @@ void vehicle_paint(rct_vehicle *vehicle, int imageDirection);
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void vehicle_visual_roto_drop(int x, int imageDirection, int y, int z, rct_vehicle *vehicle, const rct_ride_entry_vehicle *vehicleEntry);
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void vehicle_visual_observation_tower(int x, int imageDirection, int y, int z, rct_vehicle *vehicle, const rct_ride_entry_vehicle *vehicleEntry);
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void vehicle_visual_river_rapids(int x, int imageDirection, int y, int z, rct_vehicle *vehicle, const rct_ride_entry_vehicle *vehicleEntry);
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void vehicle_visual_launched_freefall(int x, int imageDirection, int y, int z, rct_vehicle *vehicle, const rct_ride_entry_vehicle *vehicleEntry);
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void vehicle_visual_splash_effect(int x, int imageDirection, int y, int z, rct_vehicle *vehicle, const rct_ride_entry_vehicle *vehicleEntry);
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void vehicle_visual_virginia_reel(int x, int imageDirection, int y, int z, rct_vehicle *vehicle, const rct_ride_entry_vehicle *vehicleEntry);
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void vehicle_visual_submarine(int x, int imageDirection, int y, int z, rct_vehicle *vehicle, const rct_ride_entry_vehicle *vehicleEntry);
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@ -13,3 +13,93 @@
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include "../../addresses.h"
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#include "../../config.h"
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#include "../../interface/viewport.h"
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#include "../../world/sprite.h"
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#include "../../paint/paint.h"
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#include "../vehicle_paint.h"
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#include "../../game.h"
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// 0x0099279E:
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static const vehicle_boundbox _riverRapidsBoundbox[] = {
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{ -13, -13, 1, 26, 26, 13 },
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{ -13, -13, 1, 26, 26, 13 },
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{ -13, -13, 1, 26, 26, 13 },
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{ -13, -13, 1, 26, 26, 13 },
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{ -13, -13, 1, 26, 26, 13 },
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{ -13, -13, 1, 26, 26, 13 },
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{ -13, -13, 1, 26, 26, 13 },
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{ -13, -13, 1, 26, 26, 13 },
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{ -13, -13, 1, 26, 26, 13 }
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};
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/**
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*
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* rct2: 0x006D5889
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*/
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void vehicle_visual_river_rapids(int x, int imageDirection, int y, int z, rct_vehicle *vehicle, const rct_ride_entry_vehicle *vehicleEntry)
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{
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int image_id;
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int baseImage_id = imageDirection;
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int ecx = ((vehicle->var_BA / 8) + (get_current_rotation() * 8)) & 31;
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int j = 0;
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if (vehicle->vehicle_sprite_type == 0) {
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baseImage_id = ecx & 7;
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} else {
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if (vehicle->vehicle_sprite_type == 1 || vehicle->vehicle_sprite_type == 5) {
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if (vehicle->vehicle_sprite_type == 5){
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baseImage_id = imageDirection ^ 16;
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}
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baseImage_id &= 24;
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j = (baseImage_id / 8) + 1;
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baseImage_id += (ecx & 7);
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baseImage_id += 8;
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} else
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if (vehicle->vehicle_sprite_type == 2 || vehicle->vehicle_sprite_type == 6) {
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if (vehicle->vehicle_sprite_type == 6){
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baseImage_id = imageDirection ^ 16;
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}
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baseImage_id &= 24;
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j = (baseImage_id / 8) + 5;
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baseImage_id += (ecx & 7);
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baseImage_id += 40;
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} else {
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baseImage_id = ecx & 7;
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}
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}
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baseImage_id += vehicleEntry->base_image_id;
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vehicle_boundbox bb = _riverRapidsBoundbox[j];
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image_id = baseImage_id | (vehicle->colours.body_colour << 19) | (vehicle->colours.trim_colour << 24) | 0xA0000000;
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sub_98197C(image_id, 0, 0, bb.length_x, bb.length_y, bb.length_z, z, bb.offset_x, bb.offset_y, bb.offset_z + z, get_current_rotation());
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if (RCT2_GLOBAL(0x140E9A8, rct_drawpixelinfo*)->zoom_level < 2 && vehicle->num_peeps > 0) {
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// Draw peeps: (this particular vehicle doesn't sort them back to front like others so the back ones sometimes clip, but thats how the original does it...)
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int peeps = ((ecx / 8) + 0) & 3;
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image_id = (baseImage_id + ((peeps + 1) * 72)) | (vehicle->peep_tshirt_colours[0] << 19) | (vehicle->peep_tshirt_colours[1] << 24) | 0xA0000000;
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sub_98199C(image_id, 0, 0, bb.length_x, bb.length_y, bb.length_z, z, bb.offset_x, bb.offset_y, bb.offset_z + z, get_current_rotation());
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if (vehicle->num_peeps > 2) {
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peeps = ((ecx / 8) + 2) & 3;
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image_id = (baseImage_id + ((peeps + 1) * 72)) | (vehicle->peep_tshirt_colours[2] << 19) | (vehicle->peep_tshirt_colours[3] << 24) | 0xA0000000;
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sub_98199C(image_id, 0, 0, bb.length_x, bb.length_y, bb.length_z, z, bb.offset_x, bb.offset_y, bb.offset_z + z, get_current_rotation());
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}
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if (vehicle->num_peeps > 4) {
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peeps = ((ecx / 8) + 1) & 3;
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image_id = (baseImage_id + ((peeps + 1) * 72)) | (vehicle->peep_tshirt_colours[4] << 19) | (vehicle->peep_tshirt_colours[5] << 24) | 0xA0000000;
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sub_98199C(image_id, 0, 0, bb.length_x, bb.length_y, bb.length_z, z, bb.offset_x, bb.offset_y, bb.offset_z + z, get_current_rotation());
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}
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if (vehicle->num_peeps > 6) {
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peeps = ((ecx / 8) + 3) & 3;
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image_id = (baseImage_id + ((peeps + 1) * 72)) | (vehicle->peep_tshirt_colours[6] << 19) | (vehicle->peep_tshirt_colours[7] << 24) | 0xA0000000;
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sub_98199C(image_id, 0, 0, bb.length_x, bb.length_y, bb.length_z, z, bb.offset_x, bb.offset_y, bb.offset_z + z, get_current_rotation());
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}
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}
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switch (vehicleEntry->pad_5E) {
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case 1: /* nullsub */ break;
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case VEHICLE_VISUAL_SPLASH_EFFECT: vehicle_visual_splash_effect(x, imageDirection, y, z, vehicle, vehicleEntry); break;
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default: assert(false); break;
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}
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}
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