create base scenery object for scenery objects

This commit is contained in:
Ted John 2016-07-09 19:16:38 +01:00
parent 234471c3fc
commit 440c021951
12 changed files with 60 additions and 71 deletions

View File

@ -449,6 +449,7 @@
<ClInclude Include="src\object\ObjectRepository.h" />
<ClInclude Include="src\object\RideObject.h" />
<ClInclude Include="src\object\SceneryGroupObject.h" />
<ClInclude Include="src\object\SceneryObject.h" />
<ClInclude Include="src\object\SmallSceneryObject.h" />
<ClInclude Include="src\object\StexObject.h" />
<ClInclude Include="src\object\StringTable.h" />

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@ -39,7 +39,8 @@ void BannerObject::ReadLegacy(IReadObjectContext * context, IStream * stream)
GetStringTable()->Read(context, stream, OBJ_STRING_ID_NAME);
_sceneryTabEntry = stream->ReadValue<rct_object_entry>();
rct_object_entry sgEntry = stream->ReadValue<rct_object_entry>();
SetPrimarySceneryGroup(&sgEntry);
GetImageTable()->Read(context, stream);
@ -54,16 +55,6 @@ void BannerObject::Load()
{
_legacyType.name = language_allocate_object_string(GetName());
_legacyType.image = gfx_object_allocate_images(GetImageTable()->GetImages(), GetImageTable()->GetCount());
_legacyType.banner.scenery_tab_id = 0xFF;
if ((_sceneryTabEntry.flags & 0xFF) != 0xFF)
{
uint8 entryType, entryIndex;
if (find_object_in_entry_group(&_sceneryTabEntry, &entryType, &entryIndex))
{
_legacyType.banner.scenery_tab_id = entryIndex;
}
}
}
void BannerObject::Unload()

View File

@ -16,21 +16,20 @@
#pragma once
#include "Object.h"
#include "SceneryObject.h"
extern "C"
{
#include "../world/scenery.h"
}
class BannerObject : public Object
class BannerObject : public SceneryObject
{
private:
rct_scenery_entry _legacyType = { 0 };
rct_object_entry _sceneryTabEntry = { 0 };
public:
explicit BannerObject(const rct_object_entry &entry) : Object(entry) { };
explicit BannerObject(const rct_object_entry &entry) : SceneryObject(entry) { };
void * GetLegacyData() override { return &_legacyType; }

View File

@ -39,7 +39,8 @@ void FootpathItemObject::ReadLegacy(IReadObjectContext * context, IStream * stre
GetStringTable()->Read(context, stream, OBJ_STRING_ID_NAME);
_sceneryTabEntry = stream->ReadValue<rct_object_entry>();
rct_object_entry sgEntry = stream->ReadValue<rct_object_entry>();
SetPrimarySceneryGroup(&sgEntry);
GetImageTable()->Read(context, stream);
@ -56,14 +57,6 @@ void FootpathItemObject::Load()
_legacyType.image = gfx_object_allocate_images(GetImageTable()->GetImages(), GetImageTable()->GetCount());
_legacyType.path_bit.scenery_tab_id = 0xFF;
if ((_sceneryTabEntry.flags & 0xFF) != 0xFF)
{
uint8 entryType, entryIndex;
if (find_object_in_entry_group(&_sceneryTabEntry, &entryType, &entryIndex))
{
_legacyType.path_bit.scenery_tab_id = entryIndex;
}
}
}
void FootpathItemObject::Unload()

View File

@ -16,21 +16,20 @@
#pragma once
#include "Object.h"
#include "SceneryObject.h"
extern "C"
{
#include "../world/scenery.h"
}
class FootpathItemObject : public Object
class FootpathItemObject : public SceneryObject
{
private:
rct_scenery_entry _legacyType = { 0 };
rct_object_entry _sceneryTabEntry = { 0 };
public:
explicit FootpathItemObject(const rct_object_entry &entry) : Object(entry) { };
explicit FootpathItemObject(const rct_object_entry &entry) : SceneryObject(entry) { };
void * GetLegacyData() override { return &_legacyType; }

View File

@ -49,7 +49,8 @@ void LargeSceneryObject::ReadLegacy(IReadObjectContext * context, IStream * stre
GetStringTable()->Read(context, stream, OBJ_STRING_ID_NAME);
_sceneryTabEntry = stream->ReadValue<rct_object_entry>();
rct_object_entry sgEntry = stream->ReadValue<rct_object_entry>();
SetPrimarySceneryGroup(&sgEntry);
if (_legacyType.large_scenery.flags & (1 << 2))
{
@ -86,16 +87,6 @@ void LargeSceneryObject::Load()
_legacyType.large_scenery.tiles = _tiles;
_legacyType.large_scenery.scenery_tab_id = 0xFF;
if ((_sceneryTabEntry.flags & 0xFF) != 0xFF)
{
uint8 entryType, entryIndex;
if (find_object_in_entry_group(&_sceneryTabEntry, &entryType, &entryIndex))
{
_legacyType.large_scenery.scenery_tab_id = entryIndex;
}
}
if (_legacyType.large_scenery.flags & (1 << 2))
{
_legacyType.large_scenery.text_image = _legacyType.image;

View File

@ -16,24 +16,23 @@
#pragma once
#include "Object.h"
#include "SceneryObject.h"
extern "C"
{
#include "../world/scenery.h"
}
class LargeSceneryObject : public Object
class LargeSceneryObject : public SceneryObject
{
private:
rct_scenery_entry _legacyType = { 0 };
uint32 _baseImageId = 0;
rct_object_entry _sceneryTabEntry = { 0 };
rct_large_scenery_text * _3dFont = nullptr;
rct_large_scenery_tile * _tiles = nullptr;
public:
explicit LargeSceneryObject(const rct_object_entry &entry) : Object(entry) { };
explicit LargeSceneryObject(const rct_object_entry &entry) : SceneryObject(entry) { };
~LargeSceneryObject();
void * GetLegacyData() override { return &_legacyType; }

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@ -0,0 +1,34 @@
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#pragma once
#include "Object.h"
class SceneryObject : public Object
{
private:
rct_object_entry _primarySceneryGroupEntry = { 0 };
public:
explicit SceneryObject(const rct_object_entry &entry) : Object(entry) { }
virtual ~SceneryObject() { }
const rct_object_entry * GetPrimarySceneryGroup() { return &_primarySceneryGroupEntry; }
protected:
void SetPrimarySceneryGroup(const rct_object_entry * entry) { _primarySceneryGroupEntry = *entry; }
};

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@ -51,7 +51,8 @@ void SmallSceneryObject::ReadLegacy(IReadObjectContext * context, IStream * stre
GetStringTable()->Read(context, stream, OBJ_STRING_ID_NAME);
_sceneryTabEntry = stream->ReadValue<rct_object_entry>();
rct_object_entry sgEntry = stream->ReadValue<rct_object_entry>();
SetPrimarySceneryGroup(&sgEntry);
if (_legacyType.small_scenery.flags & SMALL_SCENERY_FLAG16)
{
@ -82,14 +83,6 @@ void SmallSceneryObject::Load()
_legacyType.image = gfx_object_allocate_images(GetImageTable()->GetImages(), GetImageTable()->GetCount());
_legacyType.small_scenery.scenery_tab_id = 0xFF;
if ((_sceneryTabEntry.flags & 0xFF) != 0xFF)
{
uint8 entryType, entryIndex;
if (find_object_in_entry_group(&_sceneryTabEntry, &entryType, &entryIndex))
{
_legacyType.small_scenery.scenery_tab_id = entryIndex;
}
}
if (_legacyType.small_scenery.flags & SMALL_SCENERY_FLAG16)
{

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@ -16,22 +16,21 @@
#pragma once
#include "Object.h"
#include "SceneryObject.h"
extern "C"
{
#include "../world/scenery.h"
}
class SmallSceneryObject : public Object
class SmallSceneryObject : public SceneryObject
{
private:
rct_scenery_entry _legacyType = { 0 };
rct_object_entry _sceneryTabEntry = { 0 };
uint8 * _var10data = nullptr;
public:
explicit SmallSceneryObject(const rct_object_entry &entry) : Object(entry) { };
explicit SmallSceneryObject(const rct_object_entry &entry) : SceneryObject(entry) { };
~SmallSceneryObject();
void * GetLegacyData() override { return &_legacyType; }

View File

@ -42,7 +42,8 @@ void WallObject::ReadLegacy(IReadObjectContext * context, IStream * stream)
GetStringTable()->Read(context, stream, OBJ_STRING_ID_NAME);
_sceneryTabEntry = stream->ReadValue<rct_object_entry>();
rct_object_entry sgEntry = stream->ReadValue<rct_object_entry>();
SetPrimarySceneryGroup(&sgEntry);
GetImageTable()->Read(context, stream);
@ -57,16 +58,6 @@ void WallObject::Load()
{
_legacyType.name = language_allocate_object_string(GetName());
_legacyType.image = gfx_object_allocate_images(GetImageTable()->GetImages(), GetImageTable()->GetCount());
_legacyType.small_scenery.scenery_tab_id = 0xFF;
if ((_sceneryTabEntry.flags & 0xFF) != 0xFF)
{
uint8 entryType, entryIndex;
if (find_object_in_entry_group(&_sceneryTabEntry, &entryType, &entryIndex))
{
_legacyType.small_scenery.scenery_tab_id = entryIndex;
}
}
}
void WallObject::Unload()

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@ -16,21 +16,20 @@
#pragma once
#include "Object.h"
#include "SceneryObject.h"
extern "C"
{
#include "../world/scenery.h"
}
class WallObject : public Object
class WallObject : public SceneryObject
{
private:
rct_scenery_entry _legacyType = { 0 };
rct_object_entry _sceneryTabEntry = { 0 };
public:
explicit WallObject(const rct_object_entry &entry) : Object(entry) { };
explicit WallObject(const rct_object_entry &entry) : SceneryObject(entry) { };
void * GetLegacyData() override { return &_legacyType; }