game_command_set_large_scenery_colour

This commit is contained in:
zsilencer 2015-04-18 13:03:18 -06:00
parent 1782a62055
commit 4379df67c4
3 changed files with 118 additions and 2 deletions

View File

@ -928,7 +928,7 @@ static uint32 game_do_command_table[58] = {
0x006BA058,
0,
0,
0x006B909A,
0,
0x006BA16A,
0x006648E3,
0
@ -991,7 +991,7 @@ static GAME_COMMAND_POINTER* new_game_command_table[58] = {
game_command_emptysub,
game_command_set_scenery_colour,
game_command_set_fence_colour,
game_command_emptysub,
game_command_set_large_scenery_colour,
game_command_emptysub,
game_command_emptysub,
game_command_clear_scenery

View File

@ -871,6 +871,121 @@ void game_command_set_fence_colour(int* eax, int* ebx, int* ecx, int* edx, int*
*ebx = 0;
}
/**
*
* rct2: 0x006B909A
*/
void game_command_set_large_scenery_colour(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
RCT2_GLOBAL(RCT2_ADDRESS_NEXT_EXPENDITURE_TYPE, uint8) = 12;
int x = *eax;
int y = *ecx;
uint8 map_element_direction = *ebx >> 8;
uint8 base_height = *edx;
uint8 scenerymultiple_index = *edx >> 8;
uint8 color1 = *ebp;
uint8 color2 = *ebp >> 8;
int z = map_element_height(x, y);
RCT2_GLOBAL(0x009DEA5E, uint16) = x + 16;
RCT2_GLOBAL(0x009DEA60, uint16) = y + 16;
RCT2_GLOBAL(0x009DEA62, uint16) = z;
rct_map_element* map_element = map_get_first_element_at(x / 32, y / 32);
while(map_element_get_type(map_element) != MAP_ELEMENT_TYPE_SCENERY_MULTIPLE ||
map_element->base_height != base_height ||
map_element->properties.scenerymultiple.type >> 10 != scenerymultiple_index ||
(map_element->type & MAP_ELEMENT_DIRECTION_MASK) != map_element_direction){
map_element++;
if((map_element - 1)->flags & MAP_ELEMENT_FLAG_LAST_TILE){
*ebx = 0;
return;
}
}
if((*ebx & 0x40) && !(map_element->flags & 0x10)){
*ebx = 0;
return;
}
int ecx2 = map_element->properties.scenerymultiple.type >> 10;
rct_scenery_entry* scenery_entry = RCT2_ADDRESS(RCT2_ADDRESS_LARGE_SCENERY_ENTRIES, rct_scenery_entry*)[map_element->properties.scenerymultiple.type & 0x3FF];
int x2 = scenery_entry->large_scenery.tiles[ecx2].x_offset;
int y2 = scenery_entry->large_scenery.tiles[ecx2].y_offset;
int z2 = (base_height * 8) - scenery_entry->large_scenery.tiles[ecx2].z_offset;
switch(map_element->type & MAP_ELEMENT_DIRECTION_MASK){
case MAP_ELEMENT_DIRECTION_WEST:
break;
case MAP_ELEMENT_DIRECTION_NORTH:{
int temp = x2;
x2 = y2;
y2 = -temp;
}break;
case MAP_ELEMENT_DIRECTION_EAST:
x2 = -x2;
y2 = -y2;
break;
case MAP_ELEMENT_DIRECTION_SOUTH:{
int temp = y2;
y2 = x2;
x2 = -temp;
}break;
}
x2 = -x2 + x;
y2 = -y2 + y;
int i = 0;
while(1){
if(scenery_entry->large_scenery.tiles[i].x_offset == -1){
*ebx = 0;
return;
}
int x3 = scenery_entry->large_scenery.tiles[i].x_offset;
int y3 = scenery_entry->large_scenery.tiles[i].y_offset;
int z3 = scenery_entry->large_scenery.tiles[i].z_offset;
switch(map_element->type & MAP_ELEMENT_DIRECTION_MASK){
case MAP_ELEMENT_DIRECTION_WEST:
break;
case MAP_ELEMENT_DIRECTION_NORTH:{
int temp = x3;
x3 = y3;
y3 = -temp;
}break;
case MAP_ELEMENT_DIRECTION_EAST:
x3 = -x3;
y3 = -y3;
break;
case MAP_ELEMENT_DIRECTION_SOUTH:{
int temp = y3;
y3 = x3;
x3 = -temp;
}break;
}
x3 += x2;
y3 += y2;
z3 += z2;
if(!(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR)){
if(!map_is_location_owned(x3, y3, z3)){
*ebx = MONEY32_UNDEFINED;
return;
}
if(*ebx & GAME_COMMAND_FLAG_APPLY){
rct_map_element* map_element = map_get_first_element_at(x3 / 32, y3 / 32);
while(map_element_get_type(map_element) != MAP_ELEMENT_TYPE_SCENERY_MULTIPLE ||
(map_element->type & MAP_ELEMENT_DIRECTION_MASK) != map_element_direction ||
map_element->properties.scenerymultiple.type >> 10 != i ||
map_element->base_height != base_height){
map_element++;
}
map_element->properties.scenerymultiple.colour[0] &= 0xE0;
map_element->properties.scenerymultiple.colour[0] |= color1;
map_element->properties.scenerymultiple.colour[1] &= 0xE0;
map_element->properties.scenerymultiple.colour[1] |= color2;
map_invalidate_tile_full(x3, y3);
}
}
i++;
}
*ebx = 0;
}
money32 sub_6A67C0(int x, int y, int z, int flags)
{
int eax, ebx, ecx, edx, esi, edi, ebp;

View File

@ -278,6 +278,7 @@ void game_command_remove_scenery(int* eax, int* ebx, int* ecx, int* edx, int* es
void game_command_remove_large_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_set_scenery_colour(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_set_fence_colour(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_set_large_scenery_colour(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_clear_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_change_surface_style(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_raise_land(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);