Implement game action for banner naming.

This commit is contained in:
ZehMatt 2018-03-24 05:45:08 +01:00
parent b45609a278
commit 417a2586b6
6 changed files with 113 additions and 83 deletions

View File

@ -25,6 +25,7 @@
#include <openrct2/sprites.h>
#include <openrct2/world/Banner.h>
#include <openrct2/world/Scenery.h>
#include <openrct2/actions/BannerSetNameAction.hpp>
#define WW 113
#define WH 96
@ -286,10 +287,10 @@ static void window_banner_dropdown(rct_window *w, rct_widgetindex widgetIndex, s
*/
static void window_banner_textinput(rct_window *w, rct_widgetindex widgetIndex, char *text)
{
if (widgetIndex == WIDX_BANNER_TEXT && text != nullptr) {
game_do_command(1, GAME_COMMAND_FLAG_APPLY, w->number, *((sint32*)(text + 0)), GAME_COMMAND_SET_BANNER_NAME, *((sint32*)(text + 8)), *((sint32*)(text + 4)));
game_do_command(2, GAME_COMMAND_FLAG_APPLY, w->number, *((sint32*)(text + 12)), GAME_COMMAND_SET_BANNER_NAME, *((sint32*)(text + 20)), *((sint32*)(text + 16)));
game_do_command(0, GAME_COMMAND_FLAG_APPLY, w->number, *((sint32*)(text + 24)), GAME_COMMAND_SET_BANNER_NAME, *((sint32*)(text + 32)), *((sint32*)(text + 28)));
if (widgetIndex == WIDX_BANNER_TEXT && text != nullptr)
{
auto bannerSetNameAction = BannerSetNameAction(w->number, text);
GameActions::Execute(&bannerSetNameAction);
}
}

View File

@ -1746,7 +1746,7 @@ GAME_COMMAND_POINTER * new_game_command_table[GAME_COMMAND_COUNT] = {
game_command_set_banner_colour,
game_command_set_land_ownership,
game_command_clear_scenery,
game_command_set_banner_name,
nullptr,
nullptr,
game_command_set_banner_style,
game_command_set_sign_style,

View File

@ -82,7 +82,7 @@ enum GAME_COMMAND
GAME_COMMAND_SET_BANNER_COLOUR,
GAME_COMMAND_SET_LAND_OWNERSHIP,
GAME_COMMAND_CLEAR_SCENERY,
GAME_COMMAND_SET_BANNER_NAME,
GAME_COMMAND_SET_BANNER_NAME, // GA
GAME_COMMAND_SET_SIGN_NAME, // GA
GAME_COMMAND_SET_BANNER_STYLE,
GAME_COMMAND_SET_SIGN_STYLE,

View File

@ -0,0 +1,104 @@
#pragma region Copyright (c) 2014-2018 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#pragma once
#include "../Context.h"
#include "../core/MemoryStream.h"
#include "../core/String.hpp"
#include "../drawing/Drawing.h"
#include "../localisation/StringIds.h"
#include "../ui/UiContext.h"
#include "../world/Sprite.h"
#include "../world/Banner.h"
#include "../windows/Intent.h"
#include "GameAction.h"
using namespace OpenRCT2;
struct BannerSetNameAction : public GameActionBase<GAME_COMMAND_SET_BANNER_NAME, GameActionResult>
{
private:
sint32 _bannerIndex;
std::string _name;
public:
BannerSetNameAction() {}
BannerSetNameAction(sint32 bannerIndex, const std::string& name)
: _bannerIndex(bannerIndex),
_name(name)
{
}
uint16 GetActionFlags() const override
{
return GameAction::GetActionFlags() | GA_FLAGS::ALLOW_WHILE_PAUSED;
}
void Serialise(DataSerialiser& stream) override
{
GameAction::Serialise(stream);
stream << _bannerIndex << _name;
}
GameActionResult::Ptr Query() const override
{
if (_bannerIndex >= MAX_BANNERS || _bannerIndex < 0)
{
log_warning("Invalid game command for setting banner name, banner id = %d", _bannerIndex);
return MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_NONE);
}
// Ensure user string space.
rct_string_id string_id = user_string_allocate(USER_STRING_DUPLICATION_PERMITTED, _name.c_str());
if (string_id != 0)
{
user_string_free(string_id);
}
else
{
return MakeResult(GA_ERROR::NO_FREE_ELEMENTS, STR_ERR_CANT_SET_BANNER_TEXT);
}
return MakeResult();
}
GameActionResult::Ptr Execute() const override
{
rct_banner* banner = &gBanners[_bannerIndex];
utf8 *buffer = gCommonStringFormatBuffer;
utf8 *dst = buffer;
dst = utf8_write_codepoint(dst, FORMAT_COLOUR_CODE_START + banner->text_colour);
String::Set(dst, sizeof(gCommonStringFormatBuffer) - (dst - buffer), _name.c_str(), _name.size());
rct_string_id string_id = user_string_allocate(USER_STRING_DUPLICATION_PERMITTED, buffer);
if (string_id == 0)
{
return MakeResult(GA_ERROR::NO_FREE_ELEMENTS, STR_ERR_CANT_SET_BANNER_TEXT);
}
rct_string_id prev_string_id = banner->string_idx;
banner->string_idx = string_id;
user_string_free(prev_string_id);
auto intent = Intent(INTENT_ACTION_UPDATE_BANNER);
intent.putExtra(INTENT_EXTRA_BANNER_INDEX, _bannerIndex);
context_broadcast_intent(&intent);
return MakeResult();
}
};

View File

@ -31,6 +31,7 @@
#include "MazeSetTrackAction.hpp"
#include "SignSetNameAction.hpp"
#include "ParkSetNameAction.hpp"
#include "BannerSetNameAction.hpp"
namespace GameActions
{
@ -52,5 +53,6 @@ namespace GameActions
Register<MazeSetTrackAction>();
Register<SignSetNameAction>();
Register<ParkSetNameAction>();
Register<BannerSetNameAction>();
}
}

View File

@ -285,71 +285,6 @@ static money32 BannerPlace(sint16 x, sint16 y, uint8 pathBaseHeight, uint8 direc
return bannerEntry->banner.price;
}
static money32 BannerSetName(uint8 bannerIndex,
uint16 nameChunkIndex,
uint32 nameChunk1,
uint32 nameChunk2,
uint32 nameChunk3,
uint8 flags)
{
static char newName[128];
if (bannerIndex >= MAX_BANNERS)
{
log_warning("Invalid game command for setting banner name, banner id = %d", bannerIndex);
return MONEY32_UNDEFINED;
}
rct_banner* banner = &gBanners[bannerIndex];
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_RIDE_RUNNING_COSTS;
size_t indexToOffset[3] = { 24, 0, 12 };
if (nameChunkIndex > Util::CountOf(indexToOffset))
{
log_warning("Invalid chunk index for setting banner name, banner id = %d, index = %d", bannerIndex, nameChunkIndex);
return MONEY32_UNDEFINED;
}
size_t nameChunkOffset = std::min<size_t>(indexToOffset[nameChunkIndex], Util::CountOf(newName) - 12);
std::memcpy(&newName[0 + nameChunkOffset], &nameChunk1, sizeof(uint32));
std::memcpy(&newName[4 + nameChunkOffset], &nameChunk2, sizeof(uint32));
std::memcpy(&newName[8 + nameChunkOffset], &nameChunk3, sizeof(uint32));
if (nameChunkIndex != 0)
{
return 0;
}
if (!(flags & GAME_COMMAND_FLAG_APPLY))
{
return 0;
}
utf8 *buffer = gCommonStringFormatBuffer;
utf8 *dst = buffer;
dst = utf8_write_codepoint(dst, FORMAT_COLOUR_CODE_START + banner->text_colour);
String::Set(dst, 256, newName, 32);
rct_string_id stringId = user_string_allocate(USER_STRING_DUPLICATION_PERMITTED, buffer);
if (stringId != 0)
{
rct_string_id prevStringId = banner->string_idx;
banner->string_idx = stringId;
user_string_free(prevStringId);
auto intent = Intent(INTENT_ACTION_UPDATE_BANNER);
intent.putExtra(INTENT_EXTRA_BANNER_INDEX, bannerIndex);
context_broadcast_intent(&intent);
}
else
{
gGameCommandErrorText = STR_ERR_CANT_SET_BANNER_TEXT;
return MONEY32_UNDEFINED;
}
return 0;
}
static money32 BannerSetStyle(uint8 bannerIndex, uint8 colour, uint8 textColour, uint8 bannerFlags, uint8 flags)
{
if (bannerIndex >= MAX_BANNERS)
@ -662,18 +597,6 @@ void game_command_place_banner(sint32* eax, sint32* ebx, sint32* ecx, sint32* ed
);
}
void game_command_set_banner_name(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp)
{
*ebx = BannerSetName(
*ecx & 0xFF,
*eax & 0xFFFF,
*edx,
*ebp,
*edi,
*ebx & 0xFF
);
}
void game_command_set_banner_style(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp)
{
*ebx = BannerSetStyle(